Fort Rox

From MHWiki
Fort Rox
Region: Varmint Valley
Minimum Rank: Baron/Baroness
Travel Requirement: Fort Rox Battle Summons
Recommended Power Types: Arcane
Shadow
Law
Recommended Cheeses: Crescent Cheese
Moon Cheese
Sunrise Cheese
Number of Mice: 25
Shops: Cheese Shoppe
Trapsmith
Charm Shoppe
General Store
Cartographer
Lose Gold: Yes
Lose Points: Yes
Lose Cheese: Yes
Release Date: 3 November 2016
A strange meteor has landed near Claw Show City, leaving a huge impact crater near the Gnawnian Express rails! This mysterious meteor brings with it a mysterious new breed of mice and their presence threatens the lives of the citizens of Varmint Valley. Around the crater, an encampment of hunters has surrounded these dangerous mice and are setting up a fort to hold them back!

Overview

Fort Rox is a hunting location in Varmint Valley region.

It requires the minimum Rank of Baron/Baroness and the Fort Rox Battle Summons to access.

There are 5 defensive features in this area:

There are 4 phases in this area:

Gameplay Mechanics

Fort

The Fort represents the Hunter's various defensive features.

Each of the defensive features can be upgraded to provide greater benefits and effects. Upgrades for the individual defensive features must be made in order. Upgrades may only be made during the Day.

The effects of each upgrade combine with those of previous upgrades, except for the Wall and Moat.

Wall

Bigger and better walls have higher maximum health. If your wall falls, you'll have to retreat and repair it before returning to defend your fort.

Upgrade Description Cost
Gold Meteorite
Piece
Howlite Bloodstone
Basic Wall This provides you with a Basic Wall that has 50 health. 30,000 50
Howlite Wall This increases your maximum possible wall health to 100! 45,000 8
Blood Bastion This increases your maximum possible wall health to 200! 98,000 35 15
Moonbeam Fortress This increases your maximum possible wall health to 350! 128,000 120 60

Ballista

The Ballista will boost your effectiveness against Weremice, most commonly found during Twilight and Midnight.

Upgrade Description Cost
Gold Howlite Bloodstone
Basic Ballista Decreases the power of Fort Rox Weremice by 50%. 30,000 1
Silver Ballista Provides a chance to instantly capture Fort Rox Weremice. 45,000 20
Sunsilver Ballista Instantly defeats the Nightmancer Mouse. 98,000 70 20

Cannon

The Cannon will boost your effectiveness against Cosmic Critters, most commonly found during Utter Darkness and First Light.

Upgrade Description Cost
Gold Howlite Bloodstone
Small Cannon Decreases the power of Fort Rox Cosmic Critters by 50%. 30,000 15 5
Power Cannon Provides a chance to instantly capture Fort Rox Cosmic Critters. 45,000 25 12
Energy Cannon Instantly defeats the Nightfire Mouse. 98,000 40 50

Moat

The Moat reduces the amount of damage your wall takes during the night.

Upgrade Description Cost
Gold Howlite Bloodstone
Small Moat Reduces damage your wall receives by 1. 30,000 5
Big Moat Reduces damage your wall receives by 2. 45,000 30 2
Silver Moat Reduces damage your wall receives by 3. 98,000 70 35

Mage Tower

The Mage Tower can be enchanted with special abilities. While active, it'll use 1 Tower Mana per hunt and apply all unlocked abilities.

Upgrade Description Cost
Gold Howlite Bloodstone Dawn Dust
Spotlight Enchantment Doubles loot drops when Meteorite Piece, Howlite, or Bloodstone is found while the Mage Tower is active. 5,000
Power Enchantment Adds a chance to instantly capture any mouse while the Mage Tower is active. 40,000 1
Healing Enchantment Heals your wall by 1 health after every hunt while the Mage Tower is active. 50,000 10 1
Sunsphere Enchantment Reduces hunts until dawn by 2 after every hunt while the Mage Tower is active. 90,000 10 1

Phases

Day

This is the starting phase in Fort Rox. The Hunter can return to this phase from Night and Dawn when certain conditions are met.

The Fort can be upgraded only during Day.

The Wall can be repaired only during Day. Each Meteorite Piece repairs one damage to the Wall. Unless the quantity of Meteorite Pieces is insufficient to fully repair a Wall, it is not possible to partially repair a wall.

Hunting during Day does not affect the Wall health.

The Mage Tower can be activated, but the Healing Enchantment and Sunsphere Enchantment have no effect during Day.

The Hunter can choose to enter Night from this phase.

Night

The Hunter can enter this phase by choosing to Defend Fort from Day phase.

The Night can be divided into 5 smaller parts, each with a specific length measured in hunt. The total length of the parts is 130 hunts. Failing to catch a Nightmancer Mouse will extend the length of Night by 3 hunts. An active Mage Tower with the Sunsphere Enchantment will reduce the hunts until the end of Night by 2 after every hunt.

The sub-phases, in order, are:

  • Twilight - 35 hunt long
Weremice are abundant
Shadow traps are recommended
  • Midnight - 25 hunt long
Weremice are still the most abundant mice, but Cosmic Critter begin to appear
Shadow traps are still recommended
  • Pitch - 10 hunt long
Weremice and Cosmic Critter are found in equal measure
Arcane and Shadow traps are both effective
  • Utter Darkness - 25 hunt long
Cosmic Critter are now the most abundant mice, but Weremice may still appear
Arcane traps are recommended
  • First Light - 35 hunt long
Cosmic Critter are abundant
Arcane traps are recommended

During Night, the Wall can receive damage under certain circumstances:

  • Failure to Catch without mouse pillage (FTC) = 3 damage
  • Failure to Catch with mouse pillage (Red box FTC) = 5 damage
  • Failure to Attract (FTA) = 5 damage
  • Failure to catch Nightfire Mouse = 10 damage
  • Encountering Battering Ram Mouse = 15 damage

The damage can be reduced by Moat.

The Hunter can choose to Retreat to Day from this phase.

The Hunter will be transfered to Day if the Wall health drops to 0.

The Hunter will be transfered to Dawn if they progress though all sub-phases with their Wall not completely broken.

Dawn

The Hunter can enter this phase by progressing through the Night.

A Damage Multiplier is in effect during this phase. Each catch of the Monster of the Meteor will increase the multiplier by an additional 100%. Damage from encountering Battering Ram Mouse is not multiplied.
The damage can be reduced by Moat, but the reduction applies after the multiplier.

Every FTA deals 5 Damage to your wall.

Catch Anger Level Damage Multiplier FTC Damage Red Box FTC Damage
0 Irritated 100% 3 5
1 Annoyed 200% 6 10
2 Vexed 300% 9 15
3 Irate 400% 12 20
4 Cross 500% 15 25
5 Angry 600% 18 30
6 Maddened 700% 21 35
7 Ranting 800% 24 40
8 Raving 900% 27 45
9 Raging 1,000% 30 50
10 Fuming 1,100% 33 55
11 Livid 1,200% 36 60
12 Infuriated 1,300% 39 65
13 Seething 1,400% 42 70
14 Frenzied 1,500% 45 75
15 Cheesed Off 1,600% 48 80
16-49 Cheesed Off Damage multiplier continues to increase by 100%
with each Monster of the Meteor catch
and damage increases accordingly
50-98 totally cheesed off and really annoyed that you would come here and do this and it is absolutely so horrible that you would be so callous and mean and they just hate you so much and will forever remember this moment in time where you offended them so greatly!
99+ reaching powers of OVER 9000!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

The Hunter will be transfered to Day if the Wall health drops to 0.

The Hunter can choose to enter Heart of the Meteor from this phase. Doing so will consume a Fort Rox Portal Projector and add a Ruined Portal Projector to the inventory.

Heart of the Meteor

The Hunter can enter this phase from Dawn.

The Hunter's Fort defenses have no effect in this phase. Tower Mana cannot be armed while hunting in this phase.

The Heart of the Meteor's power will be depleted with each attraction, to the point where it is a guaranteed catch on the 10th attraction.

The Hunter can choose to Retreat to Dawn from this phase.

The Hunter will be transfered to Dawn upon catching a Heart of the Meteor.

Heads-Up Display

Day, Night, and Dawn HUD

Top

  • During Day, there is a Defend Fort button, by which the Hunter can click to enter Night phase.
Clicking it will pop out a confirmation message:
Are you prepared to defend your fort?
Once night falls, an unending horde of terrors will descend.
Defend your fort and survive as long as you can!
Click I need more time to cancel
Click I'm ready to defend! to enter Night
  • During Night, the HUD shows the progress of the Night, including:
    • A progress bar and the number of hunts until the end of Night
    • A Retreat button which can be clicked to return to Day
Clicking it will pop out a confirmation message:
Are you sure you want to retreat?
You will lose all progress you have made through the night. Your wall will retain any remaining health.
Click Cancel to cancel
Click Retreat to return to Day
  • During Dawn, the HUD shows the Damage Multiplier.

Middle

The HUD shows the Hunter's Fort. Each part of the Fort can be clicked to access upgrade interface.

Clicking it will pop out a confirmation message:
Are you prepared to enter the Heart of the Meteor?
This will consume 1 Fort Rox Portal Projector.
Click Cancel to cancel
Click Enter the Heart of the Meteor to enter Heart of the Meteor

Bottom

The HUD tracks the following items:

Upgrade interface

The HUD shows all the possible upgrades with their cost.

It also shows the inventory of Meteorite Piece, Howlite, Bloodstone, Tower Mana, and Dawn Dust.

Heart of the Meteor HUD

The center of the HUD is a bar that shows the current Power of the Heart of the Meteor which decreases with each attraction of the mouse: when the bar is depleted, the Heart of the Meteor is a guaranteed catch.

There is also a tracker which shows the Hunter's stock of Sunrise cheese and a button for arming/disarming it.

Hunters have the option to retreat to Dawn from the Heart of the Meteor, with the following confirmation message in the HUD:

Are you sure you want to abandon the Heart of the Meteor?
You will need another Fort Rox Portal Projecter to return.
Click Cancel to cancel
Click Retreat to return to Dawn

Mice

All mice found in Fort Rox are part of the Meteorite Miners group.

Law, Shadow, and Arcane power type have various degree of effectiveness against them.

Day Mice

The mice found during Day are part of the Misc. sub-group.

Law traps are very effective against this sub-group, while Shadow and Arcane are less effective.

All mice here are attracted to Standard Cheese as well as Crescent Cheese and Moon Cheese. SUPER|brie+ improves the attraction rate of Mining Materials Manager.

All Day mice drop Meteorite Piece which can be used to repair the Wall and upgrade the Fort.

Mouse Points Gold Sub-group Loot
Hardworking Hauler 9,000 900 Misc. Meteorite Piece
Meteorite Miner 20,000 1,800 Misc. Meteorite Piece
Meteorite Mover 10,000 500 Misc. Meteorite Piece
Meteorite Snacker 25,000 2,500 Misc. Meteorite Piece
Moon Cheese
Mining Materials Manager 30,000 3,000 Misc. Fool's Gold
Meteorite Piece
Tower Mana
Mischievous Meteorite Miner 16,000 1,500 Misc. Meteorite Piece
Moon Cheese

Night Mice

The mice found during Night belong to Weremice, Cosmic Critter, and Special sub-groups.

Shadow traps are very effective against Weremice and Nightmancer, while Arcane traps are less effective.
Arcane traps are very effective against Cosmic Critter and Nightfire, while Shadow traps are less effective.
Both Shadow and Arcane traps are less effective against Battering Ram Mouse.

All mice here are attracted to Standard Cheese. Battering Ram Mouse is not attacted to Crescent Cheese and Moon Cheese.

Night mice drop Howlite and Bloodstone which can be used to upgrade the Fort as well as buy needed items from the Shops.

Mouse Points Gold Sub-group Twilight Midnight Pitch Utter Darkness First Light Loot
Alpha Weremouse 29,000 3,000 Weremice X X X X Howlite
Meteorite Piece
Moon Cheese
Arcane Summoner 45,000 7,000 Cosmic Critter X X X X Bloodstone
Divine Orb
Flawless Orb
Howlite
Meteorite Piece
Simple Orb
Tower Mana
Battering Ram
Avoids Crescent Cheese and Moon Cheese
900 100 Special X X X X X
Cursed Taskmaster 40,000 8,000 Cosmic Critter X X X Bloodstone
Moon Cheese
Hypnotized Gunslinger 55,000 9,000 Cosmic Critter X X X X Bloodstone
Fool's Gold
Howlite
Meteorite Golem 30,000 3,500 Cosmic Critter X X X X Bloodstone
Howlite
Meteorite Piece
Meteorite Mystic 35,000 4,500 Cosmic Critter X X X Bloodstone
Howlite
Meteorite Piece
Mischievous Wereminer 25,000 2,000 Weremice X X X X Howlite
Meteorite Piece
Moon Cheese
Night Shift Materials Manager 25,000 2,000 Weremice X X X X Fool's Gold
Howlite
Meteorite Piece
Tower Mana
Night Watcher 30,000 3,000 Cosmic Critter X X X X Bloodstone
Nightfire 12,000 900 Special X X X
Nightmancer 9,000 900 Special X X X X
Reveling Lycanthrope 18,000 1,500 Weremice X X X X
Wealthy Werewarrior 36,000 5,000 Weremice X X X Bloodstone
Flawless Orb
Fool's Gold
Meteorite Piece
Simple Orb
Werehauler 19,000 1,500 Weremice X X X X Howlite
Meteorite Piece
Wereminer 28,000 2,900 Weremice X X X X Howlite
Meteorite Piece

Dawn Mice

The mice found during Dawn belong to Dawn Destroyer and Special sub-groups.

Arcane traps are very effective against Dawn Destroyer, while Shadow traps are less effective.
Both Shadow and Arcane traps are less effective against Battering Ram Mouse.

All mice here are attracted to Standard Cheese. Battering Ram Mouse is not attacted to Crescent Cheese and Moon Cheese.

Dawn mice drop Dawn Dust which can be used to upgrade Fort as well as buy needed items in the Shops.

Mouse Points Gold Sub-group Loot
Battering Ram
Avoids Crescent Cheese and Moon Cheese
900 100 Special
Dawn Guardian 50,000 10,000 Dawn Destroyer Dawn Dust
Monster of the Meteor 90,000 28,000 Dawn Destroyer Ancient Relic
Animatronic Bird
Bloodstone
Dawn Dust
Divine Orb
Flawless Orb
Howlite
Inert Queso Dowsing Rod
Meteorite Pieces
Silver Bolt
Simple Orb
Super Cactus Charm
Ultimate Charm
Ultimate Luck Charm
Ultimate Lucky Power Charm
Ultimate Power Charm

Heart of the Meteor Mice

The only mouse found in the Heart of the Meteor is the Heart of the Meteor.

Arcane traps are very effective against it, while Shadow traps are less effective.

It is only attracted to Sunrise Cheese.

Mouse Points Gold Sub-group Loot
Heart of the Meteor 500,000 1,000,000 Dawn Destroyer Ancient Relic
Animatronic Bird
Divine Orb
Extreme Ancient Charm
Flawless Orb
Howlite
Meteoric Core Fragments
Meteorite Piece
Moon Cheese
Silver Bolt
Simple Orb
Super Ancient Charm
Super Cactus Charm
Ultimate Ancient Charm
Ultimate Attraction Charm
Ultimate Luck Charm
Ultimate Power Charm
Unstable Charm

Hunting Strategy

Hunting Tips by Larry

Hello there, hunter!

Welcome to Fort Rox, recently under siege thanks to the commotion caused by the fallen meteor, the citizens here need your help to fight off the mice that have begun to overrun the area.

During the day, things are a lot calmer and the mice will listen to reason, making them vulnerable to Law traps. You will also be able to use this time to build up your resources and defenses in preparation for the attack. You will need to build the Basic Wall before you will be ready to defend your fort.

The day might feel like a walk in the park, however, don't get too comfortable. At night, things start to get a little... "hairier"...

You are gonna have to do your best to hold off the assault on Varmint Valley throughout the night. The night lasts 130 hunts. As you hunt through the night, different types of mice will begin to appear. Make sure you pay attention to the time of night and adjust your trap setup accordingly.

Mice will damage your wall if you fail to capture them and some even if you do capture them! If your wall gets destroyed, you will be forced to retreat until day, where you can rebuild and try again.

Survive the night and make it to dawn where the toughest mice lie in wait!

Adventure Book

Hunter can complete the Defend Fort Rox from the Monster of the Meteor adventure in Fort Rox.

Location-Specific Effects

Weapons

Bases

Charms

  • Nightlight Charm - Provides Power Bonus depending on phase:
    • Day: 1% Power Bonus
    • Twilight: 3% Power Bonus
    • Midnight: 5% Power Bonus
    • Pitch: 7% Power Bonus
    • Utter Darkness: 9% Power Bonus
    • First Light: 12% Power Bonus
    • Dawn: 15% Power Bonus

Shops

These are the shops found in Fort Rox.

Cheese Shoppe

Item Cost Requirement Refund
Crescent Cheese 36 gold
3 Meteorite Piece
None N/A
Moon Cheese 36 gold
1 Meteorite Piece
2 Magic Essence
None N/A
Sunrise Cheese 25 Dawn Dust None N/A
Swiss Cheese 100 gold None 100 gold
Brie Cheese 200 gold None 200 gold
Gouda Cheese 600 gold None 600 gold

Trapsmith

Weapons
Item Power Type Cost Requirement Refund
Obelisk of Slumber Trap Arcane 316,350 gold None 56,943 gold
Obelisk of Incineration Trap Arcane 45,529 gold
2 Scrap Metal
1 Coal
1 Obelisk of Slumber Trap
None N/A
Arcane Capturing Rod Of Never Yielding Mystery Arcane 632,700 gold
12 Scrap Metal
1 Onyx Stone
3 Magic Essence
1 Obelisk Parts
None N/A
Gorgon Trap Shadow 700,000 gold None 126,000 gold
Clockapult of Time Shadow 1,800,000 gold None 324,000 gold
Droid Archmagus Trap Arcane 4,700,000 gold
1 Animatronic Bird
50 Howlite
50 Bloodstone
None N/A
Interdimensional Crossbow Shadow 5,360,000 gold
10 Silver Bolt
100 Howlite
25 Bloodstone
None N/A
Meteor Prison Core Trap Law 1,200,000 gold
1 Meteoric Core Fragments
60 Howlite
10 Bloodstone
None N/A

Charm Shoppe

Item Cost Requirement Refund
Charmbit 25 gold None 20 gold
Power Charm 150 gold None 45 gold
Luck Charm 300 gold None 90 gold
Lucky Power Charm 900 gold None 270 gold
Super Power Charm 500 gold None 150 gold
Super Luck Charm 750 gold None 225 gold
Super Lucky Power Charm 2,500 gold None 750 gold
Extreme Power Charm 1,500 gold None 450 gold
Extreme Luck Charm 4,500 gold None 1,350 gold

General Store

Item Cost Requirement Refund
Curds and Whey 12 gold None 3 gold
Ionized Salt 450 gold None 150 gold
2 Meteorite Piece 1 Howlite None N/A
3 Meteorite Piece 1 Howlite 1 Train Badge N/A
Tower Mana 1 Howlite
2 Bloodstone
None N/A
2 Tower Mana 3 Bloodstone 3 Train Badge N/A
Silver Bolt 50 Dawn Dust None 100,000 gold
Animatronic Bird 500 Dawn Dust None N/A

Cartographer

Item Cost Requirement Refund
Fort Rox Scroll Case 5 Ancient Relic None N/A
Fort Rox Portal Projector 100 Dawn Dust
1 Fort Rox Portal Core
1 Fort Rox Portal Console
None N/A
Queso Dowsing Rod 1 Inert Queso Dowsing Rod
50 Dawn Dust
None N/A

History and Trivia

Links and Images

Locations
Gnawnia:  • Meadow   • Town of Gnawnia   • Windmill   • Harbour
 • Mountain
Valour:  • King's Arms   • Tournament Hall   • King's Gauntlet
Whisker Woods:  • Calm Clearing   • Great Gnarled Tree   • Lagoon
Burroughs:  • Laboratory   • Mousoleum   • Town of Digby   • Bazaar   • Toxic Spill
Furoma:  • Training Grounds   • Dojo   • Meditation Room   • Pinnacle Chamber
Bristle Woods:  • Catacombs   • Forbidden Grove   • Acolyte Realm
Tribal Isles:  • Cape Clawed   • Elub Shore   • Nerg Plains   • Derr Dunes
 • Jungle of Dread   • Dracano   • Balack's Cove
Varmint Valley:  • Claw Shot City   • Gnawnian Express Station   • Fort Rox
Queso Canyon:  • Queso River   • Prickly Plains   • Cantera Quarry   • Queso Geyser
Rodentia:  • S.S. Huntington IV   • Seasonal Garden   • Zugzwang's Tower   • Crystal Library
 • Slushy Shoreline   • Iceberg   • Sunken City
Sandtail Desert:  • Fiery Warpath   • Muridae Market   • Living Garden   • Twisted Garden
 • Lost City   • Cursed City   • Sand Dunes   • Sand Crypts
Hollow Heights:  • Fungal Cavern   • Labyrinth   • Zokor   • Moussu Picchu   • Floating Islands
Folklore Forest:  • Foreword Farm   • Prologue Pond   • Table of Contents   • Bountiful Beanstalk
Rift Plane:  • Gnawnia Rift   • Burroughs Rift   • Whisker Woods Rift   • Furoma Rift
 • Bristle Woods Rift • Valour Rift
Events:  • Great Winter Hunt: Great Winter Taiga
 • Cinnamon Hill   • Golem Workshop   • Ice Fortress
 • Halloween: Gloomy Greenwood
 • MouseHunt Birthday: The SUPER|brie+ Factory
 • Ronza: Ronza's Traveling Shoppe
 • Historic uses: King's Party Zone   • Festive Comet
Others:  • King's Stockade   • Vacant Lot