Difference between revisions of "Adventure Book"

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The Adventure Book can be opened by clicking the banner at the top of your hunter's journal. In the book you'll see of a list of adventures spanning the entire Kingdom organized by the Hunter's Title required to start each one. If you're unable to start an adventure, you'll see a message explaining what you need to do in order to unlock the adventure. An Adventure can not be started unless the hunter meets the rank requirement or has a certain map key. Towards the top-right corner of each uncompleted adventure is a small star icon. Click the star icon to select it as your current adventure. Whichever adventure you have chosen to "star" will always be displayed above your journal no matter where you travel.<br/>
 
The Adventure Book can be opened by clicking the banner at the top of your hunter's journal. In the book you'll see of a list of adventures spanning the entire Kingdom organized by the Hunter's Title required to start each one. If you're unable to start an adventure, you'll see a message explaining what you need to do in order to unlock the adventure. An Adventure can not be started unless the hunter meets the rank requirement or has a certain map key. Towards the top-right corner of each uncompleted adventure is a small star icon. Click the star icon to select it as your current adventure. Whichever adventure you have chosen to "star" will always be displayed above your journal no matter where you travel.<br/>
 
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{| class="sortable" border="1" cellpadding="6" style="border-collapse:collapse; text-align:center; margin:8px 0 8px 20px;"
 
|- valign="bottom" bgcolor="#cccccc"
 
! Adventure
 
! Rank
 
! Other Requirements
 
! Location(s)
 
! Reward
 
|-
 
|Secure the Town of Gnawnia
 
|[[Recruit]]
 
|[[Gnawnia Map Piece]]
 
|[[Town of Gnawnia]]
 
| 2,000 [[gold]]<br/>15,000 [[points]]
 
|-
 
|Repair the Windmill
 
|[[Apprentice]]
 
|[[Gnawnia Map Piece]]
 
|[[Windmill]]
 
|3,000 [[gold]]<br/>35,000 [[points]]<br/>5 [[King's Credits]]
 
|-
 
|Discover the Harbour's Secrets
 
|[[Initiate]]
 
|[[Gnawnia Map Piece]]
 
|[[Harbour]]
 
|8,000 [[gold]]<br/>50,000 [[points]]
 
|-
 
|Find the Hidden Mountain Pass
 
|[[Journeyman]]
 
|[[Gnawnia Map Piece]]
 
|[[Mountain]]
 
|25,000 [[gold]]<br/>45,000 [[points]]
 
|-
 
|Find a Way Out of the Laboratory
 
|[[Master]]
 
|[[Laboratory Map Piece]]
 
|[[Laboratory]]
 
|40,000 [[gold]]<br/>45,000 [[points]]
 
|-
 
|Explore Digby to Unearth the Mousoleum
 
|[[Master]]
 
|[[Key to the Town of Digby]]
 
|[[Town of Digby]]
 
|40,000 [[gold]]<br/>50,000 [[points]]
 
|-
 
|Survive the Mousoleum
 
|[[Master]]
 
|[[Laboratory Map Piece]]<br/>[[Tattered Mousoleum Map Piece]] OR [[Repaired Mousoleum Map Piece]]
 
|[[Laboratory]]<br/>[[Mousoleum]]
 
|40,000 [[gold]]<br/>75,000 [[points]]
 
|-
 
|Climb Up the Great Gnarled Tree
 
|[[Master]]
 
|[[Great Gnarled Tree Map Piece]]
 
|[[Great Gnarled Tree]]
 
|40,000 [[gold]]<br/>50,000 [[points]]
 
|-
 
|Craft the S.S. Huntington III
 
|[[Grandmaster]]
 
|[[Great Gnarled Tree Map Piece]]<br/>[[Map of the Lagoon]]
 
|[[Great Gnarled Tree]]<br/>[[Lagoon]]
 
|100,000 [[gold]]<br/>250,000 [[points]]
 
|-
 
|Take an Archery Lesson at the Training Grounds
 
|[[Grandmaster]]
 
|[[Shredded Furoma Map Piece]]
 
|[[Training Grounds]]
 
|50,000 [[gold]]<br/>100,000 [[points]]
 
|-
 
|Capture the Master of the Dojo
 
|[[Grandmaster]]
 
|[[Shredded Furoma Map Piece]]<br/>[[Ticket to the Burroughs Bazaar]]
 
|[[Bazaar]]<br/>[[Dojo]]<br/>[[Meditation Room]]<br/>[[Pinnacle Chamber]]
 
|50,000 [[gold]]<br/>70,000 [[points]]<br/>50 [[King's Credits]]
 
|-
 
|Capture the Acolyte Mouse
 
|[[Legendary]]
 
|[[Ticket to the Burroughs Bazaar]]<br/>[[Tattered Mousoleum Map Piece]]<br/>
 
|[[Bazaar]]<br/>[[Catacombs]]<br/>[[Forbidden Grove]]<br/>[[Acolyte Realm]]
 
|60,000 [[gold]]<br/>275,000 [[points]]
 
|-
 
|Navigate the Rodentina Ocean
 
|[[Legendary]]
 
|Crafted the S.S. Huntington III
 
|[[S.S. Huntington III]]
 
|60,000 [[gold]]<br/>150,000 [[points]]
 
|-
 
|}
 
  
 
=Adventures=
 
=Adventures=

Revision as of 01:03, 1 August 2015

This page contains information about recently released content.

Content on this page may be incomplete or change rapidly as more information becomes available.

The Adventure Book is a new way to see what big challenges you've accomplished and which still await you!

Adventure Book Overview

The Adventure Book is a HUD element added to the game on 29 July, 2015. It contains various objectives/quests, called "Adventures", a hunter can embark on that focus on catching a powerful mouse, unlocking a new area, or unlocking new traps in specific areas. As a hunter progresses through the various ranks in the game, he/she will unlock more Adventures. Adventures do not have to be started as you can work on all the Adventures at the same time, but once one is completed and you claim the reward you can not restart that Adventure. The Adventure Book is completely optional and has no negative effects on the game if not done.

Each major step will be checked off as you complete it to track which steps of the Adventure you've become experienced in. Within the Adventure details you'll also see what sort of power types are suggested, the length of the Adventure, the purpose of the adventure, and a description hinting at possible rewards and strategy. All adventures award Gold and Points with some awarding King's Credits when completed.

When completing a step on an Adventure, the following message appears in the Hunter's Journal:

I made progress on an adventure!
[Adventure Name]
[Adventure Step]


Upon claiming a reward for completing an Adventure, the following message appears in the Hunter's Journal:

I claimed a reward for completing [Adventure Name]!
I earned:
[Rewards]


The Adventure Book can be opened by clicking the banner at the top of your hunter's journal. In the book you'll see of a list of adventures spanning the entire Kingdom organized by the Hunter's Title required to start each one. If you're unable to start an adventure, you'll see a message explaining what you need to do in order to unlock the adventure. An Adventure can not be started unless the hunter meets the rank requirement or has a certain map key. Towards the top-right corner of each uncompleted adventure is a small star icon. Click the star icon to select it as your current adventure. Whichever adventure you have chosen to "star" will always be displayed above your journal no matter where you travel.

Adventures

Recruit

Secure the Town of Gnawnia

Make the Town of Gnawnia safe again and earn some extra gold by finding all the bounties.

Find and claim all bounties in the Town of Gnawnia

  • Catch all the mice that have bounties on them

This adventure takes place in:

Rewards:

  • 2,000 Gold
  • 15,000 Points

Apprentice

Repair the Windmill

Restore the Windmill to its former glory by capturing the troublesome Captain Croissant Mouse.

Catch a powerful mouse

Save the Windmill from Captain Croissant

This adventure takes place in:

Rewards:

Initiate

Discover the Harbour's Secrets

Granite mice in the Harbour have been known to carry with them a map piece leading to a calm and rocky clearing in a nearby forest. Capture a Granite Mouse in the Harbour to discover a new hunting location!

Unlocks a new area

Catch a Granite Mouse and find the Calm Clearing Map Piece

This adventure takes place in:

Rewards:

  • 8,000 Gold
  • 50,000 Points

Journeyman

Find the Hidden Mountain Pass

Ninja mice in the Mountain are few and far between, however, they carry with them a map piece that may eventually lead to a land from where the ninja come. Capture a Ninja Mouse in the Mountain to discover the Laboratory hunting location that lies in the north!

Unlocks a new area

Catch a Ninja Mouse and find the Laboratory Map Piece

This adventure takes place in:

Rewards:

  • 25,000 Gold
  • 45,000 Points

Survey the Calm Clearing

The powerful Cyclops mice in the Calm Clearing defend the path to the Great Gnarled Tree. Capture a Cyclops Mouse in the Calm Clearing to find the way to the Great Gnarled Tree!

Unlocks a new area

Catch a Cyclops and find the Great Gnarled Tree Map Piece

This adventure takes place in:

Rewards:

  • 25,000 Gold
  • 45,000 Points

Master

Find a Way Out of the Laboratory

Dwarf mice in the Laboratory carry with them a key to the underground scientific Town of Digby! Capture a Dwarf Mouse in the Laboratory to recover this key and gain access to Digby.

Unlocks a new area

Suggested power types: Physical

Catch a Dwarf Mouse and find the Key to Digby

This adventure takes place in:

Rewards:

  • 40,000 Gold
  • 45,000 Points

Explore Digby to Unearth the Mousoleum

The nearby graveyard has become a source of... "materials" for the experiments of Digby Scientists. Capture a Zombie Mouse in the Town of Digby to unlock the path to the Mousoleum where fearsome undead mice await!

Unlocks a new area

Suggested power types: Physical

Catch a Zombie Mouse and find the Tattered Mousoleum Map Piece

This adventure takes place in:

Rewards:

  • 40,000 Gold
  • 50,000 Points

Survive the Mousoleum

Lycan mice have migrated from the region of Furoma located to the north. Capture a Lycan Mouse in the Mousoleum to locate the path leading into Furoma and the Training Grounds hunting location.

Unlocks a new area

Suggested power types: Shadow

Catch a Lycan Mouse and find the Shredded Furoma Map Piece

This adventure takes place in:

Rewards:

  • 40,000 Gold
  • 75,000 Points

Climb Up the Great Gnarled Tree

Magical Fairy Mice fly in and around the branches of the Great Gnarled Tree, protecting the path to the nearby Lagoon. Capture a Fairy Mouse at the Great Gnarled Tree to uncover the path to the Lagoon.

Unlocks a new area

Suggested power types: Tactical, Physical

Catch a Fairy Mouse and find the Gnarled Tree Map Piece

This adventure takes place in:

Rewards:

  • 40,000 Gold
  • 50,000 Points

Grandmaster

Craft the S.S. Huntington III

The high seas are calling to you! Catch a Hydra Mouse in the Lagoon to find the Ship Blueprints, then study them to collect the required parts to build this fine vessel!

Unlocks a new area

Suggested power types: Tactical, Physical

Catch a Hydra Mouse and find Ship Blueprints

Craft the S.S. Huntington III

This adventure takes place in:

Rewards:

  • 100,000 Gold
  • 250,000 Points

Take an Archery Lesson at the Training Grounds

There is much more to Furoma than the Training Grounds. Capture an Archer Mouse at the Training Grounds to discover a nearby market in the Burroughs where a Cartographer can repair and enhance some of your map pieces!

Unlocks a new area

Suggested power types: Tactical, Physical

Catch an Archer Mouse and find the Ticket to the Burroughs Bazaar

This adventure takes place in:

Rewards:

  • 50,000 Gold
  • 100,000 Points

Capture the Master of the Dojo

The powerful Master of the Dojo stays at the very top of the Furoma Pagoda in the Pinnacle Chamber. Seek out and capture one to discover an item that can create a powerful new Arcane trap.

Unlocks new traps

Suggested power type: Tactical

Repair the Shredded Furoma Map Piece at the Bazaar

Gather Tokens from Student Mice

Gather Seal Shards from Master Mice

Defeat the Master of the Dojo and find an Onyx Stone

This adventure takes place in:

Rewards:

Legendary

Capture the Acolyte Mouse

One of the most sinister threats to the Kingdom lurks outside of our own dimension! Find the entrance to the mysterious Acolyte Realm, bring your Forgotten trap, and capture the powerful Acolyte Mouse to discover an item that can create a new Draconic trap. With this new-found power, you will be able to slay the feared Dragon Mouse!

Unlocks new traps

Suggested power types: Arcane, Forgotten

Repair the Tattered Mousoleum Map at the Bazaar

Catch a Keeper Mouse and find the Keeper's Candle

Enter the Acolyte Realm, defeat the Acolyte, and recover a Frozen Scroll

This adventure takes place in:

Rewards:

  • 60,000 Gold
  • 275,000 Points

Navigate the Rodentia Ocean

Create a seaworthy vessel and explore the Rodentia Ocean! Track down Shipwrecked, Bottled, and Captain mice while at sea to obtain items to craft an Ocean Navigation Kit, then chart your course to explore the massive Tribal Isles!

Unlocks a new area

Suggested power types: Hydro, Physical, Tactical

Craft the Ocean Navigation Kit

This adventure takes place in:

Rewards:

  • 60,000 Gold
  • 150,000 Points

Defeat the Tribe Chieftains

Each of the three tribes in the isles have powerful leaders that guard a blueprint scrap for a mysterious trap. Track down each of these leaders to assemble blueprint scraps and learn of a powerful Forgotten trap.

Unlocks new traps

Suggested power types: Hydro, Tactical, Physical

Defeat the Elub Chieftain

Defeat the Nerg Chieftain

Defeat the Derr Chieftain

This adventure takes place in:

Rewards:

  • 60,000 Gold
  • 250,000 Points

Hero

Defeat the Dreaded Horde

Within the Jungle of Dread are powerful mice in possession of Fire Salt, a critical ingredient in creating Inferno Havarti Cheese. Brave the jungle and recover some Fire Salt to help in your future adventure to slay the mighty Dragon Mouse!

Unlocks new traps

Suggested power types: Shadow, Hydro, Tactical, Physical

Defeat the Stonework Warrior Mouse

Defeat the Primal Mouse

Defeat the Magma Carrier Mouse

Defeat the Fetid Swamp Mouse

Defeat the Jurassic Mouse

Defeat the Chitinous Mouse

This adventure takes place in:

Rewards:

  • 70,000 Gold
  • 1,200,000 Points

Capture the Eclipse Mouse

In the region of Valour, the King has constructed a challenge for Heroic Hunters with which to prove themselves! Traverse the tall tower of the King's Gauntlet and capture the powerful Eclipse Mouse who rests at the top to further solidify your status as a Hero!

Catch a powerful mouse

Suggested power types: Physical, Tactical, Shadow, Arcane, Hydro, Forgotten

Obtain the King's Gauntlet Floorplan

Run the King's Gauntlet and defeat the Eclipse Mouse

This adventure takes place in:

Rewards:

Knight

Slay the Dragon Mouse

The worth of every Knight is not fully proven until they have slain a Dragon Mouse! Travel to Dracano and slay the Dragon Mouse there to recover a Dragon Chest and the valuable contents within it.

Unlocks a new area

Suggested power types: Draconic, Shadow, Hydro, Tactical, Physical

Grow Inferno Peppers

Craft Inferno Havarti and Defeat the Dragon Mouse

This adventure takes place in:

Rewards:

  • 80,000 Gold
  • 2,850,000 Points

Defeat Balack the Banished

Within the Tribal Isles is a powerful exiled mouse known as Balack the Banished. Go above and beyond the duties of knighthood by capturing Balack.

Catch a powerful mouse

Suggested power types: Shadow. Arcane, Forgotten

Craft Balack's Lantern

Defeat Balack's Lich Mice

Defeat Balack the Banished

This adventure takes place in:

Rewards:

Lord/Lady

Track Claw Shot City's Most Wanted

Within the wild frontier of Varmint Valley is a dangerous settlement called Claw Shot City. Lend your services to local law enforcement and complete bounties to bring the various gang leaders to justice and claim your worthwhile rewards!

Unlocks new traps

Suggested power types: Law

Find a Wanted Poster

Defeat all Six Gang Bosses

This adventure takes place in:

Rewards:

  • 85,000 Gold
  • 600,000 Points

Ride the Gnawnian Express

The Gnawnian Express is a wild train ride that tours all of Varmint Valley and more! Unfortunately, the train ride is frequently interrupted by mice. Use your law enforcement skills to bring order to a train ride and earn some handsome pay for your trouble.

Unlocks new traps

Suggested power types: Law

Stock the Supply Depot'

Fend Off Raiders

Gather Speed for the Jump

Complete a Train Ride

This adventure takes place in:

Rewards:

  • 85,000 Gold
  • 800,000 Points

Hunt for Icewing

Descend to the depths of the Iceberg and capture Icewing!

Unlocks a new area

Suggested power types: Hydro

Purchase an Icebreaker License

Purchase the Steam Laser Mk. I

Upgrade your Steam Laser

Defeat Icewing

This adventure takes place in:

Rewards:

  • 85,000 Gold
  • 2,000,000 Points

Capture the Mystic and Technic Kings

The mystery of the disappearance of the wizard Zugzwang has never been solved, although there are sure to be clues at the wizard's tower. Find the four key shards in the Seasonal Garden, charge your amplifier, and head to Zugzwang's Tower. Capture one of each of the King Mice within the tower to uncover clues regarding Zugzwang's whereabouts.

Unlocks a new area

Suggested power types: Tactical, Physical, Shadow, Hydro

Craft Zugzwang's Tower Key

Checkmate both Mystic and Technic Kings in Zugzwang's Tower

This adventure takes place in:

Rewards:

Capture Zurreal the Eternal

The mysteries contained within Zugzwang's Crystal Library seem even more complex than the wizard's disappearance. Pour through the library books and continue the wizard's research to uncover a powerful Shadow trap.

Unlocks new traps

Suggested power types: Physical, Tactical, Hydro, Shadow, Arcane, Draconic

Access the Crystal Library

Gather 900 Library Points

Complete Zurreal Research to construct Zurreal's Folly

Defeat Zurreal the Eternal

This adventure takes place in:

Rewards:

Baron/Baroness

Push Back The Marching Flame

Force back The Marching Flame by capturing the dreaded Warmonger Mouse to lift the siege on Muridae and gain access to the ancient desert city.

Unlocks a new area

Suggested power types: Physical, Tactical, Hydro, Arcane

Defeat the Warmonger

This adventure takes place in:

Rewards:

  • 100,000 Gold
  • 4,750,000 Points

Rebuild the Muridae Market

Restore the war-ravaged Muridae Market by rebuilding all of the destroyed shops. As each shop is reconstructed, you'll be able to purchase new hunting equipment from them!

Unlocks a new area

Suggested power types: Physical, Tactical

Rebuild Muridae

This adventure takes place in:

Rewards:

  • 85,000 Gold
  • 4,250,000 Points

Obtain a Rift Detector

Explore the vast, overgrown, menacing garden situated above Muridae Market to discover its horrifying secrets. Collect essence from the mice here and purchase a Rift Detector to open a portal between two worlds...

Unlocks a new area

Suggested power types: Hydro

Access the Living Garden

Collect a Dol Essence and obtain a Rift Detector

This adventure takes place in:

Rewards:

  • 20,000 Gold
  • 3,000,000 Points

Defeat Twisted Carmine

Explore the twisted realms surrounding the Living Garden to track down the powerful Twisted Carmine Mouse. Mastering how to travel through these twisted worlds will give clues on how to make new powerful traps and other hunting equipment!

Capture a powerful mouse

Suggested power types: Hydro, Shadow, Arcane

Get Dewthief Camembert

Get Duskshade Camembert

Enter the Twisted Garden

Get Graveblossom Camembert

Defeat Twisted Carmine

This adventure takes place in:

Rewards:

Count/Countess

Explore the Sunken City

Take on a great underwater challenge and dive beyond the deepest depths to reel in a mighty Tritus Mouse!

Catch a powerful mouse

Suggested power types: Hydro

Access the Sunken City

Collect Oxygen and Dive, Dive, Dive!

Return to the Sunken City and Refuel

Journey to the Far Ends of Rodentia and Defeat Tritus!

This adventure takes place in:

Rewards:

  • 125,000 Gold
  • 6,500,000 Points

Capture the Goliath Field Mouse

Cross worlds into the Gnawnia Rift and capture the Goliath Field Mouse! With the capture of this powerful rift mouse comes the secret of constructing a powerful Rift trap.

Unlocks new traps

Catch a Goliath Field Mouse and find a Raw Rift Crystal

This adventure takes place in:

Rewards:

  • 125,000 Gold
  • 6,500,000 Points

Duke/Duchess

Explore the Fungal Cavern

Explore the damp and dark Fungal Cavern and locate Subterra Silence to capture the fearsome Crystal Behemoth Mouse, recovering a bounty of Crystal Crucibles to exchange at the cavern's shoppes!

Unlocks a new area

Suggested power types: Hydro, Forgotten

Access the Fungal Cavern

Craft Glowing Gruyere Cheese

Craft Mineral Cheese

Craft Gemstone Cheese

Defeat the Crystal Behemoth Mouse

This adventure takes place in:

Rewards:

  • 150,000 Gold
  • 8,000,000 Points

Defeat the Menace of the Rift

Climb up into the Burroughs Rift, master the mist and capture the mighty Menace of the Rift Mouse! Recover the Null Gauntlet, which will allow you to use new and powerful Rift Charms.

Unlocks new traps

Suggested power types: Rift

Catch the Menance of the Rift and find a Null Gauntlet

This adventure takes place in:

Rewards:

  • 150,000 Gold
  • 7,000,000 Points

Capture the Monstrous Black Widow

Descend into the dark Rift of the Whisker Woods and stir up enough trouble to capture the Monstrous Black Widow Mouse! New bases await you as a reward that will boost your rift traps and charms to new heights of power!

Unlocks new traps

Suggested power types: Rift

Gather Supplies for Lactrodectus Lancashire

Catch a Monstrous Black Widow Mouse and find a Widow's Web

This adventure takes place in:

Rewards:

  • 150,000 Gold
  • 8,000,000 Points