Difference between revisions of "Hunter's Title"

From MHWiki
m (History and Trivia: Added CDT and CCDT as traps having title + point requirements)
m (History and Trivia: Added more detail regarding the Fabled rank, ref: https://discord.com/channels/275500976662773761/383238976137330688/961238434989625374)
Line 299: Line 299:
 
*Since '''17 October 2018''', [[Traps|Trap]] components have a minimum title requirement instead of a minimum [[points]] requirement, except for [[Timesplit Dissonance Trap]] (and its upgrades [[Celestial Dissonance Trap]] & [[Chrome Celestial Dissonance Trap]]), which has both a minimum title requirement and a minimum [[points]] requirement.
 
*Since '''17 October 2018''', [[Traps|Trap]] components have a minimum title requirement instead of a minimum [[points]] requirement, except for [[Timesplit Dissonance Trap]] (and its upgrades [[Celestial Dissonance Trap]] & [[Chrome Celestial Dissonance Trap]]), which has both a minimum title requirement and a minimum [[points]] requirement.
  
*'''Fabled''' ranks was revealed when the first hunter ranked up from '''Sage'''.
+
*'''Fabled''' ranks was revealed when the first hunter ranked up from '''Sage''' and are currently the highest title available to Hunters. At that rank, Hunters no longer make any progress towards the next rank: the phrase ''MAX TITLE'' is indicated in the progress bar and the Hunter perpetually remains at 0% '''Fabled'''.
  
 
==External links==
 
==External links==
 
* [{{MHdomain}}/title.php Game page with descriptions]
 
* [{{MHdomain}}/title.php Game page with descriptions]
 
[[Category:Terminology]]
 
[[Category:Terminology]]

Revision as of 20:34, 6 April 2022

Hunter's Titles are indicators of experience and seniority in MouseHunt. As hunters catch more mice, they become more experienced, based on the quality and quantity of mice caught. More experienced hunters gain access to new areas (with the appropriate Maps and Keys) and become more effective at crafting and using potions.

Titles

Title Shield Image Hi-Res Image New locations Total locations* Crafting slots Additional abilities
Novice
Novice Shield Novice Shield Meadow 1 -
Recruit
Recruit Shield Recruit Shield Town of Gnawnia 2 -
Apprentice
Apprentice Shield Apprentice Shield King's Arms
Tournament Hall
Windmill
5 -
Initiate
Initiate Shield Initiate Shield Harbour 6 2
Journeyman/Journeywoman
Journeyman Shield Journeyman Shield Mountain
Calm Clearing
8 3
Master
Master Shield Master Shield Laboratory
Town of Digby
Mousoleum
Great Gnarled Tree
12 4
Grandmaster
Grandmaster Shield Grandmaster Shield Bazaar
Training Grounds
Dojo
Meditation Room
Pinnacle Chamber
Lagoon
18 5
Legendary
Legendary Shield Legendary Shield Catacombs
Forbidden Grove
Acolyte Realm
S.S. Huntington IV
Cape Clawed
Elub Shore
Nerg Plains
Derr Dunes
26 6
Hero
Hero Shield Hero Shield Jungle of Dread
King's Gauntlet
Toxic Spill
29 7
Knight
Knight Shield Knight Shield Dracano
Balack's Cove
31 8
Lord/Lady
Lord/Lady Shield Lord/Lady Shield Seasonal Garden
Zugzwang's Tower
Crystal Library
Slushy Shoreline
Iceberg
Claw Shot City
Gnawnian Express Station
38 9
Baron/Baroness
Baron/Baroness Shield Baron/Baroness Shield Fort Rox
Fiery Warpath
Muridae Market
Living Garden
Lost City
Sand Dunes
Twisted Garden
Cursed City
Sand Crypts
47 10
Count/Countess
Count/Countess Shield Count/Countess Shield Gnawnia Rift
Sunken City
Cantera Quarry
Prickly Plains
Queso River
Queso Geyser
53 11
Duke/Duchess
Duke/Duchess Shield Duke/Duchess Shield Burroughs Rift
Whisker Woods Rift
Fungal Cavern
Labyrinth
Zokor
58 12
Grand Duke/
Grand Duchess
Grand Duke/Grand Duchess Shield Grand Duke/Grand Duchess Shield Furoma Rift
Bristle Woods Rift
Moussu Picchu
61 12
Archduke/
Archduchess
Archduke/Archduchess Shield Archduke/Archduchess Shield Valour Rift
Floating Islands
63 12
Viceroy
Viceroy Shield Viceroy Shield - 63 12
Elder
Elder Shield Elder Shield - 63 13
Sage
Sage Shield Sage Shield - 63 14
Fabled
Fabled Shield Fabled Shield - 63 15

* The in-game count excludes event locations, and does not distinguish between normal and twisted realm, while the above table does count the twisted locations.

The Toxic Spill severity level restricts which ranks may enter it. The lowest possible rank that may enter the Toxic Spill is Hero. The location counts above include the Toxic Spill for ranks for Hero and greater.

Title Advancement

Hunters advance through each title from going on hunts and trap checks. The higher a hunter's title, the longer it takes to advance to the next title for the same mice caught. Every hunt gives some base progress, which is slightly more in an active hunt (own horn) than a passive hunt (trap check or friend's horn). This base progress is always made even for unsuccessful hunts — that is, when a mouse is not attracted or when one steals points or cheese. If one catches a mouse, additional progress is made based on the breed of mouse caught. The additional progress and points of the mouse caught are somewhat correlated, although not perfectly. For example, the same chess piece from opposing sides of Wizard's Pieces have different points but award the same title advancement upon capture.

Opening a Tome of Wisdom also contributes to title advancement, but not the bonus points earned through Lab Research, Acolyte Relics etc. Claiming Adventure Book rewards also contribute to advancement.

Upon reaching the next title, a message will appear on the Hunter's Journal notifying the hunter on the new title. Hunters will also receive rewards depending on the title attained. In addition, hunters can also share 1 King's Credit each with 3 friends by publishing it to their news feed.

Previous Title New Title Reward
Novice Recruit 1,000 Gold
10 King's Credits
Recruit Apprentice 2,000 Gold
10 King's Credits
Apprentice Initiate 3,000 Gold
10 King's Credits
Initiate Journeyman 4,000 Gold
10 King's Credits
Journeyman Master 5,000 Gold
10 King's Credits
Master Grandmaster 6,000 Gold
10 King's Credits
Grandmaster Legendary 7,000 Gold
10 King's Credits
Legendary Hero 8,000 Gold
10 King's Credits
Hero Knight 9,000 Gold
10 King's Credits
Knight Lord/Lady 10,000 Gold
10 King's Credits
Lord/Lady Baron/Baroness 11,000 Gold
10 King's Credits
Baron/Baroness Count/Countess 12,000 Gold
10 King's Credits
Count/Countess Duke/Duchess 13,000 Gold
10 King's Credits
Duke/Duchess Grand Duke/

Grand Duchess

14,000 Gold
10 King's Credits
Grand Duke/

Grand Duchess

Archduke/

Archduchess

15,000 Gold
10 King's Credits
Archduke/

Archduchess

Viceroy 25,000 Gold
20 King's Credits
Viceroy Elder 50,000 Gold
50 King's Credits
Elder Sage 100,000 Gold
100 King's Credits
Sage Fabled 200,000 Gold
150 King's Credits

History and Trivia

  • Before 30 June 2010, the Recruit and Initiate titles did not exist. The old "Novice" was split into Novice and Recruit, and the old "Apprentice" was split into Apprentice and Initiate.
  • Previously, the shield images of Lady, Baroness, and Countess had a pink outline instead of the blue outline of their male and unidentified gender equivalents. In all other ways, these shields were the same.
  • Duchess was originally spelled as Dutchess. The devs changed this on 12 October 2010, only a few hours after the title was introduced.
  • Grand Duchess was originally spelled as Grand Dutchess. It was changed on 5 July 2011, approximately ten days after the title was received.
  • Viceroy, Elder, and Sage ranks were established on 29 August 2017. The ranking system underwent an overhaul that saw some Hunters receive a boost in rank advancement.
  • Fabled ranks was revealed when the first hunter ranked up from Sage and are currently the highest title available to Hunters. At that rank, Hunters no longer make any progress towards the next rank: the phrase MAX TITLE is indicated in the progress bar and the Hunter perpetually remains at 0% Fabled.

External links