Difference between revisions of "Hunter's Title"

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(Ranks: add more columns for better organisation)
(-rank adv. formula as we cant verify whether this mathematical relation is still valid in MHV3 (http://en.wikipedia.org/wiki/Wikipedia:Verifiability))
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== Rank Advancement ==
 
== Rank Advancement ==
Rank advancement is not based directly on the points earned. So, rank will not increase through the bonus points earned through sounding the [[horn]], [[Lab Research]], [[Acolyte Relic]]s etc. Instead the rank progress bar increases through [[trap check]]s and going on hunts.
+
Rank advancement is not based directly on the [[points]] earned. So, rank will not increase through the bonus points earned through [[Lab Research]], [[Acolyte Relic]]s etc. Instead the rank progress bar increases through [[trap check]]s and going on hunts.
  
Every hunt gives some base progress. The same progress is always made when a mouse is not caught — that is, some progress is made even if a mouse is not attracted or when one steals points or cheese. If one catches a mouse, additional progress is made based on a formula known only to the developers ([[#Rank Advancement formula|see approximation below]]). The higher a player's level, the longer it takes to advance to the next level.
+
Every hunt gives some base progress, which varies depending on whether it is an active hunt (own [[Hunter's Horn|horn]]) or passive hunt ([[trap check]] or friend's horn). The same progress is always made when a mouse is not caught — that is, some progress is made even if a mouse is not attracted or when one steals points or cheese. If one catches a mouse, additional progress is made based on the breed of mouse. Opening a [[Tome of Wisdom]] also contributes to title progress. The higher a hunter's title, the longer it takes to advance to the next title.
  
Hunters can share 1 [[King's Credits|King's Credit]] each with 3 friends by publishing the news when they level up to a new rank title.  The advancement also appears in the [[Hunter's Journal]].
+
Upon reaching the next title, a message will appear on the [[Hunter's Journal]] notifying the hunter on the new title. Hunters will also receive rewards depending on the title attained. In addition, hunters can also share 1 [[King's Credits|King's Credit]] each with 3 friends by publishing it to their news feed.
  
== Rank Advancement formula ==
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{| class="wikitable"
The formula for the rank advancement seems to be linear and so it can be well [http://en.wikipedia.org/wiki/Linear_regression approximated] based on even a small number of hunts.
+
|-
 
+
! Previous Title
Rank advancement formula when a hunter is going on a hunt:
+
! New Title
<pre>mouse_factor * points_for_mouse + base_points</pre>
+
! Reward
 
+
|-
Note, ''points_for_mouse'' means points a hunter gets for a mouse based on its breed (Brown, White etc). If a mouse was not caught this is always 0 (which means you only get base points then).
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| Novice
 
+
| Recruit
{| border=1 cellpadding="3" style="border-collapse:collapse"
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| 1,000 [[Gold]]<br />10 [[King's Credits]]
|+ '''Factors calculated for each hunter's title'''
+
|-
|- style="background-color:#eee"
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| Recruit
! hunter's title !! base points !! mouse factor !!title="maximal difference between actual value and calculated value in the sample"| max error !!title="number of hunts in the sample"| hunts
+
| Apprentice
 +
| 2,000 [[Gold]]<br />10 [[King's Credits]]
 +
|-
 +
| Apprentice
 +
| Initiate
 +
| 3,000 [[Gold]]<br />10 [[King's Credits]]
 +
|-
 +
| Initiate
 +
| Journeyman
 +
| 4,000 [[Gold]]<br />10 [[King's Credits]]
 +
|-
 +
| Journeyman
 +
| Master
 +
| 5,000 [[Gold]]<br />10 [[King's Credits]]
 +
|-
 +
| Master
 +
| Grandmaster
 +
| 6,000 [[Gold]]<br />10 [[King's Credits]]
 +
|-
 +
| Grandmaster
 +
| Legendary
 +
| 7,000 [[Gold]]<br />10 [[King's Credits]]
 +
|-
 +
| Legendary
 +
| Hero
 +
| 8,000 [[Gold]]<br />10 [[King's Credits]]
 
|-
 
|-
| Journeyman || 0.0810 || 0.0003252 || 0.0076 || 65
+
| Hero
 +
| Knight
 +
| 9,000 [[Gold]]<br />10 [[King's Credits]]
 
|-
 
|-
| Master || 0.0295 || 0.0001160 || 0.0092 || 100
+
| Knight
 +
| Lord/Lady
 +
| 10,000 [[Gold]]<br />10 [[King's Credits]]
 
|-
 
|-
| Grandmaster ||0.0130 || 0.0000533 || 0.0079 || 65
+
| Lord/Lady
 +
| Baron/Baroness
 +
| 11,000 [[Gold]]<br />10 [[King's Credits]]
 
|-
 
|-
| Legendary || 0.0062 || 0.0000247 || 0.0067 || 65
+
| Baron/Baroness
 +
| Count/Countess
 +
| 12,000 [[Gold]]<br />10 [[King's Credits]]
 
|-
 
|-
| Hero || 0.0032 || 0.0000110 || 0.0087 || 115
+
| Count/Countess
 +
| Duke/Duchess
 +
| 13,000 [[Gold]]<br />10 [[King's Credits]]
 
|-
 
|-
| Knight || 0.0016 || 0.0000049 || 0.0093 || 120
+
| Duke/Duchess
 +
| Grand Duke/
 +
Grand Duchess
 +
| 14,000 [[Gold]]<br />10 [[King's Credits]]
 
|}
 
|}
Note, there is no way to calculate exact factors as the current rank is shown rounded to 2 decimal places.
 
 
'''Exception:''' The Acolyte Mouse advances the hunter more quickly than other mice. For example, the expected advancement at the Knight rank would be about 0.196 of a percentage point, but in actuality it will be by 0.34 of a percentage point.
 
  
 
== History and Trivia ==
 
== History and Trivia ==
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==External links==
 
==External links==
* [http://apps.facebook.com/mousehunt/title.php Game page with descriptions]
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* [http://{{MHdomain}}/title.php Game page with descriptions]
  
 
[[Category:Terminology]]
 
[[Category:Terminology]]

Revision as of 14:27, 17 November 2011

Hunter's Titles are indicators of experience and seniority in MouseHunt. Rank is based on the quality and quantity of mice caught. As hunters catch more mice, they become more experienced. More experienced hunters gain access to new areas (though occasionally they must collect the proper loot) and become more effective at hunting, crafting and using potions.

Titles

Rank Shield New locations Total locations* Crafting slots Additional abilities
Novice
white shield Meadow 1
Recruit
white shield with a vertical grey line down the middle Town of Gnawnia 2
Apprentice
yellow shield Windmill 3 Send supplies via Give To Friends feature
15 minutes Hunter's Horn
Initiate
yellow shield with a vertical black line down the middle Harbour
King's Gauntlet
5 2 Marketplace
Crafting
Accumulate Stale Cheese
Journeyman
orange shield Mountain
Calm Clearing
7 3 Use Charms
Master
purple shield Laboratory
Town of Digby
Mousoleum
Great Gnarled Tree
11 4
Grandmaster
blue shield Bazaar
Training Grounds
Dojo
Meditation Room
Pinnacle Chamber
Lagoon
17 5
Legendary
green shield Catacombs
Forbidden Grove
Acolyte Realm
S.S. Huntington II
Cape Clawed
Elub Shore
Nerg Plains
Derr Dunes
25 6 Improved contents in Loyalty Chests
Hero
black shield with a white star in the center Jungle of Dread 26 7
Knight
black shield with a yellow cross in the center Dracano
Balack's Cove
28 8
Lord/Lady
black shield with a blue outline and a gold bullseye in the center Seasonal Garden
Zugzwang's Tower
Crystal Library
31 9 Improved contents in Loyalty Chests
Maximum Tower Amplifier of 150%
Baron/Baroness
black shield with a blue outline and 2 golden lines down the middle with 2 golden stars on the edges Fiery Warpath
Muridae Market
33 10 Maximum Tower Amplifier of 160%
Count/Countess
red shield with a dark blue outline and a single black stripe down the middle 33 11 Maximum Tower Amplifier of 175%
Duke/Duchess
black shield with a dark blue outline and a turquoise dot at the top-center above two diagonal golden wings connected at their base 33 12
Grand Duke/
Grand Duchess
green shield 33 13

*Excludes event locations

Rank Advancement

Rank advancement is not based directly on the points earned. So, rank will not increase through the bonus points earned through Lab Research, Acolyte Relics etc. Instead the rank progress bar increases through trap checks and going on hunts.

Every hunt gives some base progress, which varies depending on whether it is an active hunt (own horn) or passive hunt (trap check or friend's horn). The same progress is always made when a mouse is not caught — that is, some progress is made even if a mouse is not attracted or when one steals points or cheese. If one catches a mouse, additional progress is made based on the breed of mouse. Opening a Tome of Wisdom also contributes to title progress. The higher a hunter's title, the longer it takes to advance to the next title.

Upon reaching the next title, a message will appear on the Hunter's Journal notifying the hunter on the new title. Hunters will also receive rewards depending on the title attained. In addition, hunters can also share 1 King's Credit each with 3 friends by publishing it to their news feed.

Previous Title New Title Reward
Novice Recruit 1,000 Gold
10 King's Credits
Recruit Apprentice 2,000 Gold
10 King's Credits
Apprentice Initiate 3,000 Gold
10 King's Credits
Initiate Journeyman 4,000 Gold
10 King's Credits
Journeyman Master 5,000 Gold
10 King's Credits
Master Grandmaster 6,000 Gold
10 King's Credits
Grandmaster Legendary 7,000 Gold
10 King's Credits
Legendary Hero 8,000 Gold
10 King's Credits
Hero Knight 9,000 Gold
10 King's Credits
Knight Lord/Lady 10,000 Gold
10 King's Credits
Lord/Lady Baron/Baroness 11,000 Gold
10 King's Credits
Baron/Baroness Count/Countess 12,000 Gold
10 King's Credits
Count/Countess Duke/Duchess 13,000 Gold
10 King's Credits
Duke/Duchess Grand Duke/

Grand Duchess

14,000 Gold
10 King's Credits

History and Trivia

  • Before 30 June 2010, the Recruit and Initiate titles did not exist. The old "Novice" was split into Novice and Recruit, and the old "Apprentice" was split into Apprentice and Initiate.
  • Previously, the ranks of Lady, Baroness, and Countess had a pink outline instead of the blue outline of their male and unidentified gender equivalents. In all other ways, these shields were the same.
  • Duchess was originally spelled as Dutchess. The devs changed this on 12 October 2010, only a few hours after the title was introduced.
  • Grand Duchess was originally spelled as Grand Dutchess. It was changed on 5 July 2011, approximately ten days after the title was received.

External links