Difference between revisions of "Luck"

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:''"Luck" redirects here. For other uses, see [[Luck (disambiguation)]].''
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:''Some components are designed to offer small chances of catching a [[mouse]] regardless of the mouse’s strength. It is not uncommon for lucky [[traps]] to grant [[hunter]]s the ability to catch mice that seem far too powerful for their trap.''
 
:''Some components are designed to offer small chances of catching a [[mouse]] regardless of the mouse’s strength. It is not uncommon for lucky [[traps]] to grant [[hunter]]s the ability to catch mice that seem far too powerful for their trap.''
  
'''Luck''' is a trap attribute that gives the player a chance of catching a mouse even if it would have normally gotten away. It works independently from the [[power]] and [[power type]] of a [[trap]]. Luck does not affect the [[attraction]] of mice, but as of April 2009, it also has a small effect on [[loot]] dropped by mice. Additionally, hunters who complete special offers or donate for [[SUPER brie+|SUPER|brie+]] receive an additional 7 luck added to their trap's luck and a [[Golden Shield]] on their [[Hunter's Profile]] page for 30 days or [[SUPER_brie%2B#Donations_for_SUPER.7Cbrie.2B|more]].
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'''Luck''' is a trap attribute that gives the player a chance of catching a mouse even if it would have normally gotten away. Aside from [[power]], a trap's luck rating also provides a chance to catch a mouse purely from luck. It is not uncommon for lucky traps to catch mice that are far more powerful than the trap or even sometimes outside of its primary [[power type]]; although luck makes no difference when using a power type that is ineffective against a mouse. Luck does not affect the [[attraction]] of mice. Additionally, hunters who complete special offers or donate for {{SB}} receive an additional 7 luck added to their trap's luck and a [[Golden Shield]] on their [[Hunter's Profile]] page for 30 days or [[SUPER_brie%2B#Donations_for_SUPER.7Cbrie.2B|more]].
  
==Details of luck==
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The actual mechanics of how the various trap attributes work to catch mice are a mystery and part of the fun of the game is figuring out what strategy works best against the mice you are interested in catching.
  
The Developers mentioned (around the 14 minute mark in a video from 13 March 2009)<sup>[http://tinyurl.com/am5re4][http://mousehuntnews.blogspot.com/2009/03/nibbler-sunday-15-march-2009-weekend.html]</sup> that luck is nonlinear, so the more luck you have, the more effective it becomes. Hence 8 luck is more than twice as good as 4 luck. Moreover, they also mentioned that it is more effective against a stronger mouse than against a weaker mouse, so 4 luck against a stronger mouse has more benefit than 4 luck against a weaker mouse. Luck works almost like a separate roll (see [[Hunting Sequence]]), so that regardless of a trap's power and power type attributes, a mouse can be caught based on pure luck.
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There have been various [[Events]] that offer increased Luck.  There have been some [[Bonus Luck Weekend]] events where all hunters gain an extra 5 luck regardless of location.  During the [[Great Winter Hunt 2013]], it was possible to get an additional 6 luck during [[Tournament]]s by building the [[Snow Cannon]] and [[Ice Armoury]], while at the [[Festive Snow Fort]]. During [[MouseHunt's Sixth Birthday]] in 2014, hunters that built the [[Sound System]] got +5 luck at the [[Dance Hall]]. The Valentine's weekend in 2015 offered +13 luck. Hunters could earn up to +16 luck during the [[Royal Challenge]] in September 2016.The [[Lunar New Year]] events in 2017-2019 offered +50 luck if the hunter achieved the maximum candle height.
  
The Developers also mentioned that 7 luck bonus "equates vaguely to approximately having one less failure to catch a day" and, regarding loot drops, that "20 luck will increase your odds by less than 2% for most items in the game."<sup>[http://mousehuntnews.blogspot.com/2009/04/nibbler-wednesday-22-april-2009-edition.html]</sup>
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==Details of luck==
 
 
Most recently, developer Dave has said that "The equation that governs luck is designed to be extremely random and streaky. Hunting with crunchy cheese in Derr attracts some of the most hard mice to catch in the entire game. Expect mixed results when relying on luck rather than power."
 
 
 
==Trap setups==
 
 
 
The seven weapons with the highest luck are the limited edition Chrome DeathBot, Snow Barrage and Chrome DrillBot, with 30, 28 and 26 Luck respectively, and the PartyBot, HitGrab Rockin' Horse, 2010 Blastoff Trap and HitGrab Rainbow Rockin' Horse, all of which have 25 Luck. The weapon with the highest luck that is not limited edition and currently available to players is the Arcane Capturing Rod Of Never Yielding Mystery, with 18 Luck.
 
  
The base with the highest luck is the limited edition Magma Base, having 10 luck, followed by the Aqua Base, Molten Shrapnel Base, and the limited edition Candy Cane Base, all three with 8 luck. Thus the highest possible luck value in-game is 47 Luck, pairing the Chrome DeathBot (30 Luck) with the Magma Base (10 Luck) and the golden donor's shield (7 Bonus Luck).
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Luck is nonlinear, so the more luck you have, the more effective it becomes. Hence 8 luck is more than twice as good as 4 luck.  
  
Without implementing limited edition trap components, the highest luck value possible is 33 Luck, using the Arcane Capturing Rod Of Never Yielding Mystery (18 Luck), the Aqua Base or Molten Shrapnel Base (8 Luck) and the golden donor's shield (7 Bonus Luck). Without the bonus luck from the Golden Shield the same setup yields 26 Luck, making it the trap with the highest luck available to all players without requiring donations, the completion of offers, or the use of limited edition traps.
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The trap effectiveness meter ignores any contribution of luck to your catch rate. This means the trap effectiveness meter is a very poor indicator of your ability to actually catch a mouse.
  
 
==Strategy==
 
==Strategy==
  
The Developers mentioned that luck is the least important trap attribute broadly speaking, and because power works much more often than luck does, hunters should generally not neglect significant differences in power or power type in favor of boosting luck. However, there are exceptions.  
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Since luck is nonlinear, it is a good idea to pair high luck bases with high luck traps and high power bases with high power traps.
  
Before the [[Ancient Box Trap]] was introduced, it was necessary to set up a trap with the highest luck when hunting the [[Acolyte Mouse]], since there was no trap that matches its power type and it was so difficult, thus luck was the only tool available. Without a [[Forgotten]] type weapon, if the hunter is specifically trying to catch an Acolyte, the hunter can maximize his or her odds by using the luckiest trap setup available, though it may come with a lot of misses on the [[Forgotten|Forgotten Mice]] that also dwell in the [[Acolyte Realm]] if that trap is not of the Arcane power type.
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==External Links==
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* [http://adefinitivemhguide.wordpress.com/i-b-luck-power-and-the-effectiveness-meter/ Luck and Loot section of MozKa's MouseHunt Guide]
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* [http://www.mousehuntguide.com/mh-traps.php Total Luck section of Spheniscine's MouseHunt Guide]
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* [https://sites.google.com/site/tehhowch/blog/trap-effectiveness-meter Trap Effectiveness Meter]
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* [https://tinyurl.com/MH-Minlucks Mouse Luck Thresholds]
  
 
[[Category:Terminology]]
 
[[Category:Terminology]]

Revision as of 20:02, 27 March 2021

"Luck" redirects here. For other uses, see Luck (disambiguation).
Some components are designed to offer small chances of catching a mouse regardless of the mouse’s strength. It is not uncommon for lucky traps to grant hunters the ability to catch mice that seem far too powerful for their trap.

Luck is a trap attribute that gives the player a chance of catching a mouse even if it would have normally gotten away. Aside from power, a trap's luck rating also provides a chance to catch a mouse purely from luck. It is not uncommon for lucky traps to catch mice that are far more powerful than the trap or even sometimes outside of its primary power type; although luck makes no difference when using a power type that is ineffective against a mouse. Luck does not affect the attraction of mice. Additionally, hunters who complete special offers or donate for SUPER|brie+ receive an additional 7 luck added to their trap's luck and a Golden Shield on their Hunter's Profile page for 30 days or more.

The actual mechanics of how the various trap attributes work to catch mice are a mystery and part of the fun of the game is figuring out what strategy works best against the mice you are interested in catching.

There have been various Events that offer increased Luck. There have been some Bonus Luck Weekend events where all hunters gain an extra 5 luck regardless of location. During the Great Winter Hunt 2013, it was possible to get an additional 6 luck during Tournaments by building the Snow Cannon and Ice Armoury, while at the Festive Snow Fort. During MouseHunt's Sixth Birthday in 2014, hunters that built the Sound System got +5 luck at the Dance Hall. The Valentine's weekend in 2015 offered +13 luck. Hunters could earn up to +16 luck during the Royal Challenge in September 2016.The Lunar New Year events in 2017-2019 offered +50 luck if the hunter achieved the maximum candle height.

Details of luck

Luck is nonlinear, so the more luck you have, the more effective it becomes. Hence 8 luck is more than twice as good as 4 luck.

The trap effectiveness meter ignores any contribution of luck to your catch rate. This means the trap effectiveness meter is a very poor indicator of your ability to actually catch a mouse.

Strategy

Since luck is nonlinear, it is a good idea to pair high luck bases with high luck traps and high power bases with high power traps.

External Links