Difference between revisions of "MHWiki:Current events"

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== News ==
 
== News ==
 
</noinclude>
 
</noinclude>
===Magical Winter Snow Golems have returned!===
 
''{{date|11|December|2018}}''
 
  
====Festive Comet makes a splash in Rodentia====
+
===Explore The Valour Rift===
 +
''{{date|8|October|2019}}''
  
A particularly icy Festive Comet has crashed into the Rodentia Ocean, obliterating the S.S. Huntington III! Fortunately, the King's Royal Astronomers observed that the comet was off-course and would land in the ocean instead of its usual landing spot near the castle. This allowed the King's Royal Engineers to construct a replacement ship ahead of time with the ample supply of Splintered Wood in the King's Royal Sawmill. You can find the new and improved S.S. Huntington IV just north of its previous location.
+
''The first Archduke/Archduchess area''
  
However, the trouble didn't end with just the destruction of a beloved ship... A troublesome sculptor mouse has setup base within the icy wreckage and has begun to sculpt animated icebergs to send on a collision course with Gnawnia!
+
<blockquote>
  
Hunters are tasked with journeying to the icy seas of Rodentia to confront the Iceberg Sculptor Mouse and prevent the demise of the Kingdom.
+
====Valour Rift Entrance Stabilized====
 +
After much careful and diligent research from Gnawnia's finest scientists, a means of stabilizing an entrance into the Valour Rift has been discovered! Hunters ranked Archduke/Archduchess and above who have recovered 2,000 Rift Distortions and acquired a map of the Valour Rift can now enter this new area within the Rift Plane.
  
=====Destroying Animated Icebergs=====
+
If you have not yet obtained a map of the Valour Rift, doing so requires the rank of Grand Duke/Grand Duchess and access to the Bristle Woods Rift. Visit the Cartographer at the Bristle Woods Rift to purchase a Rift Chronometer which will allow you to recover the 2,000 Rift Distortions the Cartographer needs to issue you a map. Accessing the Valour Rift is outlined as the first step in the new Archduke/Archduchess adventure "End the Total Eclipse".
  
The Iceberg Sculptor Mouse's plan of attack involves 10 increasingly larger icebergs, sculpted into festive shapes. To destroy the icebergs, you'll need to send out magical Snow Golems to safely collect Explosive Christmas Crackers. Each iceberg sculpture is larger than the last, requiring more crackers to explode.
+
====Preliminary Rift Gauntlet Research====
 +
During the stabilization research, the King's scientists collected some preliminary information on what awaits hunters within the Valour Rift. The Rift Gauntlet is an expansive area with powerful mice and no doubt rewarding secrets to discover. Although there's still much to learn about this new area within the Rift Plane, one thing is for certain: It's going to take a while to explore everything there!
  
The 10th iceberg in the sculptor's fleet is a fortified art studio where the sculptor himself is hiding. Blast the walls of this icy fortress to confront the Iceberg Sculptor Mouse and seize the Iceberg Sculptor's Pick!
+
'''Endless Tower'''<br>
 +
The Valour Rift is an especially twisted version of our reality, mirroring the King's Gauntlet in a sinister way. The tower appears to endlessly stretch into a starry abyss with no end in sight. The interior of the tower presents an even more baffling paradox. Early attempts at navigation revealed 8 uniquely themed floors within the tower. However, upon exiting the eighth floor, these early navigators found themselves back where they started, yet further from their destination. A truly confusing experience!
  
Each pick you recover from the Iceberg Sculptor Mouse can be used to chisel open one of four frozen boxes of decorations which can be used to decorate your Golem Generator HUD. While decorated, your generators will attract different breeds of festive mice carrying a variety of sugar cookies.
+
'''Gauntlet Elixir and Champion's Fire'''<br>
 +
Early attempts at navigating the Valour Rift Gauntlet revealed a timid, yet critical character -- The Terrified Adventurer Mouse. Despite a clear lack of prowess, this battle-hardened adventurer is determined to conquer its fear by climbing to the top of the tower!
  
Collect plenty of each sugar cookie and browse the various festive shoppes at the Festive Comet where the shopkeepers are willing to indulge their sweet tooth and exchange various equipment for your delicious cookies.
+
This mouse appears throughout the tower and carries knowledge of shortcuts which can be utilized by hunters to traverse the tower more quickly. Capturing the Terrified Adventurer Mouse will grant x2 progress within the tower, helping you reach greater heights! However, the Terrified Adventurer has a very specific cheese taste. You'll need Gauntlet String Cheese which can be purchased from the local Cheese Shoppe by exchanging Gauntlet Elixirs collected outside the tower.
  
=====Constructing Snow Golems=====
+
Champion's Fire can be used to light your way both inside and outside the Rift Gauntlet. Burning this fire provides +1 to many loot drops both inside and outside the tower. Additionally, while ascending the Rift Gauntlet, lighting Champion's Fire will move you forward +1 step with each capture.
Once constructed, Snow Golems can be sent to any hunting location you've unlocked and meet the title requirement for. Your golems will collect different loot depending on where they're sent. Additionally, golems will always return with Explosive Christmas Crackers.
 
  
======Pecan Pecorino Cheese======
+
*'''250 Gauntlet String Cheese'''<br>
Possibly the cutest cheese ever molded, this nutty fromage will lure mice carrying various golem parts to your trap. Hunt using any standard type of cheese at the festive comet to collect some, with SUPER|brie+ attracting mice which drop the most.
+
:Attract the Terrified Adventurer within the Rift Gauntlet
 +
*'''250 Champion's Fire'''<br>
 +
:Adds +1 to loot drops and +1 step with each catch
  
======Glazed Pecan Pecorino Cheese======
+
'''Syncronizing with the Tower'''<br>
An extra sweet version of Pecan Pecorino that can attract the Glazy Mouse and Joy Mouse. The Glazy Mouse always drops a golem part and the Joy Mouse carries a stash of Sugar Cookies.
+
The Rift Chronometer has revealed some secrets on how the Gauntlet Tower within the Valour Rift keeps itself out of sync with our timeline. Although the Chronometer will allow you to enter the tower, you'll fall slightly out of sync with the tower after each hunt. Eventually, the stairs below your feet will cease to exist in your timeline, sending you back down to the tower entrance.
  
======Let It Snow Charm======
+
'''Floor Caches'''<br>
Push your golem part collection to the extreme by equiping a Let It Snow Charm which can attract the Snow Golem Architect Mouse. The architect always drops 2 limbs and occasionally also drops torsos and heads!
+
The hordes of Rift Stalkers within the tower appear to be guarding items of great value! Each floor within the tower contains a cache of gold, magical sigils, and other artifacts attuned to the energy of the tower.
  
======Festive Summoning Bells======
+
Ascend to greater heights to reveal greater quantities of treasure!
Have too many of a specific type of golem part? Use the recycler on the heads-up display to smash parts into Animated Snow which you can then use to create a different type of part. You can also use Animated Snow to purchase a Festive Summoning Bell that will instantly call your golem back with its entire load of loot!
 
  
=====Rewards=====
+
'''Tower Augmentations'''<br>
 +
The magical markings on the Tower Sigils revealed some of the secrets of how the mice have managed to distort reality.
  
Defeating the Iceberg Sculptor Mouse will recover a pick which can be used to break the ice off crates of decorations in the heads-up display to decorate your golem generators.
+
Recover Tower Sigils and other powerful artifacts from within the Rift Gauntlet to distort the tower to your own advantage. As you learn more about the tower, you'll be able to utilize this power in the form of augmentations that will transform the tower before entering it. However, these augmentations will only persist until you exit the tower.
  
Depending on which decoration you have active, different mice will visit your trap. These mice carry one of four sugar cookies which you can use to purchase a number of festive rewards from the Trapsmith, General Store, and other shoppes.
+
'''Ultimate Umbra'''<br>
 +
Perhaps the most powerful tower augmentation is '''Ultimate Umbra'''. This augmentation will wrap the tower in utter darkness and summon more powerful mice which are sure to lead to greater rewards! Take warning: The pitch dark of an Ultimate Umbra will embolden the mice within the tower, giving them the ability to push you backwards on the stairwell.
  
======Golem Guardian Trap (Limited Edition)======
+
====Valour Rift Trapsmith and General Store====
Adventure Reward
+
The intrepid Trapsmith and General Store owner at the Valour Rift have used the preliminary research to acquire a stock of powerful hunting equipment utilizing resources found within the Valour Rift.
This very unique trap can put the power of golems to use year-round. Depending on which skin the trap has equipped, the guardian trap will take on a different Power Type and begin constructing a formidable snow golem warrior to hunt mice.
 
  
Each hunt you take with the trap will increase its charge and as a result increase its Power, Luck, Power Bonus, and Attraction Bonus. Once fully charged, a unique golem will emerge from the trap signalling it has reached full strength!
+
'''Celestial Dissonance Trap'''<br>
 +
3,500 Rift Power, +10 Luck
  
Only one skin for the Golem Guardian Trap can be fully charged at a time. Upon changing the skin, each hunt taken with the Golem Guardian Trap will reduce the charge of all other skins which hold any charge while increasing the charge of the currently active skin. Charge levels will only increase or decrease while hunting and swapping skins will not reset charge.
+
A powerful upgrade for the Timesplit Dissonance utilizing Eclipse Cores. This formidable trap is the most effective Rift Weapon yet discovered!
  
Each skin provides different maximum stats and it takes 500 hunts to fully charge a skin.
+
'''Prestige Base'''<br>
 +
??? Power, ??? Luck
  
======Golem Guardian Hydro Skin (Limited Edition)======
+
The Prestige Base is a truly unique (and potentially powerful) piece of hunting equipment. Although its stats appear meager at first, its special attunement to the hunter which owns it and the Rift Gauntlet itself will provide permanent stat bonuses based on how high you've climbed the Rift Gauntlet during Ultimate Umbra.
Adventure Reward
 
Maximum Stats: 10,000 Power and +28 Luck
 
  
======Golem Guardian Arcane Skin (Limited Edition)======
+
The Prestige Base stats increase based on '''the highest''' floor you've reached during Ultimate Umbra. The base will permanently maintain these stats throughout the entire Kingdom!
Available from the Trapsmith
 
Maximum Stats: 6,000 Power and +28 Luck
 
  
======Golem Guardian Tactical Skin (Limited Edition)======
+
'''+10 Power per floor reached and +1 Luck for every 8 floors reached during Ultimate Umbra'''
Available from the Trapsmith
 
Maximum Stats: 5,000 Power and +30 Luck
 
  
======Golem Guardian Forgotten Skin (Limited Edition)======
+
'''Two Celestial Dissonance Skins'''<br>
Available from the Trapsmith
+
The Trapsmith has two unique trap skins for the Celestial Dissonance Trap. However, the exact schematics have been lost in the Rift Gauntlet. Search the tower for 1,000 Tattered Celestial Skin Patterns and exchange them at the Trapsmith for either of the unique skins. Both trap skins can be traded on the Marketplace and shared with friends.
Maximum Stats: 7,000 Power and +15 Luck
 
  
=====Snowball Showdown=====
+
'''Codex of Valour'''<br>
 +
Completing the '''End the Total Eclipse''' adventure will reward you with the Codex of Valour. This book binding is initially empty, however, the General Store owner sells 8 unique pages to add powerful power type bonuses that work throughout the entire Kingdom. Fully stock your codex to unlock different sets of 5% Power Bonuses and +1 Luck bonuses depending on the power type of your armed trap.
  
Upon reaching level 4, your golems will return with Throwable Snowballs you can use to play the Snowball Showdown and win various prizes. This year, hunters can play an upgraded version of the Snowball Showdown by using Snowball Showdown Dust at the start of a game.
+
====Gift Baskets and Supply Kits====
 +
*'''500 Gauntlet String Cheese'''<br>
 +
:Jump start your tower exploration
 +
*'''Valour Rift Gift Basket'''<br>
 +
:30 Gauntlet String and 20 Champion
 +
*'''Valour Rift Supply Kit'''<br>
 +
:250 Gauntlet String and 250 Champion
 +
*'''Valour Rift Large Supply Kit'''<br>
 +
:1,000 Gauntlet String, 1,000 Champion
  
Playing an upgraded board gives a greater quantity of rewards and some rewards are also upgraded! You'll receive Glazed Pecan Pecorino instead of regular pecorino for finding the large gift, Let It Snow Charms instead of Winter Charms for finding the Candy Cane, and Super Snowball Charms instead of Snowball Charms for finding the new Festive Wreath.
+
'''This research is only the beginning! The endless Rift Gauntlet is full of secrets to discover and rewards to unlock for hunters with the persistence to ascend to the greatest heights!'''
  
Perhaps best of all, playing an upgraded board will always include a new Magical Hat shape that's exlusive to upgraded boards and rewards a Magical Winter Hunt Holiday Hat each time!
+
</blockquote>
  
As a final bonus, an upgraded board rewards 50 SUPER|brie+ instead of five.
+
===Partial Scoreboard Recovery===
 +
''{{date|3|October|2019}}''
  
*'''Snowball Showdown Dust'''
+
''Some scoreboards recovered from backup''
Better rewards!
 
*'''50 Throwable Snowballs'''
 
Reload!
 
  
=====Festive Hunting Supplies=====
+
<blockquote>
  
To help you forage for Snow Golem parts and blow up icebergs, the King has assembled a variety of supplies. They make great gifts!
+
====Some Scoreboards Recovered====
 +
Greetings once again hunters. We have another update on our efforts to restore scoreboard data that was lost during last week's infrastructure problems with the game.
  
*'''100 Pecan Pecorino Cheese'''
+
Yesterday afternoon, after some more research, we were able to recover some scoreboards in their entirety. Although the scoreboard data backups were corrupted, we discovered that each scoreboard in the backup was either entirely lost or entirely present. This means we are able to restore a few of the scoreboards as they were on September 21.
:Collect Snow Golem Parts!
 
  
*'''100 Glazed Pecan Pecorino'''
+
:'''Scoreboards we were able to recover'''
:The most golem parts!
+
::*Relic Hunter: Treasure Maps Completed
 +
::*Relic Hunter: Season 3 Treasure Maps Completed
 +
::*Relic Hunter: Season 4 Treasure Maps Completed
 +
::*Relic Hunter: Season 5 Treasure Maps Completed
 +
::*Iceberg: Best Run
 +
::*Living Garden: Ultimate Charm Catch Streak
 +
::*Sunken City: Farthest Distance Traveled
 +
::*Fort Rox: Highest Monster of the Meteor Catch Streak
 +
::*Queso Canyon: Nachore Mined
  
*'''15 Let It Snow Charms'''
+
These scoreboards should now appear as they were on September 21 and will actively update as hunters contribute to them.
:Lots of Snow Golem Parts!
 
  
*'''100 Let It Snow Charms'''
+
====Rebuilding Mouse Scoreboards====
:Attract the Architect!
+
Scoreboards that track the number of times hunters have caught a specific type of mouse can technically be rebuilt by using hunters' catch statistics. This data was effectively being stored in two places, meaning we can use that redundancy to repopulate scoreboards for specific mouse catches.
  
*'''3 Magical Winter Hunt Holiday Hats'''
+
We're a bit stretched for developer resources while working on infrastructure stability and wrapping up work on the upcoming Valour Rift release. However, once the Valour Rift is released and the infrastructure upgrade work is completed, we'll be looking into repopulating these mouse scoreboards.
:Better Snow Golem Rewards
 
  
*'''6 Festive Summoning Bells'''
+
====Restarting Other Scoreboards====
:Instant Golem Return
+
The final decision to make is what to do about all other scoreboards. We can either restart these scoreboards from scratch or retire them from the game. This is a decision we're looking for feedback on, so please let us know your thoughts in the comments section. If we were to restart these scoreboards, we would most likely place an asterisk next to those boards and note the date at which the scoreboards started on.
  
=====Leave Presents Under Friends' Profile Trees=====
+
Some hunters may also view a subtle difference between scoreboards which may be worth feedback and discussion. Some lost scoreboards tracked one off "feats" while others tracked an accumulating stat over time.
  
Visit any friend's profile to leave a wrapped gift under their tree! Your friends will be able to open gifts once the Grand Gift Opening Ceremony takes place on Thursday, December 20.
+
Example: Sunken City: Highest Dive Catches tracked a "best record" of sorts from a single dive, while Oxygen Canisters Depleted tracked an accumulating stat across '''all''' dives. Due to their nature, re-obtaining the best record is feasible while accumulating stats will technically always be inaccurate.
  
Note that once the Grand Gift Opening Ceremony takes place you'll no longer be able to leave friends gifts. So, if you're planning on putting something under their tree make sure to do so before December 20 arrives.
+
If restarting some scoreboards is something you're in favour of, let us know if you think both feats and accumulating stats should be restarted, or if only feats should be.
  
One final note for hunters on teams: Stockings no longer appear on your team profile page. Instead, teammates are able to leave gifts under each others' profile trees, even if they're not on each others' friends lists.
+
'''Once again, we want to thank everyone for their patience and understanding while we work through this unfortunate loss of scoreboard data. We've taken the positive comments and constructive feedback to heart and going forward will endeavour to build a better scoreboard system for this amazing community of players.'''
 +
 
 +
</blockquote>
 +
 
 +
===Stability Issue Update===
 +
''{{date|2|October|2019}}''
 +
 
 +
''Scoreboard and team changes''
 +
 
 +
<blockquote>
 +
 
 +
====Update on Recent Stability Issues====
 +
Greetings, MouseHunters. We've been working through problems caused by the infrastructure issues we faced last week and would like to share our progress and results.
 +
 
 +
:*Lost Scoreboard Data
 +
::The infrastructure issue last week primarily affected the server we use for tracking scoreboards. The data became corrupted and upon attempting to restore from a backup we noticed the backups were also corrupted. Our technical research into restoring from a corrupt backup had mixed results. We were able to restore some of the data, however, due to the nature of scoreboards only having a partial set of data is not useful.
 +
 
 +
::For the time being, we've taken down these affected scoreboards, which are unfortunately the majority of scoreboards in the game. The scoreboards which remain are: Points, Gold, Catches, Library Points, Map Clues Collected, and Scavenger Hunt Hints Collected. These scoreboards will automatically update the '''next time''' you contribute to them. For example: If you're currently unranked for Map Clues Collected, finding a Treasure Map Clue will place you back on the scoreboard with your total number of clues found.
 +
 
 +
::We'll be continuing work to reinstate other scoreboards in a way which will minimize the chances of similar instability occurring in the future. Unfortunately, any other scoreboards we bring back aside from the ones mentioned above will come back in a reset state, meaning hunters will have to compete again from scratch. The scoreboard system needs an extensive overhaul to make it easier to maintain and scale better with a large number of active scoreboards.
 +
 
 +
:*Lost Team Trophy Data
 +
::The collection of Tournament Trophies and Badges earned by a specific team was unfortunately lost. We've replaced the section on team profiles to instead show the total collection of Trophies and Badges held by '''current''' team members. This means the trophy and badge count will change when players join or leave a team.
 +
 
 +
::We've also removed any restrictions on unlocking new team slots based on trophies and badges collected. Instead, all teams will now be able to add the maximum number of hunters without first earning trophies or badges.
 +
 
 +
::We've restored as much team tournament history as we could from the corrupted backup and new tournament scheduling will resume soon.
 +
 
 +
:*Difficulties Remaining Logged In
 +
::The same infrastructure used to host scoreboards is also used to keep hunters logged in. Before the instability we were already in the process of refactoring this system to not use scoreboard infrastructure. The infrastructure issues certainly boosted the priority of this project. We've completed refactoring, however, with the scoreboard infrastructure now stabilized we'll be allowing ourselves more time to do testing to ensure a smooth transition.
 +
 
 +
'''Understandably the loss of scoreboard data is upsetting and further more, our inability to restore from a backup is disappointing.'''
 +
 
 +
'''We've made the difficult decision to leave several scoreboards removed to make sure that when we rebuild the system we create one we can maintain with the limited resources our small team has and provide the type of scoreboard system hunters deserve.'''
 +
 
 +
====iOS 13 Issues====
 +
After some more technical research, we have identified the issue causing some buttons in the mobile app to be unresponsive or register as a double tap on devices running iOS 13. The update was recently approved by Apple. Keep an eye out for version 1.84.0 (or higher) in the App Store.
 +
 
 +
</blockquote>

Revision as of 16:44, 8 October 2019

Let's put dev updates and everything else here (up to one month, archive anything older). We'll include the newest update into the main page, and we can exclude the others using the <noinclude> tag.

For older updates, visit the Archive.

Notes for Editors

  • Please always put the newest news post first (if there are two from the same day, use the timestamp).
  • Keep dates in DD Month YYYY format; this is an internationally recognized date format.
  • The MHP Template is god-like.
  • Use Template:Date so that if we ever change the date format, it'll auto-update.

Template

=== News Title ===
''{{date|DAY|MONTH|YEAR}}''
<blockquote>
<p>Paragraph 1</p>
<p>Paragraph 2</p>
<p>Paragraph 3</p>
-- {{MHP|ID_OF_POSTER|Name of the Poster}}
</blockquote>

News

Explore The Valour Rift

8 October 2019

The first Archduke/Archduchess area

Valour Rift Entrance Stabilized

After much careful and diligent research from Gnawnia's finest scientists, a means of stabilizing an entrance into the Valour Rift has been discovered! Hunters ranked Archduke/Archduchess and above who have recovered 2,000 Rift Distortions and acquired a map of the Valour Rift can now enter this new area within the Rift Plane.

If you have not yet obtained a map of the Valour Rift, doing so requires the rank of Grand Duke/Grand Duchess and access to the Bristle Woods Rift. Visit the Cartographer at the Bristle Woods Rift to purchase a Rift Chronometer which will allow you to recover the 2,000 Rift Distortions the Cartographer needs to issue you a map. Accessing the Valour Rift is outlined as the first step in the new Archduke/Archduchess adventure "End the Total Eclipse".

Preliminary Rift Gauntlet Research

During the stabilization research, the King's scientists collected some preliminary information on what awaits hunters within the Valour Rift. The Rift Gauntlet is an expansive area with powerful mice and no doubt rewarding secrets to discover. Although there's still much to learn about this new area within the Rift Plane, one thing is for certain: It's going to take a while to explore everything there!

Endless Tower
The Valour Rift is an especially twisted version of our reality, mirroring the King's Gauntlet in a sinister way. The tower appears to endlessly stretch into a starry abyss with no end in sight. The interior of the tower presents an even more baffling paradox. Early attempts at navigation revealed 8 uniquely themed floors within the tower. However, upon exiting the eighth floor, these early navigators found themselves back where they started, yet further from their destination. A truly confusing experience!

Gauntlet Elixir and Champion's Fire
Early attempts at navigating the Valour Rift Gauntlet revealed a timid, yet critical character -- The Terrified Adventurer Mouse. Despite a clear lack of prowess, this battle-hardened adventurer is determined to conquer its fear by climbing to the top of the tower!

This mouse appears throughout the tower and carries knowledge of shortcuts which can be utilized by hunters to traverse the tower more quickly. Capturing the Terrified Adventurer Mouse will grant x2 progress within the tower, helping you reach greater heights! However, the Terrified Adventurer has a very specific cheese taste. You'll need Gauntlet String Cheese which can be purchased from the local Cheese Shoppe by exchanging Gauntlet Elixirs collected outside the tower.

Champion's Fire can be used to light your way both inside and outside the Rift Gauntlet. Burning this fire provides +1 to many loot drops both inside and outside the tower. Additionally, while ascending the Rift Gauntlet, lighting Champion's Fire will move you forward +1 step with each capture.

  • 250 Gauntlet String Cheese
Attract the Terrified Adventurer within the Rift Gauntlet
  • 250 Champion's Fire
Adds +1 to loot drops and +1 step with each catch

Syncronizing with the Tower
The Rift Chronometer has revealed some secrets on how the Gauntlet Tower within the Valour Rift keeps itself out of sync with our timeline. Although the Chronometer will allow you to enter the tower, you'll fall slightly out of sync with the tower after each hunt. Eventually, the stairs below your feet will cease to exist in your timeline, sending you back down to the tower entrance.

Floor Caches
The hordes of Rift Stalkers within the tower appear to be guarding items of great value! Each floor within the tower contains a cache of gold, magical sigils, and other artifacts attuned to the energy of the tower.

Ascend to greater heights to reveal greater quantities of treasure!

Tower Augmentations
The magical markings on the Tower Sigils revealed some of the secrets of how the mice have managed to distort reality.

Recover Tower Sigils and other powerful artifacts from within the Rift Gauntlet to distort the tower to your own advantage. As you learn more about the tower, you'll be able to utilize this power in the form of augmentations that will transform the tower before entering it. However, these augmentations will only persist until you exit the tower.

Ultimate Umbra
Perhaps the most powerful tower augmentation is Ultimate Umbra. This augmentation will wrap the tower in utter darkness and summon more powerful mice which are sure to lead to greater rewards! Take warning: The pitch dark of an Ultimate Umbra will embolden the mice within the tower, giving them the ability to push you backwards on the stairwell.

Valour Rift Trapsmith and General Store

The intrepid Trapsmith and General Store owner at the Valour Rift have used the preliminary research to acquire a stock of powerful hunting equipment utilizing resources found within the Valour Rift.

Celestial Dissonance Trap
3,500 Rift Power, +10 Luck

A powerful upgrade for the Timesplit Dissonance utilizing Eclipse Cores. This formidable trap is the most effective Rift Weapon yet discovered!

Prestige Base
??? Power, ??? Luck

The Prestige Base is a truly unique (and potentially powerful) piece of hunting equipment. Although its stats appear meager at first, its special attunement to the hunter which owns it and the Rift Gauntlet itself will provide permanent stat bonuses based on how high you've climbed the Rift Gauntlet during Ultimate Umbra.

The Prestige Base stats increase based on the highest floor you've reached during Ultimate Umbra. The base will permanently maintain these stats throughout the entire Kingdom!

+10 Power per floor reached and +1 Luck for every 8 floors reached during Ultimate Umbra

Two Celestial Dissonance Skins
The Trapsmith has two unique trap skins for the Celestial Dissonance Trap. However, the exact schematics have been lost in the Rift Gauntlet. Search the tower for 1,000 Tattered Celestial Skin Patterns and exchange them at the Trapsmith for either of the unique skins. Both trap skins can be traded on the Marketplace and shared with friends.

Codex of Valour
Completing the End the Total Eclipse adventure will reward you with the Codex of Valour. This book binding is initially empty, however, the General Store owner sells 8 unique pages to add powerful power type bonuses that work throughout the entire Kingdom. Fully stock your codex to unlock different sets of 5% Power Bonuses and +1 Luck bonuses depending on the power type of your armed trap.

Gift Baskets and Supply Kits

  • 500 Gauntlet String Cheese
Jump start your tower exploration
  • Valour Rift Gift Basket
30 Gauntlet String and 20 Champion
  • Valour Rift Supply Kit
250 Gauntlet String and 250 Champion
  • Valour Rift Large Supply Kit
1,000 Gauntlet String, 1,000 Champion

This research is only the beginning! The endless Rift Gauntlet is full of secrets to discover and rewards to unlock for hunters with the persistence to ascend to the greatest heights!

Partial Scoreboard Recovery

3 October 2019

Some scoreboards recovered from backup

Some Scoreboards Recovered

Greetings once again hunters. We have another update on our efforts to restore scoreboard data that was lost during last week's infrastructure problems with the game.

Yesterday afternoon, after some more research, we were able to recover some scoreboards in their entirety. Although the scoreboard data backups were corrupted, we discovered that each scoreboard in the backup was either entirely lost or entirely present. This means we are able to restore a few of the scoreboards as they were on September 21.

Scoreboards we were able to recover
  • Relic Hunter: Treasure Maps Completed
  • Relic Hunter: Season 3 Treasure Maps Completed
  • Relic Hunter: Season 4 Treasure Maps Completed
  • Relic Hunter: Season 5 Treasure Maps Completed
  • Iceberg: Best Run
  • Living Garden: Ultimate Charm Catch Streak
  • Sunken City: Farthest Distance Traveled
  • Fort Rox: Highest Monster of the Meteor Catch Streak
  • Queso Canyon: Nachore Mined

These scoreboards should now appear as they were on September 21 and will actively update as hunters contribute to them.

Rebuilding Mouse Scoreboards

Scoreboards that track the number of times hunters have caught a specific type of mouse can technically be rebuilt by using hunters' catch statistics. This data was effectively being stored in two places, meaning we can use that redundancy to repopulate scoreboards for specific mouse catches.

We're a bit stretched for developer resources while working on infrastructure stability and wrapping up work on the upcoming Valour Rift release. However, once the Valour Rift is released and the infrastructure upgrade work is completed, we'll be looking into repopulating these mouse scoreboards.

Restarting Other Scoreboards

The final decision to make is what to do about all other scoreboards. We can either restart these scoreboards from scratch or retire them from the game. This is a decision we're looking for feedback on, so please let us know your thoughts in the comments section. If we were to restart these scoreboards, we would most likely place an asterisk next to those boards and note the date at which the scoreboards started on.

Some hunters may also view a subtle difference between scoreboards which may be worth feedback and discussion. Some lost scoreboards tracked one off "feats" while others tracked an accumulating stat over time.

Example: Sunken City: Highest Dive Catches tracked a "best record" of sorts from a single dive, while Oxygen Canisters Depleted tracked an accumulating stat across all dives. Due to their nature, re-obtaining the best record is feasible while accumulating stats will technically always be inaccurate.

If restarting some scoreboards is something you're in favour of, let us know if you think both feats and accumulating stats should be restarted, or if only feats should be.

Once again, we want to thank everyone for their patience and understanding while we work through this unfortunate loss of scoreboard data. We've taken the positive comments and constructive feedback to heart and going forward will endeavour to build a better scoreboard system for this amazing community of players.

Stability Issue Update

2 October 2019

Scoreboard and team changes

Update on Recent Stability Issues

Greetings, MouseHunters. We've been working through problems caused by the infrastructure issues we faced last week and would like to share our progress and results.

  • Lost Scoreboard Data
The infrastructure issue last week primarily affected the server we use for tracking scoreboards. The data became corrupted and upon attempting to restore from a backup we noticed the backups were also corrupted. Our technical research into restoring from a corrupt backup had mixed results. We were able to restore some of the data, however, due to the nature of scoreboards only having a partial set of data is not useful.
For the time being, we've taken down these affected scoreboards, which are unfortunately the majority of scoreboards in the game. The scoreboards which remain are: Points, Gold, Catches, Library Points, Map Clues Collected, and Scavenger Hunt Hints Collected. These scoreboards will automatically update the next time you contribute to them. For example: If you're currently unranked for Map Clues Collected, finding a Treasure Map Clue will place you back on the scoreboard with your total number of clues found.
We'll be continuing work to reinstate other scoreboards in a way which will minimize the chances of similar instability occurring in the future. Unfortunately, any other scoreboards we bring back aside from the ones mentioned above will come back in a reset state, meaning hunters will have to compete again from scratch. The scoreboard system needs an extensive overhaul to make it easier to maintain and scale better with a large number of active scoreboards.
  • Lost Team Trophy Data
The collection of Tournament Trophies and Badges earned by a specific team was unfortunately lost. We've replaced the section on team profiles to instead show the total collection of Trophies and Badges held by current team members. This means the trophy and badge count will change when players join or leave a team.
We've also removed any restrictions on unlocking new team slots based on trophies and badges collected. Instead, all teams will now be able to add the maximum number of hunters without first earning trophies or badges.
We've restored as much team tournament history as we could from the corrupted backup and new tournament scheduling will resume soon.
  • Difficulties Remaining Logged In
The same infrastructure used to host scoreboards is also used to keep hunters logged in. Before the instability we were already in the process of refactoring this system to not use scoreboard infrastructure. The infrastructure issues certainly boosted the priority of this project. We've completed refactoring, however, with the scoreboard infrastructure now stabilized we'll be allowing ourselves more time to do testing to ensure a smooth transition.

Understandably the loss of scoreboard data is upsetting and further more, our inability to restore from a backup is disappointing.

We've made the difficult decision to leave several scoreboards removed to make sure that when we rebuild the system we create one we can maintain with the limited resources our small team has and provide the type of scoreboard system hunters deserve.

iOS 13 Issues

After some more technical research, we have identified the issue causing some buttons in the mobile app to be unresponsive or register as a double tap on devices running iOS 13. The update was recently approved by Apple. Keep an eye out for version 1.84.0 (or higher) in the App Store.