Difference between revisions of "MouseHunt"

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==Developers==
 
==Developers==
*Bryan Freeman (executive producer)
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*Bryan Freeman (Executive Producer)
*Joel Auge (designer and interface engineer)
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<br>
*Giorgio Sintichakis (coder and system operator)
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*Dave Vanderburg (Web Developer)
*Dave Vanderburg (coder and designer)
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*Giorgio Sintichakis (Lead Programmer and System Administrator)
*Jacob Johnson (illustrator)
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*Franco D'Auria (Senior Game Designer and Developer)
*Jeremy Mandel (coder)
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*Andrew Stevenson (Frontend Developer)
*Franco D'Auria (coder)
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*Parham Taher (Game Developer)
*Mike Paterson (coder)
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<br>
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*Michele Spencer (Support and Admin)
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<br>
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*Jacob Johnson (Lead Illustrator, Art Director and Game Designer)
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*Maxine Veneracion (Artist and UX/UI Designer)
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*Lauren Rowlands (Artist)
  
 
==External links==
 
==External links==

Latest revision as of 16:07, 17 April 2020

MouseHunt (commonly abbreviated as MH) is a Facebook gaming application developed by HitGrab Inc.

History

MouseHunt was officially launched on 7 March 2008 after praised responses from 100 beta testers. It is a passive game, intended to be played while surfing the Web. The original MouseHunt was upgraded to version 2.0 on 6 October 2008, boasting significantly improved coding and design. MouseHunt version 3.0 was launched on 8 June 2010, reworking several aspects of the game's mechanics and interface.

Developers

  • Bryan Freeman (Executive Producer)


  • Dave Vanderburg (Web Developer)
  • Giorgio Sintichakis (Lead Programmer and System Administrator)
  • Franco D'Auria (Senior Game Designer and Developer)
  • Andrew Stevenson (Frontend Developer)
  • Parham Taher (Game Developer)


  • Michele Spencer (Support and Admin)


  • Jacob Johnson (Lead Illustrator, Art Director and Game Designer)
  • Maxine Veneracion (Artist and UX/UI Designer)
  • Lauren Rowlands (Artist)

External links