Difference between revisions of "MouseHunt Wiki"

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*'''Basics''' - [[Starting out]] · [[Hunting Sequence]] · [[Location Quick Reference|Walkthrough]]
*'''Basics''' - [[Starting out]] · [[Hunting Sequence]] · [[Location Quick Reference|Walkthrough]]
*'''Where to go''' - [[Location]]s · [[Location#Event_Locations|Event Locations]] · [[Shops]] · [[Travel]]
*'''Where to go''' - [[Location]]s · [[Location#Event_Locations|Event Locations]] · [[Shops]] · [[Travel]] · [[Maps and Keys]]
*'''Equipment - Required''' - [[Traps]]: [[Weapons]] · [[Bases]] · [[Cheese]]
*'''Equipment - Required''' - [[Traps]]: [[Weapons]] · [[Bases]] · [[Cheese]]
*'''Equipment - Optional''' -  [[Traps]]: [[Charms]] · [[Skins]] · [[Auras]] · [[Theme]]s
*'''Equipment - Optional''' -  [[Traps]]: [[Charms]] · [[Skins]] · [[Auras]] · [[Theme]]s
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*'''History''' - [[MouseHunt]] · [[Timeline]] · [[Patch Notes]] · [[Events]]
*'''History''' - [[MouseHunt]] · [[Timeline]] · [[Patch Notes]] · [[Events]]
*'''Links''' - [[Communities]] · [[Forums]] · [[FAQ]] · [[Related links]] · [[Myths]]  
*'''Links''' - [[Communities]] · [[Forums]] · [[FAQ]] · [[Related links]] · [[Myths]]  
*'''Editor's Section''' -[[MHWiki:Editor's Corner|Editor's Corner]] · [[MHWiki:Current_events/Archive|Archive]] · [[MHWiki:Current_events|Current Events]]
*'''Editor's Section''' - [[MHWiki:Editor's Corner|Editor's Corner]] · [[MHWiki:Current_events/Archive|Archive]] · [[MHWiki:Current_events|Current Events]]

Latest revision as of 06:17, 29 September 2019

Throughout this site you'll find information normally discovered through gameplay. If you prefer to discover everything on your own, this site may affect your enjoyment of the game.
Welcome to the MouseHunt Wiki, where users contribute their knowledge of the MouseHunt world for the benefit of the community.

MouseHunt is a popular game in which players, referred to as hunters, catch mice with a variety of traps and cheeses in order to earn experience points and virtual gold through passive gameplay. From time to time the developers add new locations and mice as well as sponsor thousands of dollars for periodic giveaways and tournaments. MouseHunt was developed by HitGrab Inc. as a Facebook application and released to a small group for beta testing in early 2008. On 7 March 2008, MouseHunt was officially released to the general public. Just nine months later, MouseHunt earned its creators a $250,000 development grant from Facebook and the game continues to grow in popularity.

This wiki exists to inform and to educate the community of MouseHunters and those who have an interest in the MouseHunt world and its intricacies.

If you have suggestions for improvements to the wiki, spot an error, or can fill in missing information, please post a note in either the Official Wiki Suggestion Thread or Discord Wiki Suggestion Channel.

Current Events

Explore The Valour Rift

8 October 2019

The first Archduke/Archduchess area

Valour Rift Entrance Stabilized

After much careful and diligent research from Gnawnia's finest scientists, a means of stabilizing an entrance into the Valour Rift has been discovered! Hunters ranked Archduke/Archduchess and above who have recovered 2,000 Rift Distortions and acquired a map of the Valour Rift can now enter this new area within the Rift Plane.

If you have not yet obtained a map of the Valour Rift, doing so requires the rank of Grand Duke/Grand Duchess and access to the Bristle Woods Rift. Visit the Cartographer at the Bristle Woods Rift to purchase a Rift Chronometer which will allow you to recover the 2,000 Rift Distortions the Cartographer needs to issue you a map. Accessing the Valour Rift is outlined as the first step in the new Archduke/Archduchess adventure "End the Total Eclipse".

Preliminary Rift Gauntlet Research

During the stabilization research, the King's scientists collected some preliminary information on what awaits hunters within the Valour Rift. The Rift Gauntlet is an expansive area with powerful mice and no doubt rewarding secrets to discover. Although there's still much to learn about this new area within the Rift Plane, one thing is for certain: It's going to take a while to explore everything there!

Endless Tower
The Valour Rift is an especially twisted version of our reality, mirroring the King's Gauntlet in a sinister way. The tower appears to endlessly stretch into a starry abyss with no end in sight. The interior of the tower presents an even more baffling paradox. Early attempts at navigation revealed 8 uniquely themed floors within the tower. However, upon exiting the eighth floor, these early navigators found themselves back where they started, yet further from their destination. A truly confusing experience!

Gauntlet Elixir and Champion's Fire
Early attempts at navigating the Valour Rift Gauntlet revealed a timid, yet critical character -- The Terrified Adventurer Mouse. Despite a clear lack of prowess, this battle-hardened adventurer is determined to conquer its fear by climbing to the top of the tower!

This mouse appears throughout the tower and carries knowledge of shortcuts which can be utilized by hunters to traverse the tower more quickly. Capturing the Terrified Adventurer Mouse will grant x2 progress within the tower, helping you reach greater heights! However, the Terrified Adventurer has a very specific cheese taste. You'll need Gauntlet String Cheese which can be purchased from the local Cheese Shoppe by exchanging Gauntlet Elixirs collected outside the tower.

Champion's Fire can be used to light your way both inside and outside the Rift Gauntlet. Burning this fire provides +1 to many loot drops both inside and outside the tower. Additionally, while ascending the Rift Gauntlet, lighting Champion's Fire will move you forward +1 step with each capture.

  • 250 Gauntlet String Cheese
Attract the Terrified Adventurer within the Rift Gauntlet
  • 250 Champion's Fire
Adds +1 to loot drops and +1 step with each catch

Syncronizing with the Tower
The Rift Chronometer has revealed some secrets on how the Gauntlet Tower within the Valour Rift keeps itself out of sync with our timeline. Although the Chronometer will allow you to enter the tower, you'll fall slightly out of sync with the tower after each hunt. Eventually, the stairs below your feet will cease to exist in your timeline, sending you back down to the tower entrance.

Floor Caches
The hordes of Rift Stalkers within the tower appear to be guarding items of great value! Each floor within the tower contains a cache of gold, magical sigils, and other artifacts attuned to the energy of the tower.

Ascend to greater heights to reveal greater quantities of treasure!

Tower Augmentations
The magical markings on the Tower Sigils revealed some of the secrets of how the mice have managed to distort reality.

Recover Tower Sigils and other powerful artifacts from within the Rift Gauntlet to distort the tower to your own advantage. As you learn more about the tower, you'll be able to utilize this power in the form of augmentations that will transform the tower before entering it. However, these augmentations will only persist until you exit the tower.

Ultimate Umbra
Perhaps the most powerful tower augmentation is Ultimate Umbra. This augmentation will wrap the tower in utter darkness and summon more powerful mice which are sure to lead to greater rewards! Take warning: The pitch dark of an Ultimate Umbra will embolden the mice within the tower, giving them the ability to push you backwards on the stairwell.

Valour Rift Trapsmith and General Store

The intrepid Trapsmith and General Store owner at the Valour Rift have used the preliminary research to acquire a stock of powerful hunting equipment utilizing resources found within the Valour Rift.

Celestial Dissonance Trap
3,500 Rift Power, +10 Luck

A powerful upgrade for the Timesplit Dissonance utilizing Eclipse Cores. This formidable trap is the most effective Rift Weapon yet discovered!

Prestige Base
??? Power, ??? Luck

The Prestige Base is a truly unique (and potentially powerful) piece of hunting equipment. Although its stats appear meager at first, its special attunement to the hunter which owns it and the Rift Gauntlet itself will provide permanent stat bonuses based on how high you've climbed the Rift Gauntlet during Ultimate Umbra.

The Prestige Base stats increase based on the highest floor you've reached during Ultimate Umbra. The base will permanently maintain these stats throughout the entire Kingdom!

+10 Power per floor reached and +1 Luck for every 8 floors reached during Ultimate Umbra

Two Celestial Dissonance Skins
The Trapsmith has two unique trap skins for the Celestial Dissonance Trap. However, the exact schematics have been lost in the Rift Gauntlet. Search the tower for 1,000 Tattered Celestial Skin Patterns and exchange them at the Trapsmith for either of the unique skins. Both trap skins can be traded on the Marketplace and shared with friends.

Codex of Valour
Completing the End the Total Eclipse adventure will reward you with the Codex of Valour. This book binding is initially empty, however, the General Store owner sells 8 unique pages to add powerful power type bonuses that work throughout the entire Kingdom. Fully stock your codex to unlock different sets of 5% Power Bonuses and +1 Luck bonuses depending on the power type of your armed trap.

Gift Baskets and Supply Kits

  • 500 Gauntlet String Cheese
Jump start your tower exploration
  • Valour Rift Gift Basket
30 Gauntlet String and 20 Champion
  • Valour Rift Supply Kit
250 Gauntlet String and 250 Champion
  • Valour Rift Large Supply Kit
1,000 Gauntlet String, 1,000 Champion

This research is only the beginning! The endless Rift Gauntlet is full of secrets to discover and rewards to unlock for hunters with the persistence to ascend to the greatest heights!

Partial Scoreboard Recovery

3 October 2019

Some scoreboards recovered from backup

Some Scoreboards Recovered

Greetings once again hunters. We have another update on our efforts to restore scoreboard data that was lost during last week's infrastructure problems with the game.

Yesterday afternoon, after some more research, we were able to recover some scoreboards in their entirety. Although the scoreboard data backups were corrupted, we discovered that each scoreboard in the backup was either entirely lost or entirely present. This means we are able to restore a few of the scoreboards as they were on September 21.

Scoreboards we were able to recover
  • Relic Hunter: Treasure Maps Completed
  • Relic Hunter: Season 3 Treasure Maps Completed
  • Relic Hunter: Season 4 Treasure Maps Completed
  • Relic Hunter: Season 5 Treasure Maps Completed
  • Iceberg: Best Run
  • Living Garden: Ultimate Charm Catch Streak
  • Sunken City: Farthest Distance Traveled
  • Fort Rox: Highest Monster of the Meteor Catch Streak
  • Queso Canyon: Nachore Mined

These scoreboards should now appear as they were on September 21 and will actively update as hunters contribute to them.

Rebuilding Mouse Scoreboards

Scoreboards that track the number of times hunters have caught a specific type of mouse can technically be rebuilt by using hunters' catch statistics. This data was effectively being stored in two places, meaning we can use that redundancy to repopulate scoreboards for specific mouse catches.

We're a bit stretched for developer resources while working on infrastructure stability and wrapping up work on the upcoming Valour Rift release. However, once the Valour Rift is released and the infrastructure upgrade work is completed, we'll be looking into repopulating these mouse scoreboards.

Restarting Other Scoreboards

The final decision to make is what to do about all other scoreboards. We can either restart these scoreboards from scratch or retire them from the game. This is a decision we're looking for feedback on, so please let us know your thoughts in the comments section. If we were to restart these scoreboards, we would most likely place an asterisk next to those boards and note the date at which the scoreboards started on.

Some hunters may also view a subtle difference between scoreboards which may be worth feedback and discussion. Some lost scoreboards tracked one off "feats" while others tracked an accumulating stat over time.

Example: Sunken City: Highest Dive Catches tracked a "best record" of sorts from a single dive, while Oxygen Canisters Depleted tracked an accumulating stat across all dives. Due to their nature, re-obtaining the best record is feasible while accumulating stats will technically always be inaccurate.

If restarting some scoreboards is something you're in favour of, let us know if you think both feats and accumulating stats should be restarted, or if only feats should be.

Once again, we want to thank everyone for their patience and understanding while we work through this unfortunate loss of scoreboard data. We've taken the positive comments and constructive feedback to heart and going forward will endeavour to build a better scoreboard system for this amazing community of players.

Stability Issue Update

2 October 2019

Scoreboard and team changes

Update on Recent Stability Issues

Greetings, MouseHunters. We've been working through problems caused by the infrastructure issues we faced last week and would like to share our progress and results.

  • Lost Scoreboard Data
The infrastructure issue last week primarily affected the server we use for tracking scoreboards. The data became corrupted and upon attempting to restore from a backup we noticed the backups were also corrupted. Our technical research into restoring from a corrupt backup had mixed results. We were able to restore some of the data, however, due to the nature of scoreboards only having a partial set of data is not useful.
For the time being, we've taken down these affected scoreboards, which are unfortunately the majority of scoreboards in the game. The scoreboards which remain are: Points, Gold, Catches, Library Points, Map Clues Collected, and Scavenger Hunt Hints Collected. These scoreboards will automatically update the next time you contribute to them. For example: If you're currently unranked for Map Clues Collected, finding a Treasure Map Clue will place you back on the scoreboard with your total number of clues found.
We'll be continuing work to reinstate other scoreboards in a way which will minimize the chances of similar instability occurring in the future. Unfortunately, any other scoreboards we bring back aside from the ones mentioned above will come back in a reset state, meaning hunters will have to compete again from scratch. The scoreboard system needs an extensive overhaul to make it easier to maintain and scale better with a large number of active scoreboards.
  • Lost Team Trophy Data
The collection of Tournament Trophies and Badges earned by a specific team was unfortunately lost. We've replaced the section on team profiles to instead show the total collection of Trophies and Badges held by current team members. This means the trophy and badge count will change when players join or leave a team.
We've also removed any restrictions on unlocking new team slots based on trophies and badges collected. Instead, all teams will now be able to add the maximum number of hunters without first earning trophies or badges.
We've restored as much team tournament history as we could from the corrupted backup and new tournament scheduling will resume soon.
  • Difficulties Remaining Logged In
The same infrastructure used to host scoreboards is also used to keep hunters logged in. Before the instability we were already in the process of refactoring this system to not use scoreboard infrastructure. The infrastructure issues certainly boosted the priority of this project. We've completed refactoring, however, with the scoreboard infrastructure now stabilized we'll be allowing ourselves more time to do testing to ensure a smooth transition.

Understandably the loss of scoreboard data is upsetting and further more, our inability to restore from a backup is disappointing.

We've made the difficult decision to leave several scoreboards removed to make sure that when we rebuild the system we create one we can maintain with the limited resources our small team has and provide the type of scoreboard system hunters deserve.

iOS 13 Issues

After some more technical research, we have identified the issue causing some buttons in the mobile app to be unresponsive or register as a double tap on devices running iOS 13. The update was recently approved by Apple. Keep an eye out for version 1.84.0 (or higher) in the App Store.

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