Difference between revisions of "NVMRC Forcefield Trap or Mouse DeathBot?"

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m (Altered an erroneous statement; Luck is useful for the NVMRC against the monster, but the DDB, which has higher power and lower luck, catches them better.)
(Evaluation: +note about Monster mouse)
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Historically speaking, most people picked the NVMRC Forcefield Trap because, given the environment of the [[Laboratory]] where it becomes practical for most hunters, the power is sufficient, while the extra luck helps to catch the [[Monster Mouse]]. On the other hand, certain recent developments such as the distribution of party hats, which cannot be purchased, and the utility of [[Stale Cheese]] have changed the calculations. In the end, it comes down to preference and the likelihood of obtaining a party hat. It is generally not worth buying both since many mice beyond the Lab have different [[Traps#Power Types|power types]], making all physical traps "[[Effectiveness|less effective]]" in the hunter's future.
 
Historically speaking, most people picked the NVMRC Forcefield Trap because, given the environment of the [[Laboratory]] where it becomes practical for most hunters, the power is sufficient, while the extra luck helps to catch the [[Monster Mouse]]. On the other hand, certain recent developments such as the distribution of party hats, which cannot be purchased, and the utility of [[Stale Cheese]] have changed the calculations. In the end, it comes down to preference and the likelihood of obtaining a party hat. It is generally not worth buying both since many mice beyond the Lab have different [[Traps#Power Types|power types]], making all physical traps "[[Effectiveness|less effective]]" in the hunter's future.
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Meanwhile, the [[ACRONYM]] trap, which is essential at high levels, tends to catch the Monster Mouse in the [[Catacombs]] without particularly going out of one's way to do so.  This arguably makes choosing strategy specifically around that mouse less essential than it was when some of the older guides were written, if a player prefers to catch all mice. 
  
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]
 
[[Category:Weapons]]
 
[[Category:Weapons]]

Revision as of 20:37, 9 March 2009

Seeing as these two traps are of similar price, many people are torn about which trap to buy. Ultimately both traps will serve you well. However, there are some key differences that are worth noting.

The short answer is that most people prefer the NVMRC Forcefield Trap, but read on to get the facts and draw your own conclusions.

Stats

For the Wooden Base:

Weapon Power Power type Power bonus Attraction bonus Luck Cheese Effect
NVMRC Forcefield Trap 2671 Physical 12% 10% 12 Very Fresh
Mouse DeathBot 2800 Physical 15% 10% 2 Fresh

For the Wooden Base With Target:

Weapon Power Power type Power bonus Attraction bonus Luck Cheese Effect
NVMRC Forcefield Trap 2716 Physical 12% 30% 12 No Effect
Mouse DeathBot 2846 Physical 15% 30% 2 Stale

For the Stone Base:

Weapon Power Power type Power bonus Attraction bonus Luck Cheese Effect
NVMRC Forcefield Trap 3050 Physical 22% 10% 12 Fresh
Mouse DeathBot 3188 Physical 25% 10% 2 No Effect

For the Explosive Base:

Weapon Power Power type Power bonus Attraction bonus Luck Cheese Effect
NVMRC Forcefield Trap 3101 Physical 17% 15% 12 Stale
Mouse DeathBot 3240 Physical 20% 15% 2 Very Stale

For the Dehydration Base:

Weapon Power Power type Power bonus Attraction bonus Luck Cheese Effect
NVMRC Forcefield Trap 2884 Physical 12% 15% 16 Insanely Fresh
Mouse DeathBot 3019 Physical 15% 15% 6 Extremely Fresh

For the Polar Base:

Weapon Power Power type Power bonus Attraction bonus Luck Cheese Effect
NVMRC Forcefield Trap 3111 Physical 22% 10% 16 Insanely Fresh
Mouse DeathBot 3250 Physical 25% 10% 6 Extremely Fresh

Evaluation

The Mouse DeathBot always outdoes the NVMRC Forcefield Trap in power (sometimes by quite a significant amount), but the NVMRC Forcefield Trap has a much higher luck total. So which is better, power or luck?

Luck allows the hunter to capture a mouse, regardless of difficulty. Really strong physical mice like the Mobster Mouse are really only caught through luck, and without luck, you can't catch them. However, luck is not reliable -- it doesn't always work and doesn't work anywhere near as often as power does. Power is the more faithful way to catch mice, but it cannot catch all mice.

Additionally, the DeathBot can be transformed into the PartyBot if one receives a Party Hat as a Birthday Gift. The PartyBot has higher luck and power ratings than either the ordinary DeathBot or the NVMRC Forcefield Trap, and the latter cannot be enhanced through such crafting at the present time.

Historically speaking, most people picked the NVMRC Forcefield Trap because, given the environment of the Laboratory where it becomes practical for most hunters, the power is sufficient, while the extra luck helps to catch the Monster Mouse. On the other hand, certain recent developments such as the distribution of party hats, which cannot be purchased, and the utility of Stale Cheese have changed the calculations. In the end, it comes down to preference and the likelihood of obtaining a party hat. It is generally not worth buying both since many mice beyond the Lab have different power types, making all physical traps "less effective" in the hunter's future.

Meanwhile, the ACRONYM trap, which is essential at high levels, tends to catch the Monster Mouse in the Catacombs without particularly going out of one's way to do so. This arguably makes choosing strategy specifically around that mouse less essential than it was when some of the older guides were written, if a player prefers to catch all mice.