Difference between revisions of "Physical"

From MHWiki
(Physical traps do not have penalty against hydro)
(Effectiveness)
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*[[Granite Mouse]]
 
*[[Granite Mouse]]
 
*[[Grey Mouse]]
 
*[[Grey Mouse]]
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*[[Healer Mouse]]
 +
*[[Mintaka Mouse]]
 
*[[Mole Mouse]]
 
*[[Mole Mouse]]
 
*[[Monster Mouse]]
 
*[[Monster Mouse]]
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*[[Mutated Grey Mouse]]
 
*[[Mutated Grey Mouse]]
 
*[[Mutated White Mouse]]
 
*[[Mutated White Mouse]]
 +
*[[Seer Mouse]]
 
*[[Shaman Mouse]]
 
*[[Shaman Mouse]]
 +
*[[Spellbinder Mouse]]
 
*[[Steel Mouse]]
 
*[[Steel Mouse]]
 
*[[Sylvan Mouse]]
 
*[[Sylvan Mouse]]
 +
*[[Trailblazer Mouse]]
 
*[[Treant Mouse]]
 
*[[Treant Mouse]]
 
*[[White Mouse]]
 
*[[White Mouse]]
 
*[[Wicked Witch of Whisker Woods Mouse]]
 
*[[Wicked Witch of Whisker Woods Mouse]]
 
*[[Wiggler Mouse]]
 
*[[Wiggler Mouse]]
 +
*[[Wordsmith Mouse]]
 
*[[Zombie Mouse]]
 
*[[Zombie Mouse]]
 
*All [[Prize mouse|Prize]]/[[Special Event Mouse|Event]] Mice
 
*All [[Prize mouse|Prize]]/[[Special Event Mouse|Event]] Mice

Revision as of 21:20, 21 July 2009

"The most straight-forward type of damage a trap weapon can inflict. It is effective against a variety of mice."

The Physical power type of weapons can catch the majority of mice. It is currently the most common Power Type.

Types of Physical weapons

Effectiveness

Physical weapons can effectively catch all Physical mice, as listed below.

Physical traps can catch hydro mice without any bonus or penalty but are ineffective against all other mice types, and therefore hunters will take a penalty to trap power if doing so. The only exception to this are the Dwarf, Pirate, and Ninja Mouse found in the Training Grounds and earlier locations, and Foxy and Eagle Owl Mouse in the Calm Clearing.

See also