Difference between revisions of "Power Bonus"

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''"The power bonus of both weapon and base are added together and then applied to the total power of the trap, increasing its power."''
 
''"The power bonus of both weapon and base are added together and then applied to the total power of the trap, increasing its power."''
  
The '''power bonus''' attribute on certain [[bases]], [[weapons]], and [[charms]] increases the [[power]] of a [[Traps|trap]]. The power bonus from the base, weapon, and optional charm are first added together, and is then applied to the combined power of a trap. Fractional power is rounded up to the nearest whole number.
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The '''power bonus''' attribute on certain [[bases]], [[weapons]], [[charms]], and [[cheese]] increases the [[power]] of a [[Traps|trap]]. The power bonus from the components are first added together, and is then applied to the combined power of a trap. Fractional power is rounded up to the nearest whole number.
  
 
Using the Swiss Army Mouse Trap, Stone Base, and Power Charm as an example:
 
Using the Swiss Army Mouse Trap, Stone Base, and Power Charm as an example:
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| colspan="3" style="text-align:center;" | '''Total Power: 1,470 * 113% = 1,662'''
 
| colspan="3" style="text-align:center;" | '''Total Power: 1,470 * 113% = 1,662'''
 
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==Trap setups==
 
The maximum power bonus attainable is 73%, achieved by pairing the event-only [[Birthday Party Piñata Bonanza]] (35%) with either the [[Tiki Base|Tiki]] or [[Tribal Base]] (18%) and an [[Ultimate Power Charm]] (20%). Without implementing limited edition or event-only trap component, the highest power bonus possible is 58%, using the [[Sandstorm MonstroBot]] or [[Zurreal's Folly]] (20%), the Tribal Base (18%), and an Ultimate Power Charm (20%). However, please note that while these setups yield the highest power bonuses in the game, they do not provide the highest possible [[power]].  It is also possible to use the [[Tower Amplifier]] to increase power by up to another 75%, although this is only useful with [[Tactical]] traps.
 
  
 
==See also==
 
==See also==

Latest revision as of 12:11, 20 December 2020

"The power bonus of both weapon and base are added together and then applied to the total power of the trap, increasing its power."

The power bonus attribute on certain bases, weapons, charms, and cheese increases the power of a trap. The power bonus from the components are first added together, and is then applied to the combined power of a trap. Fractional power is rounded up to the nearest whole number.

Using the Swiss Army Mouse Trap, Stone Base, and Power Charm as an example:

Component Power Power Bonus
Swiss Army Mouse Trap 1,200 2%
Stone Base 150 10%
Power Charm 120 1%
Total 1,470 13%
Total Power: 1,470 * 113% = 1,662

See also