Difference between revisions of "Power Type"

From MHWiki
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  ! align="left" | [[Crystal Tower]]
 
  ! align="left" | [[Crystal Tower]]
 
  | 900 || Rift || 0% || 0% || 0 || {{sort effect:No Effect}} || 120,000,000 || 4,900,000
 
  | 900 || Rift || 0% || 0% || 0 || {{sort effect:No Effect}} || 120,000,000 || 4,900,000
  | align="left" | 10% power bonus when armed alongside [[Rift Base]]
+
  | align="left" | Gets bonuses when armed with other parts of the [[Riftwalker Set]]. <br>
 +
|-
 +
! align="left" | [[Multi-Crystal Laser]]
 +
| 1000 || Rift || 0% || 0% || 3 || {{sort effect:No Effect}} || 300,000,000 || 6,400,000
 +
| align="left" | Gets bonuses when armed with other parts of the [[Riftwalker Set]].
 +
|-
 +
! align="left" | [[Focused Crystal Laser]]
 +
| 1,750 || Rift || 0% || 0% || 0 || {{sort effect:No Effect}} || 300,000,000 || 6,400,000
 +
| align="left" | Gets bonuses when armed with other parts of the [[Riftwalker Set]].
 
|- class="sortbottom" valign="top" bgcolor="#cccccc"
 
|- class="sortbottom" valign="top" bgcolor="#cccccc"
 
  ! align="left" | Weapon
 
  ! align="left" | Weapon

Revision as of 15:38, 11 September 2014

"Mice have specific weaknesses to certain Power Types. Using the appropriate weapon in the appropriate area is a critical part of any hunter’s strategy."

Power Type is an important attribute of weapons which determines overall trap effectiveness against different breeds of mice. In MouseHunt 2.0 it also used to refer to an attribute of the different types of mice that roam the land, which in MouseHunt 3.0 was replaced roughly with Mouse Group. As bases do not have Power Types attributes, the Power Type of a trap is determined by the weapon component. The effectiveness of a weapon of a particular power type varies depending on the mice and its location. That a trap works effectively or very effectively against a mouse in one location does not necessarily imply the same in other locations.

Many hunting locations have a preponderance of mice weak to a given Power Type. For example, in the Mousoleum, mice weak to Shadow power dominate. As such, certain weapon Power Types are more suited, and often required for successful hunting, in certain locations.

Power Types

There are currently 10 different power types, as listed below. Players can follow the respective weapons or mice links for a list of that particular type of weapons or mice.

Arcane

"Traps utilizing Arcane damage come from sources shrouded in mystery. The strength of Arcane damage increases proportionally against The Forgotten Mice, making the traps especially effective in the Catacombs."

Arcane weapons are of average to high power as compared to other weapons of similar requirements. Indigenous Mice and The Shadow Clan have a degree of weakness to Arcane weapons, but they work best against The Forgotten Mice and Balack's Banished.

Please refer to the individual trap pages for additional purchasing information, including trapsmith locations and refund amounts.

A list of all traps can be found here.

Click on the sorting box below a particular attribute to do a quick comparison. To compare weapons having the same attribute value among each other, start sorting with the least significant attribute. For example, sorting by luck, then by power type will show the weapons sorted by luck within power types.


Weapon
Power
Power
Type
Power
Bonus
Attraction
Bonus
Luck
Cheese
Effect
Points
Needed
Price
Special Effects
Arcane Blast Trap LE 3,400 Arcane 8% 0% 20 60Insanely Fresh 900,000 1,470,000
Arcane Capturing Rod Of
Never Yielding Mystery
C, TS
3,800 Arcane 12% 0% 18 36Insanely Stale 3,393,600 949,050+
Grand Arcanum Trap C, TS 4,800 Arcane 12% 5% 22 48No Effect 150,000,000 5,851,050+
Nutcracker Nuisance Trap LE, C, S 3,000 Arcane 18% 15% 16 60Insanely Fresh 3,000,000 0+ Extra loot from Lichs in Balack's Cove, catch the Mad Elf in the Snow Fortress
Obelisk of Incineration C 2,150 Arcane 10% 0% 1 36Insanely Stale 2,256,000 361,429+
Obelisk of Slumber 2,100 Arcane 0% 10% 0 57Extremely Fresh 1,696,240 316,350
Weapon Power
Power
Type
Power
Bonus
Attraction
Bonus
Luck
Cheese
Effect
Points
Needed
Price
Special Effects
LE  Weapon has the Limited Edition shield, and the weapon or its components were available only once - during an event or a Ronza visit.
C    Weapon can only be obtained through crafting.
S    Weapon has some special location-specific properties.
TS    Weapon has at least one Trap Skin.



Draconic

"Draconic traps were designed long ago by the Acolyte Mouse to control the powerful Dragon mice of Dracano in an attempt to add them to the ranks of their armies. Draconic traps have proven to be effective against Gargantuamouse too."

The Draconic Brood has a weakness to Draconic weapons.

Please refer to the individual trap pages for additional purchasing information, including trapsmith locations and refund amounts.

A list of all traps can be found here.

Click on the sorting box below a particular attribute to do a quick comparison. To compare weapons having the same attribute value among each other, start sorting with the least significant attribute. For example, sorting by luck, then by power type will show the weapons sorted by luck within power types.


Weapon
Power
Power
Type
Power
Bonus
Attraction
Bonus
Luck
Cheese
Effect
Points
Needed
Price
Special Effects
Dragon Lance LE 4,950 Draconic 30% 5% 12 39Extremely Stale 15,000,000 8,900,000
Ice Maiden C, TS 5,200 Draconic 12% 0% 8 48No Effect 17,000,000 600
Weapon Power
Power
Type
Power
Bonus
Attraction
Bonus
Luck
Cheese
Effect
Points
Needed
Price
Special Effects
LE  Weapon has the Limited Edition shield, and the weapon or its components were available only once - during an event or a Ronza visit.
C    Weapon can only be obtained through crafting.
TS    Weapon has at least one Trap Skin.



Forgotten

"Long before the castle was built, the lands of Gnawnia were quite a different place littered with hunting strategies that have not been spoken of since. Mice that utilize these long-forgotten tactics are amongst the most difficult to catch."

The Eclipse Mouse, Acolyte Mouse and The Forgotten Mice have a degree of weakness to Forgotten weapons. Balack's Banished have a particular weakness to Forgotten weapons.

Please refer to the individual trap pages for additional purchasing information, including trapsmith locations and refund amounts.

A list of all traps can be found here.

Click on the sorting box below a particular attribute to do a quick comparison. To compare weapons having the same attribute value among each other, start sorting with the least significant attribute. For example, sorting by luck, then by power type will show the weapons sorted by luck within power types.

Weapon
Power
Power
Type
Power
Bonus
Attraction
Bonus
Luck
Cheese
Effect
Points
Needed
Price
Special Effects
Ancient Box Trap C, TS 4,300 Forgotten 10% 0% 4 48No Effect 17,000,000 158,175+
The Forgotten Art of Dance E, TS 5,000 Forgotten 12% 6% 6 48No Effect 16,000,000 178,000+
Tarannosaurus Rex Trap LE 5,200 Forgotten 12% 0% 8 51Fresh 19,000,000 4,000,000
Weapon Power
Power
Type
Power
Bonus
Attraction
Bonus
Luck
Cheese
Effect
Points
Needed
Price
Special Effects
LE  Weapon has the Limited Edition shield, and the weapon or its components were available only once - during an event or a Ronza visit.
E    Weapon or its components are available only at specific times - during an event or a Ronza visit.
C    Weapon can only be obtained through crafting.
TS    Weapon has at least one Trap Skin.



Hydro

"Effective against mice who dwell in and around water. Hydro traps are designed to be able to capture a mouse even if they are lurking deep below the water's surface."

Hydro weapons are of average power as compared to other weapons of similar requirements. Indigenous Mice and the Forest Guild have a degree of weakness to Hydro weapons. Aquatic Order, The Elub Tribe, Living Garden and Twisted Garden mice, and the mice of the Toxic Spill have a particular weakness to Hydro weapons.

Please refer to the individual trap pages for additional purchasing information, including trapsmith locations and refund amounts.

A list of all traps can be found here.

Click on the sorting box below a particular attribute to do a quick comparison. To compare weapons having the same attribute value among each other, start sorting with the least significant attribute. For example, sorting by luck, then by power type will show the weapons sorted by luck within power types.


Weapon
Power
Power
Type
Power
Bonus
Attraction
Bonus
Luck
Cheese
Effect
Points
Needed
Price
Special Effects
Ancient Spear Gun C 3,600 Hydro 5% 10% 12 51Fresh 12,000,000 824,000+
Chrome Oasis Water Node Trap C 5,500 Hydro 15% 5% 24 51Fresh 76,000,000 12,050,000+
Chrome Phantasmic Oasis Trap C 6,200 Hydro 20% 15% 28 54Very Fresh 150,000,000 15,052,000+
Double Diamond Adventure LE, C 3,500 Hydro 0% 5% 18 60Insanely Fresh 6,400,000 1,090,000
Explosive Toboggan Ride LE 2,700 Hydro 14% 3% 16 57Extremely Fresh 160,000 10,000
Glacier GatlerC, LE 4,800 Hydro 10% 10% 20 54Very Fresh 30,000,000 189,000+ It has the special property of collecting Snowball Charm. +20% Power Bonus when used with Snowball charms.
Harpoon Gun 3,000 Hydro 7% 0% 0 45Stale 3,384,000 664,000+
Heat Bath C 4,000 Hydro 5% 0% 14 45Stale 24,800,000 1,328,000
Ice Blaster LE 3,800 Hydro 5% 5% 12 51Fresh 1,000,000 189,000+ It has the special property of collecting Snowball Charm. +10% Power Bonus when used with Snowball charms.
Isle Idol Hydroplane Skin LE 3,500 Hydro 5% 15% 10 45Stale 16,000,000 0*
Kraken Chaos LE 3,400 Hydro 0% 0% 18 42Very Stale 843,500 860,000
Net Cannon 3,000 Hydro 0% 3% 5 45Stale 3,384,000 664,000+
Oasis Water Node Trap C, TS 5,200 Hydro 12% 10% 20 48No Effect 76,000,000 800,000+
Phantasmic Oasis Trap C 5,850 Hydro 15% 20% 26 48No Effect 150,000,000 3,802,000+
Rune Shark Trap TS 6,700 Hydro 15% 20% 27 54Very Fresh 290,000,000 18,000,000
School of Sharks TS 9,850 Hydro 15% 20% 30 57Extremely Fresh 450,000,000 11,000,000
Scum Scrubber 3,000 Hydro 15% 0% 13 45Stale ? 0
Steam Laser Mk. I S 4,200 Hydro 8% 0% 14 48No Effect 25,500,000 345,000 +1,750 Power and +3 Luck in Slushy Shoreline and Iceberg
Steam Laser Mk. II C, S 4,800 Hydro 12% 10% 18 51Fresh 25,500,000 345,000 +1,250 Power and +2 Luck in Slushy Shoreline and Iceberg
Steam Laser Mk. II (Broken!) 0 Hydro 0% 0% 0 66Uber Fresh 25,500,000 345,000
Steam Laser Mk. III C, S, TS 4,800 Hydro 12% 10% 18 51Fresh 25,500,000 345,000 +1,500 Power and +2 Luck in Slushy Shoreline and Iceberg
Weapon Power
Power
Type
Power
Bonus
Attraction
Bonus
Luck
Cheese
Effect
Points
Needed
Price
Special Effects
LE  Weapon has the Limited Edition shield, and the weapon or its components were available only once - during an event or a Ronza visit.
E    Weapon or its components are available only at specific times - during an event or a Ronza visit.
C    Weapon can only be obtained through crafting.
S    Weapon has some special location-specific properties.
TS    Weapon has at least one Trap Skin.
*     Isle Idol skins are included with the purchase of the Isle Idol Trap



Law

Law weapons were designed to catch the Wild Bunch and Train Robbers who are particularly weak to this power type. Additionally, the Muridae Market Mice and Thief Tier mice groups, and the Grave Robber, Burglar, Master Burglar, and Wreath Thief mice, have a particular weakness to Law weapons.

Please refer to the individual trap pages for additional purchasing information, including trapsmith locations and refund amounts.

A list of all traps can be found here.

Click on the sorting box below a particular attribute to do a quick comparison. To compare weapons having the same attribute value among each other, start sorting with the least significant attribute. For example, sorting by luck, then by power type will show the weapons sorted by luck within power types.


Weapon
Power
Power
Type
Power
Bonus
Attraction
Bonus
Luck
Cheese
Effect
Points
Needed
Price
Special Effects
Bandit Deflector S 1,500 Law 11% 0% 0 48No Effect Lord+ 150,000+ Provides 1500 additional power in the Raider River phase at the Gnawnian Express Station.
Engine Doubler S 1,500 Law 12% 0% 0 48No Effect Lord+ 150,000+ Provides 1500 additional power in the Daredevil Canyon phase at the Gnawnian Express Station.
The Law Draw LE 1,100 Law 5% 20% 5 51Fresh 12,000,000 600,000
S.L.A.C. S 350 Law 5% 10% 0 48No Effect ? 115,000 +1,000 Power with Claw Shot Base in Claw Shot City
S.L.A.C. II S, TS 1,500 Law 6% 15% 0 48No Effect ? 275,000+ +1,000 Power with Claw Shot Base in Claw Shot City
Supply Grabber S 1,500 Law 10% 0% 0 48No Effect Lord+ 150,000+ Provides 1500 additional power in the Supply Depot phase at the Gnawnian Express Station.
Weapon Power
Power
Type
Power
Bonus
Attraction
Bonus
Luck
Cheese
Effect
Points
Needed
Price
Special Effects
LE  Weapon has the Limited Edition shield, and the weapon or its components were available only once - during an event or a Ronza visit.
S    Weapon has some special location-specific properties.
TS    Weapon has at least one Trap Skin.



Parental

"Traps utilizing Parental power specialize in administering discipline on ill-behaving mice. These traps are firm, but fair, never harming the mouse but making sure it thinks long and hard about the trouble it caused."

The Nannybot is the only weapon with the Parental power type. It was released as part of MouseHunt's Second Birthday Event to catch the Terrible Twos Mouse, which was particularly weak to this power type. Indigenous Mice, the Forest Guild and the Aquatic Order also have a degree of weakness to this power type. The only existing Parental weapon is limited edition and can no longer be obtained, but Nanny Charms can be used to convert any other power type trap into the Parental type.

Please refer to the individual trap pages for additional purchasing information, including trapsmith locations and refund amounts.

A list of all traps can be found here.

Click on the sorting box below a particular attribute to do a quick comparison. To compare weapons having the same attribute value among each other, start sorting with the least significant attribute. For example, sorting by luck, then by power type will show the weapons sorted by luck within power types.


Weapon
Power
Power
Type
Power
Bonus
Attraction
Bonus
Luck
Cheese
Effect
Points
Needed
Price
Special Effects
Nannybot LE, C 525 Parental 5% 0% 5 48No Effect 0 0
Weapon Power
Power
Type
Power
Bonus
Attraction
Bonus
Luck
Cheese
Effect
Points
Needed
Price
Special Effects
LE  Weapon has the Limited Edition shield, and the weapon or its components were available only once - during an event or a Ronza visit.
C    Weapon can only be obtained through crafting.



Physical

"The most straight-forward type of damage a trap weapon can inflict. It is effective against a variety of mice."

Physical weapons are the first type of weapons that all hunters will own. The mouse groups known to have weakness to physical weapons to some degree include Indigenous Mice, the Forest Guild, the Digby Dirt Dwellers, the Followers of Furoma, the Aquatic Order, The Derr Tribe, and Event Mice.

Please refer to the individual trap pages for additional purchasing information, including trapsmith locations and refund amounts.

A list of all traps can be found here.

Click on the sorting box below a particular attribute to do a quick comparison. To compare weapons having the same attribute value among each other, start sorting with the least significant attribute. For example, sorting by luck, then by power type will show the weapons sorted by luck within power types.


Weapon
Power
Power
Type
Power
Bonus
Attraction
Bonus
Luck
Cheese
Effect
Points
Needed
Price
Special Effects
500 Pound Spiked Crusher TS 250 Physical 10% 0% 1 48No Effect 2,100 3,450
Ancient Gauntlet LE, S 1,050 Physical 4% 20% 4 57Extremely Fresh 0 0 Double loot in King's Gauntlet Tier 1
Birthday Candle Kaboom LE 2,400 Physical 30% 20% 14 42Very Stale 91,000 289,000
Birthday Party Piñata Bonanza LE 2,500 Physical 35% 0% 10 45Stale 96,000 305,000
Christmas Cracker Trap LE, C 3,000 Physical 15% 5% 24 54Very Fresh 56,000 0
Chrome DeathBot LE 2,800 Physical 20% 15% 30 42Very Stale 136,500 512,800
Chrome DrillBot LE, S 3,900 Physical 20% 0% 26 36Insanely Stale 544,000 897,400 Scrap Metal loot from Steel mice
Chrome MonstroBot C 8,500 Physical 22% 10% 30 48No Effect 100,000,000 14,695,400+
Chrome RhinoBot LE 6,000 Physical 10% 0% 27 33Ultimately Stale 1,196,000 3,200,000
Chrome Tacky Glue Trap LE 70 Physical 0% 30% 20 45Stale 0 158,000
Digby DrillBot TS, S 3,200 Physical 18% 0% 5 48No Effect 409,500 0+ Scrap Metal loot from Steel mice
Enraged RhinoBot C 5,900 Physical 10% 0% 20 36Insanely Stale 17,000,000 1,300,000+
Fluffy DeathBot C 2,400 Physical 15% 10% 2 45Stale 91,000 256,400
Grungy DeathBot C 2,400 Physical 15% 10% 2 45Stale 91,000 256,400
High Tension Spring TS 75 Physical 5% 20% 2 48No Effect 0 600
HitGrab Horsey LE 550 Physical 2% 0% 20 54Very Fresh 0 15,850
HitGrab Rainbow Rockin' Horse LE, C 1,250 Physical 2% 10% 25 66Uber Fresh 1,000,000Grandmaster+ 60,050+
HitGrab Rockin' Horse LE 1,250 Physical 2% 10% 25 48No Effect 9,100 158,500
Icy RhinoBot E, C 4,950 Physical 0% 0% 8 42Very Stale 16,000,000 940,000+
Isle Idol Trap LE, TS 5,050 Physical 0% 0% 7 45Stale 16,000,000 1,250,000
Mouse DeathBot 2,400 Physical 15% 10% 2 45Stale 91,000 256,400
Mouse Hot Tub 70 Physical 3% 35% 2 48No Effect 0 600
Mouse Mary O'Nette TS 250 Physical 0% 6% 5 51Fresh 2,100 6,250
Mouse Rocketine 650 Physical 6% 0% 0 39Extremely Stale 11,000 18,700
Mouse Trebuchet 600 Physical 2% 4% 1 54Very Fresh 11,000 15,850
NVMRC Forcefield Trap 2,350 Physical 12% 10% 12 48No Effect 91,000 243,580+
Onyx Mallet C 3,800 Physical 12% 0% 6 45Stale 1,600,000 600,000
PartyBot LE, C 2,850 Physical 15% 15% 25 45Stale 91,000 243,580+
Pneumatic Tube Trap LE 2,300 Physical 20% 5% 18 48No Effect 91,000 370,000
RhinoBot C 4,950 Physical 0% 0% 8 42Very Stale 16,000,000 940,000+
Sandstorm MonstroBot C, TS 8,000 Physical 20% 5% 27 48No Effect 100,000,000 2,195,400+
Sandtail Sentinel TS 6,800 Physical 17% 10% 25 48No Effect 85,000,000 3,000,000+
Shrink Ray Trap 1,000 Physical 5% 2% 8 51Fresh 0 0
Snowglobe Trap LE 2,350 Physical 12% 10% 16 48No Effect 91,000 341,000
Swiss Army Mouse Trap 1,200 Physical 2% 2% 10 48No Effect 45,500 68,895+
Tacky Glue Trap 70 Physical 0% 40% 2 45Stale 0 550
Ultra MegaMouser MechaBot Trap LE 2,250 Physical 5% 15% 8 48No Effect 0 100,000+
Warpath Thrasher LE, S 4,500 Physical 10% 5% 6 45Stale 8,000,000 2,150,000 Extra Power and Luck in Fiery Warpath according to mice remaining
Wrapped Gift Trap LE 1,100 Physical 5% 10% 5 48No Effect 0 150,000+ Bonus stats during Great Winter Hunt 2012
Weapon Power
Power
Type
Power
Bonus
Attraction
Bonus
Luck
Cheese
Effect
Points
Needed
Price
Special Effects
LE  Weapon has the Limited Edition shield, and the weapon or its components were available only once - during an event or a Ronza visit.
E    Weapon or its components are available only at specific times - during an event or a Ronza visit.
C    Weapon can only be obtained through crafting.
S    Weapon has some special location-specific properties.
TS    Weapon has at least one Trap Skin.
*     Isle Idol skins are included with the purchase of the Isle Idol Trap



Rift

"Rift" redirects here. For more uses, see Rift (disambiguation)

Rift weapons were designed to catch Rift Walkers who are particularly weak to this power type. Additionally, Indigenous Mice and Event Mice have a weakness to Rift weapons. Currently, there are three Rift trap available for use; any of the three serves as part of the Riftwalker Set and gains additional bonuses when combined with the Rift Base, Rift Vacuum Charm, and/or Rift Power Charm.

Please refer to the individual trap pages for additional purchasing information, including trapsmith locations and refund amounts.

A list of all traps can be found here.

Click on the sorting box below a particular attribute to do a quick comparison. To compare weapons having the same attribute value among each other, start sorting with the least significant attribute. For example, sorting by luck, then by power type will show the weapons sorted by luck within power types.


Weapon
Power
Power
Type
Power
Bonus
Attraction
Bonus
Luck
Cheese
Effect
Points
Needed
Price
Special Effects
Crystal Tower 900 Rift 0% 0% 0 48No Effect 120,000,000 4,900,000 Gets bonuses when armed with other parts of the Riftwalker Set.
Multi-Crystal Laser 1000 Rift 0% 0% 3 48No Effect 300,000,000 6,400,000 Gets bonuses when armed with other parts of the Riftwalker Set.
Focused Crystal Laser 1,750 Rift 0% 0% 0 48No Effect 300,000,000 6,400,000 Gets bonuses when armed with other parts of the Riftwalker Set.
Weapon Power
Power
Type
Power
Bonus
Attraction
Bonus
Luck
Cheese
Effect
Points
Needed
Price
Special Effects



Shadow

"Shadow is a magical type of damage that is effective against ghostly breeds of mice."

Shadow weapons are generally low powered, especially when compared against other weapons of similar requirements. Thus. even though many mouse groups have a certain degree of weakness to Shadow weapons, they are best used against The Shadow Clan, The Dreaded Horde, Balack's Banished, and the mice in the Sand Dunes and Sand Crypts.

Please refer to the individual trap pages for additional purchasing information, including trapsmith locations and refund amounts.

A list of all traps can be found here.

Click on the sorting box below a particular attribute to do a quick comparison. To compare weapons having the same attribute value among each other, start sorting with the least significant attribute. For example, sorting by luck, then by power type will show the weapons sorted by luck within power types.


Weapon
Power
Power
Type
Power
Bonus
Attraction
Bonus
Luck
Cheese
Effect
Points
Needed
Price
Special Effects
Ambrosial Portal 1,025 Shadow 0% 5% 0 51Fresh 182,000 140,000
Bottomless Grave TS 1,500 Shadow 0% 0% 5 48No Effect 728,000 673,630
Brain Extractor LE, S 2,000 Shadow 5% 5% 6 51Fresh 200,000 237,000 It has the special property of collecting Brain Bits.
Cackle Lantern Trap LE, C, S 2,200 Shadow 5% 10% 12 39Extremely Stale 29,000,000 2,224,000+ Extra Fire Salt from Jungle of Dread
Chrome Nannybot LE, C 1,200 Shadow 5% 5% 6 51Fresh 582,000 508,000≤508,000
Clockapult of Time 2,275 Shadow 10% 5% 10 57Extremely Fresh 20,000,000 2,700,000
Clockapult of Winter Past E, C 2,275 Shadow 10% 5% 10 57Extremely Fresh 20,000,000 2,700,000
Clockwork Portal Trap C 3,900 Shadow 12% 10% 20 48No Effect 150,000,000 6,702,000+
Gorgon Trap 2,000 Shadow 5% 5% 7 42Very Stale 7,500,000 989,000
Maniacal Brain Extractor LE, C, S 2,600 Shadow 10% 0% 13 54Very Fresh 25,000,000 478,000+ It has the special property of collecting Brain Bits.
Pumpkin Pummeler LE, C 1,150 Shadow 5% 10% 5 51Fresh 160,000 168,000
Reaper's Perch C, TS 3,300 Shadow 10% 5% 16 45Stale 38,000,000 2,767,750
Sinister Portal 1,025 Shadow 5% 0% 0 45Stale 182,000 140,600
Soul Catcher LE, S 1,500 Shadow 5% 5% 5 48No Effect 165,000 190,000+ +10 Luck in Haunted Terrortories
Soul Harvester LE, C, S 2,200 Shadow 5% 5% 12 48No Effect 29,000,000 1,830,000+ +10 Luck in Haunted Terrortories and Fall at Seasonal Garden
Terrifying Spider Trap LE, S 2,400 Shadow 5% 5% 13 48No Effect 29,000,000 0 +10 Luck in Haunted Terrortories and Fall at Seasonal Garden.
Weapon Power
Power
Type
Power
Bonus
Attraction
Bonus
Luck
Cheese
Effect
Points
Needed
Price
Special Effects
LE  Weapon has the Limited Edition shield, and the weapon or its components were available only once - during an event or a Ronza visit.
E    Weapon or its components are available only at specific times - during an event or a Ronza visit.
C    Weapon can only be obtained through crafting.
S    Weapon has some special location-specific properties.
TS    Weapon has at least one Trap Skin.
*     Isle Idol skins are included with the purchase of the Isle Idol Trap



Tactical

"Built upon research of battle strategy, these traps are especially strong against mice trained in the art of war."

Tactical weapons are of average power as compared to other weapons of similar requirements. Indigenous Mice, Digby Dirt Dwellers and the Aquatic Order have a degree of weakness to tactical weapons, but they work best against the Forest Guild, the Followers of Furoma and The Nerg Tribe.

Please refer to the individual trap pages for additional purchasing information, including trapsmith locations and refund amounts.

A list of all traps can be found here.

Click on the sorting box below a particular attribute to do a quick comparison. To compare weapons having the same attribute value among each other, start sorting with the least significant attribute. For example, sorting by luck, then by power type will show the weapons sorted by luck within power types.


Weapon
Power
Power
Type
Power
Bonus
Attraction
Bonus
Luck
Cheese
Effect
Points
Needed
Price
Special Effects
2010 Blastoff Trap LE 2,600 Tactical 15% 0% 25 42Very Stale 99,000 512,800
2012 Big Boom Trap LE 2,500 Tactical 15% 20% 25 39Extremely Stale 102,012 600,000+
Ambush C, TS 3,000 Tactical 5% 0% 12 51Fresh 950,000 62,660+
Blackstone Pass Trap C, S 3,000 Tactical 15% 0% 12 54Very Fresh 58,000,000 1,100,000 Favor the Mystic side of Zugzwang's Tower
Chesla's Revenge LE, S 5,000 Tactical 2% 10% 16 57Extremely Fresh 35,000,000 0 Occasional boost in amplifier power in the Seasonal Garden
Dimensional Chest Trap TS 5,200 Tactical 8% 10% 21 57Extremely Fresh 70,000,000 1,200,000+
Giant Speaker LE 2,850 Tactical 5% 5% 22 48No Effect 91,000 612,800
Gingerbread House Surprise E, C 2,200 Tactical 10% 10% 8 66Uber Fresh 91,000 94,500≤94,500
Horrific Venus Mouse Trap C, TS 3,400 Tactical 12% 1% 16 48No Effect 8,000,000 849,650+
Isle Idol Stakeshooter Skin LE 3,750 Tactical 12% 5% 14 45Stale 16,000,000 0*
Mutated Venus Mouse Trap C 2,300 Tactical 15% 0% 8 36Insanely Stale 827,500 299,650+
Mystic Pawn Pincher S 60 Tactical 5% 20% 0 51Fresh 28,800,000 643,750 Favor the Mystic side of Zugzwang's Tower
Ninja Ambush Trap C 3,000 Tactical 5% 0% 12 51Fresh 950,000 62,660+
Obvious Ambush Trap C, S 3,000 Tactical 15% 0% 12 42Very Stale 58,000,000 1,107,750 Favor the Technic side of Zugzwang's Tower
Rewers Riposte LE 2,900 Tactical 15% 5% 25 51Fresh 108,900 605,000
S.A.M. F.E.D. DN-5 LE 2,750 Tactical 5% 20% 15 51Fresh 705,000 375,000+
Snow Barrage LE 1,450 Tactical 20% 20% 28 54Very Fresh 68,000 140,600
Sphynx Wrath C, TS 6,100 Tactical 10% 10% 25 54Very Fresh 78,000,000 1,628,000
Technic Pawn Pincher S 60 Tactical 5% 20% 0 45Stale 28,800,000 643,750 Favor the Technic side of Zugzwang's Tower
Thorned Venus Mouse Trap C 3,400 Tactical 5% 2% 14 54Very Fresh 8,000,000 849,650+
Veiled Vine Trap LE 3,500 Tactical 12% 0% 20 42Very Stale 900,000 1,150,000
Venus Mouse Trap 1,900 Tactical 0% 5% 5 57Extremely Fresh 490,500 299,650
Zugzwang's First Move C, TS 3,660 Tactical 15% 0% 17 54Very Fresh 38,000,000 1,030,000
Zugzwang's Last Move 2,200 Tactical 15% 0% 7 51Fresh 705,000 415,000
Zurreal's Folly C, TS, S 2,930 Tactical 20% 15% 12 33Ultimately Stale 30,000,000 0 The only trap that can catch Zurreal the Eternal
Weapon Power
Power
Type
Power
Bonus
Attraction
Bonus
Luck
Cheese
Effect
Points
Needed
Price
Special Effects
LE  Weapon has the Limited Edition shield, and the weapon or its components were available only once - during an event or a Ronza visit.
E    Weapon or its components are available only at specific times - during an event or a Ronza visit.
C    Weapon can only be obtained through crafting.
S    Weapon has some special location-specific properties.
TS    Weapon has at least one Trap Skin.
*     Isle Idol skins are included with the purchase of the Isle Idol Trap



Images

Depictions of each power type exist to assist hunters in identifying the attributes of a weapon at a glance.

Physical Shadow Tactical Arcane Forgotten
Hydro Draconic Parental Law Rift

See also

  • Power – Strength of a trap.
  • Effectiveness – How the various trap types fare against the mice types.
  • Cheat Sheet – Condensed Effectiveness Chart