Power Type

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Revision as of 16:40, 12 June 2010 by Camomiletea (talk | contribs) (+link to Mouse Group (still changes needed))

"Mice have specific weaknesses to certain Power Types. Using the appropriate weapon in the appropriate area is a critical part of any hunter’s strategy."

Power Type is an important attribute of weapons which determines overall trap effectiveness against different breeds of mice. In MouseHunt 2.0 it also used to refer to an attribute of the different types of mice that roam the land, which in MouseHunt 3.0 was replaced roughly with Mouse Group. As bases do not have Power Types attributes, the Power Type of a trap is determined by the weapon component. The effectiveness of a weapon of a particular power type varies depending on the mice and its location. That a trap works effectively or very effectively against a mouse in one location does not necessarily imply the same in other locations.

Many hunting locations have a preponderance of mice of a given Power Type. For example, in the Mousoleum, shadow mice dominate. As such, certain weapon Power Types are more suited, and often required for successful hunting, in certain locations.

Power Types

There are currently eight different power types, as listed below. Players can follow the respective weapons or mice links for a list of that particular type of weapons or mice.

Physical

The most straight-forward type of damage a trap weapon can inflict. It is effective against a variety of mice.

Physical weapons are the first type of weapons that all hunters will own. Other than having normal effectiveness against all Physical mice, they have been found to also have normal effectiveness against some breeds of Tactical and Hydro Mice. One unique aspect of most Physical mice is that they are susceptible to all other weapon types, and not just Physical weapons. The exception to this are mice found in the Derr Dunes.

Shadow

Shadow is a magical type of damage that is effective against ghostly breeds of mice.

Shadow weapons are generally low powered, especially when compared against other weapons of similar requirements. Thus even though they have normal effectiveness against most Physical and Forgotten mice, they are best used against Shadow mice, against which they are very effective.

Tactical

Built upon research of battle strategy, these traps are especially strong against mice trained in the art of war.

Tactical weapons are of average power as compared to other weapons of similar requirements. They have normal effectiveness against most Physical mice, but work best against Tactical mice, against which they are very effective.

Hydro

Effective against mice who dwell in and around water. Hydro traps are designed to be able to capture a mouse even if they are lurking deep below the water's surface.

Hydro weapons are of average power as compared to other weapons of similar requirements. Other than having normal effectiveness against most Physical mice, they are also similarly effective against some Tactical mice. However, they work best against Hydro mice, against which they are very effective.

Forgotten

Long before the castle was built, the lands of Gnawnia were quite a different place littered with hunting strategies that have not been spoken of since. Mice that utilize these long-forgotten tactics are amongst the most difficult to catch.

This power type is unique in that Forgotten weapons are not "very effective" against the corresponding Forgotten mice. As the only Forgotten weapon, the Ancient Box Trap has normal effectiveness against all Forgotten mice outside Balack's Cove and is very effective there; while it is time consuming to acquire, it is the only trap with normal effectiveness against the Acolyte and high effectiveness against Balack, two of the three Arcane mice. It is less effective against all other mice, including the third Arcane mouse, the Dragon.

The most effective traps to use against Forgotten mice, on the other hand, are weapons with the Arcane power type, which are very effective against all Forgotten mice, while the Ancient Box Trap is only very effective in Balack's Cove (and appears inferior to the ACRONYM there).

Arcane

Traps utilizing arcane damage come from sources shrouded in mystery. The strength of arcane damage increases proportionally against forgotten mice, making the traps especially effective in the Catacombs.

Arcane weapons are of average to high power as compared to other weapons of similar requirements. They have normal effectiveness against all Physical mice, apart from those which reside in the Tribal Isles, as well as some Shadow mice. Arcane weapons are unique among power types in that they are very effective against all Forgotten mice, and are less effective against Arcane mice.

Draconic

Draconic traps were designed long ago by the Acolyte to control the powerful Dragon mice of Dracano in an attempt to add them to the ranks of their armies.

Draconic weapons are very effective against the Dragon Mouse, which is one of the Arcane mice, and are of normal effectiveness against Physical mice specific to Dracano. They are less effective against mice found outside Dracano. The only currently available Draconic type weapon is the Ice Maiden. As of early 2010 there are no Draconic mice in the game.

Parental

Traps utilizing parental power specialize in administering discipline on ill-behaving mice. These traps are firm, but fair, never harming the mouse but making sure it thinks long and hard about the trouble it caused.

Parental weapons are very effective against Terrible Twos mice, and are of normal effectiveness against Physical mice, Tactical mice, and Hydro mice. They are less effective against all other mice.

See also

  • Power – Strength of a trap.
  • Effectiveness – How the various trap types fare against the mice types.