Difference between revisions of "Seasonal Garden"

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m (Links: Updated winter banner image)
m (Removed outdated info and changed minor wording)
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{{rtoc}}
 
{{rtoc}}
'''{{PAGENAME}} is “locked” if progress in tower has been made and hunters must manually “retreat” in order to charge amplifier bar again.'''<br/>
+
'''{{PAGENAME}} is “locked” if progress in tower has been made and hunters must manually “retreat” in order to charge amplifier bar again.'''<br>
 
'''Hunters in [[Zugzwang's Tower]] who capture the [[Technic King]] or [[Mystic King]] without [[Checkmate Cheese]] armed, or [[Chess Master]] with [[Checkmate Cheese]] armed, will be moved to the [[Seasonal Garden]].'''
 
'''Hunters in [[Zugzwang's Tower]] who capture the [[Technic King]] or [[Mystic King]] without [[Checkmate Cheese]] armed, or [[Chess Master]] with [[Checkmate Cheese]] armed, will be moved to the [[Seasonal Garden]].'''
  
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   |-  
 
   |-  
 
   | nowrap align="left" style="border-style: solid; border-width:  0 0 0 2px" | '''Recommended [[Power Type]]:'''
 
   | nowrap align="left" style="border-style: solid; border-width:  0 0 0 2px" | '''Recommended [[Power Type]]:'''
   | nowrap align="right" style="border-style: solid; border-width:  0 2px 0 0" | '''Winter''' - [[Hydro]]<br/>'''Spring''' - [[Physical]]<br/>'''Summer''' - [[Tactical]]<br/>'''Fall''' - [[Shadow]]
+
   | nowrap align="right" style="border-style: solid; border-width:  0 2px 0 0" | '''Winter''' - [[Hydro]]<br>'''Spring''' - [[Physical]]<br>'''Summer''' - [[Tactical]]<br>'''Fall''' - [[Shadow]]
 
   |-  
 
   |-  
 
   | nowrap align="left" style="border-style: solid; border-width:  0 0 0 2px" |  '''Number of Mice:'''
 
   | nowrap align="left" style="border-style: solid; border-width:  0 0 0 2px" |  '''Number of Mice:'''
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   |-  
 
   |-  
 
   | nowrap align="left" style="border-style: solid; border-width:  2px 0 2px 2px" | '''Shops:'''
 
   | nowrap align="left" style="border-style: solid; border-width:  2px 0 2px 2px" | '''Shops:'''
   | nowrap align="right" style="border-style: solid; border-width:  2px 2px 2px 0" | [[Seasonal Garden Cartographer|Cartographer]]<br/>[[Seasonal Garden Cheese Shoppe|Cheese Shoppe]]<br/>[[Season Garden General Store|General Store]]<br/>[[Seasonal Garden Trapsmith|Trapsmith]]
+
   | nowrap align="right" style="border-style: solid; border-width:  2px 2px 2px 0" | [[Seasonal Garden Cartographer|Cartographer]]<br>[[Seasonal Garden Cheese Shoppe|Cheese Shoppe]]<br>[[Season Garden General Store|General Store]]<br>[[Seasonal Garden Trapsmith|Trapsmith]]
 
   |-  
 
   |-  
 
   | nowrap align="left" style="border-style: solid; border-width:  0 0 0 2px" | '''Lose Gold:'''
 
   | nowrap align="left" style="border-style: solid; border-width:  0 0 0 2px" | '''Lose Gold:'''
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== Overview ==
 
== Overview ==
The '''Seasonal Garden''' is a location in the [[Rodentia]] region requiring a minimum rank of [[Lord|Lord or Lady]] and [[Zugzwang's Scarf]] to enter. [[Zugzwang's Scarf]] can be obtained from a [[Dragon's Chest]] or as loot from [[Icewing]].
+
The '''Seasonal Garden''' is a location in the [[Rodentia]] region requiring a minimum rank of [[Lord|Lord/Lady]] and [[Zugzwang's Scarf]] to enter. [[Zugzwang's Scarf]] can be obtained from a [[Dragon's Chest]] or as loot from [[Icewing]].
  
The mice available in the [[Seasonal Garden]] are determined by the current '''season'''. Seasons change every '''80 hours''' and the current season is reflected in the image shown on the [[Travel]] page.
+
The mice available in the [[Seasonal Garden]] are determined by the current '''season'''. The season changes every '''80 hours''' and the current season is reflected in the image shown on the [[Travel]] page.
  
The mice found during each season have a different primary [[Power Type]] as their weakness, but all mice found in the [[Seasonal Garden]] have some weakness to [[Tactical]] weapons.<br/>
+
The mice found during each season have a different primary [[Power Type]] as their weakness, but all mice found in the [[Seasonal Garden]] have some weakness to [[Tactical]] weapons.<br>
 
*'''Winter''' - [[Hydro]]
 
*'''Winter''' - [[Hydro]]
 
*'''Spring''' - [[Physical]]
 
*'''Spring''' - [[Physical]]
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*'''Fall''' - [[Shadow]]
 
*'''Fall''' - [[Shadow]]
  
Hunters wishing to enter [[Zugzwang's Tower]] must craft the [[Zugzwang's Tower Key]] using the four '''key shards''' found as loot in the [[Seasonal Garden]].
+
Hunters wishing to enter [[Zugzwang's Tower]] must craft the [[Zugzwang's Tower Key]] using the four '''key shards''' found as loot in the '''Seasonal Garden'''.
  
 
===Tower Amplifier===
 
===Tower Amplifier===
Catching mice in the [[Seasonal Garden]] charges the Hunter's [[Tower Amplifier]]. A fully charged [[Tower Amplifier]] is necessary for Hunters to have the best chance of capturing the most powerful mice found in [[Zugzwang's Tower]]. Hunters can travel to [[Zugzwang's Tower]] with an [[Amplifier]] that is not fully charge, but this will reduce the likelihood of catching the strongest mice found in that location.
+
Catching [[Seasonal Soldiers|Seasonal Garden Mice]] charges the Hunter's [[Tower Amplifier]]. A fully charged [[Tower Amplifier]] is recommended for Hunters to enter the [[Zugzwang's Tower]].
  
Traveling out of the [[Seasonal Garden]] will not affect the [[Tower Amplifier]]'s percentage. However, Hunters will lose all their [[Tower Amplifier]] charge if they leave [[Zugzwang's Tower]].
+
Traveling out of the [[Seasonal Garden]] will not affect the [[Tower Amplifier]]'s percentage.
  
 
====Charging the Tower Amplifier====
 
====Charging the Tower Amplifier====
Hunters ranked [[Lord|Lord or Lady]] can charge their [[Amplifier]] to '''150%'''.<br/>
+
Hunters ranked [[Lord|Lord/Lady]] can charge their [[Amplifier]] to '''150%'''.<br>
Hunters ranked [[Baron|Baron or Baroness]] can charge their [[Amplifier]] to '''160%'''.<br/>
+
Hunters ranked [[Baron|Baron/Baroness]] can charge their [[Amplifier]] to '''160%'''.<br>
Hunters ranked [[Count|Count or Countess]] and above can charge their [[Amplifier]] to '''175%'''.
+
Hunters ranked [[Count|Count/Countess]] and above can charge their [[Amplifier]] to '''175%'''.
  
Every catch of a mouse in the [[Seasonal Garden]] will charge the Hunter's [[Tower Amplifier]] from 1% to 6%, depending on the mouse captured.<br/>
+
Every catch of a [[Seasonal Soldiers|Seasonal Garden Mouse]] will charge the Hunter's [[Tower Amplifier]] from 1% to 6%, depending on the mouse captured.<br>
Every '''Failure To Attract''' a mouse will reduce the charge of the Hunter's [[Tower Amplifier]] by 3%.<br/>
+
Every '''Failure To Attract''' will reduce the charge of the Hunter's [[Tower Amplifier]] by 3%.<br>
Failing to catch a mouse will have no effect on the [[Tower Amplifier]]'s charge.
+
Failing to catch a mouse has no effect on the [[Tower Amplifier]]'s charge.
  
 
===Seasonal Garden HUD===
 
===Seasonal Garden HUD===
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== Seasonal Garden Mice ==
 
== Seasonal Garden Mice ==
The mice found in the [[Seasonal Garden]] are all part of the [[Seasonal Soldiers]] group. All mice found here have some degree of weakness to [[Tactical]] weapons, but the season during which the mice are encountered determines the primary [[Power Type]] weakness.
+
The mice found in the [[Seasonal Garden]] are all part of the [[Seasonal Soldiers]] group. All these mice have some degree of weakness to [[Tactical]] weapons, but the season during which the mice are encountered determines the primary [[Power Type]] weakness.
  
 
[[Standard Cheese]] will attract all mice found in the [[Seasonal Garden]], except the [[Spring Familiar]] and [[Fall Familiar]] which are only attracted to {{SB}}.
 
[[Standard Cheese]] will attract all mice found in the [[Seasonal Garden]], except the [[Spring Familiar]] and [[Fall Familiar]] which are only attracted to {{SB}}.
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{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class="sortable"
 
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class="sortable"
 
|- bgcolor="#dddddd"
 
|- bgcolor="#dddddd"
  ! width="150px" align="left" | '''Mouse'''<br/>
+
  ! width="150px" align="left" | '''Mouse'''
  ! '''Points'''<br/>
+
  ! '''Points'''
  ! '''Gold'''<br/>
+
  ! '''Gold'''
  ! Increase in<br />[[Tower Amplifier]]<br/>
+
  ! Increase in<br>[[Tower Amplifier]]
  ! width="250px" class="unsortable" | Loot
+
  ! class="unsortable" | Loot
 
|-
 
|-
 
  | align="left" | [[Bruticle]]
 
  | align="left" | [[Bruticle]]
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  | 9,400
 
  | 9,400
 
  | 5%
 
  | 5%
  | align="left" | [[Ancient Relic]]<br/>[[Winter Key Shard]]
+
  | align="left" | [[Ancient Relic]]<br>[[Winter Key Shard]]
 
|}
 
|}
  
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{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class="sortable"
 
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class="sortable"
 
|- bgcolor="#dddddd"
 
|- bgcolor="#dddddd"
  ! width="150px" align="left" | '''Mouse'''<br/>
+
  ! width="150px" align="left" | '''Mouse'''
  ! '''Points'''<br/>
+
  ! '''Points'''
  ! '''Gold'''<br/>
+
  ! '''Gold'''
  ! Increase in<br />[[Tower Amplifier]]<br/>
+
  ! Increase in<br>[[Tower Amplifier]]
  ! width="250px" class="unsortable" | Loot
+
  ! class="unsortable" | Loot
 
|-
 
|-
 
  | align="left" | [[Derpicorn]]
 
  | align="left" | [[Derpicorn]]
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  | align="left" |  
 
  | align="left" |  
 
|-
 
|-
  | align="left" | [[Spring Familiar]]<br/>'''Extremely Rare'''<br/>'''Requires {{SB}}'''
+
  | align="left" | [[Spring Familiar]]<br>'''Requires {{SB}}'''
 
  | 9,072
 
  | 9,072
 
  | 760
 
  | 760
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{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class="sortable"
 
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class="sortable"
 
|- bgcolor="#dddddd"
 
|- bgcolor="#dddddd"
  ! width="150px" align="left" | '''Mouse'''<br/>
+
  ! width="150px" align="left" | '''Mouse'''
  ! '''Points'''<br/>
+
  ! '''Points'''
  ! '''Gold'''<br/>
+
  ! '''Gold'''
  ! Increase in<br />[[Tower Amplifier]]<br/>
+
  ! Increase in<br>[[Tower Amplifier]]
  ! width="250px" class="unsortable" | Loot
+
  ! class="unsortable" | Loot
 
|-
 
|-
 
  | align="left" | [[Firebreather]]
 
  | align="left" | [[Firebreather]]
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  | 7,520
 
  | 7,520
 
  | 5%
 
  | 5%
  | align="left" | [[Ancient Relic]]<br/>[[Summer Key Shard]]
+
  | align="left" | [[Ancient Relic]]<br>[[Summer Key Shard]]
 
|}
 
|}
  
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{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class="sortable"
 
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class="sortable"
 
|- bgcolor="#dddddd"
 
|- bgcolor="#dddddd"
  ! width="150px" align="left" | '''Mouse'''<br/>
+
  ! width="150px" align="left" | '''Mouse'''
  ! '''Points'''<br/>
+
  ! '''Points'''
  ! '''Gold'''<br/>
+
  ! '''Gold'''
  ! Increase in<br />[[Tower Amplifier]]<br/>
+
  ! Increase in<br>[[Tower Amplifier]]
  ! width="250px" class="unsortable" | Loot
+
  ! class="unsortable" | Loot
 
|-
 
|-
  | align="left" | [[Fall Familiar]]<br/>'''Extremely Rare'''<br/>'''Requires {{SB}}'''
+
  | align="left" | [[Fall Familiar]]<br>'''Requires {{SB}}'''
 
  | 9,940
 
  | 9,940
 
  | 830
 
  | 830
 
  | 6%
 
  | 6%
  | align="left" | [[Ancient Relic]]<br/>
+
  | align="left" | [[Ancient Relic]]<br>
 
|-
 
|-
 
  | align="left" | [[Harvest Harrier]]
 
  | align="left" | [[Harvest Harrier]]
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===Mice with Special Requirements===
 
===Mice with Special Requirements===
*[[Relic Hunter Mouse]] – This mouse visits the [[Seasonal Garden]] on an irregular basis. It does not consume cheese or charms. Hunters must have an [[Ancient Relic]] in their inventory to attract this mouse. The [[Ancient Relic]] will be taken by the [[Relic Hunter Mouse]] in exchange for a [[Relic Hunter Scroll Case]].  
+
*[[Relic Hunter Mouse]] – This mouse visits the [[Seasonal Garden]] on an irregular basis. It does not consume cheese or charms. Hunters must have an [[Ancient Relic]] in their inventory to attract this mouse. The [[Ancient Relic]] will be taken by the [[Relic Hunter Mouse]] in exchange for a [[Relic Hunter Scroll Case]] if the maximum of the item is not reached yet.  
 
:*Catching a [[Relic Hunter Mouse]] has no effect on the [[Tower Amplifier]].
 
:*Catching a [[Relic Hunter Mouse]] has no effect on the [[Tower Amplifier]].
 
*[[M400]] – This mouse will sometimes be available in the [[Seasonal Garden]] when Hunters are actively working an [[M400 Hunting Research Assignment]]. It is attracted only to [[Fusion Fondue]] which will not attract any other mice. It drops a wide variety of loot.
 
*[[M400]] – This mouse will sometimes be available in the [[Seasonal Garden]] when Hunters are actively working an [[M400 Hunting Research Assignment]]. It is attracted only to [[Fusion Fondue]] which will not attract any other mice. It drops a wide variety of loot.
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*'''Fall''' - [[Shadow]]
 
*'''Fall''' - [[Shadow]]
  
Every catch of a mouse in the [[Seasonal Garden]] will charge the Hunter's [[Tower Amplifier]] from 1% to 6%, depending on the mouse captured.<br/>
+
Every catch of a mouse in the [[Seasonal Garden]] will charge the Hunter's [[Tower Amplifier]] from 1% to 6%, depending on the mouse captured.<br>
Every '''Failure To Attract''' a mouse will reduce the charge of the Hunter's [[Tower Amplifier]] by 3%.<br/>
+
Every '''Failure To Attract''' will reduce the charge of the Hunter's [[Tower Amplifier]] by 3%.<br>
Failing to catch a mouse will have no effect on the [[Tower Amplifier]]'s charge.
+
Failing to catch a mouse has no effect on the [[Tower Amplifier]]'s charge.
  
Hunters ranked [[Lord|Lord or Lady]] can charge their [[Amplifier]] to '''150%'''.<br/>
+
Hunters ranked [[Lord|Lord/Lady]] can charge their [[Amplifier]] to '''150%'''.<br>
Hunters ranked [[Baron|Baron or Baroness]] can charge their [[Amplifier]] to '''160%'''.<br/>
+
Hunters ranked [[Baron|Baron/Baroness]] can charge their [[Amplifier]] to '''160%'''.<br>
Hunters ranked [[Count|Count or Countess]] and above can charge their [[Amplifier]] to '''175%'''.
+
Hunters ranked [[Count|Count/Countess]] and above can charge their [[Amplifier]] to '''175%'''.
  
Hunters must craft the [[Zugzwang's Tower Key]] using the four '''key shards''' found as loot in the [[Seasonal Garden]] if they wish to enter [[Zugzwang's Tower]].<br/>
+
Hunters must craft the [[Zugzwang's Tower Key]] using the four '''key shards''' found as loot in the [[Seasonal Garden]] if they wish to enter [[Zugzwang's Tower]].<br>
Hunters should fully charge their [[Tower Amplifier]] if they wish to enter [[Zugzwang's Tower]] with enough charge power to capture the most challenging mice found there.
+
Hunters should fully charge their [[Tower Amplifier]] before entering [[Zugzwang's Tower]].
 
Using [[Amplifier Charm]]s, or the '''Limited Edition''' [[Chesla's Revenge]] [[Tactical]] weapon, increases the rate at which the [[Tower Amplifier]] is charged.
 
Using [[Amplifier Charm]]s, or the '''Limited Edition''' [[Chesla's Revenge]] [[Tactical]] weapon, increases the rate at which the [[Tower Amplifier]] is charged.
  
 
===Location-Specific Effects===
 
===Location-Specific Effects===
 
====Charms====
 
====Charms====
* The [[Amplifier Charm]] doubles the amount the [[Amplifier]] is charged when catching a mouse. This boost also stacks with the effect of [[Chesla's Revenge]].
+
* The [[Amplifier Charm]] doubles the amount the [[Amplifier]] charged when catching a mouse. This boost also stacks with the effect of [[Chesla's Revenge]].
  
 
====Traps====
 
====Traps====
 
* The [[Chesla's Revenge]] is a '''Limited Edition''' [[Tactical]] weapon that provides an occasional boost in [[Amplifier]] power. This boost also stacks with the effect of an [[Amplifier Charm]].
 
* The [[Chesla's Revenge]] is a '''Limited Edition''' [[Tactical]] weapon that provides an occasional boost in [[Amplifier]] power. This boost also stacks with the effect of an [[Amplifier Charm]].
*The [[Sandcastle Shard Trap]] is a '''Limited Edition''' [[Shadow]] weapon that '''may''' provide a fully charged [[Amplifier]] when capturing a [[Harvester Mouse]] during '''Fall'''.
+
* The [[Sandcastle Shard Trap]] is a '''Limited Edition''' [[Shadow]] weapon that '''may''' provide a fully charged [[Amplifier]] when capturing a [[Harvester Mouse]] during '''Fall'''.
 
* The [[Soul Harvester]] is a '''Limited Edition''' [[Shadow]] weapon that provides a +10 luck bonus during '''Fall''' in the [[Seasonal Garden]].
 
* The [[Soul Harvester]] is a '''Limited Edition''' [[Shadow]] weapon that provides a +10 luck bonus during '''Fall''' in the [[Seasonal Garden]].
 
* The [[Terrifying Spider Trap]] is a '''Limited Edition''' [[Shadow]] weapon that provides a +10 luck bonus during '''Fall''' in the [[Seasonal Garden]].
 
* The [[Terrifying Spider Trap]] is a '''Limited Edition''' [[Shadow]] weapon that provides a +10 luck bonus during '''Fall''' in the [[Seasonal Garden]].
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===[[Treasure Map]]s===
 
===[[Treasure Map]]s===
Mice in the [[Seasonal Garden]] are often found on [[Zugzwang Treasure Map]]s and [[Relic Hunter Treasure Map]]s.<br/>
+
Mice in the [[Seasonal Garden]] are often found on [[Zugzwang Treasure Map]]s and [[Relic Hunter Treasure Map]]s.<br>
  
 
=== Hunting Tips by Larry ===
 
=== Hunting Tips by Larry ===
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{| cellpadding="8" cellspacing="0" class="sortable" border="1" style="border-collapse:collapse; text-align:center; margin-bottom:2em"
 
{| cellpadding="8" cellspacing="0" class="sortable" border="1" style="border-collapse:collapse; text-align:center; margin-bottom:2em"
 
|- style="background:whitesmoke"
 
|- style="background:whitesmoke"
  ! align="left" width="200" | Item<br/>
+
  ! align="left" width="200" | Item
  ! width="75" | Cost<br/>
+
  ! width="75" | Cost
  ! width="75" | Refund<br/>
+
  ! width="75" | Refund
  ! width="100" |Requirement<br/>
+
  ! width="100" |Requirement
 
|-valign="top"
 
|-valign="top"
 
  | align="left" | [[Zugzwang Scroll Case]]
 
  | align="left" | [[Zugzwang Scroll Case]]
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{| cellpadding="8" cellspacing="0" class="sortable" border="1" style="border-collapse:collapse; text-align:center; margin-bottom:2em"
 
{| cellpadding="8" cellspacing="0" class="sortable" border="1" style="border-collapse:collapse; text-align:center; margin-bottom:2em"
 
|- style="background:whitesmoke"
 
|- style="background:whitesmoke"
  ! align="left" width="200" | Item<br/>
+
  ! align="left" width="200" | Item
  ! width="75" | Cost <br/>Per Piece<br/>
+
  ! width="75" | Cost<br>Per Piece
  ! width="75" | Refund<br/>Per Piece<br/>
+
  ! width="75" | Refund<br>Per Piece
 
|- valign="top"
 
|- valign="top"
 
  | align="left" | [[Swiss]]
 
  | align="left" | [[Swiss]]
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{| cellpadding="8" cellspacing="0" class="sortable" border="1" style="border-collapse:collapse; text-align:center; margin-bottom:2em"
 
{| cellpadding="8" cellspacing="0" class="sortable" border="1" style="border-collapse:collapse; text-align:center; margin-bottom:2em"
 
|- style="background:whitesmoke"
 
|- style="background:whitesmoke"
  ! align="left" width="200" | Item<br/>
+
  ! align="left" width="200" | Item
  ! width="75" | Cost <br/>Per Piece<br/>
+
  ! width="75" | Cost <br>Per Piece
  ! width="75" | Refund<br/>Per Piece<br/>
+
  ! width="75" | Refund<br>Per Piece
 
|- valign="top"
 
|- valign="top"
 
  | align="left" | [[Blackstone Pass Trap Blueprints]]
 
  | align="left" | [[Blackstone Pass Trap Blueprints]]
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  ! width="75" | Cost
 
  ! width="75" | Cost
 
  ! width="75" | Refund
 
  ! width="75" | Refund
  ! width="100" | Requirement<br/>
+
  ! width="100" | Requirement
 
|-valign="top"
 
|-valign="top"
 
  | align="left" | [[Aqua Base]]
 
  | align="left" | [[Aqua Base]]
 
  | 124,900
 
  | 124,900
 
  | 22,482
 
  | 22,482
  | [[Legendary]]<br />title to equip
+
  | [[Legendary]]<br>title to equip
 
|-valign="top"
 
|-valign="top"
 
  | align="left" | [[Tribal Base]]
 
  | align="left" | [[Tribal Base]]
 
  | 499,600
 
  | 499,600
 
  | 88,928
 
  | 88,928
  | [[Legendary]]<br />title to equip
+
  | [[Legendary]]<br>title to equip
 
|}
 
|}
  
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|- style="background:whitesmoke"
 
|- style="background:whitesmoke"
 
  ! align="left" width="200" | Item
 
  ! align="left" width="200" | Item
  ! width="75" | [[Power Type|Power<br/>Type]]
+
  ! width="75" | [[Power Type|Power<br>Type]]
 
  ! width="75" | Cost
 
  ! width="75" | Cost
 
  ! width="75" | Refund
 
  ! width="75" | Refund
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  | 643,750  
 
  | 643,750  
 
  | 77,250
 
  | 77,250
  | [[Lord]]<br />title to equip
+
  | [[Lord]]<br>title to equip
 
|-valign="top"
 
|-valign="top"
 
  | align="left" | [[Technic Pawn Pincher]]
 
  | align="left" | [[Technic Pawn Pincher]]
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  | 643,750  
 
  | 643,750  
 
  | 77,250
 
  | 77,250
  | [[Lord]]<br />title to equip
+
  | [[Lord]]<br>title to equip
 
|-valign="top"
 
|-valign="top"
 
  | align="left" | [[Zugzwang's Last Move]]
 
  | align="left" | [[Zugzwang's Last Move]]
Line 475: Line 475:
 
  | 415,000
 
  | 415,000
 
  | 74,700
 
  | 74,700
  | [[Grandmaster]]<br />title to equip
+
  | [[Grandmaster]]<br>title to equip
 
|}
 
|}
  

Revision as of 15:52, 19 March 2022

Seasonal Garden is “locked” if progress in tower has been made and hunters must manually “retreat” in order to charge amplifier bar again.
Hunters in Zugzwang's Tower who capture the Technic King or Mystic King without Checkmate Cheese armed, or Chess Master with Checkmate Cheese armed, will be moved to the Seasonal Garden.


Seasonal Garden
Region: Rodentia
Minimum Rank: Lord/Lady
Travel Requirement: Zugzwang's Scarf
Recommended Power Type: Winter - Hydro
Spring - Physical
Summer - Tactical
Fall - Shadow
Number of Mice: 24
Shops: Cartographer
Cheese Shoppe
General Store
Trapsmith
Lose Gold: Yes
Lose Points: Yes
Lose Cheese: Yes
Release Date: 17 August 2010
Zugzwang's seasonal garden is the perfect destination for those who can't make up their mind about the weather. Every few days, the seasons shift, bringing with them a new crop of mice with different powers. Keep an eye out for the shards of an old key- they might provide the way into that mysterious locked tower.

Overview

The Seasonal Garden is a location in the Rodentia region requiring a minimum rank of Lord/Lady and Zugzwang's Scarf to enter. Zugzwang's Scarf can be obtained from a Dragon's Chest or as loot from Icewing.

The mice available in the Seasonal Garden are determined by the current season. The season changes every 80 hours and the current season is reflected in the image shown on the Travel page.

The mice found during each season have a different primary Power Type as their weakness, but all mice found in the Seasonal Garden have some weakness to Tactical weapons.

Hunters wishing to enter Zugzwang's Tower must craft the Zugzwang's Tower Key using the four key shards found as loot in the Seasonal Garden.

Tower Amplifier

Catching Seasonal Garden Mice charges the Hunter's Tower Amplifier. A fully charged Tower Amplifier is recommended for Hunters to enter the Zugzwang's Tower.

Traveling out of the Seasonal Garden will not affect the Tower Amplifier's percentage.

Charging the Tower Amplifier

Hunters ranked Lord/Lady can charge their Amplifier to 150%.
Hunters ranked Baron/Baroness can charge their Amplifier to 160%.
Hunters ranked Count/Countess and above can charge their Amplifier to 175%.

Every catch of a Seasonal Garden Mouse will charge the Hunter's Tower Amplifier from 1% to 6%, depending on the mouse captured.
Every Failure To Attract will reduce the charge of the Hunter's Tower Amplifier by 3%.
Failing to catch a mouse has no effect on the Tower Amplifier's charge.

Seasonal Garden HUD

The Seasonal Garden Heads-Up Display shows the current season, the maximum charge available to the Hunter, and the current level of charge as both a percentage and as a status bar.

Mousing over the Tower Amplifier reveals the following message:

Your Tower Amplifier boosts your trap's power inside Zugzwang's Tower. Catching a mouse in the Garden raises the Amplifier's charge, while failing to attract lowers it.
Your amplifier will max out at [X]%.

Mousing over the current season reveals the following message:

The season and the types of mice you can catch in the garden change every few days, so be sure to check back often!

Seasonal Garden Mice

The mice found in the Seasonal Garden are all part of the Seasonal Soldiers group. All these mice have some degree of weakness to Tactical weapons, but the season during which the mice are encountered determines the primary Power Type weakness.

Standard Cheese will attract all mice found in the Seasonal Garden, except the Spring Familiar and Fall Familiar which are only attracted to SUPER|brie+.

Winter

Primary Weakness: Hydro

Mouse Points Gold Increase in
Tower Amplifier
Loot
Bruticle 16,560 5,040 4%
Frostbite 11,400 5,040 4%
Icicle 11,980 3,840 3%
Over-Prepared 4,000 500 1%
Penguin 4,500 550 1%
Winter Mage 18,065 9,400 5% Ancient Relic
Winter Key Shard

Spring

Primary Weakness: Physical

Mouse Points Gold Increase in
Tower Amplifier
Loot
Derpicorn 2,500 750 1%
Hydrophobe 2,000 500 1%
Puddlemancer 10,480 3,360 3%
Spring Familiar
Requires SUPER|brie+
9,072 760 6% Ancient Relic
Tanglefoot 7,875 3,280 2%
Vinetail 13,172 6,580 5% Spring Key Shard

Summer

Primary Weakness: Tactical

Mouse Points Gold Increase in
Tower Amplifier
Loot
Firebreather 15,180 4,620 4%
Firefly 6,600 2,125 2%
Hot Head 2,250 550 1%
Monarch 2,500 600 1%
Stinger 13,800 4,620 4%
Summer Mage 16,560 7,520 5% Ancient Relic
Summer Key Shard

Fall

Primary Weakness: Shadow

Mouse Points Gold Increase in
Tower Amplifier
Loot
Fall Familiar
Requires SUPER|brie+
9,940 830 6% Ancient Relic
Harvest Harrier 11,477 3,680 3%
Harvester 17,425 8,460 5% Fall Key Shard
Pumpkin Head 4,500 960 1%
Scarecrow 5,000 1,200 1%
Whirleygig 4,000 875 1%

Mice with Special Requirements

Hunting Strategy

Standard Cheese will attract all mice found in the Seasonal Garden, except the Spring Familiar and Fall Familiar, which are only attracted to SUPER|brie+.

Each season in the Seasonal Garden provides a different group of mice to capture, with different primary weaknesses.

Every catch of a mouse in the Seasonal Garden will charge the Hunter's Tower Amplifier from 1% to 6%, depending on the mouse captured.
Every Failure To Attract will reduce the charge of the Hunter's Tower Amplifier by 3%.
Failing to catch a mouse has no effect on the Tower Amplifier's charge.

Hunters ranked Lord/Lady can charge their Amplifier to 150%.
Hunters ranked Baron/Baroness can charge their Amplifier to 160%.
Hunters ranked Count/Countess and above can charge their Amplifier to 175%.

Hunters must craft the Zugzwang's Tower Key using the four key shards found as loot in the Seasonal Garden if they wish to enter Zugzwang's Tower.
Hunters should fully charge their Tower Amplifier before entering Zugzwang's Tower. Using Amplifier Charms, or the Limited Edition Chesla's Revenge Tactical weapon, increases the rate at which the Tower Amplifier is charged.

Location-Specific Effects

Charms

Traps

Bases

Collectibles

Adventure Book

Hunters can complete steps to Capture the Mystic and Technic Kings by crafting Zugzwang's Tower Key.

Library Assignments

Tournaments

Seasonal Garden mice are worth points during some Tournaments.

Treasure Maps

Mice in the Seasonal Garden are often found on Zugzwang Treasure Maps and Relic Hunter Treasure Maps.

Hunting Tips by Larry

Welcome to the Seasonal Garden, MouseHunter!

I hope you brought a change of clothes with you, because the seasons around here shift every few days, bringing new weather, and new mice to trap.

If you're looking for a good general strategy, a tactical trap will perform well in any season. Most seasons also have another, secret weakness for Hunters to discover on their own, so experiment with different trap setups, and see what works. Be sure to keep an eye out for shards of the key to Zugzwang's Tower, as well- there's one shard hidden in every season.

As you catch mice in the garden, your Tower Amplifier will increase. Failing to attract mice in the garden will cause your Tower Amplifier to decrease.

When your amplifier is charged, it gives a power bonus to your trap when hunting in Zugzwang's Tower. When hunting in the tower your Tower Amplifier's charge will decrease until it runs out or you leave the tower. Make sure to get a full charge before going in, because if you leave the tower, your amplifier will reset to zero.

Shops

These are the shops that can be found in the Seasonal Garden.

Cartographer

Item Cost Refund Requirement
Zugzwang Scroll Case 4 Ancient Relics N/A None

Cheese Shoppe

Item Cost
Per Piece
Refund
Per Piece
Swiss 100 100
Brie 200 200
Gouda 600 600

General Store

Item Cost
Per Piece
Refund
Per Piece
Blackstone Pass Trap Blueprints 1,100,000 990,000
Obvious Ambush Trap Blueprints 1,100,000 990,000
Spellbook Base Blueprints 936,000 845,000
Zugzwang's First Move Blueprints 615,000 590,000
Curds and Whey 12 3
Ionized Salt 450 150
Metamorphic Rock 460,000 368,000
Salt 6 2

Trapsmith

Bases
Item Cost Refund Requirement
Aqua Base 124,900 22,482 Legendary
title to equip
Tribal Base 499,600 88,928 Legendary
title to equip
Weapons
Item Power
Type
Cost Refund Requirement
Mystic Pawn Pincher Tactical 643,750 77,250 Lord
title to equip
Technic Pawn Pincher Tactical 643,750 77,250 Lord
title to equip
Zugzwang's Last Move Tactical 415,000 74,700 Grandmaster
title to equip

History and Trivia

Links


Locations
Gnawnia:  • Meadow   • Town of Gnawnia   • Windmill   • Harbour
 • Mountain
Valour:  • King's Arms   • Tournament Hall   • King's Gauntlet
Whisker Woods:  • Calm Clearing   • Great Gnarled Tree   • Lagoon
Burroughs:  • Laboratory   • Mousoleum   • Town of Digby   • Bazaar   • Toxic Spill
Furoma:  • Training Grounds   • Dojo   • Meditation Room   • Pinnacle Chamber
Bristle Woods:  • Catacombs   • Forbidden Grove   • Acolyte Realm
Tribal Isles:  • Cape Clawed   • Elub Shore   • Nerg Plains   • Derr Dunes
 • Jungle of Dread   • Dracano   • Balack's Cove
Varmint Valley:  • Claw Shot City   • Gnawnian Express Station   • Fort Rox
Queso Canyon:  • Queso River   • Prickly Plains   • Cantera Quarry   • Queso Geyser
Rodentia:  • S.S. Huntington IV   • Seasonal Garden   • Zugzwang's Tower   • Crystal Library
 • Slushy Shoreline   • Iceberg   • Sunken City
Sandtail Desert:  • Fiery Warpath   • Muridae Market   • Living Garden   • Twisted Garden
 • Lost City   • Cursed City   • Sand Dunes   • Sand Crypts
Hollow Heights:  • Fungal Cavern   • Labyrinth   • Zokor   • Moussu Picchu   • Floating Islands
Folklore Forest:  • Foreword Farm   • Prologue Pond   • Table of Contents   • Bountiful Beanstalk
Rift Plane:  • Gnawnia Rift   • Burroughs Rift   • Whisker Woods Rift   • Furoma Rift
 • Bristle Woods Rift • Valour Rift
Events:  • Great Winter Hunt: Great Winter Taiga
 • Cinnamon Hill   • Golem Workshop   • Ice Fortress
 • Halloween: Gloomy Greenwood
 • MouseHunt Birthday: The SUPER|brie+ Factory
 • Ronza: Ronza's Traveling Shoppe
 • Historic uses: King's Party Zone   • Festive Comet
Others:  • King's Stockade   • Vacant Lot