Difference between revisions of "Seasonal Garden"

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'''Hunters in [[Zugzwang's Tower]] who capture the [[Technic King]] or [[Mystic King]] without [[Checkmate Cheese]] armed, or [[Chess Master]] with [[Checkmate Cheese]] armed, will be moved to the [[Seasonal Garden]].'''
 
 
 
{| align="left" cellpadding="5" width="350" style="border:2px solid #8B0000; border-top:25px solid #8B0000; border-spacing:0; margin-left:20px; margin-bottom:20px; padding:5px;"
 
{| align="left" cellpadding="5" width="350" style="border:2px solid #8B0000; border-top:25px solid #8B0000; border-spacing:0; margin-left:20px; margin-bottom:20px; padding:5px;"
 
   |-
 
   |-
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   | nowrap align="right" style="border-style: solid; border-width:  0 2px 0 0" | [[Zugzwang's Scarf]]
 
   | nowrap align="right" style="border-style: solid; border-width:  0 2px 0 0" | [[Zugzwang's Scarf]]
 
   |-  
 
   |-  
   | nowrap align="left" style="border-style: solid; border-width:  0 0 0 2px" | '''Recommended [[Power Type]]:'''
+
   | nowrap align="left" style="border-style: solid; border-width:  0 0 0 2px" | '''Recommended [[Power Type]]s:'''
   | nowrap align="right" style="border-style: solid; border-width:  0 2px 0 0" | '''Winter''' - [[Hydro]]<br/>'''Spring''' - [[Physical]]<br/>'''Summer''' - [[Tactical]]<br/>'''Fall''' - [[Shadow]]
+
   | nowrap align="right" style="border-style: solid; border-width:  0 2px 0 0" | '''Winter''' - [[Hydro]]<br>'''Spring''' - [[Physical]]<br>'''Summer''' - [[Tactical]]<br>'''Fall''' - [[Shadow]]
 
   |-  
 
   |-  
 
   | nowrap align="left" style="border-style: solid; border-width:  0 0 0 2px" |  '''Number of Mice:'''
 
   | nowrap align="left" style="border-style: solid; border-width:  0 0 0 2px" |  '''Number of Mice:'''
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   |-  
 
   |-  
 
   | nowrap align="left" style="border-style: solid; border-width:  2px 0 2px 2px" | '''Shops:'''
 
   | nowrap align="left" style="border-style: solid; border-width:  2px 0 2px 2px" | '''Shops:'''
   | nowrap align="right" style="border-style: solid; border-width:  2px 2px 2px 0" | [[Seasonal Garden Cartographer|Cartographer]]<br/>[[Seasonal Garden Cheese Shoppe|Cheese Shoppe]]<br/>[[Season Garden General Store|General Store]]<br/>[[Seasonal Garden Trapsmith|Trapsmith]]
+
   | nowrap align="right" style="border-style: solid; border-width:  2px 2px 2px 0" | [[#Cheese Shoppe|Cheese Shoppe]]<br>[[#Trapsmith|Trapsmith]]<br>[[#General Store|General Store]]<br>[[#Cartographer|Cartographer]]
 
   |-  
 
   |-  
 
   | nowrap align="left" style="border-style: solid; border-width:  0 0 0 2px" | '''Lose Gold:'''
 
   | nowrap align="left" style="border-style: solid; border-width:  0 0 0 2px" | '''Lose Gold:'''
Line 42: Line 40:
  
 
== Overview ==
 
== Overview ==
The '''Seasonal Garden''' is a location in the [[Rodentia]] region requiring a minimum rank of [[Lord|Lord or Lady]] and [[Zugzwang's Scarf]] to enter. [[Zugzwang's Scarf]] can be obtained from a [[Dragon's Chest]] or as loot from [[Icewing]].
+
'''{{PAGENAME}}''' is a hunting location in [[Rodentia]] region.<br>
 +
It requires the [[rank]] of [[Lord|Lord/Lady]] and the [[Zugzwang's Scarf]] to access.
  
The mice available in the [[Seasonal Garden]] are determined by the current '''season'''. Seasons change every '''80 hours''' and the current season is reflected in the image shown on the [[Travel]] page.
+
[[#Mice|Mice]] available in this location is determined by [[#Seasons|Season]], which changes every 80 hours.<br>
 +
The Hunter collects '''Key Shards''' here to craft [[Zugzwang's Tower Key]] to unlock [[Zugzwang's Tower]] location.<br>
 +
[[Amplifier]] gained from catching mice here can be used to effectively hunt in [[Zugzwang's Tower]].
  
The mice found during each season have a different primary [[Power Type]] as their weakness, but all mice found in the [[Seasonal Garden]] have some weakness to [[Tactical]] weapons.<br/>
+
This location will be locked when there is an on-going progress in [[Zugzwang's Tower]].<br>
*'''Winter''' - [[Hydro]]
+
It can be unlocked again and the Hunter transferred to by either:
*'''Spring''' - [[Physical]]
+
*Retreating from the tower
*'''Summer''' - [[Tactical]]
+
*Catching a [[Mystic King]] or [[Technic King]] with neither [[Checkmate Cheese]] nor [[Stalemate Charm]] armed
*'''Fall''' - [[Shadow]]
+
*Catching a [[Chess Master]] without [[Stalemate Charm]]
  
Hunters wishing to enter [[Zugzwang's Tower]] must craft the [[Zugzwang's Tower Key]] using the four '''key shards''' found as loot in the [[Seasonal Garden]].
+
== Gameplay Mechanics ==
 +
=== Seasons ===
 +
In '''{{PAGENAME}}''', a '''Season''' mechanic is in effect:
 +
*There are 4 seasons, each has its own mouse sub-group and the corresponding power type effectiveness.
 +
*Each season lasts for 80 hours.
 +
*In each season, there is a mouse that can drop a '''Key Shard''' to craft [[Zugzwang's Tower Key]] to unlock [[Zugzwang's Tower]].
 +
{| style="margin: 1em; text-align: center" class="sortable b_and_p"
 +
|- style="background-color: #dddddd" class="sticky_table_row"
 +
! width="100px" | Season
 +
! Primary weakness
 +
! Secondary weakness
 +
|-
 +
| align="left" | Winter
 +
| [[Hydro]]
 +
| [[Tactical]]
 +
|-
 +
| align="left" | Spring
 +
| [[Physical]]
 +
| [[Tactical]]
 +
|-
 +
| align="left" | Summer
 +
| [[Tactical]]
 +
| None
 +
|-
 +
| align="left" | Fall
 +
| [[Shadow]]
 +
| [[Tactical]]
 +
|}
  
===Tower Amplifier===
+
=== [[Tower Amplifier]] ===
Catching mice in the [[Seasonal Garden]] charges the Hunter's [[Tower Amplifier]].  A fully charged [[Tower Amplifier]] is necessary for Hunters to have the best chance of capturing the most powerful mice found in [[Zugzwang's Tower]]. Hunters can travel to [[Zugzwang's Tower]] with an [[Amplifier]] that is not fully charge, but this will reduce the likelihood of catching the strongest mice found in that location.
+
An '''Amplifier''' mechanic affects the gameplay in '''{{PAGENAME}}''' and [[Zugzwang's Tower]].
 +
*Catching [[#Mice|mice]] in this location increases the amplifier.
 +
**The amplifier gained depends on mouse.
 +
**There are some [[#Weapons|Weapons]] and [[#Charms|Charms]] that can boost the amplifier gained.
 +
*Failing to attract decreases the amplifier by 3%.
 +
*The maximum amplifier is determined by the Hunter's [[rank]]:
 +
**[[Lord|Lord/Lady]] can charge the amplifier to '''150%'''.
 +
**[[Baron|Baron/Baroness]] can charge the amplifier to '''160%'''.
 +
**[[Count|Count/Countess]] and above can charge the amplifier to '''175%'''.
  
Traveling out of the [[Seasonal Garden]] will not affect the [[Tower Amplifier]]'s percentage. However, Hunters will lose all their [[Tower Amplifier]] charge if they leave [[Zugzwang's Tower]].
+
== Heads-Up Display ==
 +
In '''{{PAGENAME}}''', the HUD shows:
 +
*An image indicating current [[#Seasons|season]]
 +
::''The '''season''' and the types of mice you can catch in the garden change every few days, so be sure to check back often!''
 +
*The [[Amplifier]] bar showing the percentage
 +
::''Your '''Tower Amplifier''' boosts your trap's power inside '''Zugzwang's Tower'''. Catching a mouse in the Garden raises the Amplifier's charge, while failing to attract lowers it.''
 +
::''Your amplifier will max out at '''[X]'''%.''
  
====Charging the Tower Amplifier====
+
== Mice ==
Hunters ranked [[Lord|Lord or Lady]] can charge their [[Amplifier]] to '''150%'''.<br/>
+
All mice found in '''{{PAGENAME}}''' are part of the [[Seasonal Soldiers]] mouse group.
Hunters ranked [[Baron|Baron or Baroness]] can charge their [[Amplifier]] to '''160%'''.<br/>
 
Hunters ranked [[Count|Count or Countess]] and above can charge their [[Amplifier]] to '''175%'''.
 
  
Every catch of a mouse in the [[Seasonal Garden]] will charge the Hunter's [[Tower Amplifier]] from 1% to 6%, depending on the mouse captured.<br/>
+
=== Winter ===
Every '''Failure To Attract''' a mouse will reduce the charge of the Hunter's [[Tower Amplifier]] by 3%.<br/>
+
All mice found during '''Winter''' are part of [[:Category:Seasonal Soldiers (Winter)|Winter]] sub-group.
Failing to catch a mouse will have no effect on the [[Tower Amplifier]]'s charge.
 
  
===Seasonal Garden HUD===
+
They can be attracted using any [[Standard Cheese]].
The [[Seasonal Garden]] Heads-Up Display shows the current season, the maximum charge available to the Hunter, and the current level of charge as both a percentage and as a status bar.
 
  
Mousing over the [[Tower Amplifier]] reveals the following message:
+
[[Hydro]] power type is very effective against these mice.<br>
:''Your '''Tower Amplifier''' boosts your trap's power inside '''Zugzwang's Tower'''. Catching a mouse in the Garden raises the Amplifier's charge, while failing to attract lowers it.''
+
[[Tactical]] power type is effective against them.<br>
:''Your amplifier will max out at '''[X]'''%.''
+
All other types are ineffective.
  
Mousing over the current season reveals the following message:
+
{| style="margin: 1em; text-align: center" class="sortable b_and_p"
:''The '''season''' and the types of mice you can catch in the garden change every few days, so be sure to check back often!''
+
|- style="background-color: #dddddd" class="sticky_table_row"
 
+
  ! width="150px" | Mouse
== Seasonal Garden Mice ==
+
  ! Points
The mice found in the [[Seasonal Garden]] are all part of the [[Seasonal Soldiers]] group.  All mice found here have some degree of weakness to [[Tactical]] weapons, but the season during which the mice are encountered determines the primary [[Power Type]] weakness.
+
  ! Gold
 
+
  ! [[Amplifier]] value
[[Standard Cheese]] will attract all mice found in the [[Seasonal Garden]], except the [[Spring Familiar]] and [[Fall Familiar]] which are only attracted to {{SB}}.
+
  ! width=150 class="unsortable" | Loot
 
 
=== Winter ===
 
'''Primary Weakness''': [[Hydro]]
 
 
 
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class="sortable"
 
|- bgcolor="#dddddd"
 
  ! width="150px" align="left" | '''Mouse'''<br/>
 
  ! '''Points'''<br/>
 
  ! '''Gold'''<br/>
 
  ! Increase in<br />[[Tower Amplifier]]<br/>
 
  ! width="250px" class="unsortable" | Loot
 
 
|-
 
|-
 
  | align="left" | [[Bruticle]]
 
  | align="left" | [[Bruticle]]
Line 128: Line 155:
 
  | 9,400
 
  | 9,400
 
  | 5%
 
  | 5%
  | align="left" | [[Ancient Relic]]<br/>[[Winter Key Shard]]
+
  | align="left" | [[Ancient Relic]]<br>[[Winter Key Shard]]
 
|}
 
|}
  
 
=== Spring ===
 
=== Spring ===
'''Primary Weakness''': [[Physical]]
+
All mice found during '''Spring''' are part of [[:Category:Seasonal Soldiers (Spring)|Spring]] sub-group.
  
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class="sortable"
+
They can be attracted using any [[Standard Cheese]], except for [[Spring Familiar]] which requires {{SB}}.
|- bgcolor="#dddddd"
+
 
  ! width="150px" align="left" | '''Mouse'''<br/>
+
[[Physical]] power type is very effective against these mice.<br>
  ! '''Points'''<br/>
+
[[Tactical]] power type is also very effective against them.<br>
  ! '''Gold'''<br/>
+
All other types are ineffective.
  ! Increase in<br />[[Tower Amplifier]]<br/>
+
 
  ! width="250px" class="unsortable" | Loot
+
{| style="margin: 1em; text-align: center" class="sortable b_and_p"
 +
|- style="background-color: #dddddd" class="sticky_table_row"
 +
  ! width="150px" | Mouse
 +
  ! Points
 +
  ! Gold
 +
  ! [[Amplifier]] value
 +
  ! width=150 class="unsortable" | Loot
 
|-
 
|-
 
  | align="left" | [[Derpicorn]]
 
  | align="left" | [[Derpicorn]]
Line 160: Line 193:
 
  | align="left" |  
 
  | align="left" |  
 
|-
 
|-
  | align="left" | [[Spring Familiar]]<br/>'''Extremely Rare'''<br/>'''Requires {{SB}}'''
+
  | align="left" | [[Spring Familiar]]<br>''Requires {{SB}}''
 
  | 9,072
 
  | 9,072
 
  | 760
 
  | 760
Line 180: Line 213:
  
 
=== Summer ===
 
=== Summer ===
'''Primary Weakness''': [[Tactical]]
+
All mice found during '''Summer''' are part of [[:Category:Seasonal Soldiers (Summer)|Summer]] sub-group.
  
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class="sortable"
+
They can be attracted using any [[Standard Cheese]].
|- bgcolor="#dddddd"
+
 
  ! width="150px" align="left" | '''Mouse'''<br/>
+
[[Tactical]] power type is very effective against them.<br>
  ! '''Points'''<br/>
+
All other types are ineffective.
  ! '''Gold'''<br/>
+
 
  ! Increase in<br />[[Tower Amplifier]]<br/>
+
{| style="margin: 1em; text-align: center" class="sortable b_and_p"
  ! width="250px" class="unsortable" | Loot
+
|- style="background-color: #dddddd" class="sticky_table_row"
 +
  ! width="150px" | Mouse
 +
  ! Points
 +
  ! Gold
 +
  ! [[Amplifier]] value
 +
  ! width=150 class="unsortable" | Loot
 
|-
 
|-
 
  | align="left" | [[Firebreather]]
 
  | align="left" | [[Firebreather]]
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  | 7,520
 
  | 7,520
 
  | 5%
 
  | 5%
  | align="left" | [[Ancient Relic]]<br/>[[Summer Key Shard]]
+
  | align="left" | [[Ancient Relic]]<br>[[Summer Key Shard]]
 
|}
 
|}
  
 
=== Fall ===
 
=== Fall ===
'''Primary Weakness''': [[Shadow]]
+
All mice found during '''Fall''' are part of [[:Category:Seasonal Soldiers (Fall)|Fall]] sub-group.
  
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class="sortable"
+
They can be attracted using any [[Standard Cheese]], except for [[Fall Familiar]] which requires {{SB}}.
|- bgcolor="#dddddd"
+
 
  ! width="150px" align="left" | '''Mouse'''<br/>
+
[[Shadow]] power type is very effective against these mice.<br>
  ! '''Points'''<br/>
+
[[Tactical]] power type is effective against them.<br>
  ! '''Gold'''<br/>
+
All other types are ineffective.
  ! Increase in<br />[[Tower Amplifier]]<br/>
+
 
  ! width="250px" class="unsortable" | Loot
+
{| style="margin: 1em; text-align: center" class="sortable b_and_p"
 +
|- style="background-color: #dddddd" class="sticky_table_row"
 +
  ! width="150px" | Mouse
 +
  ! Points
 +
  ! Gold
 +
  ! [[Amplifier]] value
 +
  ! width=150 class="unsortable" | Loot
 
|-
 
|-
  | align="left" | [[Fall Familiar]]<br/>'''Extremely Rare'''<br/>'''Requires {{SB}}'''
+
  | align="left" | [[Fall Familiar]]<br>''Requires {{SB}}''
 
  | 9,940
 
  | 9,940
 
  | 830
 
  | 830
 
  | 6%
 
  | 6%
  | align="left" | [[Ancient Relic]]<br/>
+
  | align="left" | [[Ancient Relic]]
 
|-
 
|-
 
  | align="left" | [[Harvest Harrier]]
 
  | align="left" | [[Harvest Harrier]]
Line 275: Line 319:
 
|}
 
|}
  
===Mice with Special Requirements===
+
== Hunting Strategy ==
*[[Relic Hunter Mouse]] – This mouse visits the [[Seasonal Garden]] on an irregular basis. It does not consume cheese or charms. Hunters must have an [[Ancient Relic]] in their inventory to attract this mouse. The [[Ancient Relic]] will be taken by the [[Relic Hunter Mouse]] in exchange for a [[Relic Hunter Scroll Case]].
+
=== Hunting Tips by [[Larry]] ===
:*Catching a [[Relic Hunter Mouse]] has no effect on the [[Tower Amplifier]].
+
Welcome to the Seasonal Garden, MouseHunter!
*[[M400]] – This mouse will sometimes be available in the [[Seasonal Garden]] when Hunters are actively working an [[M400 Hunting Research Assignment]]. It is attracted only to [[Fusion Fondue]] which will not attract any other mice. It drops a wide variety of loot.
 
:*Catching the [[M400]] will have no effect on the [[Tower Amplifier]].
 
*Catching a [[Glitchpaw]] or [[Lucky Mouse]] in the [[Seasonal Garden]] will have no effect on the [[Tower Amplifier]].
 
  
==Hunting Strategy==
+
I hope you brought a change of clothes with you, because the seasons around here shift every few days, bringing new weather, and new mice to trap.
[[Standard Cheese]] will attract all mice found in the [[Seasonal Garden]], except the [[Spring Familiar]] and [[Fall Familiar]], which are only attracted to {{SB}}.
 
  
Each '''season''' in the [[Seasonal Garden]] provides a different group of mice to capture, with different primary weaknesses.
+
If you're looking for a good general strategy, a tactical trap will perform well in any season. Most seasons also have another, secret weakness for Hunters to discover on their own, so experiment with different trap setups, and see what works. Be sure to keep an eye out for shards of the key to Zugzwang's Tower, as well- there's one shard hidden in every season.
*'''Winter''' - [[Hydro]]
 
*'''Spring''' - [[Physical]]
 
*'''Summer''' - [[Tactical]]
 
*'''Fall''' - [[Shadow]]
 
  
Every catch of a mouse in the [[Seasonal Garden]] will charge the Hunter's [[Tower Amplifier]] from 1% to 6%, depending on the mouse captured.<br/>
+
'''As you catch mice in the garden, your Tower Amplifier will increase. Failing to attract mice in the garden will cause your Tower Amplifier to decrease.'''
Every '''Failure To Attract''' a mouse will reduce the charge of the Hunter's [[Tower Amplifier]] by 3%.<br/>
 
Failing to catch a mouse will have no effect on the [[Tower Amplifier]]'s charge.
 
  
Hunters ranked [[Lord|Lord or Lady]] can charge their [[Amplifier]] to '''150%'''.<br/>
+
When your amplifier is charged, it gives a power bonus to your trap when hunting in Zugzwang's Tower. When hunting in the tower your Tower Amplifier's charge will decrease until it runs out or you leave the tower. Make sure to get a full charge before going in, because if you leave the tower, your amplifier will reset to zero.
Hunters ranked [[Baron|Baron or Baroness]] can charge their [[Amplifier]] to '''160%'''.<br/>
 
Hunters ranked [[Count|Count or Countess]] and above can charge their [[Amplifier]] to '''175%'''.
 
 
 
Hunters must craft the [[Zugzwang's Tower Key]] using the four '''key shards''' found as loot in the [[Seasonal Garden]] if they wish to enter [[Zugzwang's Tower]].<br/>
 
Hunters should fully charge their [[Tower Amplifier]] if they wish to enter [[Zugzwang's Tower]] with enough charge power to capture the most challenging mice found there.
 
Using [[Amplifier Charm]]s, or the '''Limited Edition''' [[Chesla's Revenge]] [[Tactical]] weapon, increases the rate at which the [[Tower Amplifier]] is charged.
 
 
 
===Location-Specific Effects===
 
====Charms====
 
* The [[Amplifier Charm]] doubles the amount the [[Amplifier]] is charged when catching a mouse. This boost also stacks with the effect of [[Chesla's Revenge]].
 
 
 
====Traps====
 
* The [[Chesla's Revenge]] is a '''Limited Edition''' [[Tactical]] weapon that provides an occasional boost in [[Amplifier]] power. This boost also stacks with the effect of an [[Amplifier Charm]].
 
* The [[Soul Harvester]] is a '''Limited Edition''' [[Shadow]] weapon that provides a +10 luck bonus during '''Fall''' in the [[Seasonal Garden]].
 
* The [[Terrifying Spider Trap]] is a '''Limited Edition''' [[Shadow]] weapon that provides a +10 luck bonus during '''Fall''' in the [[Seasonal Garden]].
 
* The [[Zugzwang's Ultimate Move]] is a '''Limited Edition''' [[Tactical]] weapon that provides a chance to trigger its special effect and instantly outwit and capture a mouse within the [[Seasonal Garden]].
 
 
 
====Bases====
 
* The [[Seasonal Base]] is a '''Limited Edition''' base that provides an 18% power bonus when used in the [[Seasonal Garden]].
 
 
 
====Collectibles====
 
*The [[Umbrella]] collectible image changes from closed to open when hunting in the [[Seasonal Garden]] during '''Spring'''.
 
  
===[[Adventure Book]]===
+
=== [[Adventure Book]] ===
Hunters can complete steps to [[Capture the Mystic and Technic Kings]] by crafting [[Zugzwang's Tower Key]].
+
The Hunter can complete steps of [[Capture the Mystic and Technic Kings]] adventure in '''{{PAGENAME}}'''.
  
===[[Library Assignments]]===
+
== Location-Specific Effects ==
*[[Zugzwang Research]] - These assignments require Hunters to complete tasks in the [[Seasonal Garden]].
+
=== [[Weapons]] ===
:*[[Seasonal Garden Assignment]]
+
*[[Chesla's Revenge]] - has a chance to increase [[Amplifier]] gained from catching mice
:*[[Mystic King Assignment]]
+
*[[Sandcastle Shard Trap]] - has a chance to fully charge [[Amplifier]] upon catching a [[Harvester Mouse]]
:*[[Technic King Assignment]]
+
*[[Soul Harvester]] - has a bonus of 10 luck during '''Fall'''
*[[Advanced Zugzwang Research]] - These assignments require Hunters to complete tasks in the [[Seasonal Garden]].
+
*[[Terrifying Spider Trap]] - has a bonus of 10 luck during '''Fall'''
:*[[Advanced Amplifier Assignment]]
+
*[[Zugzwang's Ultimate Move]] - has a chance to instantly catch a mouse when the [[Amplifier]] charge is not 0%
:*[[Mystic Amplifier Assignment]]
 
:*[[Technic Amplifier Assignment]]
 
*[[M400 Hunting Research Assignment]] - This assignment may require collecting 1 [[Piece of M400 Intel]] from mice in the [[Seasonal Garden]] and/or capturing the [[M400]].
 
  
===[[Tournaments]]===
+
=== [[Bases]] ===
[[Seasonal Garden]] mice are worth points during some [[Tournaments]].
+
*[[Seasonal Base]] - has a bonus of 18% power bonus
  
===[[Treasure Map]]s===
+
=== [[Charms]] ===
Mice in the [[Seasonal Garden]] are often found on [[Zugzwang Treasure Map]]s and [[Relic Hunter Treasure Map]]s.<br/>
+
*[[Amplifier Charm]] - doubles [[Amplifier]] gained from catching mice
  
=== Hunting Tips by Larry ===
+
=== [[Collectibles]] ===
Welcome to the Seasonal Garden, MouseHunter!
+
*[[Umbrella]] - has its image changes from closed to open during '''Spring'''
  
I hope you brought a change of clothes with you, because the seasons around here shift every few days, bringing new weather, and new mice to trap.
+
== [[Shops]] ==
 +
These are the shops found in '''{{PAGENAME}}'''.
  
If you're looking for a good general strategy, a tactical trap will perform well in any season. Most seasons also have another, secret weakness for Hunters to discover on their own, so experiment with different trap setups, and see what works. Be sure to keep an eye out for shards of the key to Zugzwang's Tower, as well- there's one shard hidden in every season.
+
=== [[{{PAGENAME}} Cheese Shoppe|Cheese Shoppe]] ===
 +
{{Shops/Table/{{PAGENAME}} Cheese Shoppe}}
  
'''As you catch mice in the garden, your Tower Amplifier will increase. Failing to attract mice in the garden will cause your Tower Amplifier to decrease.'''
+
=== [[{{PAGENAME}} Trapsmith|Trapsmith]] ===
 +
{{Shops/Table/{{PAGENAME}} Trapsmith}}
  
When your amplifier is charged, it gives a power bonus to your trap when hunting in Zugzwang's Tower. When hunting in the tower your Tower Amplifier's charge will decrease until it runs out or you leave the tower. Make sure to get a full charge before going in, because if you leave the tower, your amplifier will reset to zero.
+
=== [[{{PAGENAME}} General Store|General Store]] ===
 +
{{Shops/Table/{{PAGENAME}} General Store}}
  
== Shops ==
+
=== [[{{PAGENAME}} Cartographer|Cartographer]] ===
These are the shops that can be found in the Seasonal Garden.
+
{{Shops/Table/{{PAGENAME}} Cartographer}}
 
 
===Cartographer===
 
{| cellpadding="8" cellspacing="0" class="sortable" border="1" style="border-collapse:collapse; text-align:center; margin-bottom:2em"
 
|- style="background:whitesmoke"
 
! align="left" width="200" | Item<br/>
 
! width="75" | Cost<br/>
 
! width="75" | Refund<br/>
 
! width="100" |Requirement<br/>
 
|-valign="top"
 
| align="left" | [[Zugzwang Scroll Case]]
 
| 4 [[Ancient Relic]]s
 
| N/A
 
| None
 
|}
 
 
 
===Cheese Shoppe ===
 
{| cellpadding="8" cellspacing="0" class="sortable" border="1" style="border-collapse:collapse; text-align:center; margin-bottom:2em"
 
|- style="background:whitesmoke"
 
! align="left" width="200" | Item<br/>
 
! width="75" | Cost <br/>Per Piece<br/>
 
! width="75" | Refund<br/>Per Piece<br/>
 
|- valign="top"
 
| align="left" | [[Swiss]]
 
| 100
 
| 100
 
|- valign="top"
 
| align="left" | [[Brie]]
 
| 200
 
| 200
 
|- valign="top"
 
| align="left" | [[Gouda]]
 
| 600
 
| 600
 
|}
 
 
 
===General Store===
 
{| cellpadding="8" cellspacing="0" class="sortable" border="1" style="border-collapse:collapse; text-align:center; margin-bottom:2em"
 
|- style="background:whitesmoke"
 
! align="left" width="200" | Item<br/>
 
! width="75" | Cost <br/>Per Piece<br/>
 
! width="75" | Refund<br/>Per Piece<br/>
 
|- valign="top"
 
| align="left" | [[Blackstone Pass Trap Blueprints]]
 
| 1,100,000
 
| 990,000
 
|- valign="top"
 
| align="left" | [[Obvious Ambush Trap Blueprints]]
 
| 1,100,000
 
| 990,000
 
|- valign="top"
 
| align="left" | [[Spellbook Base Blueprints]]
 
| 936,000
 
| 845,000
 
|- valign="top"
 
| align="left" | [[Zugzwang's First Move Blueprints]]
 
| 615,000
 
| 590,000
 
|- valign="top"
 
| align="left" | [[Curds and Whey]]
 
| 12
 
| 3
 
|- valign="top"
 
| align="left" | [[Ionized Salt]]
 
| 450
 
| 150
 
|- valign="top"
 
| align="left" | [[Metamorphic Rock]]
 
| 460,000
 
| 368,000
 
|- valign="top"
 
| align="left" | [[Salt]]
 
| 6
 
| 2
 
|}
 
 
 
===Trapsmith===
 
{| cellpadding="8" cellspacing="0" class="sortable" border="1" style="border-collapse:collapse; text-align:center; margin-bottom:2em"
 
|+ '''Bases'''
 
|- style="background:whitesmoke"
 
! align="left" width="200" | Item<br/>
 
! width="75" | Cost<br/>
 
! width="75" | Refund<br/>
 
! width="100" | Requirement<br/>
 
|-valign="top"
 
| align="left" | [[Aqua Base]]
 
| 124,900
 
| 22,482
 
| 1,140,000<br/>'''points to equip'''
 
|-valign="top"
 
| align="left" | [[Tribal Base]]
 
| 499,600
 
| 88,928
 
| 14,000,000<br/>'''points to equip'''
 
|}
 
{| cellpadding="8" cellspacing="0" class="sortable" border="1" style="border-collapse:collapse; text-align:center; margin-bottom:2em"
 
|+ '''Weapons'''
 
|- style="background:whitesmoke"
 
! align="left" width="200" | Item<br/>
 
! width="100" | [[Power Type]]<br/>
 
! width="100" | Cost<br/>
 
! width="75" | Refund<br/>
 
! width="100" | Requirement<br/>
 
|-valign="top"
 
| align="left" | [[Mystic Pawn Pincher]]
 
| [[Tactical]]
 
| 643,750
 
| 77,250
 
| 28,800,000<br/>'''points to equip'''
 
|-valign="top"
 
| align="left" | [[Technic Pawn Pincher]]
 
| [[Tactical]]
 
| 643,750
 
| 77,250
 
| 28,800,000<br/>'''points to equip'''
 
|-valign="top"
 
| align="left" | [[Zugzwang's Last Move]]
 
| [[Tactical]]
 
| 415,000
 
| 74,700
 
| 705,000<br/>'''points to equip'''
 
|}
 
  
 
==History and Trivia==
 
==History and Trivia==
*'''17 August 2010:''' The [[Seasonal Garden]] was introduced.
+
*'''17 August 2010:''' [[Seasonal Garden]] and [[Zugzwang's Tower]] were released as new hunting locations in [[Rodentia]] region.
  
== Links ==
+
==Images and Links==
*[http://goo.gl/ePseb2 MouseHunt Timers] – Seasonal Garden Timer
+
*[{{MHdomain}}/images/environments/c47fda99a622a9c0ea92acaec65174ba.jpg Spring Banner Image]
*[http://pics.livejournal.com/camomiletea/pic/001d0chb.jpg Spring Banner Image]
+
*[{{MHdomain}}/images/environments/7829f3af239544f2ceb3a4bbddfa60ce.jpg Summer Banner Image]
*[http://pics.livejournal.com/camomiletea/pic/001csgz2.jpg Summer Banner Image]
+
*[{{MHdomain}}/images/environments/9070c00f52c6852edb5e00851f8f8458.jpg Fall Banner image]
*[http://pics.livejournal.com/camomiletea/pic/001ck13q.jpg Fall Banner Image]
+
*[{{MHdomain}}/images/environments/a4f30cc0a052136f37a608238f972223.jpg Winter Banner Image]
*[http://pics.livejournal.com/camomiletea/pic/001cqzyx.jpg Winter Banner Image]
+
*[https://sites.google.com/site/mhtimerslinks/home MouseHunt Timers] – MouseHunt Timers
  
 
{{location}}
 
{{location}}

Revision as of 14:38, 23 September 2022

Seasonal Garden
Region: Rodentia
Minimum Rank: Lord/Lady
Travel Requirement: Zugzwang's Scarf
Recommended Power Types: Winter - Hydro
Spring - Physical
Summer - Tactical
Fall - Shadow
Number of Mice: 24
Shops: Cheese Shoppe
Trapsmith
General Store
Cartographer
Lose Gold: Yes
Lose Points: Yes
Lose Cheese: Yes
Release Date: 17 August 2010
Zugzwang's seasonal garden is the perfect destination for those who can't make up their mind about the weather. Every few days, the seasons shift, bringing with them a new crop of mice with different powers. Keep an eye out for the shards of an old key- they might provide the way into that mysterious locked tower.

Overview

Seasonal Garden is a hunting location in Rodentia region.
It requires the rank of Lord/Lady and the Zugzwang's Scarf to access.

Mice available in this location is determined by Season, which changes every 80 hours.
The Hunter collects Key Shards here to craft Zugzwang's Tower Key to unlock Zugzwang's Tower location.
Amplifier gained from catching mice here can be used to effectively hunt in Zugzwang's Tower.

This location will be locked when there is an on-going progress in Zugzwang's Tower.
It can be unlocked again and the Hunter transferred to by either:

Gameplay Mechanics

Seasons

In Seasonal Garden, a Season mechanic is in effect:

  • There are 4 seasons, each has its own mouse sub-group and the corresponding power type effectiveness.
  • Each season lasts for 80 hours.
  • In each season, there is a mouse that can drop a Key Shard to craft Zugzwang's Tower Key to unlock Zugzwang's Tower.
Season Primary weakness Secondary weakness
Winter Hydro Tactical
Spring Physical Tactical
Summer Tactical None
Fall Shadow Tactical

Tower Amplifier

An Amplifier mechanic affects the gameplay in Seasonal Garden and Zugzwang's Tower.

  • Catching mice in this location increases the amplifier.
    • The amplifier gained depends on mouse.
    • There are some Weapons and Charms that can boost the amplifier gained.
  • Failing to attract decreases the amplifier by 3%.
  • The maximum amplifier is determined by the Hunter's rank:

Heads-Up Display

In Seasonal Garden, the HUD shows:

  • An image indicating current season
The season and the types of mice you can catch in the garden change every few days, so be sure to check back often!
Your Tower Amplifier boosts your trap's power inside Zugzwang's Tower. Catching a mouse in the Garden raises the Amplifier's charge, while failing to attract lowers it.
Your amplifier will max out at [X]%.

Mice

All mice found in Seasonal Garden are part of the Seasonal Soldiers mouse group.

Winter

All mice found during Winter are part of Winter sub-group.

They can be attracted using any Standard Cheese.

Hydro power type is very effective against these mice.
Tactical power type is effective against them.
All other types are ineffective.

Mouse Points Gold Amplifier value Loot
Bruticle 16,560 5,040 4%
Frostbite 11,400 5,040 4%
Icicle 11,980 3,840 3%
Over-Prepared 4,000 500 1%
Penguin 4,500 550 1%
Winter Mage 18,065 9,400 5% Ancient Relic
Winter Key Shard

Spring

All mice found during Spring are part of Spring sub-group.

They can be attracted using any Standard Cheese, except for Spring Familiar which requires SUPER|brie+.

Physical power type is very effective against these mice.
Tactical power type is also very effective against them.
All other types are ineffective.

Mouse Points Gold Amplifier value Loot
Derpicorn 2,500 750 1%
Hydrophobe 2,000 500 1%
Puddlemancer 10,480 3,360 3%
Spring Familiar
Requires SUPER|brie+
9,072 760 6% Ancient Relic
Tanglefoot 7,875 3,280 2%
Vinetail 13,172 6,580 5% Spring Key Shard

Summer

All mice found during Summer are part of Summer sub-group.

They can be attracted using any Standard Cheese.

Tactical power type is very effective against them.
All other types are ineffective.

Mouse Points Gold Amplifier value Loot
Firebreather 15,180 4,620 4%
Firefly 6,600 2,125 2%
Hot Head 2,250 550 1%
Monarch 2,500 600 1%
Stinger 13,800 4,620 4%
Summer Mage 16,560 7,520 5% Ancient Relic
Summer Key Shard

Fall

All mice found during Fall are part of Fall sub-group.

They can be attracted using any Standard Cheese, except for Fall Familiar which requires SUPER|brie+.

Shadow power type is very effective against these mice.
Tactical power type is effective against them.
All other types are ineffective.

Mouse Points Gold Amplifier value Loot
Fall Familiar
Requires SUPER|brie+
9,940 830 6% Ancient Relic
Harvest Harrier 11,477 3,680 3%
Harvester 17,425 8,460 5% Fall Key Shard
Pumpkin Head 4,500 960 1%
Scarecrow 5,000 1,200 1%
Whirleygig 4,000 875 1%

Hunting Strategy

Hunting Tips by Larry

Welcome to the Seasonal Garden, MouseHunter!

I hope you brought a change of clothes with you, because the seasons around here shift every few days, bringing new weather, and new mice to trap.

If you're looking for a good general strategy, a tactical trap will perform well in any season. Most seasons also have another, secret weakness for Hunters to discover on their own, so experiment with different trap setups, and see what works. Be sure to keep an eye out for shards of the key to Zugzwang's Tower, as well- there's one shard hidden in every season.

As you catch mice in the garden, your Tower Amplifier will increase. Failing to attract mice in the garden will cause your Tower Amplifier to decrease.

When your amplifier is charged, it gives a power bonus to your trap when hunting in Zugzwang's Tower. When hunting in the tower your Tower Amplifier's charge will decrease until it runs out or you leave the tower. Make sure to get a full charge before going in, because if you leave the tower, your amplifier will reset to zero.

Adventure Book

The Hunter can complete steps of Capture the Mystic and Technic Kings adventure in Seasonal Garden.

Location-Specific Effects

Weapons

Bases

Charms

Collectibles

  • Umbrella - has its image changes from closed to open during Spring

Shops

These are the shops found in Seasonal Garden.

Cheese Shoppe

Item Cost Requirement Refund
Swiss Cheese 100 gold None 100 gold
Brie Cheese 200 gold None 200 gold
Gouda Cheese 600 gold None 600 gold

Trapsmith

Bases
Item Cost Requirement Refund
Bamboozler Base 75,000 gold None 13,500 gold
Aqua Base 115,000 gold None 20,700 gold
Spellbook Base 1,296,000 gold
1 Master Bindings
3 Torn Technic Page
3 Torn Mystic Page
None N/A
Weapons
Item Power Type Cost Requirement Refund
Zugzwang's Last Move Tactical 310,000 gold None 55,800 gold
Zugzwang's First Move Tactical 615,000 gold
1 Zugzwang's Last Move
1 Magic Feather
None N/A
Mystic Pawn Pincher Tactical 300,000 gold None 54,000 gold
Technic Pawn Pincher Tactical 300,000 gold None 54,000 gold
Obvious Ambush Trap Tactical 650,000 gold
1 Droid Jetpack
None N/A
Blackstone Pass Trap Tactical 650,000 goal
1 Mystic Crystal
4 Coal
None N/A
Reaper's Perch Shadow 2,767,750 gold
1 Reaper's Perch Blueprints
6 Onyx Stone
6 Rune
None N/A
Zurreal's Folly Tactical 1 Desert Travel Almanac
1 Encyclopedia Gnawnia
6 Luscious Lumber
1 Mesh Netting
3 Ectoplasmic Essence
3 Warp Nail
3 Runestone
1 Draconic Book
1 Lich Jewel
None N/A

General Store

Item Cost Requirement Refund
Curds and Whey 12 gold None 3 gold
Ionized Salt 450 gold None 150 gold

Cartographer

Item Cost Requirement Refund
Zugzwang Scroll Case 4 Ancient Relic None N/A

History and Trivia

Images and Links


Locations
Gnawnia:  • Meadow   • Town of Gnawnia   • Windmill   • Harbour
 • Mountain
Valour:  • King's Arms   • Tournament Hall   • King's Gauntlet
Whisker Woods:  • Calm Clearing   • Great Gnarled Tree   • Lagoon
Burroughs:  • Laboratory   • Mousoleum   • Town of Digby   • Bazaar   • Toxic Spill
Furoma:  • Training Grounds   • Dojo   • Meditation Room   • Pinnacle Chamber
Bristle Woods:  • Catacombs   • Forbidden Grove   • Acolyte Realm
Tribal Isles:  • Cape Clawed   • Elub Shore   • Nerg Plains   • Derr Dunes
 • Jungle of Dread   • Dracano   • Balack's Cove
Varmint Valley:  • Claw Shot City   • Gnawnian Express Station   • Fort Rox
Queso Canyon:  • Queso River   • Prickly Plains   • Cantera Quarry   • Queso Geyser
Rodentia:  • S.S. Huntington IV   • Seasonal Garden   • Zugzwang's Tower   • Crystal Library
 • Slushy Shoreline   • Iceberg   • Sunken City
Sandtail Desert:  • Fiery Warpath   • Muridae Market   • Living Garden   • Twisted Garden
 • Lost City   • Cursed City   • Sand Dunes   • Sand Crypts
Hollow Heights:  • Fungal Cavern   • Labyrinth   • Zokor   • Moussu Picchu   • Floating Islands
Folklore Forest:  • Foreword Farm   • Prologue Pond   • Table of Contents   • Bountiful Beanstalk
Rift Plane:  • Gnawnia Rift   • Burroughs Rift   • Whisker Woods Rift   • Furoma Rift
 • Bristle Woods Rift • Valour Rift
Events:  • Great Winter Hunt: Great Winter Taiga
 • Cinnamon Hill   • Golem Workshop   • Ice Fortress
 • Halloween: Gloomy Greenwood
 • MouseHunt Birthday: The SUPER|brie+ Factory
 • Ronza: Ronza's Traveling Shoppe
 • Historic uses: King's Party Zone   • Festive Comet
Others:  • King's Stockade   • Vacant Lot