Difference between revisions of "Talk:Mice"

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(Moved important bit of discussion over from old [Talk:[Mice Chart]] page)
(2 question towards dave; Mouse type and preferred bait)
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* Invaluable info as always. Thanks, Dave! As for criteria, I don't believe there are any at this point except what's made more or less explicit in-game: the various crafted cheeses for the Masters, Moon cheese for Lycan, etc.  As for the rest ... well, maybe you can tell us what (if any) criteria we should be applying here. We're just guessing.  :-) --&nbsp;[[User:Brossow|B.Rossow]]&nbsp;<sup style='margin-right:-11px'>[[User_talk:Brossow|talk]]</sup><sub>[[Special:Contributions/Brossow|contr]]</sub> 02:01, 1 January 2009 (UTC)
 
* Invaluable info as always. Thanks, Dave! As for criteria, I don't believe there are any at this point except what's made more or less explicit in-game: the various crafted cheeses for the Masters, Moon cheese for Lycan, etc.  As for the rest ... well, maybe you can tell us what (if any) criteria we should be applying here. We're just guessing.  :-) --&nbsp;[[User:Brossow|B.Rossow]]&nbsp;<sup style='margin-right:-11px'>[[User_talk:Brossow|talk]]</sup><sub>[[Special:Contributions/Brossow|contr]]</sub> 02:01, 1 January 2009 (UTC)
 
** Sounds good. The difference between these mice and others when it comes to preferred bait is that other types of cheese work fine, but when using SB+ their 'encounter probability' goes up by ten to twenty-five percent. --[[User:Dave Vanderburg|Dave Vanderburg]] 12:11, 1 January 2009 (UTC)
 
** Sounds good. The difference between these mice and others when it comes to preferred bait is that other types of cheese work fine, but when using SB+ their 'encounter probability' goes up by ten to twenty-five percent. --[[User:Dave Vanderburg|Dave Vanderburg]] 12:11, 1 January 2009 (UTC)
 +
*** I have a question also about attraction. Is it added or multiplied into the attraction? Such as a 40% attraction bonus adds to a 50% attraction rate for a 90% attraction rate or is it multiplied such as 50 * 1.40 for a 70% attraction rate? From reading above it seems like it should be multiplied. Just wondering. Perhaps this is a part of the secrets of MH coding you wish to not reveal either =). [[User:AzureOwl|AzureOwl]] 18:21, 4 January 2009 (UTC)
  
 
==Mouse Info Template ==
 
==Mouse Info Template ==
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****I've reverted it to the ordering from MH. Mice aren't "Physical", "Shadow" or "Tactical"... those are ''power types of weapons''. Certain mice are simply vulnerable to certain power types. Most mice articles already state their vulnerabilities, which is the simplest way to handle this. Additionally, each power type article could list which mice they are effective against. [[User:Revengeance|Revengeance]] 02:26, 1 December 2008 (UTC)
 
****I've reverted it to the ordering from MH. Mice aren't "Physical", "Shadow" or "Tactical"... those are ''power types of weapons''. Certain mice are simply vulnerable to certain power types. Most mice articles already state their vulnerabilities, which is the simplest way to handle this. Additionally, each power type article could list which mice they are effective against. [[User:Revengeance|Revengeance]] 02:26, 1 December 2008 (UTC)
 
*****I agree, it would be unwise to list mice by their weakness due to the fact one mouse can have weakness to many power types. It is also worth noting that some mice process resistances to certain power types in specific locations. An example is a Ninja mouse in the Dojo, where they are resistant to physical damage, unlike outside the Dojo. --[[User:Dave Vanderburg|Dave Vanderburg]] 00:53, 9 December 2008 (UTC)
 
*****I agree, it would be unwise to list mice by their weakness due to the fact one mouse can have weakness to many power types. It is also worth noting that some mice process resistances to certain power types in specific locations. An example is a Ninja mouse in the Dojo, where they are resistant to physical damage, unlike outside the Dojo. --[[User:Dave Vanderburg|Dave Vanderburg]] 00:53, 9 December 2008 (UTC)
 +
****** If resistances vary by location/region does it also mean weaknesses vary by location/region? tactical for lycans in furoma, physical for ninjas in gnawnia or am I going to have to conduct this research myself =p? [[User:AzureOwl|AzureOwl]] 18:21, 4 January 2009 (UTC)
  
 
== Old mice need new facelift? ==
 
== Old mice need new facelift? ==

Revision as of 18:21, 4 January 2009

Bait preference

Not sure what criteria we are using to determine 'preferred bait' but we may want to consider adding SB+ for the following breeds: Black Widow, Burglar (and normal brie), Mobster, Leprechaun and all Furoma Students. --Dave Vanderburg 22:13, 31 December 2008 (UTC)

  • Invaluable info as always. Thanks, Dave! As for criteria, I don't believe there are any at this point except what's made more or less explicit in-game: the various crafted cheeses for the Masters, Moon cheese for Lycan, etc. As for the rest ... well, maybe you can tell us what (if any) criteria we should be applying here. We're just guessing.  :-) -- B.Rossow talkcontr 02:01, 1 January 2009 (UTC)
    • Sounds good. The difference between these mice and others when it comes to preferred bait is that other types of cheese work fine, but when using SB+ their 'encounter probability' goes up by ten to twenty-five percent. --Dave Vanderburg 12:11, 1 January 2009 (UTC)
      • I have a question also about attraction. Is it added or multiplied into the attraction? Such as a 40% attraction bonus adds to a 50% attraction rate for a 90% attraction rate or is it multiplied such as 50 * 1.40 for a 70% attraction rate? From reading above it seems like it should be multiplied. Just wondering. Perhaps this is a part of the secrets of MH coding you wish to not reveal either =). AzureOwl 18:21, 4 January 2009 (UTC)

Mouse Info Template

Can we have a fixed template for all mice?

i.e.

The <mouse breed> is a breed of mice found in the <exact area(s), not region>. They are worth at most <xxx> points and at least <xxx> gold.

Special Note (e.g. Hollowhead mice are only released during and around Halloween (October 30) OR Mobster mice carry cash prizes, which can be claimed via PayPal or redeemed for SUPER|brie+ cheese. )

Hunting Advice (e.g Ghost Mice are susceptible to shadow traps and Radioactive Blue cheese, albeit they are not hunting requirements OR Master of the Cheese Fang Mice are susceptible to tactical traps and Combat cheese, albeit the former is not a hunting requirement)

Loot (if applicable) <name, area (if applicable)>

See Also (if applicable)

History (if applicable)

Trivia (if applicable)

External Links

Thanks --MD 14:31, 15 December 2008 (UTC)

  • That's the template I've been establishing for a while. The locations are only listed if somebody can provide accurate information, otherwise we list the region(s) they're in. Loot items only mention locations if the mouse is found in more than one and if the loot is exclusive to one of them. Also, "See also" comes after "Trivia". We usually have to set this template up when new mice are added because people fly in and type things like crazy. I'm going through a few articles at the moment because some users have added the copy/pasted mice descriptions again, which we don't need when we have a link to the mice pages in "External links". Revengeance 14:39, 15 December 2008 (UTC)

Missing High-Res Images

  • I started a topic on the Tavern board requesting Elf, Mobster or Leprechaun images... somebody added the Elf on here, but there was no response to the others. I also sent a personal message to Amy White requesting an image of the Master Burglar, but there was no response from her either. :/ Revengeance 14:24, 14 December 2008 (UTC)

Ratings

Just noticing a trend in mouse descriptions saying "they are considered <blank> to catch" where blank is effortless, challenging, etc. The difficulty rating is relative to each trap setup so perhaps it is best to not include the difficulty rating in the generic description of the mice. --Dave Vanderburg 21:21, 14 October 2008 (UTC)

Update: I've edited nearly all of the mice to remove the difficulty listed (as it is trap-dependent) and add the max point value. Mice that still need point values added to their page: Leprechaun, and Mobster. Matt Johns 20:43, 16 October 2008 (EST).

Let's not list suggested mice or "unofficial" mice here please.

Table

Maybe we should list the mice in a sortable table? --Navarr 04:59, 1 December 2008 (UTC)

Mice Type

Perhaps it time to create a category for Mice Types such as 'Ghostly', 'War', and 'All Around' like Burroughs/Furoma/Gnawnia Mice for trap effectiveness

  • What's "War"? HitGrab hasn't specified any mouse types, so anything like this would be speculative. Revengeance 08:22, 19 November 2008 (UTC)
    • Well I'm thinking of references to mice that are weak against certain power types. But as one person has done with the Tactical page, identifying the specific mice that are weak to it. So perhaps instead of separating the mice include "effectiveness" against mice in the power type page.
      • Sorted the list into Physical, Shadow, Tactical, although I've probably misplaced some mice so if anyone has clearer info please do move them into the correct list. -- Grexx 16:41, 30 November 2008 (UTC)
        • I've reverted it to the ordering from MH. Mice aren't "Physical", "Shadow" or "Tactical"... those are power types of weapons. Certain mice are simply vulnerable to certain power types. Most mice articles already state their vulnerabilities, which is the simplest way to handle this. Additionally, each power type article could list which mice they are effective against. Revengeance 02:26, 1 December 2008 (UTC)
          • I agree, it would be unwise to list mice by their weakness due to the fact one mouse can have weakness to many power types. It is also worth noting that some mice process resistances to certain power types in specific locations. An example is a Ninja mouse in the Dojo, where they are resistant to physical damage, unlike outside the Dojo. --Dave Vanderburg 00:53, 9 December 2008 (UTC)
            • If resistances vary by location/region does it also mean weaknesses vary by location/region? tactical for lycans in furoma, physical for ninjas in gnawnia or am I going to have to conduct this research myself =p? AzureOwl 18:21, 4 January 2009 (UTC)

Old mice need new facelift?

Just a non-wiki thought that occurred to me when discussing the Monster Mouse. Anyone else wish the MH artist(s) would give the original few mice a new look for 2009? Whereas the newer mice are highly detailed and beautifully illustrated, the original few (White, Brown, et al) are cartoonish by comparison. If you're reading this, devs, how about throwing us a bone? Maybe instead of whipping up new Easter bonnets for the rodents y'all could do a little nip/tuck on a few oldies but goodies.  :-D -- B.Rossow talkcontr 19:03, 30 December 2008 (UTC)

  • I kinda like the artistic transition between the mice designs. While I agree the original mice look pretty bad in comparison to the newer ones (especially Brown), they sorta serve as mementos of the early days and what attracted us to the game in the first place. Revengeance 04:40, 1 January 2009 (UTC)
    • For those of us who have been hunting for a long time ("long time" being a relative term, of course), I agree. But I know some newer hunters who are saying, "WTF is up with those mice?" (That's close to, if not exactly, a direct quote from a friend I recently got hooked on the game.) Doesn't really matter to me because I hardly ever catch the White mice anymore and haven't been hunting anywhere to catch a Brown or Granite for months. Just a thought to improve the overall experience and image. Besides, I think it'd be a lot of fun to see how the artist(s) re-vision these original mice.  :-) -- B.Rossow talkcontr 04:48, 1 January 2009 (UTC)