Difference between revisions of "Talk:Myths"

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(Continuation of Salt Mines talk page)
(Substantiation?: new section)
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Okay Dave, I suppose it is kind of daft for me to argue this point with you when you set this part of the game up. I'm just trying to work out how to tell all my trainee hunters that their sensei got it wrong. LOL
 
Okay Dave, I suppose it is kind of daft for me to argue this point with you when you set this part of the game up. I'm just trying to work out how to tell all my trainee hunters that their sensei got it wrong. LOL
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== Substantiation? ==
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Has anyone even been able to verify that it takes cheese instead of gold if you're low on gold? Unless there's specific in-game text that suggests this, I'm inclined to think it was just made up.  It would be incredibly hard to test, seeing that as soon as you catch a mouse you suddenly have gold to be pilfered.  The only place that would accommodate this experiment is Digby.  It doesn't seem incredibly unlikely that the programmers would design it this way, but does anyone know for sure.  This section is already of dubious value, and if it contains incorrect information, that's all the more reason to give it the heave-ho.

Revision as of 15:05, 1 December 2008

Continuation of Salt Mines talk page

Continuing with what I had said earlier on the talk page linked above, I don't think there should be individual articles about fan-made myths/jokes (Bulgarian Bread Feast Trap). Also, I'm assuming from Giorgio's comment on this talk page, he means that anything fan-based should not have an individual article, not just locations. Personally, I think one page about myths is okay, but I can't really say much since I'm not an administrator or a developer. --Peter888 00:56, 5 November 2008 (UTC)

You could still have those individual pages up... but simply create a tag for them Template:Myth that puts a note up that this is a user-created myth and is not actually available in-game. Daworm 01:12, 5 November 2008 (UTC)

Re: Dave's comment about the cheese bank - if you put your gold into cheddar, and don't bait your trap with it, the mice can't nick it, can they? I've found the cheddar bank thing quite handy. You just make sure store cheddar which you never use in the higer level areas. Problem solved (ish).

This accomplishes nothing - If you have no gold they steal the cheese baited on your trap. This means they steal expensive cheese instead of your cheddar that you have banked. Keeping in mind that the number of pieces are rounded up based on how much gold they would of stolen it means they steal more gold worth of cheese than they would of actually stolen in gold. I'm a game developer and personally coded this part of the game - Trust me, you're worse off. --Dave Vanderburg 18:18, 8 November 2008 (UTC)
Which cheese to gold conversion rate is used? If you're hunting in the Burroughs (with cheddar baited) would a mouse who would have stolen 100 gold instead steal 10 pieces of cheddar (according to the price in Gnawnia), or 5 pieces (according to the price in Digby)?
The cheese in the Town of Digby Cheese Shoppe is inflated. Therefore, mice will steal cheese for its "default" worth in gold. --Giorgio Sintichakis 22:37, 11 November 2008 (UTC)

Okay Dave, I suppose it is kind of daft for me to argue this point with you when you set this part of the game up. I'm just trying to work out how to tell all my trainee hunters that their sensei got it wrong. LOL

Substantiation?

Has anyone even been able to verify that it takes cheese instead of gold if you're low on gold? Unless there's specific in-game text that suggests this, I'm inclined to think it was just made up. It would be incredibly hard to test, seeing that as soon as you catch a mouse you suddenly have gold to be pilfered. The only place that would accommodate this experiment is Digby. It doesn't seem incredibly unlikely that the programmers would design it this way, but does anyone know for sure. This section is already of dubious value, and if it contains incorrect information, that's all the more reason to give it the heave-ho.