Difference between revisions of "Traps"

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'''Traps''' consist of one [[weapon]] plus one [[base]].
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==Overview==
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The Hunter's '''Trap''' consists of several components:
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*[[Weapon]]: The part of the trap that (with very few exceptions) determines the [[Power Type]] of the '''Trap'''.
 +
:*It is not possible to hunt without a '''weapon'''.
 +
:*Many '''weapons''' can have their appearance changed through the application of trap [[Skins]].
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*[[Base]]: The part of the trap that holds the weapon and bait.
 +
:*It is not possible to hunt without a '''base'''.
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*[[Bait]]: Also called [[cheese]], this is the part of the trap that brings the mice to the Hunter.
 +
:*The type of '''bait''' used often determines the mice the Hunter will encounter.
 +
:*It is not possible to hunt without '''bait'''.
 +
*[[Charm]]: An optional trinket that can be added to the trap setup to change various trap attributes.
 +
:*'''Charms''' can affect trap statistics, the type of loot found, and the type of mice encountered.
  
Along with [[cheese]], traps are absolutely essential for catching [[mice]]. (In fact, unlike cheese that can run out, it is impossible '''not''' to have a trap.) The term ''trap'' is sometimes used interchangeably with ''weapon'', although in the strictest sense that is not correct.
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A hunter's '''weapons''', '''bases''' and '''charms''' appear in the [{{MHdomain}}/inventory.php?tab=traps Traps] [[Inventory]] tab. A hunter can select which trap component is armed from the inventory page, from the primary [[Camp]] page, and also from a [[Trapsmith]] / [[Charm Shoppe]] just after purchasing a trap component. Additionally, each [[Hunter's Profile]] includes a status of how many trap components a hunter owns, split into lists of weapons and bases (charms are not displayed here) on the [{{MHdomain}}/profile.php?tab=items Items] tab.
  
The weapon is the part of the trap that does the actual catching of the mice and is arguably the much more important part of the trap as it contributes the majority of the power to the setup. The base is the part upon which the trap rests and which holds the cheese.  Each part of the trap, weapon and base, has its own characteristics (described below) that will affect a hunter's success when used in certain areas, against certain mice, and so on, and it is not always the most powerful combination that is most appropriate in every situation. All factors must be taken into consideration to design a trap that meets the individual hunter's goals.
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A hunter's '''baits''' appear in the [{{MHdomain}}/inventory.php?tab=cheese Cheese] [[Inventory]] tab. A hunter can select which cheese is armed from the inventory page, from the primary [[Camp]] page, and also from a [[Cheese Shoppe]] just after purchasing a trap component.  
  
Traps are available at all [[Trapsmiths]]. Every new hunter is given a choice between one of two weapons ([[Tacky Glue Trap]] or [[High Tension Spring]]) plus a [[Wooden Base]]. As hunters capture more mice and get more gold and experience, they can (and should) upgrade their traps with better components to increase their success in catching more powerful mice.
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===Trap stats===
 +
There are a number of factors that contribute to a trap setup's effectiveness when hunting.
  
A hunter's weapons and bases appear in the [http://{{MHdomain}}/inventory.php?tab=1 Traps] [[Inventory]] tab. A hunter can select which trap component is armed from the inventory page, from the primary Camp page, and also from a Trapsmith just after purchasing a trap component.  Additionally, each [[Hunter's Profile]] includes a status of how many trap components a hunter owns, split into lists of weapons and bases on the [http://{{MHdomain}}/profile.php?tab=3 Items] tab.
 
 
==Trap Attributes==
 
 
===Component stats===
 
 
*[[Power]]  
 
*[[Power]]  
 
:The overall strength of the component. Traps with higher power are more likely to catch mice.
 
:The overall strength of the component. Traps with higher power are more likely to catch mice.
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:The attraction bonus boosts the attraction power of the bait being used increasing the odds of a mouse approaching a hunter’s trap.
 
:The attraction bonus boosts the attraction power of the bait being used increasing the odds of a mouse approaching a hunter’s trap.
 
*[[Luck]]
 
*[[Luck]]
:Some components are designed to offer small chances of catching a mouse regardless of the mouse’s strength. It is not uncommon for lucky traps to grant hunters the ability to catch mice that seem far too powerful for their trap. Luck also increases the chance of a mouse dropping loot when caught.
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:Some components are designed to offer small chances of catching a mouse regardless of the mouse’s strength. It is not uncommon for lucky traps to grant hunters the ability to catch mice that seem far too powerful for their trap.  
 
*[[Cheese Effect]]
 
*[[Cheese Effect]]
 
:Any time a mouse is not attracted to a trap during a hunt there is a chance for the cheese to turn stale. Some components are built using harmful chemicals that increase the odds of spoiling bait. Traps with a fresh cheese effect help reduce the likelihood of cheese turning stale.
 
:Any time a mouse is not attracted to a trap during a hunt there is a chance for the cheese to turn stale. Some components are built using harmful chemicals that increase the odds of spoiling bait. Traps with a fresh cheese effect help reduce the likelihood of cheese turning stale.
 +
*'''Special Effects
 +
:Many traps have special effects when used in certain locations, when specific [[weapons]], [[bases]], [[bait]], and/or [[Charm|charms]] are combined, or against specific mice or [[Mouse Group|mouse groups]].
 +
 +
==Obtaining Trap Components==
 +
The various trap components have a variety of sources. Hunters will encounter many new components as they progress through the game.
 +
 +
===Obtaining [[Weapons]]===
 +
'''Weapons''' can be obtained in the following ways (not all weapons are available via all methods):
 +
 +
*Purchased at a variety of [[Trapsmiths]]
 +
*Crafted using a combination of [[Blueprint]]s, looted '''trap parts''', and other items.
 +
*Obtained as [[loot]]
 +
 +
A full list of '''weapons''' can be found [[Weapons#Table of Weapons|here]].<br/>
 +
A full list of '''weapons''' sorted by '''power type''' can be found [[Power Type|here]].<br/>
 +
A full list of '''skins''' for '''weapons''' can be found [[Skins|here]].
 +
 +
The [[Creepy Coffin Trap]] and [[Shrink Ray Trap]] can be traded with other players or sold on the [[Marketplace]].
 +
 +
'''Limited Edition Weapons''', as with all limited edition items, cannot be obtained once the original opportunity for acquiring them has ended.
 +
 +
Many '''weapons''' purchased from a [[Trapsmith]] can be refunded for 18% of the vendor price. A hunter can return a purchased weapon only if the [[Trapsmith]] also sells it.
 +
 +
===Obtaining [[Bases]]===
 +
'''Bases''' can be obtained in the following ways (not all bases are available via all methods):
 +
 +
*Purchased at a variety of [[Trapsmiths]]
 +
*Crafted using a combination of [[Blueprint]]s, looted '''trap parts''', and other items.
 +
*Obtained as [[loot]]
 +
 +
A full list of '''bases''' can be found [[Bases#Table of Bases|here]].
 +
 +
'''Bases''' cannot be traded with other players or sold on the [[Marketplace]].
 +
 +
'''Limited Edition Bases''', as with all limited edition items, cannot be obtained once the original opportunity for acquiring them has ended.
 +
 +
Many '''bases''' purchased from a [[Trapsmith]] can be refunded for 18% of the vendor price. A hunter can return a purchased base only if the [[Trapsmith]] also sells it.
 +
 +
===Obtaining [[Bait]]===
 +
'''Bait''' can be obtained in the following ways (not all baits are available via all methods):
 +
 +
*Purchased at a variety of [[Cheese Shoppe]]s
 +
*Crafted using a combination of items.
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*Purchased from the [[Marketplace]]
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*Obtained as [[loot]]
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*Transferred from a friend using the [[Give To Friends]] option
 +
*Rewarded for completing a [[Library Assignment]]
 +
*Rewarded in [[Treasure Chest]]s
 +
 +
A full list of '''all baits''' can be found [[Cheese|here]].<br/>
 +
A full list of '''crafted baits''' can be found [[Crafted cheese|here]].<br/>
 +
A full list of '''baits''' created from '''potions''' can be found [[Potion|here]].<br/>
 +
A list of '''all baits''' in an '''alphabetized''' list can be found [[Cheese (Alphabetized)|here]].
  
==Bases==
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Some '''bait''' purchased from a [[Cheese Shoppe]] can be refunded for 100% of the vendor price. A hunter can return purchased cheese only if the [[Cheese Shoppe]] also sells it.
Shown below is a table with the statistics of all bases currently in-game. Click on the sorting box below a particular attribute to do a quick comparison.
 
<!-- Editor's Note: see talk page for why all Price entries use a span to avoid difference between numeric and character sorting. -->
 
{| class="sortable" border="1" cellpadding="6" style="border-collapse:collapse; text-align:center; margin:8px 0 8px 20px;"
 
|- valign="bottom" bgcolor="#cccccc"
 
! align="left" | Base
 
! Power<br/>
 
! Power<br/>Bonus<br/>
 
! Attraction<br />Bonus<br/>
 
! Luck<br/>
 
! nowrap | Cheese Effect<br/>
 
! Points<br/>Needed<br/>
 
! Price<br/>
 
|- bgcolor="#eeeeee"
 
! align=left | [[Aqua Base]]
 
| 230 || 0% || 0% || 8 || <span style="display:none;">48</span>No Effect || 1,140,000 || <span style="display:none;">0,124,900</span> 124,900
 
|-
 
! align=left | [[Bamboozler Base]]
 
| 200 || 10% || 5% || 0 || <span style="display:none;">54</span>Very Fresh || 900,000 || <span style="display:none;">0,090,000</span> 90,000
 
|- bgcolor="#eeeeee"
 
! align=left | [[Birthday Cake Base]] <sup>E</sup>
 
| 175 || 11% || 5% || 0 || <span style="display:none;">48</span>No Effect || 0 || <span style="display:none;">0,012,350</span> 12,350
 
|-
 
! align=left | [[Candy Cane Base]] <sup>E</sup>
 
| 300 || 0% || 0% || 8 || <span style="display:none;">51</span>Fresh || 110,000 || <span style="display:none;">0,090,000</span> 90,000
 
|- bgcolor="#eeeeee"
 
! align=left | [[Chocolate Birthday Cake Base]] <sup>E</sup>
 
| 175 || 8% || 5% || 1 || <span style="display:none;">48</span>No Effect|| 0 || <span style="display:none;">0,000,000</span> 0
 
|-
 
! align=left | [[Dehydration Base]] <sup>C</sup>
 
| 225 || 0% || 5% || 4 || <span style="display:none;">60</span>Insanely Fresh || <span style="display:none;">50,000</span>Journeyman+ || <span style="display:none">0,023,608</span> ≥23,608
 
|- bgcolor="#eeeeee"
 
! align=left | [[Explosive Base]]
 
| 300 || 5% || 5% || 0 || <span style="display:none;">45</span>Stale || 22,500 || <span style="display:none;">0,029,775</span> 29,775
 
|-
 
! align=left | [[Firecracker Base]] <sup>LE</sup>
 
| 300 || 5% || 5% || 4 || <span style="display:none;">45</span>Stale || 92,000 || <span style="display:none;">0,090,000</span> 90,000
 
|- bgcolor="#eeeeee"
 
! align=left | [[Gingerbread Base]] <sup>E</sup> <sup>C</sup>
 
| 225 || 8% || 0% || 4 || <span style="display:none;">60</span>Insanely Fresh || <span style="display:none;">280,000</span>Master+ || <span style="display:none">0,000,001</span> ≥0
 
|-
 
! align=left | [[Magma Base]] <sup>LE</sup>
 
| 300 || 8% || 5% || 10 || <span style="display:none;">36</span>Insanely Stale || 238,200 || <span style="display:none;">0,374,700</span> 374,700
 
|- bgcolor="#eeeeee"
 
! align=left | [[Molten Shrapnel Base]] <sup>C</sup>
 
| 300 || 12% || 5% || 8 || <span style="display:none;">39</span>Extremely Stale || 18,000,000 || <span style="display:none;">0,720,000</span> 720,000
 
|-
 
! align=left | [[Monolith Base]]
 
| 300 || 12% || 0% || 0 || <span style="display:none;">48</span>No Effect || <span style="display:none;">280,000</span>Master+ || <span style="display:none;">0,000,000</span> 0
 
|- bgcolor="#eeeeee"
 
! align=left | [[Polar Base]] <sup>LE</sup>
 
| 200 || 10% || 0% || 4 || <span style="display:none;">60</span>Insanely Fresh || 90,000 || <span style="display:none;">0,059,550</span> 59,550
 
|-
 
! align=left | [[Spellbook Base]] <sup>C</sup>
 
| 500 || 14% || 5% || 7 || <span style="display:none;">51</span>Fresh || 67,750,000 || <span style="display:none">1,296,000</span> 1,296,000
 
|- bgcolor="#eeeeee"
 
! align=left | [[Stone Base]]
 
| 150 || 10% || 0% || 0 || <span style="display:none;">51</span>Fresh || 5,000 || <span style="display:none">0,006,175</span> ≥6,175
 
|-
 
! align=left | [[Tribal Base]]
 
| 175 || 18% || 2% || 0 || <span style="display:none;">51</span>Fresh || 14,000,000 || <span style="display:none">0,499,600</span> 499,600
 
|- bgcolor="#eeeeee"
 
! align=left | [[Wooden Base]]
 
| 35 || 0% || 0% || 0 || <span style="display:none;">54</span>Very Fresh || 0 || <span style="display:none">0,000,300</span> 300
 
|-
 
! align=left nowrap | [[Wooden Base with Target]]
 
| 75 || 0% || 20% || 0 || <span style="display:none;">48</span>No Effect || 650 || <span style="display:none">0,001,225</span> 1,225
 
|}
 
:<sup>LE</sup> &nbsp;''Base has the Limited Edition shield, and is available only during specific [[events]].''
 
:<sup>E </sup> &nbsp; &nbsp;''Available only during specific [[events]].''
 
:<sup>C </sup> &nbsp; &nbsp;''Base can only be obtained through [[crafting]].''
 
  
==Weapons==
+
===Obtaining [[Charms]]===
Please refer to the individual trap pages for additional purchasing information, including trapsmith locations and refund amounts.
+
'''Charms''' can be obtained in the following ways (not all charms are available via all methods):
  
Click on the sorting box below a particular attribute to do a quick comparison. To compare weapons having the same attribute value among each other, start sorting with the least significant attribute. For example, sorting by luck, then by power type will show the weapons sorted by luck within power types.
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*Purchased in [[Charm Shoppe]]s
 +
*Crafted using [[orbs]] and [[charmbit]]s
 +
*Purchased from the [[Marketplace]]
 +
*Obtained as [[loot]]
 +
*Transferred from a friend using the [[Give To Friends]] option
 +
*Rewarded for completing a [[Library Assignment]]
 +
*Rewarded in [[Treasure Chest]]s
  
{| class="sortable" border="1" cellpadding="6" style="border-collapse:collapse; text-align:center; margin:8px 0 8px 20px;"
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A full list of '''charms''' can be found [[Charms#Charms Table|here]].
|- valign="bottom" bgcolor="#cccccc"
 
! align="left" | Weapon
 
! Power<br />
 
! Power<br />Type<br />
 
! Power<br />Bonus<br />
 
! Attraction<br />Bonus<br />
 
! Luck<br />
 
! Cheese<br />Effect<br />
 
! Points<br />Needed<br />
 
! Price<br />
 
|-
 
! align=left | [[2010 Blastoff Trap]] <sup>LE</sup>
 
| 2,600 || Tactical || 15% || 0% || 25 || <span style="display:none;">42</span>Very Stale || 99,000 || 512,800
 
|- bgcolor="#eeeeee"
 
! align="left" | [[500 Pound Spiked Crusher]]
 
| 250 || Physical || 10% || 0% || 1 || <span style="display:none;">48</span>No Effect || 2,100 || 3,450
 
|-
 
! align="left" | [[Ambrosial Portal]]
 
| 1,025 || Shadow || 0% || 5% || 0 || <span style="display:none;">51</span>Fresh || 182,000 || 140,000
 
|- bgcolor="#eeeeee"
 
! align="left" | [[Ambush]] <sup>C</sup>
 
| 3,000 || Tactical || 5% || 0% || 12 || <span style="display:none;">51</span>Fresh || 950,000 || 62,660+
 
|-
 
! align="left" | [[Ancient Box Trap]] <sup>C</sup>
 
| 4,300 || Forgotten || 10% || 0% || 4 || <span style="display:none;">48</span>No Effect || 17,000,000 || 158,175+
 
|- bgcolor="#eeeeee"
 
! align="left" | [[Ancient Spear Gun]] <sup>C</sup>
 
| 3,600 || Hydro || 5% || 10% || 12 || <span style="display:none;">51</span>Fresh || 12,000,000 || 824,000+
 
|- bgcolor="#eeeeee" 
 
! align="left" | [[Arcane Blast Trap]]
 
| 3,400 || Arcane || 8% || 0% || 20 || <span style="display:none;">60</span>Insanely Fresh || 900,000 || 1,470,000
 
|-
 
! align="left" | [[Arcane Capturing Rod Of Never Yielding Mystery|Arcane Capturing Rod Of<br/>Never Yielding Mystery]] <sup>C</sup>
 
| 3,800 || Arcane || 12% || 0% || 18 || <span style="display:none;">36</span>Insanely Stale || 3,393,600 || 949,050+
 
|- bgcolor="#eeeeee" 
 
! align="left" | [[Blackstone Pass Trap]]
 
| 3,000 || Tactical || 15% || 0% || 12 || <span style="display:none;">54</span>Very Fresh || 58,000,000 || 1,100,000
 
|-
 
! align="left" | [[Bottomless Grave]]
 
| 1,500 || Shadow || 0% || 0% || 5 || <span style="display:none;">48</span>No Effect || 728,000 || 673,630
 
|- bgcolor="#eeeeee"
 
! align="left" | [[Cackle Lantern Trap]] <sup>LE</sup> <sup>C</sup>
 
| 2,200 || Shadow || 5% || 10% || 12 || <span style="display:none;">39</span>Extremely Stale || 29,000,000 || 2,224,000+
 
|-
 
! align="left" | [[Christmas Cracker Trap]] <sup>LE</sup> <sup>C</sup>
 
| 3,000 || Physical || 15% || 5% || 24 || <span style="display:none;">54</span>Very Fresh || 0 || 0
 
|- bgcolor="#eeeeee"
 
! align=left | [[Chrome DeathBot]] <sup>LE</sup>
 
| 2,800 || Physical || 20% || 15% || 30 || <span style="display:none;">42</span>Very Stale || 136,500 || 512,800
 
|-
 
! align="left" | [[Chrome DrillBot]] <sup>LE</sup>
 
| 3,900 || Physical || 20% || 0% || 26 || <span style="display:none;">36</span>Insanely Stale || 544,000 || 897,400
 
|- bgcolor="#eeeeee"
 
! align="left" | [[Chrome Nannybot]] <sup>LE</sup> <sup>C</sup>
 
| 1,200 || Shadow || 5% || 5% || 6 || <span style="display:none;">51</span>Fresh || <span style="display:none;">280,000</span>Master+ || <span style="display:none">508,000</span>&le;508,000
 
|-
 
! align="left" | [[Clockapult of Time]]
 
| 2,275 || Shadow || 10% || 5% || 10 || <span style="display:none;">57</span>Extremely Fresh || 20,000,000 || 2,700,000
 
|- bgcolor="#eeeeee"
 
! align="left" | [[Clockapult of Winter Past]] <sup>E</sup> <sup>C</sup>
 
| 2,275 || Shadow || 10% || 5% || 10 || <span style="display:none;">57</span>Extremely Fresh || 20,000,000 || 2,700,000
 
|- 
 
! align="left" | [[Digby DrillBot]]
 
| 3,200 || Physical || 18% || 0% || 5 || <span style="display:none;">48</span>No Effect || 409,500 || 0+
 
|-
 
|- bgcolor="#eeeeee"
 
! align="left" | [[Double Diamond Adventure]] <sup>LE</sup> <sup>C</sup>
 
| 3,500 || Hydro || 0% || 5% || 18 || <span style="display:none;">60</span>Insanely Fresh || 6,400,000 || 1,090,000
 
|-
 
! align="left" | [[Explosive Toboggan Ride]] <sup>LE</sup>
 
| 2,700 || Hydro || 14% || 3% || 16 || <span style="display:none;">57</span>Extremely Fresh || 160,000 || 10,000
 
|-  bgcolor="#eeeeee"
 
! align="left" | [[Fluffy DeathBot]] <sup>C</sup>
 
| 2,400 || Physical || 15% || 10% || 2 || <span style="display:none;">45</span>Stale || 91,000 || 256,400
 
|- 
 
! align="left" | [[Giant Speaker]] <sup>LE</sup>
 
| 2,850 || Tactical || 5% || 5% || 22 || <span style="display:none;">48</span>No Effect || 91,000 || 612,800
 
|-bgcolor="#eeeeee"
 
! align="left" | [[Gingerbread House Surprise]] <sup>E</sup> <sup>C</sup>
 
| 2,200 || Tactical || 10% || 10% || 8 || <span style="display:none;">66</span>Über Fresh || <span style="display:none;">280,000</span>Master+ || <span style="display:none">94,500</span>&le;94,500
 
|- 
 
! align="left" | [[Gorgon Trap]]
 
| 2,000 || Shadow || 5% || 5% || 7 || <span style="display:none;">42</span>Very Stale || 7,500,000  || 989,000
 
|-bgcolor="#eeeeee"
 
! align="left" | [[Grungy DeathBot]] <sup>C</sup>
 
| 2,400 || Physical || 15% || 10% || 2 || <span style="display:none;">45</span>Stale || 91,000 || 256,400
 
|-
 
! align="left" | [[Harpoon Gun]]
 
| 3,000 || Hydro || 7% || 0% || 0 || <span style="display:none;">45</span>Stale || 3,384,000 || 664,000+
 
|- bgcolor="#eeeeee"
 
! align="left" | [[Heat Bath]] <sup>C</sup>
 
| 4,000 || Hydro || 5% || 0% || 14 || <span style="display:none;">45</span>Stale || 24,800,000 || 1,328,000
 
|- 
 
! align="left" | [[High Tension Spring]]
 
| 75 || Physical || 5% || 20% || 2 || <span style="display:none;">48</span>No Effect || 0 || 600
 
|- bgcolor="#eeeeee" 
 
! align="left" | [[HitGrab Horsey]] <sup>LE</sup>
 
| 550 || Physical || 2% || 0% || 20 || <span style="display:none;">54</span>Very Fresh || 0 || 15,850
 
|-
 
! align="left" | [[HitGrab Rainbow Rockin' Horse]] <sup>LE</sup> <sup>C</sup>
 
| 1,250 || Physical || 2% || 10% || 25 || <span style="display:none;">66</span>Über Fresh || <span style="display:none;">1,000,000</span>Grandmaster+ || 60,050+
 
|- bgcolor="#eeeeee"
 
! align="left" | [[HitGrab Rockin' Horse]] <sup>LE</sup>
 
| 1,250 || Physical || 2% || 10% || 25 || <span style="display:none;">48</span>No Effect || 9,100 || 158,500
 
|- 
 
! align="left" | [[Horrific Venus Mouse Trap]] <sup>C</sup>
 
| 3,400 || Tactical || 12% || 1% || 16 || <span style="display:none;">48</span>No Effect || 8,000,000 || 849,650+
 
|- bgcolor="#eeeeee"
 
! align="left" | [[Ice Maiden]] <sup>C</sup>
 
| 5,200 || Draconic || 12% || 0% || 8 || <span style="display:none;">48</span>No Effect || 17,000,000 || 600
 
|-
 
! align="left" | [[Icy RhinoBot]] <sup>E</sup> <sup>C</sup>
 
| 4,950 || Physical || 0% || 0% || 8 || <span style="display:none;">42</span>Very Stale || 16,000,000 || 940,000+
 
|- bgcolor="#eeeeee"
 
! align="left" | [[Kraken Chaos]] <sup>LE</sup>
 
| 3,400 || Hydro || 0% || 0% || 18 || <span style="display:none;">42</span>Very Stale || 843,500 || 860,000
 
|-
 
! align="left" | [[Mouse DeathBot]]
 
| 2,400 || Physical || 15% || 10% || 2 || <span style="display:none;">45</span>Stale || 91,000 || 256,400
 
|- bgcolor="#eeeeee"
 
! align="left" | [[Mouse Mary O'Nette]]
 
| 250 || Physical || 0% || 6% || 5 || <span style="display:none;">51</span>Fresh || 2,100 || 6,250
 
|- 
 
! align="left" | [[Mouse Rocketine]]
 
| 650 || Physical || 6% || 0% || 0 || <span style="display:none;">39</span>Extremely Stale || 11,000 || 18,700
 
|- bgcolor="#eeeeee"
 
! align="left" | [[Mouse Trebuchet]]
 
| 600 || Physical || 2% || 4% || 1 || <span style="display:none;">54</span>Very Fresh || 11,000 || 15,850
 
|-
 
! align="left" | [[Mutated Venus Mouse Trap]] <sup>C</sup>
 
| 2,300 || Tactical || 15% || 0% || 8 || <span style="display:none;">36</span>Insanely Stale || 827,500 || 299,650+
 
|- bgcolor="#eeeeee"
 
! align="left" | [[Mystic Pawn Pincher]]
 
| 60 || Tactical || 5% || 20% || 0 || <span style="display:none;">45</span>Stale || 28,800,000 || 643,750
 
|-
 
! align="left" | [[Nannybot]] <sup>LE</sup> <sup>C</sup>
 
| 525 || Parental || 5% || 0% || 5 || <span style="display:none;">48</span>No Effect || 0 || 0
 
|- bgcolor="#eeeeee"
 
! align="left" | [[Net Cannon]]
 
| 3,000 || Hydro || 0% || 3% || 5 || <span style="display:none;">45</span>Stale  || 3,384,000 || 664,000+
 
|-
 
! align="left" | [[Ninja Ambush Trap]] <sup>C</sup>
 
| 3,000 || Tactical || 5% || 0% || 12 || <span style="display:none;">51</span>Fresh || 950,000 || 62,660+
 
|- bgcolor="#eeeeee"
 
! align="left" | [[NVMRC Forcefield Trap]]
 
| 2,350 || Physical || 12% || 10% || 12 || <span style="display:none;">48</span>No Effect || 91,000 || 243,580+
 
|-
 
! align="left" | [[Obelisk of Incineration]] <sup>C</sup>
 
| 2,150 || Arcane || 10% || 0% || 1 || <span style="display:none;">36</span>Insanely Stale || 1,696,240 || 361,429+
 
|- bgcolor="#eeeeee"
 
! align="left" | [[Obelisk of Slumber]]
 
| 2,100 || Arcane || 0% || 10% || 0 || <span style="display:none;">57</span>Extremely Fresh || 1,696,240 || 316,350
 
|- 
 
! align="left" | [[Obvious Ambush Trap]] <sup>C</sup>
 
| 3,000 || Tactical || 15% || 0% || 12 || <span style="display:none;">42</span>Very Stale || 58,000,000 || 1,107,750
 
|-  bgcolor="#eeeeee"
 
! align="left" | [[Onyx Mallet]] <sup>C</sup>
 
| 3,800 || Physical || 12% || 0% || 6 || <span style="display:none;">45</span>Stale || <span style="display:none;">1,000,000</span>Grandmaster+ || 600,000
 
|- 
 
! align="left" | [[PartyBot]] <sup>LE</sup> <sup>C</sup>
 
| 2,850 || Physical || 15% || 15% || 25 || <span style="display:none;">45</span>Stale || 91,000 || 243,580+
 
|- bgcolor="#eeeeee"
 
! align="left" | [[Pneumatic Tube Trap]]
 
| 2,300 || Physical || 20% || 5% || 18 || <span style="display:none;">48</span>No Effect || 91,000 || 370,000
 
|- bgcolor="#eeeeee"
 
! align="left" | [[Pumpkin Pummeler]] <sup>LE</sup> <sup>C</sup>
 
| 1,150 || Shadow || 5% || 10% || 5 || <span style="display:none;">51</span>Fresh || <span style="display:none;">45,000</span>Initiate+ || 168,000
 
|- bgcolor="#eeeeee"
 
! align="left" | [[Rewers Riposte]] <sup>C</sup>
 
| 2,900 || Tactical || 15% || 5% || 25 || <span style="display:none;">51</span>Fresh || 605,000 || 108,900
 
|-
 
! align="left" | [[RhinoBot]] <sup>C</sup>
 
| 4,950 || Physical || 0% || 0% || 8 || <span style="display:none;">42</span>Very Stale || 16,000,000 || 940,000+
 
|- bgcolor="#eeeeee"
 
! align="left" | [[Sinister Portal]]
 
| 1,025 || Shadow || 5% || 0% || 0 || <span style="display:none;">45</span>Stale || 182,000 || 140,600
 
|- 
 
! align=left | [[Snow Barrage]] <sup>LE</sup>
 
| 1,450 || Tactical || 20% || 20% || 28 || <span style="display:none;">54</span>Very Fresh || 68,000 || 140,600
 
|- bgcolor="#eeeeee"
 
! align="left" | [[Snowglobe Trap]]  <sup>LE</sup>
 
| 2,350 || Physical || 12% || 10% || 16 || <span style="display:none;">48</span>No Effect || 91,000 || 341,000
 
|- 
 
! align="left" | [[Swiss Army Mouse Trap]]
 
| 1,200 || Physical || 2% || 2% || 10 || <span style="display:none;">48</span>No Effect || 45,500 || 68,895+
 
|- bgcolor="#eeeeee"
 
! align="left" | [[Tacky Glue Trap]]
 
| 70 || Physical || 0% ||  40% || 2 || <span style="display:none;">45</span>Stale || 0 || 550
 
|- 
 
! align="left" | [[Technic Pawn Pincher]]
 
| 60 || Tactical || 5% || 20% || 0 || <span style="display:none;">51</span>Fresh || 28,800,000 || 643,750
 
|- bgcolor="#eeeeee"
 
! align="left" | [[Thorned Venus Mouse Trap]] <sup>C</sup>
 
| 3,400 || Tactical || 5% || 2% || 14 || <span style="display:none;">54</span>Very Fresh || 8,000,000 || 849,650+
 
|-
 
! align="left" | [[Venus Mouse Trap]]
 
| 1,900 || Tactical || 0% || 5% || 5 || <span style="display:none;">57</span>Extremely Fresh || 490,500 || 299,650
 
|- bgcolor="#eeeeee"
 
! align="left" | [[Zugzwang's First Move]] <sup>C</sup>
 
| 3,660 || Tactical || 15% || 0% || 17 || <span style="display:none;">51</span>Very Fresh || 38,000,000<br\>Lord/Lady+ || 1,030,000
 
|-
 
! align="left" | [[Zugzwang's Last Move]]
 
| 2,200 || Tactical || 15% || 0% || 7 || <span style="display:none;">51</span>Fresh || 705,000 || 415,000
 
|- class="sortbottom" valign="top" bgcolor="#cccccc"
 
! align="left" | Weapon
 
! Power<br />
 
! Power<br />Type<br />
 
! Power<br />Bonus<br />
 
! Attraction<br />Bonus<br />
 
! Luck<br />
 
! Cheese<br />Effect<br />
 
! Points<br />Needed<br />
 
! Price<br />
 
|}
 
:<sup>LE</sup> &nbsp;''Weapon has the Limited Edition shield, and the weapon or its components are available only during specific [[events]].''
 
:<sup>E</sup> &nbsp; &nbsp;''Weapon or its components are available only during specific [[events]].''
 
:<sup>C</sup> &nbsp; &nbsp;''Weapon can only be obtained through [[crafting]].''
 
  
== Refunds ==
+
'''Charms''' that are purchased from a [[Charm Shoppe]] can be refunded for 30% of the original price.
All weapons and bases that were bought from a [[Trapsmith]] can be refunded for 18% of the vendor price. A hunter can refund a trap component only if the Trapsmith at the current location also sells it. Therefore, crafted traps can never be refunded.
 
  
==External links==
 
*[http://furoma.com/catch_rates_estimates.html Mousehunt Catch Rate Estimator]
 
*[http://www.4shared.com/document/i1jIdwbA/MouseHunt__Trap_Base_Power__Ca.html Trap/Base/Power Setup v4.09 - updated December 24th 2010 @ 0050hours (GMT+8)]
 
  
[[Category:Bases]]
 
[[Category:Weapons]]
 
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]
 
[[Category:Inventory]]
 
[[Category:Inventory]]
 
[[Category:Traps]]
 
[[Category:Traps]]

Latest revision as of 21:21, 1 September 2022

Overview

The Hunter's Trap consists of several components:

  • Weapon: The part of the trap that (with very few exceptions) determines the Power Type of the Trap.
  • It is not possible to hunt without a weapon.
  • Many weapons can have their appearance changed through the application of trap Skins.
  • Base: The part of the trap that holds the weapon and bait.
  • It is not possible to hunt without a base.
  • Bait: Also called cheese, this is the part of the trap that brings the mice to the Hunter.
  • The type of bait used often determines the mice the Hunter will encounter.
  • It is not possible to hunt without bait.
  • Charm: An optional trinket that can be added to the trap setup to change various trap attributes.
  • Charms can affect trap statistics, the type of loot found, and the type of mice encountered.

A hunter's weapons, bases and charms appear in the Traps Inventory tab. A hunter can select which trap component is armed from the inventory page, from the primary Camp page, and also from a Trapsmith / Charm Shoppe just after purchasing a trap component. Additionally, each Hunter's Profile includes a status of how many trap components a hunter owns, split into lists of weapons and bases (charms are not displayed here) on the Items tab.

A hunter's baits appear in the Cheese Inventory tab. A hunter can select which cheese is armed from the inventory page, from the primary Camp page, and also from a Cheese Shoppe just after purchasing a trap component.

Trap stats

There are a number of factors that contribute to a trap setup's effectiveness when hunting.

The overall strength of the component. Traps with higher power are more likely to catch mice.
Mice have specific weaknesses to certain Power Types. Using the appropriate weapon in the appropriate area is a critical part of any hunter’s strategy.
The power bonus of both weapon and base are added together and then applied to the total power of the trap, increasing its power.
The attraction bonus boosts the attraction power of the bait being used increasing the odds of a mouse approaching a hunter’s trap.
Some components are designed to offer small chances of catching a mouse regardless of the mouse’s strength. It is not uncommon for lucky traps to grant hunters the ability to catch mice that seem far too powerful for their trap.
Any time a mouse is not attracted to a trap during a hunt there is a chance for the cheese to turn stale. Some components are built using harmful chemicals that increase the odds of spoiling bait. Traps with a fresh cheese effect help reduce the likelihood of cheese turning stale.
  • Special Effects
Many traps have special effects when used in certain locations, when specific weapons, bases, bait, and/or charms are combined, or against specific mice or mouse groups.

Obtaining Trap Components

The various trap components have a variety of sources. Hunters will encounter many new components as they progress through the game.

Obtaining Weapons

Weapons can be obtained in the following ways (not all weapons are available via all methods):

  • Purchased at a variety of Trapsmiths
  • Crafted using a combination of Blueprints, looted trap parts, and other items.
  • Obtained as loot

A full list of weapons can be found here.
A full list of weapons sorted by power type can be found here.
A full list of skins for weapons can be found here.

The Creepy Coffin Trap and Shrink Ray Trap can be traded with other players or sold on the Marketplace.

Limited Edition Weapons, as with all limited edition items, cannot be obtained once the original opportunity for acquiring them has ended.

Many weapons purchased from a Trapsmith can be refunded for 18% of the vendor price. A hunter can return a purchased weapon only if the Trapsmith also sells it.

Obtaining Bases

Bases can be obtained in the following ways (not all bases are available via all methods):

  • Purchased at a variety of Trapsmiths
  • Crafted using a combination of Blueprints, looted trap parts, and other items.
  • Obtained as loot

A full list of bases can be found here.

Bases cannot be traded with other players or sold on the Marketplace.

Limited Edition Bases, as with all limited edition items, cannot be obtained once the original opportunity for acquiring them has ended.

Many bases purchased from a Trapsmith can be refunded for 18% of the vendor price. A hunter can return a purchased base only if the Trapsmith also sells it.

Obtaining Bait

Bait can be obtained in the following ways (not all baits are available via all methods):

A full list of all baits can be found here.
A full list of crafted baits can be found here.
A full list of baits created from potions can be found here.
A list of all baits in an alphabetized list can be found here.

Some bait purchased from a Cheese Shoppe can be refunded for 100% of the vendor price. A hunter can return purchased cheese only if the Cheese Shoppe also sells it.

Obtaining Charms

Charms can be obtained in the following ways (not all charms are available via all methods):

A full list of charms can be found here.

Charms that are purchased from a Charm Shoppe can be refunded for 30% of the original price.