Difference between revisions of "Traps"

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==Overview==
 
==Overview==
A '''trap''' consists of two compulsory elements - one [[weapon]] plus one [[base]]. On 12 January 2011, the first day of [[Ronza]]'s January 2011 visit, a new trap element was introduced - [[charms]], which enhances certain features of the trap, and is optional.
+
The Hunter's '''Trap''' consists of several components:
 +
*[[Weapon]]: The part of the trap that (with very few exceptions) determines the [[Power Type]] of the '''Trap'''.
 +
:*It is not possible to hunt without a '''weapon'''.
 +
:*Many '''weapons''' can have their appearance changed through the application of trap [[Skins]].
 +
*[[Base]]: The part of the trap that holds the weapon and bait.
 +
:*It is not possible to hunt without a '''base'''.
 +
*[[Bait]]: Also called [[cheese]], this is the part of the trap that brings the mice to the Hunter.
 +
:*The type of '''bait''' used often determines the mice the Hunter will encounter.
 +
:*It is not possible to hunt without '''bait'''.
 +
*[[Charm]]: An optional trinket that can be added to the trap setup to change various trap attributes.
 +
:*'''Charms''' can affect trap statistics, the type of loot found, and the type of mice encountered.
  
Along with [[cheese]], traps are absolutely essential for catching [[mice]]. (In fact, unlike cheese that can run out, it is impossible '''not''' to have a trap.) The term ''trap'' is sometimes used interchangeably with ''weapon'', although in the strictest sense that is not correct.
+
A hunter's '''weapons''', '''bases''' and '''charms''' appear in the [{{MHdomain}}/inventory.php?tab=1 Traps] [[Inventory]] tab. A hunter can select which trap component is armed from the inventory page, from the primary [[Camp]] page, and also from a [[Trapsmith]] / [[Charm Shoppe]] just after purchasing a trap component. Additionally, each [[Hunter's Profile]] includes a status of how many trap components a hunter owns, split into lists of weapons and bases (charms are not displayed here) on the [{{MHdomain}}/profile.php?tab=3 Items] tab.
  
The weapon is the part of the trap that does the actual catching of the mice and is arguably the much more important part of the trap as it contributes the majority of the power to the setup. The base is the part upon which the trap rests and which holds the cheese. Each part of the trap, weapon and base, has its own characteristics (described below) that will affect a hunter's success when used in certain areas, against certain mice, and so on, and it is not always the most powerful combination that is most appropriate in every situation. All factors must be taken into consideration to design a trap that meets the individual hunter's goals.
+
A hunter's '''baits''' appear in the [{{MHdomain}}/inventory.php?tab=0 Cheese] [[Inventory]] tab. A hunter can select which cheese is armed from the inventory page, from the primary [[Camp]] page, and also from a [[Cheese Shoppe]] just after purchasing a trap component.  
  
Traps are available at all [[Trapsmiths]]. Every new hunter is given a choice between one of two weapons ([[Tacky Glue Trap]] or [[High Tension Spring]]) plus a [[Wooden Base]]. As hunters capture more mice and get more gold and experience, they can (and should) upgrade their traps with better components to increase their success in catching more powerful mice.
+
===Trap stats===
 +
There are a number of factors that contribute to a trap setup's effectiveness when hunting.
  
Charms were invented by [[Moustachio the Charmer]], and are currently available from his [[Charm Shoppe]] in the [[Mountain]], or as [[loot]] from mice in [[Ronza's Traveling Shoppe]]. Charms are used similar to [[cheese]], meaning that one charm is used for one hunt, but when a mouse is not attracted, the charm is not used. Additionally, hunters need at least one [[Charm Conduits|Charm Conduit]] to use charms.
 
 
A hunter's weapons, bases and charms appear in the [http://{{MHdomain}}/inventory.php?tab=1 Traps] [[Inventory]] tab. A hunter can select which trap component is armed from the inventory page, from the primary Camp page, and also from a Trapsmith / Charm Shoppe just after purchasing a trap component. Additionally, each [[Hunter's Profile]] includes a status of how many trap components a hunter owns, split into lists of weapons and bases (charms are not displayed here) on the [http://{{MHdomain}}/profile.php?tab=3 Items] tab.
 
 
==Trap Attributes==
 
 
===Component stats===
 
 
*[[Power]]  
 
*[[Power]]  
 
:The overall strength of the component. Traps with higher power are more likely to catch mice.
 
:The overall strength of the component. Traps with higher power are more likely to catch mice.
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:The attraction bonus boosts the attraction power of the bait being used increasing the odds of a mouse approaching a hunter’s trap.
 
:The attraction bonus boosts the attraction power of the bait being used increasing the odds of a mouse approaching a hunter’s trap.
 
*[[Luck]]
 
*[[Luck]]
:Some components are designed to offer small chances of catching a mouse regardless of the mouse’s strength. It is not uncommon for lucky traps to grant hunters the ability to catch mice that seem far too powerful for their trap. Luck also increases the chance of a mouse dropping loot when caught.
+
:Some components are designed to offer small chances of catching a mouse regardless of the mouse’s strength. It is not uncommon for lucky traps to grant hunters the ability to catch mice that seem far too powerful for their trap.  
 
*[[Cheese Effect]]
 
*[[Cheese Effect]]
 
:Any time a mouse is not attracted to a trap during a hunt there is a chance for the cheese to turn stale. Some components are built using harmful chemicals that increase the odds of spoiling bait. Traps with a fresh cheese effect help reduce the likelihood of cheese turning stale.
 
:Any time a mouse is not attracted to a trap during a hunt there is a chance for the cheese to turn stale. Some components are built using harmful chemicals that increase the odds of spoiling bait. Traps with a fresh cheese effect help reduce the likelihood of cheese turning stale.
 +
*'''Special Effects
 +
:Many traps have special effects when used in certain locations, when specific [[weapons]], [[bases]], [[bait]], and/or [[Charm|charms]] are combined, or against specific mice or [[Mouse Group|mouse groups]].
 +
 +
==Obtaining Trap Components==
 +
The various trap components have a variety of sources. Hunters will encounter many new components as they progress through the game.
 +
 +
===Obtaining [[Weapons]]===
 +
'''Weapons''' can be obtained in the following ways (not all weapons are available via all methods):
 +
 +
*Purchased at a variety of [[Trapsmiths]]
 +
*Crafted using a combination of [[Blueprint]]s, looted '''trap parts''', and other items.
 +
*Obtained as [[loot]]
  
==Bases==
+
A full list of '''weapons''' can be found [[Weapons#Table of Weapons|here]].<br/>
Shown below is a table with the statistics of all bases currently in-game. Click on the sorting box below a particular attribute to do a quick comparison.
+
A full list of '''weapons''' sorted by '''power type''' can be found [[Power Type|here]].<br/>
<!-- Editor's Note: see talk page for why all Price entries use a span to avoid difference between numeric and character sorting. -->
+
A full list of '''skins''' for '''weapons''' can be found [[Skins|here]].
{| class="sortable" border="1" cellpadding="6" style="border-collapse:collapse; text-align:center; margin:8px 0 8px 20px;"
 
|- valign="bottom" bgcolor="#cccccc"
 
! align="left" | Base
 
! Power<br/>
 
! Power<br/>Bonus<br/>
 
! Attraction<br />Bonus<br/>
 
! Luck<br/>
 
! nowrap | Cheese Effect<br/>
 
! Points<br/>Needed<br/>
 
! Price<br/>
 
|- bgcolor="#eeeeee"
 
! align=left | [[Aqua Base]]
 
| 230 || 0% || 0% || 8 || {{sort effect:No Effect}} || 1,140,000 || <span style="display:none;">0,124,900</span> 124,900
 
|-
 
! align=left | [[Bacon Base]] <sup>LE</sup>
 
| 200 || 0% || 15% || 0 || {{sort effect:Extremely Fresh}} || 60,000 || <span style="display:none;">0,070,000</span> 70,000
 
|- bgcolor="#eeeeee"
 
! align=left | [[Bamboozler Base]]
 
| 200 || 10% || 5% || 0 || {{sort effect:Very Fresh}} || 900,000 || <span style="display:none;">0,090,000</span> 90,000
 
|-
 
! align=left | [[Birthday Cake Base]] <sup>E</sup>
 
| 175 || 11% || 5% || 0 || {{sort effect:No Effect}} || 0 || <span style="display:none;">0,012,350</span> 12,350
 
|- bgcolor="#eeeeee"
 
! align=left | [[Candy Cane Base]] <sup>E</sup>
 
| 300 || 0% || 0% || 8 || {{sort effect:Fresh}} || 110,000 || <span style="display:none;">0,090,000</span> 90,000
 
|-
 
! align=left | [[Chocolate Birthday Cake Base]] <sup>E</sup>
 
| 175 || 8% || 5% || 1 || {{sort effect:No Effect}} || 0 || <span style="display:none;">0,000,000</span> 0
 
|- bgcolor="#eeeeee"
 
! align=left | [[Dehydration Base]] <sup>C</sup>
 
| 225 || 0% || 5% || 4 || {{sort effect:Insanely Fresh}} || <span style="display:none;">50,000</span>Journeyman+ || <span style="display:none">0,023,608</span> ≥23,608
 
|-
 
! align=left | [[Explosive Base]]
 
| 300 || 5% || 5% || 0 || {{sort effect:Stale}} || 22,500 || <span style="display:none;">0,029,775</span> 29,775
 
|- bgcolor="#eeeeee"
 
! align=left | [[Firecracker Base]] <sup>LE</sup>
 
| 300 || 5% || 5% || 4 || {{sort effect:Stale}} || 92,000 || <span style="display:none;">0,090,000</span> 90,000
 
|-
 
! align=left | [[Gingerbread Base]] <sup>E</sup> <sup>C</sup>
 
| 225 || 8% || 0% || 4 || {{sort effect:Insanely Fresh}} || <span style="display:none;">280,000</span>Master+ || <span style="display:none">0,000,001</span> ≥0
 
|- bgcolor="#eeeeee"
 
! align=left | [[Magma Base]] <sup>LE</sup>
 
| 300 || 8% || 5% || 10 || {{sort effect:Insanely Stale}} || 238,200 || <span style="display:none;">0,374,700</span> 374,700
 
|-
 
! align=left | [[Molten Shrapnel Base]] <sup>C</sup>
 
| 300 || 12% || 5% || 8 || {{sort effect:Extremely Stale}} || 18,000,000 || <span style="display:none;">0,720,000</span> 720,000
 
|- bgcolor="#eeeeee"
 
! align=left | [[Monolith Base]]
 
| 300 || 12% || 0% || 0 || {{sort effect:No Effect}} || 1,200,000 || <span style="display:none;">0,000,000</span> 0
 
|-
 
! align=left | [[Polar Base]] <sup>LE</sup>
 
| 200 || 10% || 0% || 4 || {{sort effect:Insanely Fresh}} || 90,000 || <span style="display:none;">0,059,550</span> 59,550
 
|- bgcolor="#eeeeee"
 
! align=left | [[Runic Base]] <sup>LE</sup> <sup>S</sup>
 
| 200 || 12% || 10% || 5 || {{sort effect:No Effect}} || 264,400 || <span style="display:none;">0,580,785</span> 580,785
 
|-
 
! align=left | [[Seasonal Base]] <sup>LE</sup> <sup>S</sup>
 
| 300 || 0% || 8% || 6 || {{sort effect:No Effect}} || 214,380 || <span style="display:none">0,412,000</span> 412,000
 
|- bgcolor="#eeeeee"
 
! align=left | [[Spellbook Base]] <sup>C</sup>
 
| 500 || 14% || 5% || 7 || {{sort effect:Fresh}} || 67,750,000 || <span style="display:none">1,296,000</span> 1,296,000
 
|-
 
! align=left | [[Stone Base]]
 
| 150 || 10% || 0% || 0 || {{sort effect:Fresh}} || 5,000 || <span style="display:none">0,006,175</span> ≥6,175
 
|- bgcolor="#eeeeee"
 
! align=left | [[Tiki Base]] <sup>E</sup> <sup>C</sup> <sup>S</sup>
 
| 200 || 18% || 5% || 0 || {{sort effect:Very Fresh}} || 14,000,000 || <span style="display:none">0,669,600</span> 669,600
 
|-
 
! align=left | [[Tribal Base]]
 
| 175 || 18% || 2% || 0 || {{sort effect:Fresh}} || 14,000,000 || <span style="display:none">0,499,600</span> 499,600
 
|- bgcolor="#eeeeee"
 
! align=left | [[Wooden Base]]
 
| 35 || 0% || 0% || 0 || {{sort effect:Very Fresh}} || 0 || <span style="display:none">0,000,300</span> 300
 
|-
 
! align=left nowrap | [[Wooden Base with Target]]
 
| 75 || 0% || 20% || 0 || {{sort effect:No Effect}} || 650 || <span style="display:none">0,001,225</span> 1,225
 
|}
 
:<sup>LE</sup> &nbsp;''Base has the Limited Edition shield, and the base or its components were available only once - during an [[events|event]] or a [[Ronza]] visit.''
 
:<sup>E</sup> &nbsp; &nbsp;''Base or its components are available only at specific times - during an [[events|event]] or a [[Ronza]] visit.''
 
:<sup>C</sup> &nbsp; &nbsp;''Base can only be obtained through [[crafting]].''
 
:<sup>S</sup> &nbsp; &nbsp;''Base has some special location-specific properties.''
 
  
==Weapons==
+
The [[Creepy Coffin Trap]] and [[Shrink Ray Trap]] can be traded with other players or sold on the [[Marketplace]].
Please refer to the individual trap pages for additional purchasing information, including trapsmith locations and refund amounts.  
 
  
Click on the sorting box below a particular attribute to do a quick comparison. To compare weapons having the same attribute value among each other, start sorting with the least significant attribute. For example, sorting by luck, then by power type will show the weapons sorted by luck within power types.
+
'''Limited Edition Weapons''', as with all limited edition items, cannot be obtained once the original opportunity for acquiring them has ended.
  
{| class="sortable" border="1" cellpadding="6" style="border-collapse:collapse; text-align:center; margin:8px 0 8px 20px;"
+
Many '''weapons''' purchased from a [[Trapsmith]] can be refunded for 18% of the vendor price. A hunter can return a purchased weapon only if the [[Trapsmith]] also sells it.
|- valign="bottom" bgcolor="#cccccc"
 
! align="left" | Weapon
 
! Power<br />
 
! Power<br />Type<br />
 
! Power<br />Bonus<br />
 
! Attraction<br />Bonus<br />
 
! Luck<br />
 
! Cheese<br />Effect<br />
 
! Points<br />Needed<br />
 
! Price<br />
 
|-
 
! align=left | [[2010 Blastoff Trap]] <sup>LE</sup>
 
| 2,600 || Tactical || 15% || 0% || 25 || {{sort effect:Very Stale}} || 99,000 || 512,800
 
|- bgcolor="#eeeeee"
 
! align="left" | [[500 Pound Spiked Crusher]]
 
| 250 || Physical || 10% || 0% || 1 || {{sort effect:No Effect}} || 2,100 || 3,450
 
|-
 
! align="left" | [[Ambrosial Portal]]
 
| 1,025 || Shadow || 0% || 5% || 0 || {{sort effect:Fresh}} || 182,000 || 140,000
 
|- bgcolor="#eeeeee"
 
! align="left" | [[Ambush]] <sup>C</sup>
 
| 3,000 || Tactical || 5% || 0% || 12 || {{sort effect:Fresh}} || 950,000 || 62,660+
 
|-
 
! align="left" | [[Ancient Box Trap]] <sup>C</sup>
 
| 4,300 || Forgotten || 10% || 0% || 4 || {{sort effect:No Effect}} || 17,000,000 || 158,175+
 
|- bgcolor="#eeeeee"
 
! align="left" | [[Ancient Spear Gun]] <sup>C</sup>
 
| 3,600 || Hydro || 5% || 10% || 12 || {{sort effect:Fresh}} || 12,000,000 || 824,000+
 
|- 
 
! align="left" | [[Arcane Blast Trap]] <sup>LE</sup>
 
| 3,400 || Arcane || 8% || 0% || 20 || {{sort effect:Insanely Fresh}} || 900,000 || 1,470,000
 
|- bgcolor="#eeeeee"
 
! align="left" | [[Arcane Capturing Rod Of Never Yielding Mystery|Arcane Capturing Rod Of<br/>Never Yielding Mystery]] <sup>C</sup>
 
| 3,800 || Arcane || 12% || 0% || 18 || {{sort effect:Insanely Stale}} || 3,393,600 || 949,050+
 
|- 
 
! align="left" | [[Blackstone Pass Trap]] <sup>C</sup> <sup>S</sup>
 
| 3,000 || Tactical || 15% || 0% || 12 || {{sort effect:Very Fresh}} || 58,000,000 || 1,100,000
 
|- bgcolor="#eeeeee"
 
! align="left" | [[Bottomless Grave]]
 
| 1,500 || Shadow || 0% || 0% || 5 || {{sort effect:No Effect}} || 728,000 || 673,630
 
|-
 
! align="left" | [[Cackle Lantern Trap]] <sup>LE</sup> <sup>C</sup> <sup>S</sup>
 
| 2,200 || Shadow || 5% || 10% || 12 || {{sort effect:Extremely Stale}} || 29,000,000 || 2,224,000+
 
|-  bgcolor="#eeeeee"
 
! align="left" | [[Christmas Cracker Trap]] <sup>LE</sup> <sup>C</sup>
 
| 3,000 || Physical || 15% || 5% || 24 || {{sort effect:Very Fresh}} || 0 || 0
 
|-
 
! align=left | [[Chrome DeathBot]] <sup>LE</sup>
 
| 2,800 || Physical || 20% || 15% || 30 || {{sort effect:Very Stale}} || 136,500 || 512,800
 
|-  bgcolor="#eeeeee"
 
! align="left" | [[Chrome DrillBot]] <sup>LE</sup>
 
| 3,900 || Physical || 20% || 0% || 26 || {{sort effect:Insanely Stale}} || 544,000 || 897,400
 
|-
 
! align="left" | [[Chrome Nannybot]] <sup>LE</sup> <sup>C</sup>
 
| 1,200 || Shadow || 5% || 5% || 6 || {{sort effect:Fresh}} || <span style="display:none;">280,000</span>Master+ || <span style="display:none">508,000</span>&le;508,000
 
|-  bgcolor="#eeeeee"
 
! align="left" | [[Clockapult of Time]]
 
| 2,275 || Shadow || 10% || 5% || 10 || {{sort effect:Extremely Fresh}} || 20,000,000 || 2,700,000
 
|-
 
! align="left" | [[Clockapult of Winter Past]] <sup>E</sup> <sup>C</sup>
 
| 2,275 || Shadow || 10% || 5% || 10 || {{sort effect:Extremely Fresh}} || 20,000,000 || 2,700,000
 
|-  bgcolor="#eeeeee"
 
! align="left" | [[Digby DrillBot]]
 
| 3,200 || Physical || 18% || 0% || 5 || {{sort effect:No Effect}} || 409,500 || 0+
 
|-
 
! align="left" | [[Double Diamond Adventure]] <sup>LE</sup> <sup>C</sup>
 
| 3,500 || Hydro || 0% || 5% || 18 || {{sort effect:Insanely Fresh}} || 6,400,000 || 1,090,000
 
|-  bgcolor="#eeeeee"
 
! align="left" | [[Explosive Toboggan Ride]] <sup>LE</sup>
 
| 2,700 || Hydro || 14% || 3% || 16 || {{sort effect:Extremely Fresh}} || 160,000 || 10,000
 
|-
 
! align="left" | [[Fluffy DeathBot]] <sup>C</sup>
 
| 2,400 || Physical || 15% || 10% || 2 || {{sort effect:Stale}} || 91,000 || 256,400
 
|-  bgcolor="#eeeeee"
 
! align="left" | [[Giant Speaker]] <sup>LE</sup>
 
| 2,850 || Tactical || 5% || 5% || 22 || {{sort effect:No Effect}} || 91,000 || 612,800
 
|-
 
! align="left" | [[Gingerbread House Surprise]] <sup>E</sup> <sup>C</sup>
 
| 2,200 || Tactical || 10% || 10% || 8 || {{sort effect:Über Fresh}} || <span style="display:none;">280,000</span>Master+ || <span style="display:none">94,500</span>&le;94,500
 
|-  bgcolor="#eeeeee"
 
! align="left" | [[Gorgon Trap]]
 
| 2,000 || Shadow || 5% || 5% || 7 || {{sort effect:Very Stale}} || 7,500,000  || 989,000
 
|-
 
! align="left" | [[Grungy DeathBot]] <sup>C</sup>
 
| 2,400 || Physical || 15% || 10% || 2 || {{sort effect:Stale}} || 91,000 || 256,400
 
|-  bgcolor="#eeeeee"
 
! align="left" | [[Harpoon Gun]]
 
| 3,000 || Hydro || 7% || 0% || 0 || {{sort effect:Stale}} || 3,384,000 || 664,000+
 
|-
 
! align="left" | [[Heat Bath]] <sup>C</sup>
 
| 4,000 || Hydro || 5% || 0% || 14 || {{sort effect:Stale}} || 24,800,000 || 1,328,000
 
|-  bgcolor="#eeeeee"
 
! align="left" | [[High Tension Spring]]
 
| 75 || Physical || 5% || 20% || 2 || {{sort effect:No Effect}} || 0 || 600
 
|-
 
! align="left" | [[HitGrab Horsey]] <sup>LE</sup>
 
| 550 || Physical || 2% || 0% || 20 || {{sort effect:Very Fresh}} || 0 || 15,850
 
|-  bgcolor="#eeeeee"
 
! align="left" | [[HitGrab Rainbow Rockin' Horse]] <sup>LE</sup> <sup>C</sup>
 
| 1,250 || Physical || 2% || 10% || 25 || {{sort effect:Über Fresh}} || <span style="display:none;">1,000,000</span>Grandmaster+ || 60,050+
 
|-
 
! align="left" | [[HitGrab Rockin' Horse]] <sup>LE</sup>
 
| 1,250 || Physical || 2% || 10% || 25 || {{sort effect:No Effect}} || 9,100 || 158,500
 
|-  bgcolor="#eeeeee"
 
! align="left" | [[Horrific Venus Mouse Trap]] <sup>C</sup>
 
| 3,400 || Tactical || 12% || 1% || 16 || {{sort effect:No Effect}} || 8,000,000 || 849,650+
 
|-
 
! align="left" | [[Ice Maiden]] <sup>C</sup>
 
| 5,200 || Draconic || 12% || 0% || 8 || {{sort effect:No Effect}} || 17,000,000 || 600
 
|-  bgcolor="#eeeeee"
 
! align="left" | [[Icy RhinoBot]] <sup>E</sup> <sup>C</sup>
 
| 4,950 || Physical || 0% || 0% || 8 || {{sort effect:Very Stale}} || 16,000,000 || 940,000+
 
|-
 
! align="left" | [[Kraken Chaos]] <sup>LE</sup>
 
| 3,400 || Hydro || 0% || 0% || 18 || {{sort effect:Very Stale}} || 843,500 || 860,000
 
|-  bgcolor="#eeeeee"
 
! align="left" | [[Mouse DeathBot]]
 
| 2,400 || Physical || 15% || 10% || 2 || {{sort effect:Stale}} || 91,000 || 256,400
 
|-
 
! align="left" | [[Mouse Mary O'Nette]]
 
| 250 || Physical || 0% || 6% || 5 || {{sort effect:Fresh}} || 2,100 || 6,250
 
|-  bgcolor="#eeeeee"
 
! align="left" | [[Mouse Rocketine]]
 
| 650 || Physical || 6% || 0% || 0 || {{sort effect:Extremely Stale}} || 11,000 || 18,700
 
|-
 
! align="left" | [[Mouse Trebuchet]]
 
| 600 || Physical || 2% || 4% || 1 || {{sort effect:Very Fresh}} || 11,000 || 15,850
 
|-  bgcolor="#eeeeee"
 
! align="left" | [[Mutated Venus Mouse Trap]] <sup>C</sup>
 
| 2,300 || Tactical || 15% || 0% || 8 || {{sort effect:Insanely Stale}} || 827,500 || 299,650+
 
|-
 
! align="left" | [[Mystic Pawn Pincher]] <sup>S</sup>
 
| 60 || Tactical || 5% || 20% || 0 || {{sort effect:Fresh}} || 28,800,000 || 643,750
 
|-  bgcolor="#eeeeee"
 
! align="left" | [[Nannybot]] <sup>LE</sup> <sup>C</sup>
 
| 525 || Parental || 5% || 0% || 5 || {{sort effect:No Effect}} || 0 || 0
 
|-
 
! align="left" | [[Net Cannon]]
 
| 3,000 || Hydro || 0% || 3% || 5 || {{sort effect:Stale}} || 3,384,000 || 664,000+
 
|-  bgcolor="#eeeeee"
 
! align="left" | [[Ninja Ambush Trap]] <sup>C</sup>
 
| 3,000 || Tactical || 5% || 0% || 12 || {{sort effect:Fresh}} || 950,000 || 62,660+
 
|-
 
! align="left" | [[NVMRC Forcefield Trap]]
 
| 2,350 || Physical || 12% || 10% || 12 || {{sort effect:No Effect}} || 91,000 || 243,580+
 
|-  bgcolor="#eeeeee"
 
! align="left" | [[Obelisk of Incineration]] <sup>C</sup>
 
| 2,150 || Arcane || 10% || 0% || 1 || {{sort effect:Insanely Stale}} || 1,696,240 || 361,429+
 
|-
 
! align="left" | [[Obelisk of Slumber]]
 
| 2,100 || Arcane || 0% || 10% || 0 || {{sort effect:Extremely Fresh}} || 1,696,240 || 316,350
 
|-  bgcolor="#eeeeee"
 
! align="left" | [[Obvious Ambush Trap]] <sup>C</sup> <sup>S</sup>
 
| 3,000 || Tactical || 15% || 0% || 12 || {{sort effect:Very Stale}} || 58,000,000 || 1,107,750
 
|-
 
! align="left" | [[Onyx Mallet]] <sup>C</sup>
 
| 3,800 || Physical || 12% || 0% || 6 || {{sort effect:Stale}} || <span style="display:none;">1,000,000</span>Grandmaster+ || 600,000
 
|-  bgcolor="#eeeeee"
 
! align="left" | [[PartyBot]] <sup>LE</sup> <sup>C</sup>
 
| 2,850 || Physical || 15% || 15% || 25 || {{sort effect:Stale}} || 91,000 || 243,580+
 
|-
 
! align="left" | [[Pneumatic Tube Trap]] <sup>LE</sup>
 
| 2,300 || Physical || 20% || 5% || 18 || {{sort effect:No Effect}} || 91,000 || 370,000
 
|- bgcolor="#eeeeee"
 
! align="left" | [[Pumpkin Pummeler]] <sup>LE</sup> <sup>C</sup>
 
| 1,150 || Shadow || 5% || 10% || 5 || {{sort effect:Fresh}} || <span style="display:none;">45,000</span>Initiate+ || 168,000
 
|-
 
! align="left" | [[Rewers Riposte]] <sup>LE</sup>
 
| 2,900 || Tactical || 15% || 5% || 25 || {{sort effect:Fresh}} || 108,900 || 605,000
 
|-  bgcolor="#eeeeee"
 
! align="left" | [[RhinoBot]] <sup>C</sup>
 
| 4,950 || Physical || 0% || 0% || 8 || {{sort effect:Very Stale}} || 16,000,000 || 940,000+
 
|-
 
! align="left" | [[Shrink Ray Trap]]
 
| 1,000 || Physical || 5% || 2% || 8 || {{sort effect:Fresh}} || 0 || 0
 
|- bgcolor="#eeeeee"
 
! align="left" | [[Sinister Portal]]
 
| 1,025 || Shadow || 5% || 0% || 0 || {{sort effect:Stale}} || 182,000 || 140,600
 
|- 
 
! align=left | [[Snow Barrage]] <sup>LE</sup>
 
| 1,450 || Tactical || 20% || 20% || 28 || {{sort effect:Very Fresh}} || 68,000 || 140,600
 
|- bgcolor="#eeeeee"
 
! align="left" | [[Snowglobe Trap]]  <sup>LE</sup>
 
| 2,350 || Physical || 12% || 10% || 16 || {{sort effect:No Effect}} || 91,000 || 341,000
 
|- 
 
! align="left" | [[Swiss Army Mouse Trap]]
 
| 1,200 || Physical || 2% || 2% || 10 || {{sort effect:No Effect}} || 45,500 || 68,895+
 
|- bgcolor="#eeeeee"
 
! align="left" | [[Tacky Glue Trap]]
 
| 70 || Physical || 0% ||  40% || 2 || {{sort effect:Stale}} || 0 || 550
 
|- 
 
! align="left" | [[Technic Pawn Pincher]] <sup>S</sup>
 
| 60 || Tactical || 5% || 20% || 0 || {{sort effect:Stale}} || 28,800,000 || 643,750
 
|- bgcolor="#eeeeee"
 
! align="left" | [[Thorned Venus Mouse Trap]] <sup>C</sup>
 
| 3,400 || Tactical || 5% || 2% || 14 || {{sort effect:Very Fresh}} || 8,000,000 || 849,650+
 
|-
 
! align="left" | [[Venus Mouse Trap]]
 
| 1,900 || Tactical || 0% || 5% || 5 || {{sort effect:Extremely Fresh}} || 490,500 || 299,650
 
|- bgcolor="#eeeeee"
 
! align="left" | [[Zugzwang's First Move]] <sup>C</sup>
 
| 3,660 || Tactical || 15% || 0% || 17 || {{sort effect:Very Fresh}} || 38,000,000<br\>Lord/Lady+ || 1,030,000
 
|-
 
! align="left" | [[Zugzwang's Last Move]]
 
| 2,200 || Tactical || 15% || 0% || 7 || {{sort effect:Fresh}} || 705,000 || 415,000
 
|- class="sortbottom" valign="top" bgcolor="#cccccc"
 
! align="left" | Weapon
 
! Power<br />
 
! Power<br />Type<br />
 
! Power<br />Bonus<br />
 
! Attraction<br />Bonus<br />
 
! Luck<br />
 
! Cheese<br />Effect<br />
 
! Points<br />Needed<br />
 
! Price<br />
 
|}
 
:<sup>LE</sup> &nbsp;''Weapon has the Limited Edition shield, and the weapon or its components were available only once - during an [[events|event]] or a [[Ronza]] visit.''
 
:<sup>E</sup> &nbsp; &nbsp;''Weapon or its components are available only at specific times - during an [[events|event]] or a [[Ronza]] visit.''
 
:<sup>C</sup> &nbsp; &nbsp;''Weapon can only be obtained through [[crafting]].''
 
:<sup>S</sup> &nbsp; &nbsp;''Weapon has some special location-specific properties.''
 
  
== Charms ==
+
===Obtaining [[Bases]]===
Information about the introduction and role of charms can be found in the [[#Overview|Overview]] section of this article.
+
'''Bases''' can be obtained in the following ways (not all bases are available via all methods):
  
Shown below is a table with the statistics of all charms currently in-game. Click on the sorting box below a particular attribute to do a quick comparison.
+
*Purchased at a variety of [[Trapsmiths]]
<!-- Editor's Note: see talk page for why all Price entries use a span to avoid difference between numeric and character sorting. -->
+
*Crafted using a combination of [[Blueprint]]s, looted '''trap parts''', and other items.
{| class="sortable" border="1" cellpadding="6" style="border-collapse:collapse; text-align:center; margin:8px 0 8px 20px;"
+
*Obtained as [[loot]]
|- valign="bottom" bgcolor="#cccccc"
 
! align="left" | Charm
 
! Power<br/>
 
! Power<br/>Bonus<br/>
 
! Attraction<br />Bonus<br/>
 
! Luck<br/>
 
! nowrap | Cheese Effect<br/>
 
! Price<br/>
 
! Consumption Upon<br/>
 
|- bgcolor="#eeeeee"
 
! align=left | [[First Ever Charm]] <sup>LE</sup>
 
| 40 || 0% || 0% || 0 || {{sort effect:No Effect}} || 50 || [[Encounter]]
 
|-
 
! align=left | [[Scientist's Charm]]
 
| 100 || 0% || 0% || 0 || {{sort effect:No Effect}} || 100 || [[Encounter]]
 
|- bgcolor="#eeeeee"
 
! align=left | [[Power Charm]]
 
| 120 || 1% || 0% || 0 || {{sort effect:No Effect}} || 200 || [[Encounter]]
 
|-
 
! align=left | [[Attraction Charm]]
 
| 0 || 0% || 5% || 0 || {{sort effect:No Effect}} || 300 || [[Encounter]]
 
|- bgcolor="#eeeeee"
 
! align=left | [[Rotten Charm]]
 
| ? || ?% || ?% || ? || {{sort effect:No Effect}} || 300 || [[Encounter]]
 
|-
 
! align=left | [[Super Rotten Charm]]
 
| ? || ?% || ?% || ? || {{sort effect:No Effect}} || 300 || [[Encounter]]
 
|- bgcolor="#eeeeee"
 
! align=left | [[Luck Charm]]
 
| 0 || 0% || 0% || 1 || {{sort effect:No Effect}} || 400 || [[Encounter]]
 
|-
 
! align=left | [[Prospector's Charm]]
 
| 200 || 1% || 0% || 0 || {{sort effect:No Effect}} || 400 || [[Encounter]]
 
|- bgcolor="#eeeeee"
 
! align=left | [[Antiskele Charm]]
 
| 0 || 0% || 0% || 0 || {{sort effect:No Effect}} || 900 || [[Encounter]]
 
|-
 
! align=left | [[Empowered Anchor Charm]]
 
| 300 || 4% || 0% || 0 || {{sort effect:No Effect}} || 1,000 || [[Encounter]]
 
|- bgcolor="#eeeeee"
 
! align=left | [[Dragonbane Charm]]
 
| 0 || 0% || 0% || 0 || {{sort effect:No Effect}} || 3,000 || [[Encounter]]
 
|-
 
! align=left | [[Ultimate Luck Charm]]
 
| 0 || 0% || 0% || 20 || {{sort effect:No Effect}} || Trade crate with<br />[[Ronza Voucher]] || [[Encounter]]
 
|}
 
:<sup>LE</sup> &nbsp;''Charm has the Limited Edition shield, and was available only once - during an [[events|event]] or a [[Ronza]] visit.''
 
  
== Refunds ==
+
A full list of '''bases''' can be found [[Bases#Table of Bases|here]].
All weapons and bases that were bought from a [[Trapsmith]] can be refunded for 18% of the vendor price. A hunter can refund a trap component only if the Trapsmith at the current location also sells it. Therefore, crafted traps can never be refunded.
+
 
 +
'''Bases''' cannot be traded with other players or sold on the [[Marketplace]].
 +
 
 +
'''Limited Edition Bases''', as with all limited edition items, cannot be obtained once the original opportunity for acquiring them has ended.
 +
 
 +
Many '''bases''' purchased from a [[Trapsmith]] can be refunded for 18% of the vendor price. A hunter can return a purchased base only if the [[Trapsmith]] also sells it.
 +
 
 +
===Obtaining [[Bait]]===
 +
'''Bait''' can be obtained in the following ways (not all baits are available via all methods):
 +
 
 +
*Purchased at a variety of [[Cheese Shoppe]]s
 +
*Crafted using a combination of items.
 +
*Purchased from the [[Marketplace]]
 +
*Obtained as [[loot]]
 +
*Transferred from a friend using the [[Give To Friends]] option
 +
*Rewarded for completing a [[Library Assignment]]
 +
*Rewarded in [[Treasure Chest]]s
 +
 
 +
A full list of '''all baits''' can be found [[Cheese|here]].<br/>
 +
A full list of '''crafted baits''' can be found [[Crafted cheese|here]].<br/>
 +
A full list of '''baits''' created from '''potions''' can be found [[Potion|here]].<br/>
 +
A list of '''all baits''' in an '''alphabetized''' list can be found [[Cheese (Alphabetized)|here]].
 +
 
 +
Some '''bait'''  purchased from a [[Cheese Shoppe]] can be refunded for 100% of the vendor price. A hunter can return purchased cheese only if the [[Cheese Shoppe]] also sells it.
 +
 
 +
===Obtaining [[Charms]]===
 +
'''Charms''' can be obtained in the following ways (not all charms are available via all methods):
 +
 
 +
*Purchased in [[Charm Shoppe]]s
 +
*Crafted using [[orbs]] and [[charmbit]]s
 +
*Purchased from the [[Marketplace]]
 +
*Obtained as [[loot]]
 +
*Transferred from a friend using the [[Give To Friends]] option
 +
*Rewarded for completing a [[Library Assignment]]
 +
*Rewarded in [[Treasure Chest]]s
 +
 
 +
A full list of '''charms''' can be found [[Charms#Charms Table|here]].
 +
 
 +
'''Charms''' that are purchased from a [[Charm Shoppe]] can be refunded for 30% of the original price.
  
 
==External links==
 
==External links==
 
*[http://furoma.com/catch_rates_estimates.html Mousehunt Catch Rate Estimator]
 
*[http://furoma.com/catch_rates_estimates.html Mousehunt Catch Rate Estimator]
*[http://www.4shared.com/document/WAIGKBjY/MouseHunt__Trap_Base_Power__Ca.html Trap/Base/Power/Charms Setup v5 - updated January 19th 2011 @ 2250hours (GMT+8)]
 
  
[[Category:Bases]]
+
*[http://goo.gl/3K3Ty MH Reference Spreadsheet]
[[Category:Weapons]]
+
 
 +
 
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]
 
[[Category:Inventory]]
 
[[Category:Inventory]]
 
[[Category:Traps]]
 
[[Category:Traps]]

Latest revision as of 19:48, 25 December 2019

Overview

The Hunter's Trap consists of several components:

  • Weapon: The part of the trap that (with very few exceptions) determines the Power Type of the Trap.
  • It is not possible to hunt without a weapon.
  • Many weapons can have their appearance changed through the application of trap Skins.
  • Base: The part of the trap that holds the weapon and bait.
  • It is not possible to hunt without a base.
  • Bait: Also called cheese, this is the part of the trap that brings the mice to the Hunter.
  • The type of bait used often determines the mice the Hunter will encounter.
  • It is not possible to hunt without bait.
  • Charm: An optional trinket that can be added to the trap setup to change various trap attributes.
  • Charms can affect trap statistics, the type of loot found, and the type of mice encountered.

A hunter's weapons, bases and charms appear in the Traps Inventory tab. A hunter can select which trap component is armed from the inventory page, from the primary Camp page, and also from a Trapsmith / Charm Shoppe just after purchasing a trap component. Additionally, each Hunter's Profile includes a status of how many trap components a hunter owns, split into lists of weapons and bases (charms are not displayed here) on the Items tab.

A hunter's baits appear in the Cheese Inventory tab. A hunter can select which cheese is armed from the inventory page, from the primary Camp page, and also from a Cheese Shoppe just after purchasing a trap component.

Trap stats

There are a number of factors that contribute to a trap setup's effectiveness when hunting.

The overall strength of the component. Traps with higher power are more likely to catch mice.
Mice have specific weaknesses to certain Power Types. Using the appropriate weapon in the appropriate area is a critical part of any hunter’s strategy.
The power bonus of both weapon and base are added together and then applied to the total power of the trap, increasing its power.
The attraction bonus boosts the attraction power of the bait being used increasing the odds of a mouse approaching a hunter’s trap.
Some components are designed to offer small chances of catching a mouse regardless of the mouse’s strength. It is not uncommon for lucky traps to grant hunters the ability to catch mice that seem far too powerful for their trap.
Any time a mouse is not attracted to a trap during a hunt there is a chance for the cheese to turn stale. Some components are built using harmful chemicals that increase the odds of spoiling bait. Traps with a fresh cheese effect help reduce the likelihood of cheese turning stale.
  • Special Effects
Many traps have special effects when used in certain locations, when specific weapons, bases, bait, and/or charms are combined, or against specific mice or mouse groups.

Obtaining Trap Components

The various trap components have a variety of sources. Hunters will encounter many new components as they progress through the game.

Obtaining Weapons

Weapons can be obtained in the following ways (not all weapons are available via all methods):

  • Purchased at a variety of Trapsmiths
  • Crafted using a combination of Blueprints, looted trap parts, and other items.
  • Obtained as loot

A full list of weapons can be found here.
A full list of weapons sorted by power type can be found here.
A full list of skins for weapons can be found here.

The Creepy Coffin Trap and Shrink Ray Trap can be traded with other players or sold on the Marketplace.

Limited Edition Weapons, as with all limited edition items, cannot be obtained once the original opportunity for acquiring them has ended.

Many weapons purchased from a Trapsmith can be refunded for 18% of the vendor price. A hunter can return a purchased weapon only if the Trapsmith also sells it.

Obtaining Bases

Bases can be obtained in the following ways (not all bases are available via all methods):

  • Purchased at a variety of Trapsmiths
  • Crafted using a combination of Blueprints, looted trap parts, and other items.
  • Obtained as loot

A full list of bases can be found here.

Bases cannot be traded with other players or sold on the Marketplace.

Limited Edition Bases, as with all limited edition items, cannot be obtained once the original opportunity for acquiring them has ended.

Many bases purchased from a Trapsmith can be refunded for 18% of the vendor price. A hunter can return a purchased base only if the Trapsmith also sells it.

Obtaining Bait

Bait can be obtained in the following ways (not all baits are available via all methods):

A full list of all baits can be found here.
A full list of crafted baits can be found here.
A full list of baits created from potions can be found here.
A list of all baits in an alphabetized list can be found here.

Some bait purchased from a Cheese Shoppe can be refunded for 100% of the vendor price. A hunter can return purchased cheese only if the Cheese Shoppe also sells it.

Obtaining Charms

Charms can be obtained in the following ways (not all charms are available via all methods):

A full list of charms can be found here.

Charms that are purchased from a Charm Shoppe can be refunded for 30% of the original price.

External links