Difference between revisions of "Traps"

From MHWiki
m (Charms: +Charm Pack 1)
m (Charms: +shading ^^;)
Line 362: Line 362:
 
  ! align=left | [[Scientist's Charm]]
 
  ! align=left | [[Scientist's Charm]]
 
  | 100 || 0% || 0% || 0 || {{sort effect:No Effect}} || 100 || [[Encounter]]
 
  | 100 || 0% || 0% || 0 || {{sort effect:No Effect}} || 100 || [[Encounter]]
|-
+
|- bgcolor="#eeeeee"
 
  ! align=left | [[Power Charm]]
 
  ! align=left | [[Power Charm]]
 
  | 120 || 1% || 0% || 0 || {{sort effect:No Effect}} || 200 || [[Encounter]]
 
  | 120 || 1% || 0% || 0 || {{sort effect:No Effect}} || 200 || [[Encounter]]
|- bgcolor="#eeeeee"
+
|-
 
  ! align=left | [[Attraction Charm]]
 
  ! align=left | [[Attraction Charm]]
 
  | 0 || 0% || 5% || 0 || {{sort effect:No Effect}} || 300 || [[Encounter]]
 
  | 0 || 0% || 5% || 0 || {{sort effect:No Effect}} || 300 || [[Encounter]]
|-
+
|- bgcolor="#eeeeee"
 
  ! align=left | [[Rotten Charm]]
 
  ! align=left | [[Rotten Charm]]
 
  | ? || ?% || ?% || ? || {{sort effect:No Effect}} || 300 || [[Encounter]]
 
  | ? || ?% || ?% || ? || {{sort effect:No Effect}} || 300 || [[Encounter]]
Line 374: Line 374:
 
  ! align=left | [[Super Rotten Charm]]
 
  ! align=left | [[Super Rotten Charm]]
 
  | ? || ?% || ?% || ? || {{sort effect:No Effect}} || 300 || [[Encounter]]
 
  | ? || ?% || ?% || ? || {{sort effect:No Effect}} || 300 || [[Encounter]]
|-
+
|- bgcolor="#eeeeee"
 
  ! align=left | [[Luck Charm]]
 
  ! align=left | [[Luck Charm]]
 
  | 0 || 0% || 0% || 1 || {{sort effect:No Effect}} || 400 || [[Encounter]]
 
  | 0 || 0% || 0% || 1 || {{sort effect:No Effect}} || 400 || [[Encounter]]
Line 380: Line 380:
 
  ! align=left | [[Prospector's Charm]]
 
  ! align=left | [[Prospector's Charm]]
 
  | 200 || 1% || 0% || 0 || {{sort effect:No Effect}} || 400 || [[Encounter]]
 
  | 200 || 1% || 0% || 0 || {{sort effect:No Effect}} || 400 || [[Encounter]]
|-
+
|- bgcolor="#eeeeee"
 
  ! align=left | [[Antiskele Charm]]
 
  ! align=left | [[Antiskele Charm]]
 
  | 0 || 0% || 0% || 0 || {{sort effect:No Effect}} || 900 || [[Encounter]]
 
  | 0 || 0% || 0% || 0 || {{sort effect:No Effect}} || 900 || [[Encounter]]
Line 386: Line 386:
 
  ! align=left | [[Empowered Anchor Charm]]
 
  ! align=left | [[Empowered Anchor Charm]]
 
  | 300 || 4% || 0% || 0 || {{sort effect:No Effect}} || 1,000 || [[Encounter]]
 
  | 300 || 4% || 0% || 0 || {{sort effect:No Effect}} || 1,000 || [[Encounter]]
|-
+
|- bgcolor="#eeeeee"
 
  ! align=left | [[Dragonbane Charm]]
 
  ! align=left | [[Dragonbane Charm]]
 
  | 0 || 0% || 0% || 0 || {{sort effect:No Effect}} || 3,000 || [[Encounter]]
 
  | 0 || 0% || 0% || 0 || {{sort effect:No Effect}} || 3,000 || [[Encounter]]
|- bgcolor="#eeeeee"
+
|-
 
  ! align=left | [[Ultimate Luck Charm]]
 
  ! align=left | [[Ultimate Luck Charm]]
 
  | 0 || 0% || 0% || 20 || {{sort effect:No Effect}} || Trade crate with<br />[[Ronza Voucher]] || [[Encounter]]
 
  | 0 || 0% || 0% || 20 || {{sort effect:No Effect}} || Trade crate with<br />[[Ronza Voucher]] || [[Encounter]]

Revision as of 22:05, 25 January 2011

Overview

A trap consists of two compulsory elements - one weapon plus one base. On 12 January 2011, the first day of Ronza's January 2011 visit, a new trap element was introduced - charms, which enhances certain features of the trap, and is optional.

Along with cheese, traps are absolutely essential for catching mice. (In fact, unlike cheese that can run out, it is impossible not to have a trap.) The term trap is sometimes used interchangeably with weapon, although in the strictest sense that is not correct.

The weapon is the part of the trap that does the actual catching of the mice and is arguably the much more important part of the trap as it contributes the majority of the power to the setup. The base is the part upon which the trap rests and which holds the cheese. Each part of the trap, weapon and base, has its own characteristics (described below) that will affect a hunter's success when used in certain areas, against certain mice, and so on, and it is not always the most powerful combination that is most appropriate in every situation. All factors must be taken into consideration to design a trap that meets the individual hunter's goals.

Traps are available at all Trapsmiths. Every new hunter is given a choice between one of two weapons (Tacky Glue Trap or High Tension Spring) plus a Wooden Base. As hunters capture more mice and get more gold and experience, they can (and should) upgrade their traps with better components to increase their success in catching more powerful mice.

Charms were invented by Moustachio the Charmer, and are currently available from his Charm Shoppe in the Mountain, or as loot from mice in Ronza's Traveling Shoppe. Charms are used similar to cheese, meaning that one charm is used for one hunt, but when a mouse is not attracted, the charm is not used. Additionally, hunters need at least one Charm Conduit to use charms.

A hunter's weapons, bases and charms appear in the Traps Inventory tab. A hunter can select which trap component is armed from the inventory page, from the primary Camp page, and also from a Trapsmith / Charm Shoppe just after purchasing a trap component. Additionally, each Hunter's Profile includes a status of how many trap components a hunter owns, split into lists of weapons and bases (charms are not displayed here) on the Items tab.

Trap Attributes

Component stats

The overall strength of the component. Traps with higher power are more likely to catch mice.
Mice have specific weaknesses to certain Power Types. Using the appropriate weapon in the appropriate area is a critical part of any hunter’s strategy.
The power bonus of both weapon and base are added together and then applied to the total power of the trap, increasing its power.
The attraction bonus boosts the attraction power of the bait being used increasing the odds of a mouse approaching a hunter’s trap.
Some components are designed to offer small chances of catching a mouse regardless of the mouse’s strength. It is not uncommon for lucky traps to grant hunters the ability to catch mice that seem far too powerful for their trap. Luck also increases the chance of a mouse dropping loot when caught.
Any time a mouse is not attracted to a trap during a hunt there is a chance for the cheese to turn stale. Some components are built using harmful chemicals that increase the odds of spoiling bait. Traps with a fresh cheese effect help reduce the likelihood of cheese turning stale.

Bases

Shown below is a table with the statistics of all bases currently in-game. Click on the sorting box below a particular attribute to do a quick comparison.

Base Power
Power
Bonus
Attraction
Bonus
Luck
Cheese Effect
Points
Needed
Price
Aqua Base 230 0% 0% 8 48No Effect 1,140,000 0,124,900 124,900
Bacon Base LE 200 0% 15% 0 57Extremely Fresh 60,000 0,070,000 70,000
Bamboozler Base 200 10% 5% 0 54Very Fresh 900,000 0,090,000 90,000
Birthday Cake Base E 175 11% 5% 0 48No Effect 0 0,012,350 12,350
Candy Cane Base E 300 0% 0% 8 51Fresh 110,000 0,090,000 90,000
Chocolate Birthday Cake Base E 175 8% 5% 1 48No Effect 0 0,000,000 0
Dehydration Base C 225 0% 5% 4 60Insanely Fresh 50,000Journeyman+ 0,023,608 ≥23,608
Explosive Base 300 5% 5% 0 45Stale 22,500 0,029,775 29,775
Firecracker Base LE 300 5% 5% 4 45Stale 92,000 0,090,000 90,000
Gingerbread Base E C 225 8% 0% 4 60Insanely Fresh 280,000Master+ 0,000,001 ≥0
Magma Base LE 300 8% 5% 10 36Insanely Stale 238,200 0,374,700 374,700
Molten Shrapnel Base C 300 12% 5% 8 39Extremely Stale 18,000,000 0,720,000 720,000
Monolith Base 300 12% 0% 0 48No Effect 1,200,000 0,000,000 0
Polar Base LE 200 10% 0% 4 60Insanely Fresh 90,000 0,059,550 59,550
Runic Base LE S 200 12% 10% 5 48No Effect 264,400 0,580,785 580,785
Seasonal Base LE S 300 0% 8% 6 48No Effect 214,380 0,412,000 412,000
Spellbook Base C 500 14% 5% 7 51Fresh 67,750,000 1,296,000 1,296,000
Stone Base 150 10% 0% 0 51Fresh 5,000 0,006,175 ≥6,175
Tiki Base E C S 200 18% 5% 0 54Very Fresh 14,000,000 0,669,600 669,600
Tribal Base 175 18% 2% 0 51Fresh 14,000,000 0,499,600 499,600
Wooden Base 35 0% 0% 0 54Very Fresh 0 0,000,300 300
Wooden Base with Target 75 0% 20% 0 48No Effect 650 0,001,225 1,225
LE  Base has the Limited Edition shield, and the base or its components were available only once - during an event or a Ronza visit.
E    Base or its components are available only at specific times - during an event or a Ronza visit.
C    Base can only be obtained through crafting.
S    Base has some special location-specific properties.

Weapons

Please refer to the individual trap pages for additional purchasing information, including trapsmith locations and refund amounts.

Click on the sorting box below a particular attribute to do a quick comparison. To compare weapons having the same attribute value among each other, start sorting with the least significant attribute. For example, sorting by luck, then by power type will show the weapons sorted by luck within power types.

Weapon Power
Power
Type
Power
Bonus
Attraction
Bonus
Luck
Cheese
Effect
Points
Needed
Price
2010 Blastoff Trap LE 2,600 Tactical 15% 0% 25 42Very Stale 99,000 512,800
500 Pound Spiked Crusher 250 Physical 10% 0% 1 48No Effect 2,100 3,450
Ambrosial Portal 1,025 Shadow 0% 5% 0 51Fresh 182,000 140,000
Ambush C 3,000 Tactical 5% 0% 12 51Fresh 950,000 62,660+
Ancient Box Trap C 4,300 Forgotten 10% 0% 4 48No Effect 17,000,000 158,175+
Ancient Spear Gun C 3,600 Hydro 5% 10% 12 51Fresh 12,000,000 824,000+
Arcane Blast Trap LE 3,400 Arcane 8% 0% 20 60Insanely Fresh 900,000 1,470,000
Arcane Capturing Rod Of
Never Yielding Mystery
C
3,800 Arcane 12% 0% 18 36Insanely Stale 3,393,600 949,050+
Blackstone Pass Trap C S 3,000 Tactical 15% 0% 12 54Very Fresh 58,000,000 1,100,000
Bottomless Grave 1,500 Shadow 0% 0% 5 48No Effect 728,000 673,630
Cackle Lantern Trap LE C S 2,200 Shadow 5% 10% 12 39Extremely Stale 29,000,000 2,224,000+
Christmas Cracker Trap LE C 3,000 Physical 15% 5% 24 54Very Fresh 0 0
Chrome DeathBot LE 2,800 Physical 20% 15% 30 42Very Stale 136,500 512,800
Chrome DrillBot LE 3,900 Physical 20% 0% 26 36Insanely Stale 544,000 897,400
Chrome Nannybot LE C 1,200 Shadow 5% 5% 6 51Fresh 280,000Master+ 508,000≤508,000
Clockapult of Time 2,275 Shadow 10% 5% 10 57Extremely Fresh 20,000,000 2,700,000
Clockapult of Winter Past E C 2,275 Shadow 10% 5% 10 57Extremely Fresh 20,000,000 2,700,000
Digby DrillBot 3,200 Physical 18% 0% 5 48No Effect 409,500 0+
Double Diamond Adventure LE C 3,500 Hydro 0% 5% 18 60Insanely Fresh 6,400,000 1,090,000
Explosive Toboggan Ride LE 2,700 Hydro 14% 3% 16 57Extremely Fresh 160,000 10,000
Fluffy DeathBot C 2,400 Physical 15% 10% 2 45Stale 91,000 256,400
Giant Speaker LE 2,850 Tactical 5% 5% 22 48No Effect 91,000 612,800
Gingerbread House Surprise E C 2,200 Tactical 10% 10% 8 Template:Sort effect:Über Fresh 280,000Master+ 94,500≤94,500
Gorgon Trap 2,000 Shadow 5% 5% 7 42Very Stale 7,500,000 989,000
Grungy DeathBot C 2,400 Physical 15% 10% 2 45Stale 91,000 256,400
Harpoon Gun 3,000 Hydro 7% 0% 0 45Stale 3,384,000 664,000+
Heat Bath C 4,000 Hydro 5% 0% 14 45Stale 24,800,000 1,328,000
High Tension Spring 75 Physical 5% 20% 2 48No Effect 0 600
HitGrab Horsey LE 550 Physical 2% 0% 20 54Very Fresh 0 15,850
HitGrab Rainbow Rockin' Horse LE C 1,250 Physical 2% 10% 25 Template:Sort effect:Über Fresh 1,000,000Grandmaster+ 60,050+
HitGrab Rockin' Horse LE 1,250 Physical 2% 10% 25 48No Effect 9,100 158,500
Horrific Venus Mouse Trap C 3,400 Tactical 12% 1% 16 48No Effect 8,000,000 849,650+
Ice Maiden C 5,200 Draconic 12% 0% 8 48No Effect 17,000,000 600
Icy RhinoBot E C 4,950 Physical 0% 0% 8 42Very Stale 16,000,000 940,000+
Kraken Chaos LE 3,400 Hydro 0% 0% 18 42Very Stale 843,500 860,000
Mouse DeathBot 2,400 Physical 15% 10% 2 45Stale 91,000 256,400
Mouse Mary O'Nette 250 Physical 0% 6% 5 51Fresh 2,100 6,250
Mouse Rocketine 650 Physical 6% 0% 0 39Extremely Stale 11,000 18,700
Mouse Trebuchet 600 Physical 2% 4% 1 54Very Fresh 11,000 15,850
Mutated Venus Mouse Trap C 2,300 Tactical 15% 0% 8 36Insanely Stale 827,500 299,650+
Mystic Pawn Pincher S 60 Tactical 5% 20% 0 51Fresh 28,800,000 643,750
Nannybot LE C 525 Parental 5% 0% 5 48No Effect 0 0
Net Cannon 3,000 Hydro 0% 3% 5 45Stale 3,384,000 664,000+
Ninja Ambush Trap C 3,000 Tactical 5% 0% 12 51Fresh 950,000 62,660+
NVMRC Forcefield Trap 2,350 Physical 12% 10% 12 48No Effect 91,000 243,580+
Obelisk of Incineration C 2,150 Arcane 10% 0% 1 36Insanely Stale 1,696,240 361,429+
Obelisk of Slumber 2,100 Arcane 0% 10% 0 57Extremely Fresh 1,696,240 316,350
Obvious Ambush Trap C S 3,000 Tactical 15% 0% 12 42Very Stale 58,000,000 1,107,750
Onyx Mallet C 3,800 Physical 12% 0% 6 45Stale 1,000,000Grandmaster+ 600,000
PartyBot LE C 2,850 Physical 15% 15% 25 45Stale 91,000 243,580+
Pneumatic Tube Trap LE 2,300 Physical 20% 5% 18 48No Effect 91,000 370,000
Pumpkin Pummeler LE C 1,150 Shadow 5% 10% 5 51Fresh 45,000Initiate+ 168,000
Rewers Riposte LE 2,900 Tactical 15% 5% 25 51Fresh 108,900 605,000
RhinoBot C 4,950 Physical 0% 0% 8 42Very Stale 16,000,000 940,000+
Shrink Ray Trap 1,000 Physical 5% 2% 8 51Fresh 0 0
Sinister Portal 1,025 Shadow 5% 0% 0 45Stale 182,000 140,600
Snow Barrage LE 1,450 Tactical 20% 20% 28 54Very Fresh 68,000 140,600
Snowglobe Trap LE 2,350 Physical 12% 10% 16 48No Effect 91,000 341,000
Swiss Army Mouse Trap 1,200 Physical 2% 2% 10 48No Effect 45,500 68,895+
Tacky Glue Trap 70 Physical 0% 40% 2 45Stale 0 550
Technic Pawn Pincher S 60 Tactical 5% 20% 0 45Stale 28,800,000 643,750
Thorned Venus Mouse Trap C 3,400 Tactical 5% 2% 14 54Very Fresh 8,000,000 849,650+
Venus Mouse Trap 1,900 Tactical 0% 5% 5 57Extremely Fresh 490,500 299,650
Zugzwang's First Move C 3,660 Tactical 15% 0% 17 54Very Fresh 38,000,000<br\>Lord/Lady+ 1,030,000
Zugzwang's Last Move 2,200 Tactical 15% 0% 7 51Fresh 705,000 415,000
Weapon Power
Power
Type
Power
Bonus
Attraction
Bonus
Luck
Cheese
Effect
Points
Needed
Price
LE  Weapon has the Limited Edition shield, and the weapon or its components were available only once - during an event or a Ronza visit.
E    Weapon or its components are available only at specific times - during an event or a Ronza visit.
C    Weapon can only be obtained through crafting.
S    Weapon has some special location-specific properties.

Charms

Information about the introduction and role of charms can be found in the Overview section of this article.

Shown below is a table with the statistics of all charms currently in-game. Click on the sorting box below a particular attribute to do a quick comparison.

Charm Power
Power
Bonus
Attraction
Bonus
Luck
Cheese Effect
Price
Consumption Upon
First Ever Charm LE 40 0% 0% 0 48No Effect 50 Encounter
Scientist's Charm 100 0% 0% 0 48No Effect 100 Encounter
Power Charm 120 1% 0% 0 48No Effect 200 Encounter
Attraction Charm 0 0% 5% 0 48No Effect 300 Encounter
Rotten Charm ? ?% ?% ? 48No Effect 300 Encounter
Super Rotten Charm ? ?% ?% ? 48No Effect 300 Encounter
Luck Charm 0 0% 0% 1 48No Effect 400 Encounter
Prospector's Charm 200 1% 0% 0 48No Effect 400 Encounter
Antiskele Charm 0 0% 0% 0 48No Effect 900 Encounter
Empowered Anchor Charm 300 4% 0% 0 48No Effect 1,000 Encounter
Dragonbane Charm 0 0% 0% 0 48No Effect 3,000 Encounter
Ultimate Luck Charm 0 0% 0% 20 48No Effect Trade crate with
Ronza Voucher
Encounter
LE  Charm has the Limited Edition shield, and was available only once - during an event or a Ronza visit.

Refunds

All weapons and bases that were bought from a Trapsmith can be refunded for 18% of the vendor price. A hunter can refund a trap component only if the Trapsmith at the current location also sells it. Therefore, crafted traps can never be refunded.

External links