Difference between revisions of "Traps"

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(Normal Weapons)
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  ! align="left" | [[Swiss Army Mouse Trap]]
 
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Revision as of 15:21, 18 December 2008

Trap Descriptions

Component Stats

The overall strength of the component. Traps with higher power are more likely to catch mice.
Mice have specific weaknesses to certain Power Types. Using the appropriate weapon in the appropriate area is a critical part of any hunter’s strategy.
The power bonus of both weapon and base are added together and then applied to the total power of the trap, increasing its power.
The attraction bonus boosts the attraction power of the bait being used increasing the odds of a mouse approaching a hunter’s trap.
Some components are designed to offer small chances of catching a mouse regardless of the mouse’s strength. It is not uncommon for lucky traps to grant hunters the ability to catch mice that seem far too powerful for their trap.
Anytime a mouse is not attracted to a trap during a hunt there is a chance for the cheese to turn stale. Some components are built using harmful chemicals that increase the odds of spoiling bait. Traps with a fresh effect help reduce the likelihood of cheese turning stale.
Possible cheese effect combinations:
Extremely Stale, Very Stale, Stale, No Effect, Fresh, Very Fresh, Extremely Fresh, Insanely Fresh, Ultimately Fresh, Uber Fresh

Power Type Info

The most straightforward type of damage a trap weapon can inflict. It is effective against a variety of mice.
Shadow is a magical type of damage that is effective against ghostly breeds of mice.
Built upon research of battle strategy, these traps are especially strong against mice trained in the art of war.


Bases

Base Power Power Bonus Attraction Bonus Luck Cheese Effect Gnawnia Digby Points Needed
Cost Refund Cost Refund
Wooden Base 35 0% 0% 0 Very Fresh 300 54 - - 0
Wooden Base with Target 75 0% 20% 0 No Effect 1,225 221 - - 650
Stone Base 150 10% 0% 0 Fresh 6,175 1,112 6,793 1,223 5,000
Explosive Base 300 5% 5% 0 Stale 29,775 5,360 - - 22,500
Dehydration Base 225 0% 5% 4 Insanely Fresh 23,356+* - - - Journeyman+

* The prices of these traps are based on crafting ingredients prices.

Weapons

Normal Weapons

Weapon Power Power Type Power Bonus Accuracy Bonus Luck Cheese Effect Gnawnia Digby Furoma Points Needed
Cost Refund Cost Refund Cost Refund
Tacky Glue Trap 70 Physical 0% 40% 2 Stale 550 99 - - - - 0
High Tension Spring 70 Physical 5% 20% 2 No Effect 600 108 - - - - 0
500 Pound Spiked Crusher 250 Physical 10% 0% 1 No Effect 3,450 621 - - - - 2,100
Mouse Mary O'Nette 255 Physical 0% 6% 5 Fresh 6,250 1,125 - - - - 2,100
Mouse Trebuchet 600 Physical 2% 4% 1 Very Fresh 15,850 2,853 - - - - 11,000
Mouse Rocketine 650 Physical 6% 0% 0 Very Stale 18,700 3366 - - - - 11,000
Swiss Army Mouse Trap 1,200 Physical 2% 2% 10 No Effect 70,300 12,654 - - - - 45,500
NVMRC Forcefield Trap 2,350 Physical 12% 10% 12 No Effect 256,400 46,152 243,580 ? - - 91,000
Mouse DeathBot 2,400 Physical 15% 10% 2 Stale 256,400 46,152 243,580 ? - - 91,000
Digby DrillBot 3,200 Physical 18% 0% 5 No Effect - - 404,340 ? - - 409,500
Sinister Portal 1,025 Shadow 5% 0% 0 Stale - - 140,600 25,308 - - 182,000
Ambrosial Portal 1,025 Shadow 0% 5% 0 Fresh - - 140,600 25,308 - - 182,000
Bottomless Grave 1,400 Shadow 0% 0% 5 No Effect - - 673,630 ? - - 728,000
Zugzwang's Last Move 2,200 Tactical 15% 0% 7 Fresh - - - - 415,000 74,700 705,000
Ambush 3,000 Tactical 5% 0% 12 Fresh - - - - 64,085+* - Grandmaster+

* The prices of these traps are based on crafting ingredients prices.

Limited Edition Weapons

Weapon Power Power type Power bonus Attraction bonus Luck Cheese Effect Cost Points Needed
DeathBot (Chrome Edition) 2,800 Physical 20% 15% 30 Very Stale 512,800 136,500
Snow Barrage 1,450 Tactical 20% 20% 28 Very Fresh 140,600 68,000

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