Traps

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Revision as of 06:29, 16 August 2011 by Afulle03 (talk | contribs) (Charms: Added Spellbook,Rook Crumble & Amplifier Charms and specifics)

Overview

A trap consists of two compulsory elements – one weapon plus one base. In addition, charms, which enhance certain features of a trap, can optionally be armed by hunters ranked Journeyman and above.

Along with cheese, traps are absolutely essential for catching mice. (In fact, unlike cheese that can run out, it is impossible not to have a trap.) The term trap is sometimes used interchangeably with weapon, although in the strictest sense that is not correct.

The weapon is the part of the trap that does the actual catching of the mice and is arguably the much more important part of the trap as it contributes the majority of the power to the setup. The base is the part upon which the trap rests and which holds the cheese. Each part of the trap, weapon and base, has its own characteristics (described below) that will affect a hunter's success when used in certain areas, against certain mice, and so on, and it is not always the most powerful combination that is most appropriate in every situation. All factors must be taken into consideration to design a trap that meets the individual hunter's goals.

Traps are available at all Trapsmiths. Every new hunter is given a choice between one of two weapons (Tacky Glue Trap or High Tension Spring) plus a Wooden Base. As hunters capture more mice and get more gold and experience, they can (and should) upgrade their traps with better components to increase their success in catching more powerful mice.

Charms were invented by Moustachio the Charmer and introduced during Ronza's January 2011 visit. Charms are optional but helpful additions to trap setups, adding unique boosts that can tweak a trap's effectiveness in a given region or even against a specific mouse. Unlike weapons and bases, charms are consumable; each charm has its own unique properties, but most are consumed upon encountering a mouse. Charms can be obtained in any of five ways (not all charms are available via all methods):

  1. Purchased in Moustachio's Charm Shoppe in the Mountain
  2. Crafted using orbs
  3. Purchased from the Marketplace
  4. Obtained as loot during special events
  5. Transferred from a friend using the Give To Friends option

Additionally, hunters need at least one Charm Conduit to use charms.

A hunter's weapons, bases and charms appear in the Traps Inventory tab. A hunter can select which trap component is armed from the inventory page, from the primary Camp page, and also from a Trapsmith / Charm Shoppe just after purchasing a trap component. Additionally, each Hunter's Profile includes a status of how many trap components a hunter owns, split into lists of weapons and bases (charms are not displayed here) on the Items tab.

A Charm can be disarmed by clicking on the icon of the charm to bring up the charm selector page. Click on another charm to switch charms or to the currently equipped charm to disable the use of charms.

Trap Attributes

Component stats

The overall strength of the component. Traps with higher power are more likely to catch mice.
Mice have specific weaknesses to certain Power Types. Using the appropriate weapon in the appropriate area is a critical part of any hunter’s strategy.
The power bonus of both weapon and base are added together and then applied to the total power of the trap, increasing its power.
The attraction bonus boosts the attraction power of the bait being used increasing the odds of a mouse approaching a hunter’s trap.
Some components are designed to offer small chances of catching a mouse regardless of the mouse’s strength. It is not uncommon for lucky traps to grant hunters the ability to catch mice that seem far too powerful for their trap. Luck also increases the chance of a mouse dropping loot when caught.
Any time a mouse is not attracted to a trap during a hunt there is a chance for the cheese to turn stale. Some components are built using harmful chemicals that increase the odds of spoiling bait. Traps with a fresh cheese effect help reduce the likelihood of cheese turning stale.

Bases

Shown below is a table with the statistics of all bases currently in-game. Click on the sorting box below a particular attribute to do a quick comparison.

Base Power
Power
Bonus
Attraction
Bonus
Luck
Cheese Effect
Points
Needed
Price
Aqua Base 230 0% 0% 8 48No Effect 1,140,000 0,124,900 124,900
Bacon Base LE 200 0% 15% 0 57Extremely Fresh 60,000 0,070,000 70,000
Bamboozler Base 200 10% 5% 0 54Very Fresh 900,000 0,090,000 90,000
Birthday Cake Base E 175 11% 5% 0 48No Effect 110,000 0,012,350 12,350
Candy Cane Base E 300 0% 0% 8 51Fresh 110,000 0,090,000 90,000
Cheesecake Base E 175 3% 20% 0 48No Effect 180,000 0,080,000 ≥80,000
Chocolate Birthday Cake Base E 175 8% 5% 1 48No Effect 0 0,000,000 0
Dehydration Base C 225 0% 5% 4 60Insanely Fresh 22,500 0,023,608 ≥23,608
Explosive Base 300 5% 5% 0 45Stale 22,500 0,029,775 29,775
Firecracker Base LE 300 5% 5% 4 45Stale 92,000 0,090,000 90,000
Gingerbread Base E C 225 8% 0% 4 60Insanely Fresh 90,000 0,000,001 ≥0
Magma Base LE 300 8% 5% 10 36Insanely Stale 238,200 0,374,700 374,700
Molten Shrapnel Base C 300 12% 5% 8 39Extremely Stale 18,000,000 0,720,000 720,000
Monolith Base 300 12% 0% 0 48No Effect 590,000 0,000,000 0
Papyrus Base 400 0% 0% 10 51Fresh 70,000,000 1,176,000 1,176,000+
Polar Base LE 200 10% 0% 4 60Insanely Fresh 90,000 0,059,550 59,550
Runic Base LE S 200 12% 10% 5 48No Effect 264,400 0,580,785 580,785
Seasonal Base LE S 300 0% 8% 6 48No Effect 214,380 0,412,000 412,000
Spellbook Base C 500 14% 5% 7 51Fresh 67,750,000 1,296,000 1,296,000
Stone Base 150 10% 0% 0 51Fresh 5,000 0,006,175 ≥6,175
Tiki Base E C S 200 18% 5% 0 54Very Fresh 14,000,000 0,669,600 669,600
Tribal Base 175 18% 2% 0 51Fresh 14,000,000 0,499,600 499,600
Wooden Base 35 0% 0% 0 54Very Fresh 0 0,000,300 300
Wooden Base with Target 75 0% 20% 0 48No Effect 650 0,001,225 1,225
LE  Base has the Limited Edition shield, and the base or its components were available only once - during an event or a Ronza visit.
E    Base or its components are available only at specific times – during an event or a Ronza visit.
C    Base can only be obtained through crafting.
S    Base has some special location-specific properties.

Weapons

Please refer to the individual trap pages for additional purchasing information, including trapsmith locations and refund amounts.

Click on the sorting box below a particular attribute to do a quick comparison. To compare weapons having the same attribute value among each other, start sorting with the least significant attribute. For example, sorting by luck, then by power type will show the weapons sorted by luck within power types.

Weapon Power
Power
Type
Power
Bonus
Attraction
Bonus
Luck
Cheese
Effect
Points
Needed
Price
2010 Blastoff Trap LE 2,600 Tactical 15% 0% 25 42Very Stale 99,000 512,800
500 Pound Spiked Crusher 250 Physical 10% 0% 1 48No Effect 2,100 3,450
Ambrosial Portal 1,025 Shadow 0% 5% 0 51Fresh 182,000 140,000
Ambush C 3,000 Tactical 5% 0% 12 51Fresh 950,000 62,660+
Ancient Box Trap C 4,300 Forgotten 10% 0% 4 48No Effect 17,000,000 158,175+
Ancient Spear Gun C 3,600 Hydro 5% 10% 12 51Fresh 12,000,000 824,000+
Arcane Blast Trap LE 3,400 Arcane 8% 0% 20 60Insanely Fresh 900,000 1,470,000
Arcane Capturing Rod Of
Never Yielding Mystery
C
3,800 Arcane 12% 0% 18 36Insanely Stale 3,393,600 949,050+
Birthday Candle Kaboom E 2,400 Physical 30% 20% 14 42Very Stale 91,000 289,000
Blackstone Pass Trap C S 3,000 Tactical 15% 0% 12 54Very Fresh 58,000,000 1,100,000
Bottomless Grave 1,500 Shadow 0% 0% 5 48No Effect 728,000 673,630
Cackle Lantern Trap LE C S 2,200 Shadow 5% 10% 12 39Extremely Stale 29,000,000 2,224,000+
Christmas Cracker Trap LE C 3,000 Physical 15% 5% 24 54Very Fresh 56,000 0
Chrome DeathBot LE 2,800 Physical 20% 15% 30 42Very Stale 136,500 512,800
Chrome DrillBot LE 3,900 Physical 20% 0% 26 36Insanely Stale 544,000 897,400
Chrome Nannybot LE C 1,200 Shadow 5% 5% 6 51Fresh 582,000 508,000≤508,000
Clockapult of Time 2,275 Shadow 10% 5% 10 57Extremely Fresh 20,000,000 2,700,000
Clockapult of Winter Past E C 2,275 Shadow 10% 5% 10 57Extremely Fresh 20,000,000 2,700,000
Digby DrillBot 3,200 Physical 18% 0% 5 48No Effect 409,500 0+
Dimensional Chest Trap 5,200 Tactical 8% 10% 21 48No Effect 70,000,000 1,200,000+
Double Diamond Adventure LE C 3,500 Hydro 0% 5% 18 60Insanely Fresh 6,400,000 1,090,000
Enraged RhinoBot C 5,900 Physical 10% 0% 20 36Insanely Stale 17,000,000 1,344,340+
Explosive Toboggan Ride LE 2,700 Hydro 14% 3% 16 57Extremely Fresh 160,000 10,000
Fluffy DeathBot C 2,400 Physical 15% 10% 2 45Stale 91,000 256,400
Giant Speaker LE 2,850 Tactical 5% 5% 22 48No Effect 91,000 612,800
Gingerbread House Surprise E C 2,200 Tactical 10% 10% 8 Template:Sort effect:Über Fresh 91,000 94,500≤94,500
Gorgon Trap 2,000 Shadow 5% 5% 7 42Very Stale 7,500,000 989,000
Grungy DeathBot C 2,400 Physical 15% 10% 2 45Stale 91,000 256,400
Harpoon Gun 3,000 Hydro 7% 0% 0 45Stale 3,384,000 664,000+
Heat Bath C 4,000 Hydro 5% 0% 14 45Stale 24,800,000 1,328,000
High Tension Spring 75 Physical 5% 20% 2 48No Effect 0 600
HitGrab Horsey LE 550 Physical 2% 0% 20 54Very Fresh 0 15,850
HitGrab Rainbow Rockin' Horse LE C 1,250 Physical 2% 10% 25 Template:Sort effect:Über Fresh 1,000,000Grandmaster+ 60,050+
HitGrab Rockin' Horse LE 1,250 Physical 2% 10% 25 48No Effect 9,100 158,500
Horrific Venus Mouse Trap C 3,400 Tactical 12% 1% 16 48No Effect 8,000,000 849,650+
Ice Maiden C 5,200 Draconic 12% 0% 8 48No Effect 17,000,000 600
Icy RhinoBot E C 4,950 Physical 0% 0% 8 42Very Stale 16,000,000 940,000+
Kraken Chaos LE 3,400 Hydro 0% 0% 18 42Very Stale 843,500 860,000
Mouse DeathBot 2,400 Physical 15% 10% 2 45Stale 91,000 256,400
Mouse Mary O'Nette 250 Physical 0% 6% 5 51Fresh 2,100 6,250
Mouse Rocketine 650 Physical 6% 0% 0 39Extremely Stale 11,000 18,700
Mouse Trebuchet 600 Physical 2% 4% 1 54Very Fresh 11,000 15,850
Mutated Venus Mouse Trap C 2,300 Tactical 15% 0% 8 36Insanely Stale 827,500 299,650+
Mystic Pawn Pincher S 60 Tactical 5% 20% 0 51Fresh 28,800,000 643,750
Nannybot LE C 525 Parental 5% 0% 5 48No Effect 0 0
Net Cannon 3,000 Hydro 0% 3% 5 45Stale 3,384,000 664,000+
Ninja Ambush Trap C 3,000 Tactical 5% 0% 12 51Fresh 950,000 62,660+
NVMRC Forcefield Trap 2,350 Physical 12% 10% 12 48No Effect 91,000 243,580+
Oasis Water Node Trap C 5,200 Hydro 12% 10% 20 48No Effect 76,000,000 800,000+
Obelisk of Incineration C 2,150 Arcane 10% 0% 1 36Insanely Stale 2,256,000 361,429+
Obelisk of Slumber 2,100 Arcane 0% 10% 0 57Extremely Fresh 1,696,240 316,350
Obvious Ambush Trap C S 3,000 Tactical 15% 0% 12 42Very Stale 58,000,000 1,107,750
Onyx Mallet C 3,800 Physical 12% 0% 6 45Stale 1,600,000 600,000
PartyBot LE C 2,850 Physical 15% 15% 25 45Stale 91,000 243,580+
Pneumatic Tube Trap LE 2,300 Physical 20% 5% 18 48No Effect 91,000 370,000
Pumpkin Pummeler LE C 1,150 Shadow 5% 10% 5 51Fresh 160,000 168,000
Rewers Riposte LE 2,900 Tactical 15% 5% 25 51Fresh 108,900 605,000
RhinoBot C 4,950 Physical 0% 0% 8 42Very Stale 16,000,000 940,000+
Sandstorm MonstroBot C 8,000 Physical 20% 5% 27 48No Effect 100,000,000 2,195,400+
Sandtail Sentinel 6,800 Physical 17% 10% 25 48No Effect 85,000,000 3,000,000+
Shrink Ray Trap 1,000 Physical 5% 2% 8 51Fresh 0 0
Sinister Portal 1,025 Shadow 5% 0% 0 45Stale 182,000 140,600
Snow Barrage LE 1,450 Tactical 20% 20% 28 54Very Fresh 68,000 140,600
Snowglobe Trap LE 2,350 Physical 12% 10% 16 48No Effect 91,000 341,000
Sphynx Wrath C 6,100 Tactical 10% 10% 25 54Very Fresh 78,000,000 1,628,000
Swiss Army Mouse Trap 1,200 Physical 2% 2% 10 48No Effect 45,500 68,895+
Tacky Glue Trap 70 Physical 0% 40% 2 45Stale 0 550
Technic Pawn Pincher S 60 Tactical 5% 20% 0 45Stale 28,800,000 643,750
Thorned Venus Mouse Trap C 3,400 Tactical 5% 2% 14 54Very Fresh 8,000,000 849,650+
Venus Mouse Trap 1,900 Tactical 0% 5% 5 57Extremely Fresh 490,500 299,650
Zugzwang's First Move C 3,660 Tactical 15% 0% 17 54Very Fresh 38,000,000 1,030,000
Zugzwang's Last Move 2,200 Tactical 15% 0% 7 51Fresh 705,000 415,000
Weapon Power
Power
Type
Power
Bonus
Attraction
Bonus
Luck
Cheese
Effect
Points
Needed
Price
LE  Weapon has the Limited Edition shield, and the weapon or its components were available only once - during an event or a Ronza visit.
E    Weapon or its components are available only at specific times - during an event or a Ronza visit.
C    Weapon can only be obtained through crafting.
S    Weapon has some special location-specific properties.

Charms

Information about the introduction and role of charms can be found in the Overview section of this article.

Shown below is a table with the statistics of all charms currently in-game. Click on the sorting box below a particular attribute to do a quick comparison.

Charm Power
Power
Bonus
Attraction
Bonus
Luck
Cheese Effect
Price
Consumption Upon
Special Effects
Required Orb
Amplifier Charm 0 0% 0% 0 48No Effect Reward for completing a Library Assignment Capturing a mouse in the Seasonal Garden Charge your Tower Amplifier twice as quickly while hunting in the Seasonal Garden
Antiskele Charm S 0 0% 0% 0 48No Effect 0,900 900+ Encounter repels Skeleton Simple
Artisan Charm S 120 0% 5% 0 48No Effect 0,350 350 & 1 Limestone Brick & 1 Coconut Timber & 1 Shard of Glass Encounter attracts Blacksmith and Mage Weaver
Attraction Charm 0 0% 5% 0 48No Effect 0,300 300 Encounter
Dark Chocolate Charm E S 250 1% 0% 0 45Stale 0,600 600 Stale Cheese, Encounter special attraction in Chocolate Factory
Derr Power Charm S E 0 0% 0% 0 48No Effect Loot Encounter a mouse in Derr Dunes +600 power and 5% power bonus in Derr Dunes
Dragonbane Charm C S 0 0% 0% 0 48No Effect 3,000 3,000+ Encounter Dragon weakens Dragon Divine
Elub Power Charm S E 0 0% 0% 0 48No Effect Loot Encounter a mouse in Elub Shore +600 power and 5% power bonus in Elub Shore
Empowered Anchor Charm C S 300 4% 0% 0 48No Effect 1,000 1,000+ Encounter prevents Balack's Cove wash out Flawless
First Ever Charm LE 40 0% 0% 0 48No Effect 0,050 50 Encounter
Flamebane Charm S 0 0% 0% 0 48No Effect 800 & 12 Flameshards Encounter The Marching Flame weakens The Marching Flame mice
Freshness Charm 0 0% 0% 0 54Very Fresh Loot Failure to Attract
Luck Charm 0 0% 0% 1 48No Effect 0,400 400 Encounter
Lucky Power Charm 120 1% 0% 1 48No Effect 0,800 800 Encounter
Lucky Rabbit Charm E 0 0% 0% 6 48No Effect Loot Encounter
Monger Charm S 0 0% 0% 0 48No Effect 12,000 & 60 Flameshards Catch Warmonger Warmonger drops greater variety of charms and a higher quantity of orbs
Nanny Charm E 120 1% 5% 0 54Very Fresh Loot
Gifting
Encounter changes any trap's Power type to Parental
Nerg Power Charm S E 0 0% 0% 0 48No Effect Loot Encounter a mouse in Nerg Plains +600 power and 5% power bonus in Nerg Plains
Power Charm 120 1% 0% 0 48No Effect 0,200 200 Encounter
Prospector's Charm C S 200 1% 0% 0 48No Effect 0,400 400+ Encounter special attraction in Mountain Simple
Rook Crumble Charm 0 0% 0% 0 48No Effect Reward for completing a Library Assignment Encounter Technic Rook or Mystic Rook Grants a power bonus when encountering a Rook mouse
Rotten Charm C 160 1% 0% 0 45Stale 0,300 300+ Stale Cheese, Encounter Flawed
Scientist's Charm C S 100 0% 0% 0 48No Effect 0,100 100+ Encounter increased RB Potion loot Flawless
Spellbook Charm 0 0% 0% 0 48No Effect Reward for completing a Library Assignment Encounter When armed with the Spellbook Base, adds +500 power as well as an 8% power bonus
Super Luck Charm 0 0% 0% 3 48No Effect 1,250
Friends
Encounter
Super Power Charm 360 3% 0% 0 48No Effect 0,900 900 Encounter
Super Rotten Charm C 200 2% 0% 0 36Insanely Stale 0,300 300+ Stale Cheese, Encounter Flawed
Super Warpath Archer Charm S 0 0% 0% 0 48No Effect 100 Gold & 1 <br\>Magic Essence Encounter The Marching Flame Archer unit increased encounter and 50% power bonus against Archer unit
Super Warpath Cavalry Charm C S 0 0% 0% 0 48No Effect 0,050 50+ Encounter The Marching Flame Cavalry unit increased encounter and a power bonus against Cavalry unit Simple
Super Warpath Commander's Charm S 0 0% 0% 0 48No Effect 0,300 300 & 1 Warpath Commander's Charm & 3 Flameshards Encounter Crimson Commander increased encounter and a power bonus against Crimson Commander
Super Warpath Mage Charm C S 0 0% 0% 0 48No Effect 0,050 50+ Encounter The Marching Flame Mage unit increased encounter and a power bonus against Mage unit Simple
Super Warpath Scout Charm S 0 0% 0% 0 48No Effect 100 Gold & 1 <br\>Magic Essence Encounter The Marching Flame Scout unit increased encounter and 50% power bonus against Scout unit
Super Warpath Warrior Charm S 0 0% 0% 0 48No Effect 100 Gold & 1 <br\>Magic Essence Encounter The Marching Flame Warrior unit increased encounter and 50% power bonus against Warrior unit
Ultimate Luck Charm 0 0% 0% 20 48No Effect 0,000 Loot
Open Crate of Ultimate Luck Charms
Encounter
Ultimate Power Charm 2,400 20% 0% 0 48No Effect 0,000 Loot Encounter
Valentine Charm E 0 0% 25% 0 51Fresh Loot Encounter
Warpath Archer Charm S 0 0% 0% 0 48No Effect 350 & Ionized Salt Encounter The Marching Flame Archer unit increased encounter of Archer unit
Warpath Cavalry Charm C S 0 0% 0% 0 48No Effect 0,500 500+ Encounter The Marching Flame Cavalry unit increased encounter of Cavalry unit Simple
Warpath Commander's Charm S 0 0% 0% 0 48No Effect Reward
Loot
Encounter Crimson Commander increased encounter of Crimson Commander
Warpath Mage Charm C S 0 0% 0% 0 48No Effect 0,500 500+ Encounter The Marching Flame Mage unit increased encounter of Mage unit Simple
Warpath Scout Charm S 0 0% 0% 0 48No Effect 350 & Ionized Salt Encounter The Marching Flame Scout unit increased encounter of Scout unit
Warpath Warrior Charm S 0 0% 0% 0 48No Effect 350 & Ionized Salt Encounter The Marching Flame Warrior unit increased encounter of Warrior unit
Wealth Charm 0 0% 0% 0 48No Effect Reward for completing a Library Assignment Successful Catch all mice drop 5% more gold when caught, up to the maximum of 1,800 extra gold
LE   Charm has the Limited Edition shield, and was available only once - during an event or a Ronza visit.
C    Charm can be obtained through crafting.
S    Charm has some special location-specific properties.
E   Charm is only available during specific events.

Charm Conduits

Charm Conduits give players the ability to arm Charms. If a player does not own a Charm Conduit, he/she will not be able to arm a Charm.

Charm Conduit Price
Level
Sold At
Pine Charm Conduit 3,000 1 Mountain Charm Shoppe
*Charm Conduits cannot be refunded.
**There are currently no known abilities of Charm Conduits.

Refunds

All weapons and bases that were bought from a Trapsmith can be refunded for 18% of the vendor price. A hunter can refund a trap component only if the Trapsmith at the current location also sells it. Therefore, crafted traps can never be refunded.

Charms that were bought from a Charm Shoppe can be refunded for 30% of the vendor price.

External links