A trap consists of two compulsory elements - one weapon plus one base. On 12 January 2011, the first day of Ronza's January 2011 visit, a new trap element was introduced - charms, which enhances certain features of the trap, and is optional.
Along with cheese, traps are absolutely essential for catching mice. (In fact, unlike cheese that can run out, it is impossible not to have a trap.) The term trap is sometimes used interchangeably with weapon, although in the strictest sense that is not correct.
The weapon is the part of the trap that does the actual catching of the mice and is arguably the much more important part of the trap as it contributes the majority of the power to the setup. The base is the part upon which the trap rests and which holds the cheese. Each part of the trap, weapon and base, has its own characteristics (described below) that will affect a hunter's success when used in certain areas, against certain mice, and so on, and it is not always the most powerful combination that is most appropriate in every situation. All factors must be taken into consideration to design a trap that meets the individual hunter's goals.
Traps are available at all Trapsmiths. Every new hunter is given a choice between one of two weapons (Tacky Glue Trap or High Tension Spring) plus a Wooden Base. As hunters capture more mice and get more gold and experience, they can (and should) upgrade their traps with better components to increase their success in catching more powerful mice.
Charms were invented by Moustachio the Charmer, and are currently available from his Charm Shoppe in the Mountain, or as loot from mice in Ronza's Traveling Shoppe. Charms are used similar to cheese, meaning that one charm is used for one hunt, but when a mouse is not attracted, the charm is not used. Additionally, hunters need at least one Charm Conduit to use charms.
A hunter's weapons, bases and charms appear in the Traps Inventory tab. A hunter can select which trap component is armed from the inventory page, from the primary Camp page, and also from a Trapsmith / Charm Shoppe just after purchasing a trap component. Additionally, each Hunter's Profile includes a status of how many trap components a hunter owns, split into lists of weapons and bases (charms are not displayed here) on the Items tab.
- The overall strength of the component. Traps with higher power are more likely to catch mice.
- Mice have specific weaknesses to certain Power Types. Using the appropriate weapon in the appropriate area is a critical part of any hunter’s strategy.
- The power bonus of both weapon and base are added together and then applied to the total power of the trap, increasing its power.
- The attraction bonus boosts the attraction power of the bait being used increasing the odds of a mouse approaching a hunter’s trap.
- Some components are designed to offer small chances of catching a mouse regardless of the mouse’s strength. It is not uncommon for lucky traps to grant hunters the ability to catch mice that seem far too powerful for their trap. Luck also increases the chance of a mouse dropping loot when caught.
- Any time a mouse is not attracted to a trap during a hunt there is a chance for the cheese to turn stale. Some components are built using harmful chemicals that increase the odds of spoiling bait. Traps with a fresh cheese effect help reduce the likelihood of cheese turning stale.
Shown below is a table with the statistics of all bases currently in-game. Click on the sorting box below a particular attribute to do a quick comparison.
|Aqua Base||230||0%||0%||8||No Effect||1,140,000||124,900|
|Bacon Base LE||200||0%||15%||0||Extremely Fresh||60,000||70,000|
|Bamboozler Base||200||10%||5%||0||Very Fresh||900,000||90,000|
|Birthday Cake Base E||175||11%||5%||0||No Effect||0||12,350|
|Candy Cane Base E||300||0%||0%||8||Fresh||110,000||90,000|
|Chocolate Birthday Cake Base E||175||8%||5%||1||No Effect||0||0|
|Dehydration Base C||225||0%||5%||4||Insanely Fresh||Journeyman+||≥23,608|
|Firecracker Base LE||300||5%||5%||4||Stale||92,000||90,000|
|Gingerbread Base E C||225||8%||0%||4||Insanely Fresh||Master+||≥0|
|Magma Base LE||300||8%||5%||10||Insanely Stale||238,200||374,700|
|Molten Shrapnel Base C||300||12%||5%||8||Extremely Stale||18,000,000||720,000|
|Monolith Base||300||12%||0%||0||No Effect||Master+||0|
|Polar Base LE||200||10%||0%||4||Insanely Fresh||90,000||59,550|
|Runic Base LE S||200||12%||10%||5||No Effect||264,400||580,785|
|Seasonal Base LE S||300||0%||8%||6||No Effect||214,380||412,000|
|Spellbook Base C||500||14%||5%||7||Fresh||67,750,000||1,296,000|
|Tiki Base E C S||200||18%||5%||0||Very Fresh||14,000,000||669,600|
|Wooden Base||35||0%||0%||0||Very Fresh||0||300|
|Wooden Base with Target||75||0%||20%||0||No Effect||650||1,225|
- LE Base has the Limited Edition shield, and is available only during specific events.
- E Available only during specific events.
- C Base can only be obtained through crafting.
- S Base has some special location-specific properties.
Please refer to the individual trap pages for additional purchasing information, including trapsmith locations and refund amounts.
Click on the sorting box below a particular attribute to do a quick comparison. To compare weapons having the same attribute value among each other, start sorting with the least significant attribute. For example, sorting by luck, then by power type will show the weapons sorted by luck within power types.
|2010 Blastoff Trap LE||2,600||Tactical||15%||0%||25||Very Stale||99,000||512,800|
|500 Pound Spiked Crusher||250||Physical||10%||0%||1||No Effect||2,100||3,450|
|Ancient Box Trap C||4,300||Forgotten||10%||0%||4||No Effect||17,000,000||158,175+|
|Ancient Spear Gun C||3,600||Hydro||5%||10%||12||Fresh||12,000,000||824,000+|
|Arcane Blast Trap LE||3,400||Arcane||8%||0%||20||Insanely Fresh||900,000||1,470,000|
|Arcane Capturing Rod Of
Never Yielding Mystery C
|Blackstone Pass Trap C S||3,000||Tactical||15%||0%||12||Very Fresh||58,000,000||1,100,000|
|Bottomless Grave||1,500||Shadow||0%||0%||5||No Effect||728,000||673,630|
|Cackle Lantern Trap LE C S||2,200||Shadow||5%||10%||12||Extremely Stale||29,000,000||2,224,000+|
|Christmas Cracker Trap LE C||3,000||Physical||15%||5%||24||Very Fresh||0||0|
|Chrome DeathBot LE||2,800||Physical||20%||15%||30||Very Stale||136,500||512,800|
|Chrome DrillBot LE||3,900||Physical||20%||0%||26||Insanely Stale||544,000||897,400|
|Chrome Nannybot LE C||1,200||Shadow||5%||5%||6||Fresh||Master+||≤508,000|
|Clockapult of Time||2,275||Shadow||10%||5%||10||Extremely Fresh||20,000,000||2,700,000|
|Clockapult of Winter Past E C||2,275||Shadow||10%||5%||10||Extremely Fresh||20,000,000||2,700,000|
|Digby DrillBot||3,200||Physical||18%||0%||5||No Effect||409,500||0+|
|Double Diamond Adventure LE C||3,500||Hydro||0%||5%||18||Insanely Fresh||6,400,000||1,090,000|
|Explosive Toboggan Ride LE||2,700||Hydro||14%||3%||16||Extremely Fresh||160,000||10,000|
|Fluffy DeathBot C||2,400||Physical||15%||10%||2||Stale||91,000||256,400|
|Giant Speaker LE||2,850||Tactical||5%||5%||22||No Effect||91,000||612,800|
|Gingerbread House Surprise E C||2,200||Tactical||10%||10%||8||Template:Sort effect:Über Fresh||Master+||≤94,500|
|Gorgon Trap||2,000||Shadow||5%||5%||7||Very Stale||7,500,000||989,000|
|Grungy DeathBot C||2,400||Physical||15%||10%||2||Stale||91,000||256,400|
|Heat Bath C||4,000||Hydro||5%||0%||14||Stale||24,800,000||1,328,000|
|High Tension Spring||75||Physical||5%||20%||2||No Effect||0||600|
|HitGrab Horsey LE||550||Physical||2%||0%||20||Very Fresh||0||15,850|
|HitGrab Rainbow Rockin' Horse LE C||1,250||Physical||2%||10%||25||Template:Sort effect:Über Fresh||Grandmaster+||60,050+|
|HitGrab Rockin' Horse LE||1,250||Physical||2%||10%||25||No Effect||9,100||158,500|
|Horrific Venus Mouse Trap C||3,400||Tactical||12%||1%||16||No Effect||8,000,000||849,650+|
|Ice Maiden C||5,200||Draconic||12%||0%||8||No Effect||17,000,000||600|
|Icy RhinoBot E C||4,950||Physical||0%||0%||8||Very Stale||16,000,000||940,000+|
|Kraken Chaos LE||3,400||Hydro||0%||0%||18||Very Stale||843,500||860,000|
|Mouse Mary O'Nette||250||Physical||0%||6%||5||Fresh||2,100||6,250|
|Mouse Rocketine||650||Physical||6%||0%||0||Extremely Stale||11,000||18,700|
|Mouse Trebuchet||600||Physical||2%||4%||1||Very Fresh||11,000||15,850|
|Mutated Venus Mouse Trap C||2,300||Tactical||15%||0%||8||Insanely Stale||827,500||299,650+|
|Mystic Pawn Pincher S||60||Tactical||5%||20%||0||Stale||28,800,000||643,750|
|Nannybot LE C||525||Parental||5%||0%||5||No Effect||0||0|
|Ninja Ambush Trap C||3,000||Tactical||5%||0%||12||Fresh||950,000||62,660+|
|NVMRC Forcefield Trap||2,350||Physical||12%||10%||12||No Effect||91,000||243,580+|
|Obelisk of Incineration C||2,150||Arcane||10%||0%||1||Insanely Stale||1,696,240||361,429+|
|Obelisk of Slumber||2,100||Arcane||0%||10%||0||Extremely Fresh||1,696,240||316,350|
|Obvious Ambush Trap C S||3,000||Tactical||15%||0%||12||Very Stale||58,000,000||1,107,750|
|Onyx Mallet C||3,800||Physical||12%||0%||6||Stale||Grandmaster+||600,000|
|PartyBot LE C||2,850||Physical||15%||15%||25||Stale||91,000||243,580+|
|Pneumatic Tube Trap LE||2,300||Physical||20%||5%||18||No Effect||91,000||370,000|
|Pumpkin Pummeler LE C||1,150||Shadow||5%||10%||5||Fresh||Initiate+||168,000|
|Rewers Riposte LE||2,900||Tactical||15%||5%||25||Fresh||605,000||108,900|
|RhinoBot C||4,950||Physical||0%||0%||8||Very Stale||16,000,000||940,000+|
|Shrink Ray Trap||1,000||Physical||5%||2%||8||Fresh|
|Snow Barrage LE||1,450||Tactical||20%||20%||28||Very Fresh||68,000||140,600|
|Snowglobe Trap LE||2,350||Physical||12%||10%||16||No Effect||91,000||341,000|
|Swiss Army Mouse Trap||1,200||Physical||2%||2%||10||No Effect||45,500||68,895+|
|Tacky Glue Trap||70||Physical||0%||40%||2||Stale||0||550|
|Technic Pawn Pincher S||60||Tactical||5%||20%||0||Fresh||28,800,000||643,750|
|Thorned Venus Mouse Trap C||3,400||Tactical||5%||2%||14||Very Fresh||8,000,000||849,650+|
|Venus Mouse Trap||1,900||Tactical||0%||5%||5||Extremely Fresh||490,500||299,650|
|Zugzwang's First Move C||3,660||Tactical||15%||0%||17||Very Fresh||38,000,000<br\>Lord/Lady+||1,030,000|
|Zugzwang's Last Move||2,200||Tactical||15%||0%||7||Fresh||705,000||415,000|
- LE Weapon has the Limited Edition shield, and the weapon or its components are available only during specific events.
- E Weapon or its components are available only during specific events.
- C Weapon can only be obtained through crafting.
- S Weapon has some special location-specific properties.
Information about the introduction and role of charms can be found in the Overview section of this article.
Shown below is a table with the statistics of all charms currently in-game. Click on the sorting box below a particular attribute to do a quick comparison.
|First Ever Charm LE||40||0%||0%||0||No Effect||50||Encounter|
|Power Charm||120||1%||0%||0||No Effect||200||Encounter|
|Attraction Charm||0||0%||5%||0||No Effect||300||Encounter|
|Luck Charm||0||0%||0%||1||No Effect||400||Encounter|
|Ultimate Luck Charm LE||0||0%||0%||20||No Effect||Trade crate with Ronza Voucher||Encounter|
- LE Charm has the Limited Edition shield, and the weapon or its components are available only during specific events.
All weapons and bases that were bought from a Trapsmith can be refunded for 18% of the vendor price. A hunter can refund a trap component only if the Trapsmith at the current location also sells it. Therefore, crafted traps can never be refunded.