Traps

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Revision as of 17:00, 24 February 2015 by TW George (talk | contribs) (Bases: Removed section. Has it's own page now)

Overview

A trap consists of two compulsory elements – one weapon plus one base. In addition, charms, which enhance certain features of a trap, can optionally be armed by hunters ranked Journeyman and above.

Along with cheese, traps are absolutely essential for catching mice. (In fact, unlike cheese that can run out, it is impossible not to have a trap.) The term trap is sometimes used interchangeably with weapon, although in the strictest sense that is not correct.

The weapon is the part of the trap that does the actual catching of the mice. It is arguably the much more important part of the trap as it contributes the majority of the power to the setup most of the time and determines the power type of the trap. The base is the part upon which the trap rests and which holds the cheese (with the exception of Double Diamond Adventure, Explosive Toboggan Ride and to some extent, Sphynx Wrath). Each part of the trap, weapon and base, has its own characteristics (described below) that will affect a hunter's success when used in certain areas, against certain mice, and so on, and it is not always the most powerful combination that is most appropriate in every situation. All factors must be taken into consideration to design a trap that meets the individual hunter's goals.

Traps are available at all Trapsmiths. Every new hunter is given a choice between one of two weapons (Tacky Glue Trap or High Tension Spring) plus a Wooden Base. As hunters capture more mice and get more gold and experience, they can (and should) upgrade their traps with better components to increase their success in catching more powerful mice.

Charms were invented by Moustachio the Charmer and introduced during Ronza's January 2011 visit. Charms are optional but helpful additions to trap setups, adding unique boosts that can tweak a trap's effectiveness in a given region or even against a specific mouse. Unlike weapons and bases, charms are consumable; each charm has its own unique properties, but most are consumed upon encountering a mouse. Charms can be obtained in the following ways (not all charms are available via all methods):

  1. Purchased in Charm Shoppes in the Mountain or Muridae Market
  2. Crafted using orbs and charmbits
  3. Purchased from the Marketplace
  4. Obtained as loot
  5. Transferred from a friend using the Give To Friends option
  6. Rewarded for completing an Library Assignment

Additionally, hunters need at least one Charm Conduit to use charms.

A hunter's weapons, bases and charms appear in the Traps Inventory tab. A hunter can select which trap component is armed from the inventory page, from the primary Camp page, and also from a Trapsmith / Charm Shoppe just after purchasing a trap component. Additionally, each Hunter's Profile includes a status of how many trap components a hunter owns, split into lists of weapons and bases (charms are not displayed here) on the Items tab.

A Charm can be disarmed by clicking on the icon of the charm to bring up the charm selector page. Click on another charm to switch charms or to the currently equipped charm to disable the use of charms.

Trap Attributes

Component stats

The overall strength of the component. Traps with higher power are more likely to catch mice.
Mice have specific weaknesses to certain Power Types. Using the appropriate weapon in the appropriate area is a critical part of any hunter’s strategy.
The power bonus of both weapon and base are added together and then applied to the total power of the trap, increasing its power.
The attraction bonus boosts the attraction power of the bait being used increasing the odds of a mouse approaching a hunter’s trap.
Some components are designed to offer small chances of catching a mouse regardless of the mouse’s strength. It is not uncommon for lucky traps to grant hunters the ability to catch mice that seem far too powerful for their trap. Luck also increases the chance of a mouse dropping loot when caught.
Any time a mouse is not attracted to a trap during a hunt there is a chance for the cheese to turn stale. Some components are built using harmful chemicals that increase the odds of spoiling bait. Traps with a fresh cheese effect help reduce the likelihood of cheese turning stale.

Weapons

Please refer to the individual trap pages for additional purchasing information, including trapsmith locations and refund amounts.

Click on the sorting box below a particular attribute to do a quick comparison. To compare weapons having the same attribute value among each other, start sorting with the least significant attribute. For example, sorting by luck, then by power type will show the weapons sorted by luck within power types.


Weapon
Power
Power
Type
Power
Bonus
Attraction
Bonus
Luck
Cheese
Effect
Points
Needed
Price
Special Effects
2010 Blastoff Trap LE 2,600 Tactical 15% 0% 25 42Very Stale 99,000 512,800
2012 Big Boom Trap LE 2,500 Tactical 15% 20% 25 39Extremely Stale 102,012 600,000+
500 Pound Spiked Crusher TS 250 Physical 10% 0% 1 48No Effect 2,100 3,450
Ambrosial Portal 1,025 Shadow 0% 5% 0 51Fresh 182,000 140,000
Ambush C, TS 3,000 Tactical 5% 0% 12 51Fresh 950,000 62,660+
Ancient Box Trap C, TS 4,300 Forgotten 10% 0% 4 48No Effect 17,000,000 158,175+
Ancient Gauntlet LE, S 1,050 Physical 4% 20% 4 57Extremely Fresh 0 0 Double loot in King's Gauntlet Tier 1
Ancient Spear Gun C 3,600 Hydro 5% 10% 12 51Fresh 12,000,000 824,000+
Arcane Blast Trap LE 3,400 Arcane 8% 0% 20 60Insanely Fresh 900,000 1,470,000
Arcane Capturing Rod Of
Never Yielding Mystery
C, TS
3,800 Arcane 12% 0% 18 36Insanely Stale 3,393,600 949,050+
Bandit Deflector S 1,500 Law 11% 0% 0 48No Effect Lord+ 150,000+ Provides 1500 additional power in the Raider River phase at the Gnawnian Express Station.
Birthday Candle Kaboom LE 2,400 Physical 30% 20% 14 42Very Stale 91,000 289,000
Birthday Party Piñata Bonanza LE 2,500 Physical 35% 0% 10 45Stale 96,000 305,000
Blackstone Pass Trap C, S 3,000 Tactical 15% 0% 12 54Very Fresh 58,000,000 1,100,000 Favor the Mystic side of Zugzwang's Tower
Bottomless Grave TS 1,500 Shadow 0% 0% 5 48No Effect 728,000 673,630
Brain Extractor LE, P, S 2,000 Shadow 5% 5% 6 51Fresh 200,000 237,000 Collects Brain Bits from various Zombie mice. Effect is greater when paired with Skello-ton base.
Cackle Lantern Trap LE, C, S 2,200 Shadow 5% 10% 12 39Extremely Stale 29,000,000 2,224,000+ Extra Fire Salt from Jungle of Dread
Chesla's Revenge LE, S 5,000 Tactical 2% 10% 16 57Extremely Fresh 35,000,000 0 Occasional boost in amplifier power in the Seasonal Garden
Christmas Cracker Trap LE, C 3,000 Physical 15% 5% 24 54Very Fresh 56,000 0
Chrome DeathBot LE 2,800 Physical 20% 15% 30 42Very Stale 136,500 512,800
Chrome DrillBot LE, S 3,900 Physical 20% 0% 26 36Insanely Stale 544,000 897,400 Scrap Metal loot from Steel mice
Chrome MonstroBot C 8,500 Physical 22% 10% 30 48No Effect 100,000,000 14,695,400+
Chrome Nannybot LE, C 1,200 Shadow 5% 5% 6 51Fresh 582,000 508,000≤508,000
Chrome Oasis Water Node Trap C 5,500 Hydro 15% 5% 24 51Fresh 76,000,000 12,050,000+
Chrome Phantasmic Oasis Trap C 6,200 Hydro 20% 15% 28 54Very Fresh 150,000,000 15,052,000+
Chrome RhinoBot LE 6,000 Physical 10% 0% 27 33Ultimately Stale 1,196,000 3,200,000
Chrome Tacky Glue Trap LE 70 Physical 0% 30% 20 45Stale 0 158,000
Clockapult of Time 2,275 Shadow 10% 5% 10 57Extremely Fresh 20,000,000 2,700,000
Clockapult of Winter Past E, C 2,275 Shadow 10% 5% 10 57Extremely Fresh 20,000,000 2,700,000
Clockwork Portal Trap C 3,900 Shadow 12% 10% 20 48No Effect 150,000,000 6,702,000+
Crystal Tower TS 900 Rift 0% 0% 0 48No Effect 120,000,000 4,900,000 Riftwalker Set bonus when paired with Rift Base or charms
Digby DrillBot TS, S 3,200 Physical 18% 0% 5 48No Effect 409,500 0+ Scrap Metal loot from Steel mice
Dimensional Chest Trap TS 5,200 Tactical 8% 10% 21 57Extremely Fresh 70,000,000 1,200,000+
Double Diamond Adventure LE, C 3,500 Hydro 0% 5% 18 60Insanely Fresh 6,400,000 1,090,000
Dragon Lance LE 4,950 Draconic 30% 5% 12 39Extremely Stale 15,000,000 8,900,000
Engine Doubler S 1,500 Law 12% 0% 0 48No Effect Lord+ 150,000+ Provides 1500 additional power in the Daredevil Canyon phase at the Gnawnian Express Station.
Enraged RhinoBot C 5,900 Physical 10% 0% 20 36Insanely Stale 17,000,000 1,300,000+
Explosive Toboggan Ride LE 2,700 Hydro 14% 3% 16 57Extremely Fresh 160,000 10,000
Fluffy DeathBot C 2,400 Physical 15% 10% 2 45Stale 91,000 256,400
Festive Gauntlet Crusher LE, S 1,200 Physical 5% 25% 5 57Extremely Fresh 0 0 Extra Gauntlet Potion Tier 3 will drop while hunting in King's Gauntlet Tier 2
Fluffy DeathBot C 2,400 Physical 15% 10% 2 45Stale 91,000 256,400
Focused Crystal Laser 1,750 Rift 0% 0% 0 48No Effect 300,000,000 6,400,000 Riftwalker Set bonus when paired with Rift Base or charms
Giant Speaker LE 2,850 Tactical 5% 5% 22 48No Effect 91,000 612,800
Gingerbread House Surprise E, C 2,200 Tactical 10% 10% 8 66Uber Fresh 91,000 94,500≤94,500
Glacier GatlerC, LE 4,800 Hydro 10% 10% 20 54Very Fresh 30,000,000 189,000+ It has the special property of collecting Snowball Charm. +20% Power Bonus when used with Snowball charms.
Gorgon Trap 2,000 Shadow 5% 5% 7 42Very Stale 7,500,000 989,000
Grand Arcanum Trap C, TS 4,800 Arcane 12% 5% 22 48No Effect 150,000,000 5,851,050+
Grungy DeathBot C 2,400 Physical 15% 10% 2 45Stale 91,000 256,400
Harpoon Gun 3,000 Hydro 7% 0% 0 45Stale 3,384,000 664,000+
Heat Bath C 4,000 Hydro 5% 0% 14 45Stale 24,800,000 1,328,000
High Tension Spring TS 75 Physical 5% 20% 2 48No Effect 0 600
HitGrab Horsey LE 550 Physical 2% 0% 20 54Very Fresh 0 15,850
HitGrab Rainbow Rockin' Horse LE, C 1,250 Physical 2% 10% 25 66Uber Fresh 1,000,000Grandmaster+ 60,050+
HitGrab Rockin' Horse LE 1,250 Physical 2% 10% 25 48No Effect 9,100 158,500
Horrific Venus Mouse Trap C, TS 3,400 Tactical 12% 1% 16 48No Effect 8,000,000 849,650+
Ice Blaster LE 3,800 Hydro 5% 5% 12 51Fresh 1,000,000 189,000+ It has the special property of collecting Snowball Charm. +10% Power Bonus when used with Snowball charms.
Ice Maiden C, TS 5,200 Draconic 12% 0% 8 48No Effect 17,000,000 600
Icy RhinoBot E, C 4,950 Physical 0% 0% 8 42Very Stale 16,000,000 940,000+
Isle Idol Trap LE, TS 5,050 Physical 0% 0% 7 45Stale 16,000,000 1,250,000
Isle Idol Hydroplane Skin LE 3,500 Hydro 5% 15% 10 45Stale 16,000,000 0*
Isle Idol Stakeshooter Skin LE 3,750 Tactical 12% 5% 14 45Stale 16,000,000 0*
Kraken Chaos LE 3,400 Hydro 0% 0% 18 42Very Stale 843,500 860,000
The Law Draw LE 1,100 Law 5% 20% 5 51Fresh 12,000,000 600,000
Maniacal Brain Extractor LE, C, P, S 2,600 Shadow 10% 0% 13 54Very Fresh 25,000,000 478,000+ Collects Brain Bits from various Zombie mice. Effect is greater when paired with Skello-ton base.
Mouse DeathBot 2,400 Physical 15% 10% 2 45Stale 91,000 256,400
Mouse Hot Tub 70 Physical 3% 35% 2 48No Effect 0 600
Mouse Mary O'Nette TS 250 Physical 0% 6% 5 51Fresh 2,100 6,250
Mouse Rocketine 650 Physical 6% 0% 0 39Extremely Stale 11,000 18,700
Mouse Trebuchet 600 Physical 2% 4% 1 54Very Fresh 11,000 15,850
Multi-Crystal Laser 1,000 Rift 0% 0% 3 48No Effect 300,000,000 6,400,000 Riftwalker Set bonus when paired with Rift Base or charms
Mutated Venus Mouse Trap C 2,300 Tactical 15% 0% 8 36Insanely Stale 827,500 299,650+
Mystic Pawn Pincher S 60 Tactical 5% 20% 0 51Fresh 28,800,000 643,750 Favor the Mystic side of Zugzwang's Tower
Nannybot LE, C 525 Parental 5% 0% 5 48No Effect 0 0
Net Cannon 3,000 Hydro 0% 3% 5 45Stale 3,384,000 664,000+
Ninja Ambush Trap C 3,000 Tactical 5% 0% 12 51Fresh 950,000 62,660+
Nutcracker Nuisance Trap LE, C, S 3,000 Arcane 18% 15% 16 60Insanely Fresh 3,000,000 0+ Extra loot from Lichs in Balack's Cove, catch the Mad Elf in the Snow Fortress
NVMRC Forcefield Trap 2,350 Physical 12% 10% 12 48No Effect 91,000 243,580+
Oasis Water Node Trap C, TS 5,200 Hydro 12% 10% 20 48No Effect 76,000,000 800,000+
Obelisk of Incineration C 2,150 Arcane 10% 0% 1 36Insanely Stale 2,256,000 361,429+
Obelisk of Slumber 2,100 Arcane 0% 10% 0 57Extremely Fresh 1,696,240 316,350
Obvious Ambush Trap C, S 3,000 Tactical 15% 0% 12 42Very Stale 58,000,000 1,107,750 Favor the Technic side of Zugzwang's Tower
Onyx Mallet C 3,800 Physical 12% 0% 6 45Stale 1,600,000 600,000
PartyBot LE, C 2,850 Physical 15% 15% 25 45Stale 91,000 243,580+
Phantasmic Oasis Trap C 5,850 Hydro 15% 20% 26 48No Effect 150,000,000 3,802,000+
Pneumatic Tube Trap LE 2,300 Physical 20% 5% 18 48No Effect 91,000 370,000
Pumpkin Pummeler LE, C 1,150 Shadow 5% 10% 5 51Fresh 160,000 168,000
Reaper's Perch C, TS 3,300 Shadow 10% 5% 16 45Stale 38,000,000 2,767,750
Rewers Riposte LE 2,900 Tactical 15% 5% 25 51Fresh 108,900 605,000
RhinoBot C 4,950 Physical 0% 0% 8 42Very Stale 16,000,000 940,000+
Rune Shark Trap TS 6,700 Hydro 15% 20% 27 54Very Fresh 290,000,000 18,000,000
S.A.M. F.E.D. DN-5 LE 2,750 Tactical 5% 20% 15 51Fresh 705,000 375,000+
S.L.A.C. S 350 Law 5% 10% 0 48No Effect Lord+ 115,000 +1,000 Power with Claw Shot Base in Claw Shot City
S.L.A.C. II S, TS 1,500 Law 6% 15% 0 48No Effect Lord+ 275,000+ +1,000 Power with Claw Shot Base in Claw Shot City
Sandstorm MonstroBot C, TS 8,000 Physical 20% 5% 27 48No Effect 100,000,000 2,195,400+
Sandtail Sentinel TS 6,800 Physical 17% 10% 25 48No Effect 85,000,000 3,000,000+
School of Sharks TS 9,850 Hydro 15% 20% 30 57Extremely Fresh 450,000,000 11,000,000
Scum Scrubber 3,000 Hydro 15% 0% 13 45Stale ? 0
Shrink Ray Trap 1,000 Physical 5% 2% 8 51Fresh 0 0
Sinister Portal 1,025 Shadow 5% 0% 0 45Stale 182,000 140,600
Snow Barrage LE 1,450 Tactical 20% 20% 28 54Very Fresh 68,000 140,600
Snowglobe Trap LE 2,350 Physical 12% 10% 16 48No Effect 91,000 341,000
Soul Catcher LE, S 1,500 Shadow 5% 5% 5 48No Effect 165,000 190,000+ +10 Luck in Haunted Terrortories
Soul Harvester LE, C, S 2,200 Shadow 5% 5% 12 48No Effect 29,000,000 1,830,000+ +10 Luck in Haunted Terrortories and Fall at Seasonal Garden
Sphynx Wrath C, TS 6,100 Tactical 10% 10% 25 54Very Fresh 78,000,000 1,628,000
Steam Laser Mk. I S 4,200 Hydro 8% 0% 14 48No Effect 25,500,000 345,000 +1,750 Power and +3 Luck in Slushy Shoreline and Iceberg
Steam Laser Mk. II C, S 4,800 Hydro 12% 10% 18 51Fresh 25,500,000 345,000 +1,250 Power and +2 Luck in Slushy Shoreline and Iceberg
Steam Laser Mk. II (Broken!) 0 Hydro 0% 0% 0 66Uber Fresh 25,500,000 345,000
Steam Laser Mk. III C, S, TS 4,800 Hydro 12% 10% 18 51Fresh 25,500,000 345,000 +1,500 Power and +2 Luck in Slushy Shoreline and Iceberg
Supply Grabber S 1,500 Law 10% 0% 0 48No Effect Lord+ 150,000+ Provides 1500 additional power in the Supply Depot phase at the Gnawnian Express Station.
Swiss Army Mouse Trap 1,200 Physical 2% 2% 10 48No Effect 45,500 68,895+
Tacky Glue Trap 70 Physical 0% 40% 2 45Stale 0 550
Tarannosaurus Rex Trap LE 5,200 Forgotten 12% 0% 8 51Fresh 19,000,000 4,000,000
Technic Pawn Pincher S 60 Tactical 5% 20% 0 45Stale 28,800,000 643,750 Favor the Technic side of Zugzwang's Tower
Terrifying Spider Trap LE, S 2,400 Shadow 5% 5% 13 48No Effect 29,000,000 0 +10 Luck in Haunted Terrortories and Fall at Seasonal Garden.
The Forgotten Art of Dance E, TS 5,000 Forgotten 12% 6% 6 48No Effect 16,000,000 178,000+
Thorned Venus Mouse Trap C 3,400 Tactical 5% 2% 14 54Very Fresh 8,000,000 849,650+
Ultra MegaMouser MechaBot Trap LE 2,250 Physical 5% 15% 8 48No Effect 0 100,000+
Veiled Vine Trap LE 3,500 Tactical 12% 0% 20 42Very Stale 900,000 1,150,000
Venus Mouse Trap 1,900 Tactical 0% 5% 5 57Extremely Fresh 490,500 299,650
Warpath Thrasher LE, S 4,500 Physical 10% 5% 6 45Stale 8,000,000 2,150,000 Extra Power and Luck in Fiery Warpath according to mice remaining
Wrapped Gift Trap LE 1,100 Physical 5% 10% 5 48No Effect 0 150,000+ Bonus stats during Great Winter Hunt 2012
Zugzwang's First Move C, TS 3,660 Tactical 15% 0% 17 54Very Fresh 38,000,000 1,030,000
Zugzwang's Last Move 2,200 Tactical 15% 0% 7 51Fresh 705,000 415,000
Zurreal's Folly C, TS, S 2,930 Tactical 20% 15% 12 33Ultimately Stale 30,000,000 0 The only trap that can catch Zurreal the Eternal
Weapon Power
Power
Type
Power
Bonus
Attraction
Bonus
Luck
Cheese
Effect
Points
Needed
Price
Special Effects
LE  Weapon has the Limited Edition shield, and the weapon or its components were available only once - during an event or a Ronza visit.
E    Weapon or its components are available only at specific times - during an event or a Ronza visit.
C    Weapon can only be obtained through crafting.
S    Weapon has some special location-specific properties.
TS    Weapon has at least one Trap Skin.
*     Isle Idol skins are included with the purchase of the Isle Idol Trap

Refunds

All weapons and bases that were bought from a Trapsmith can be refunded for 18% of the vendor price. A hunter can refund a trap component only if the Trapsmith at the current location also sells it. Therefore, crafted traps can never be refunded.

Charms that were bought from a Charm Shoppe can be refunded for 30% of the vendor price.

External links