Difference between revisions of "Zokor"

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== Description and Requirments ==
+
==Overview==
'''Zokor''' is a location in the [[Hollow Heights]] region requiring a minimum rank of [[Hunter's Title|Duke or Duchess]] to enter. It also requires the purchase of the [[Labyrinth Key]] from the [[Fungal Cavern Cartographer]]. It cannot be accessed normally, as the only entry is first through the [[Labyrinth]].
+
[[Zokor]] is located in the [[Hollow Heights]] region requiring a minimum rank of [[Hunter's Title|Duke or Duchess]], the [[Labyrinth Key]], and navigating the [[Labyrinth]] to enter.<br/>The [[Labyrinth Key]] can be purchased at the [[Fungal Cavern Cartographer]] in exchange for 30,000 gold and 1 [[Crystal Crucible]].<br/>
 +
Hunters '''must''' navigate the [[Labyrinth]] to enter [[Zokor]].  While in [[Zokor]] Hunters are unable to access the [[Labyrinth]].<br/>
 +
Leaving [[Zokor]] (or the [[Labyrinth]]) will '''not''' reset a Hunter's progress.<br/>
 +
The '''District''' open to Hunters in [[Zokor]] is dependent on the number and type of '''clues''' they have collected while navigating the [[Labyrinth]].
  
The Heads-up Display for the area shows the amount of stealthy hunts left in the city. Along the bottom it lists the materials that can be obtained throughout the entire city. Once the hunter runs out of stealth, he/she will be promptly returned to the entrance of the Labyrinth to start the whole process over again.  
+
===Entering [[Zokor]]===
 +
Once Hunters have accumulated '''100''' (or more) total clues in the [[Labyrinth]], they will be presented with '''District Doorways''' at the end of their current '''Hallway'''. The '''District Doorways''' encountered are dependent upon the number of each type of clue found while hunting in the [[Labyrinth]].
 +
 
 +
*'''Fealty Districts'''
 +
:The '''Outer Fealty Shrine''' is encountered when Hunters have collected '''15 to 49''' '''Fealty''' clues.
 +
:The '''Inner Fealty Temple''' is encountered when Hunters have collected '''50 to 79''' '''Fealty''' clues.
 +
:The '''Templar's Sanctum''' is encountered when Hunters have collected '''80''' or more '''Fealty''' clues.
 +
 
 +
*'''Scholar Districts'''
 +
:The '''Neophyte Scholar Study''' is encountered when Hunters have collected '''15 to 49''' '''Scholar''' clues.
 +
:The '''Master Scholar Auditorium''' is encountered when Hunters have collected '''50 to 79''' '''Scholar''' clues.
 +
:The '''Dark Library''' is encountered when Hunters have collected '''80''' or more '''Scholar''' clues.
 +
 
 +
*'''Tech Districts'''
 +
:The '''Tech Foundry Outskirts''' is encountered when Hunters have collected '''15 to 49''' '''Tech''' clues.
 +
:The '''Tech Research Centre''' is encountered when Hunters have collected '''50 to 79''' '''Tech''' clues.
 +
:The '''Manaforge''' is encountered when Hunters have collected '''80''' or more '''Tech''' clues.
 +
 
 +
*'''Treasury Districts'''
 +
:The '''Treasure Room''' is encountered when Hunters have collected '''15 to 49''' '''Treasury''' clues.
 +
:The '''Treasure Vault''' is encountered when Hunters have collected '''50''' or more '''Treasury''' clues.
 +
 
 +
*'''Farming Districts'''
 +
:The '''Farming Garden''' will be available to Hunters, even if they have collected '''zero''' '''Farming''' clues. The default '''Stealth''' in the '''Farming Garden''' is '''10'''. Collecting more that '''10''' '''Farming''' clues will increase '''Stealth''' accordingly.
 +
:The '''Overgrown Farmhouse''' is encountered when Hunters have collected '''50''' or more '''Farming''' clues.
 +
 
 +
*'''Minotaur Room'''
 +
:To '''encounter''' a '''Minotaur Room''', Hunters must have a minimum of '''30''' each of '''Fealty, Scholar, and Tech''' clues.
 +
:To '''enter''' a '''Minotaur Room''', Hunters must craft a [[Minotaur Key]].  This '''key''' is consumed upon entry.
 +
 
 +
===Stealth and Alert Levels===
 +
Once Hunters have entered [[Zokor]], the number of the clues found for that '''District''' provide the same amount of '''Stealth'''. 
 +
 
 +
'''Stealth''' is decreased by 1 for each successful catch or failure to attract of a mouse.
 +
 
 +
A '''failure to catch''' will result in a loss of '''Stealth''' equal to the '''Alert Level''' of the district.
 +
 
 +
When '''Stealth''' reaches zero Hunters are returned to the beginning of the [[Labyrinth]].
 +
 
 +
*'''Alert Level 1 Districts'''
 +
:*Farming Garden
 +
:*Outer Fealty Shrine
 +
:*Neophyte Scholar Study
 +
:*Tech Foundry Outskirts
 +
:*Treasure Room
 +
*'''Alert Level 2 Districts'''
 +
:*Inner Fealty Temple
 +
:*Master Scholar Auditorium
 +
:*Overgrown Farmhouse
 +
:*Tech Research Centre
 +
:*Treasure Vault
 +
*'''Alert Level 3 Districts'''
 +
:*Dark Library
 +
:*Manaforge
 +
:*Templar's Sanctum
 +
 
 +
===Clue Benchmarks===
 +
The number of '''clues''' collected will equal the amount of '''Stealth''' available to the Hunter while in a '''District'''.<br/>
 +
Once '''Stealth''' is exhausted Hunters will be returned to the beginning of the [[Labyrinth]].<br/>
 +
'''Stealth''' is not used in the '''Minotaur Room''' and Hunters can remain there until successfully capturing the [[Retired Minotaur]].
 +
{| cellpadding="8" cellspacing="0" class="unsortable" border="1" style="border-collapse:collapse; text-align:center; margin-bottom:2em"
 +
|-
 +
! rowspan="2" align="left" width="125" bgcolor="#bbbbbb"| '''Area'''<br/>
 +
! colspan="7" width="100" bgcolor="#bbbbbb" |Clues Found in the [[Labyrinth]]<br/>
 +
|-
 +
! width="100" bgcolor="whitesmoke" | '''0'''<br/>'''Total Clues'''<br/>
 +
! width="100" bgcolor="whitesmoke"| '''15'''<br/>'''Total Clues'''<br/>
 +
! width="150" bgcolor="whitesmoke"| '''15'''<br/>'''District-Specific Clues'''<br/>
 +
! width="110" bgcolor="whitesmoke"| '''30 Fealty Clues'''<br/>'''and'''<br/>'''30 Scholar Clues'''<br/>'''and'''<br/>'''30 Tech Clues'''<br/>
 +
! width="165" bgcolor="whitesmoke"| '''50'''<br/>'''District-Specific Clues'''<br/>
 +
! width="110" bgcolor="whitesmoke"| '''80'''<br/>'''District-Specific Clues'''<br/>
 +
! width="100" bgcolor="whitesmoke"|'''100'''<br/>'''District-Specific Clues'''<br/>
 +
|-valign="top"
 +
| align="left" bgcolor="whitesmoke"| [[Zokor]]<br/>'''Districts Unlocked'''
 +
| align="left" | '''Farming Garden'''
 +
| '''N/A'''
 +
| align="left" | '''Outer Fealty Shrine'''<br/>'''Neophyte Scholar Study'''<br/>'''Tech Foundry Outskirts'''<br/>'''Treasure Room'''
 +
| align="left" | '''Minotaur Room'''
 +
| align="left" | '''Inner Fealty Temple'''<br/>'''Master Scholar Auditorium'''<br/>'''Overgrown Farmhouse'''<br/>'''Tech Research Centre'''<br/>'''Treasure Vault'''
 +
| align="left" | '''Dark Library'''<br/>'''Manaforge'''<br/>'''Templar's Sanctum'''<br/>
 +
| align="left" | '''Mice drop [[Labyrinth Theme]] scraps'''
 +
|}
 +
 
 +
===District Leaders===
 +
'''District Leaders''' are only found in '''Alert Level 3''' '''Fealty''', '''Scholar''', and '''Tech Districts'''.  '''District Leaders''' are guarded and Hunters must capture 20 mice before the '''Leaders''' reveal themselves.  '''District Leaders''' can only be caught '''once per visit''' to their '''District'''.
 +
 
 +
The '''Dark Library''' is a '''Level 3 Scholar District''' and is home to the [[Soul Binder]] which drops the [[Sacred Script]].
 +
 
 +
The  '''Manaforge''' is a '''Level 3 Tech District''' and is home to the [[Manaforge Smith]] which drops the [[Manaforge Hammer]].
 +
 
 +
The '''Templar's Sanctum''' is a '''Level 3 Fealty District''' and is home to the [[Paladin Weapon Master]] which drops the [[Infused Plate]].
 +
 
 +
The three '''District Leader''' loots are required to craft the [[Minotaur Key]].  Without the [[Minotaur Key]], Hunters are not able to enter the '''Minotaur Room'''.  The [[Minotaur Key]] is consumed upon entering the '''Minotaur Room''' and each additional visit will require a new '''key'''.
 +
 
 +
===The [[Retired Minotaur]]===
 +
'''Stealth''' is not used in the '''Minotaur Room'''.  Instead, Hunters are able to hunt there until they successfully capture the [[Retired Minotaur]].
 +
 
 +
To enter the '''Minotaur Room''', hunters must craft the [[Minotaur Key]] which is consumed when entering.  Each visit to the '''Minotaur Room''' requires a new [[Minotaur Key]].
 +
 
 +
 
 +
== The Heads-Up Display ==
 +
The Heads-up Display for the area shows the amount of stealthy hunts left in the city. Along the bottom it lists the materials that can be obtained throughout the entire city. Once the hunter runs out of stealth, he/she will be promptly returned to the entrance of the Labyrinth to start the whole process over again.
  
 
==Labyrinth Mice==
 
==Labyrinth Mice==

Revision as of 21:34, 27 September 2015

This page contains information about recently released content.
Content on this page may be incomplete or change rapidly as more information becomes available.
Zokor
Region: Hollow Heights
Minimum Rank: Duke/Duchess
Travel Requirement: Labyrinth Key
Navigate the Labyrinth
Recommended Power Types Arcane
Forgotten
Shadow
Recommended Cheese Glowing Gruyere
Number of Mice: 37
Shops: Cartographer
Charm Shoppe
Cheese Shoppe
General Store
Trapsmith
Lose Gold: Yes
Lose Points: Yes
Lose Cheese: Yes
Release Date: 9 September 2015
Built upon the ancient ruins of Mousu Picchu, this technologically-advanced superstructure of a city lies behind the endless, twisting corridors of the Labyrinth. Hunters must brave the mind-bending maze before entering this city in order to discover the secrets behind its multi-faceted society.

Overview

Zokor is located in the Hollow Heights region requiring a minimum rank of Duke or Duchess, the Labyrinth Key, and navigating the Labyrinth to enter.
The Labyrinth Key can be purchased at the Fungal Cavern Cartographer in exchange for 30,000 gold and 1 Crystal Crucible.
Hunters must navigate the Labyrinth to enter Zokor. While in Zokor Hunters are unable to access the Labyrinth.
Leaving Zokor (or the Labyrinth) will not reset a Hunter's progress.
The District open to Hunters in Zokor is dependent on the number and type of clues they have collected while navigating the Labyrinth.

Entering Zokor

Once Hunters have accumulated 100 (or more) total clues in the Labyrinth, they will be presented with District Doorways at the end of their current Hallway. The District Doorways encountered are dependent upon the number of each type of clue found while hunting in the Labyrinth.

  • Fealty Districts
The Outer Fealty Shrine is encountered when Hunters have collected 15 to 49 Fealty clues.
The Inner Fealty Temple is encountered when Hunters have collected 50 to 79 Fealty clues.
The Templar's Sanctum is encountered when Hunters have collected 80 or more Fealty clues.
  • Scholar Districts
The Neophyte Scholar Study is encountered when Hunters have collected 15 to 49 Scholar clues.
The Master Scholar Auditorium is encountered when Hunters have collected 50 to 79 Scholar clues.
The Dark Library is encountered when Hunters have collected 80 or more Scholar clues.
  • Tech Districts
The Tech Foundry Outskirts is encountered when Hunters have collected 15 to 49 Tech clues.
The Tech Research Centre is encountered when Hunters have collected 50 to 79 Tech clues.
The Manaforge is encountered when Hunters have collected 80 or more Tech clues.
  • Treasury Districts
The Treasure Room is encountered when Hunters have collected 15 to 49 Treasury clues.
The Treasure Vault is encountered when Hunters have collected 50 or more Treasury clues.
  • Farming Districts
The Farming Garden will be available to Hunters, even if they have collected zero Farming clues. The default Stealth in the Farming Garden is 10. Collecting more that 10 Farming clues will increase Stealth accordingly.
The Overgrown Farmhouse is encountered when Hunters have collected 50 or more Farming clues.
  • Minotaur Room
To encounter a Minotaur Room, Hunters must have a minimum of 30 each of Fealty, Scholar, and Tech clues.
To enter a Minotaur Room, Hunters must craft a Minotaur Key. This key is consumed upon entry.

Stealth and Alert Levels

Once Hunters have entered Zokor, the number of the clues found for that District provide the same amount of Stealth.

Stealth is decreased by 1 for each successful catch or failure to attract of a mouse.

A failure to catch will result in a loss of Stealth equal to the Alert Level of the district.

When Stealth reaches zero Hunters are returned to the beginning of the Labyrinth.

  • Alert Level 1 Districts
  • Farming Garden
  • Outer Fealty Shrine
  • Neophyte Scholar Study
  • Tech Foundry Outskirts
  • Treasure Room
  • Alert Level 2 Districts
  • Inner Fealty Temple
  • Master Scholar Auditorium
  • Overgrown Farmhouse
  • Tech Research Centre
  • Treasure Vault
  • Alert Level 3 Districts
  • Dark Library
  • Manaforge
  • Templar's Sanctum

Clue Benchmarks

The number of clues collected will equal the amount of Stealth available to the Hunter while in a District.
Once Stealth is exhausted Hunters will be returned to the beginning of the Labyrinth.
Stealth is not used in the Minotaur Room and Hunters can remain there until successfully capturing the Retired Minotaur.

Area
Clues Found in the Labyrinth
0
Total Clues
15
Total Clues
15
District-Specific Clues
30 Fealty Clues
and
30 Scholar Clues
and
30 Tech Clues
50
District-Specific Clues
80
District-Specific Clues
100
District-Specific Clues
Zokor
Districts Unlocked
Farming Garden N/A Outer Fealty Shrine
Neophyte Scholar Study
Tech Foundry Outskirts
Treasure Room
Minotaur Room Inner Fealty Temple
Master Scholar Auditorium
Overgrown Farmhouse
Tech Research Centre
Treasure Vault
Dark Library
Manaforge
Templar's Sanctum
Mice drop Labyrinth Theme scraps

District Leaders

District Leaders are only found in Alert Level 3 Fealty, Scholar, and Tech Districts. District Leaders are guarded and Hunters must capture 20 mice before the Leaders reveal themselves. District Leaders can only be caught once per visit to their District.

The Dark Library is a Level 3 Scholar District and is home to the Soul Binder which drops the Sacred Script.

The Manaforge is a Level 3 Tech District and is home to the Manaforge Smith which drops the Manaforge Hammer.

The Templar's Sanctum is a Level 3 Fealty District and is home to the Paladin Weapon Master which drops the Infused Plate.

The three District Leader loots are required to craft the Minotaur Key. Without the Minotaur Key, Hunters are not able to enter the Minotaur Room. The Minotaur Key is consumed upon entering the Minotaur Room and each additional visit will require a new key.

The Retired Minotaur

Stealth is not used in the Minotaur Room. Instead, Hunters are able to hunt there until they successfully capture the Retired Minotaur.

To enter the Minotaur Room, hunters must craft the Minotaur Key which is consumed when entering. Each visit to the Minotaur Room requires a new Minotaur Key.


The Heads-Up Display

The Heads-up Display for the area shows the amount of stealthy hunts left in the city. Along the bottom it lists the materials that can be obtained throughout the entire city. Once the hunter runs out of stealth, he/she will be promptly returned to the entrance of the Labyrinth to start the whole process over again.

Labyrinth Mice

Fealty Districts

Each catch and failure to attract of a mouse will reduce the Stealth of the Hunter by 1.
Each failure to catch will reduce the Stealth of the Hunter by a number equal to the Alert Level of the District.

Mouse
Points
Gold
Outer
Fealty
Shrine
-
Alert Level
1
Inner
Fealty
Temple
-
Alert Level
2
Templar's
Sanctum
-
Alert Level
3
Loot
Fealty District
Battle Cleric 50,000 8,760 X X X Labyrinth Theme Scrap III
Plate of Fealty
Dark Templar 80,800 12,750 X Labyrinth Theme Scrap III
Plate of Fealty
Drudge X X X Plate of Fealty
Masked Pikeman 32,500 4,988 X X X Plate of Fealty
Mind Tearer 60,000 10,000 X X Labyrinth Theme Scrap III
Plate of Fealty
Paladin Weapon Master
District Boss
350,000 100,000 X Ancient Relic
Infused Plate
Plate of Fealty
Reanimated Carver 90,000 9,000 X X X Divine Orb
Labyrinth Theme Scrap III
Lantern Oil
Plate of Fealty
Shadow Stalker
Avoids Glowing Gruyere
70,000 700 X X X Plate of Fealty
Sir Fleekio 90,000 70,000 X X Divine Orb
Flawed Orb
Flawless Orb
Labyrinth Theme Scrap III
Plate of Fealty
Simple Orb
Solemn Soldier 40,000 7,700 X X Labyrinth Theme Scrap III
Plate of Fealty

Tech Districts

Each catch and failure to attract of a mouse will reduce the Stealth of the Hunter by 1.
Each failure to catch will reduce the Stealth of the Hunter by a number equal to the Alert Level of the District.

Mouse
Points
Gold
Tech
Foundry
Outskirts
-
Alert Level
1
Tech
Research
Center
-
Alert Level
2
Manaforge
-
Alert Level
3
Loot
Tech District
Ash Golem 45,950 5,000 X X X Labyrinth Theme Scrap I
Tech Power Core
Automated Stone Sentry 60,000 10,000 X X Labyrinth Theme Scrap I
Tech Power Core
Exo-Tech 50,000 8,760 X X X Labyrinth Theme Scrap I
Tech Power Core
Fungal Technomorph 80,800 12,750 X Labyrinth Theme Scrap I
Tech Power Core
Manaforge Smith
District Boss
350,000 100,000 X Ancient Relic
Manaforge Hammer
Tech Power Core
Matron of Machinery 90,000 27,000 X X Divine Orb
Flawed Orb
Flawless Orb
Labyrinth Theme Scrap I
Simple Orb
Tech Power Core
Reanimated Carver 90,000 9,000 X X X Divine Orb
Labyrinth Theme Scrap I
Lantern Oil
Tech Power Core
RR-8 32,500 4,988 X X X Labyrinth Theme Scrap I
Tech Power Core
Shadow Stalker
Avoids Glowing Gruyere
70,000 700 X X X Tech Power Core
Tech Golem 40,000 7,700 X X Labyrinth Theme Scrap I
Tech Power Core

Scholar Districts

Each catch and failure to attract of a mouse will reduce the Stealth of the Hunter by 1.
Each failure to catch will reduce the Stealth of the Hunter by a number equal to the Alert Level of the District.

Mouse
Points
Gold
Neophyte
Scholar
Study
-
Alert Level
1
Master
Scholar
Auditorium
-
Alert Level
2
Dark
Library
-
Alert Level
3
Loot
Scholar District
Ancient Scribe 90,000 27,000 X X Divine Orb
Flawed Orb
Flawless Orb
Labyrinth Theme Scrap II
Scholar Scroll
Simple Orb
Ethereal Guardian 50,000 8,760 X X X Labyrinth Theme Scrap II
Scholar Scroll
Mystic Guardian 40,000 7,700 X X Labyrinth Theme Scrap II
Scholar Scroll
Mystic Herald 60,000 10,000 X X Labyrinth Theme Scrap II
Scholar Scroll
Mystic Scholar 80,800 12,750 X Labyrinth Theme Scrap II
Scholar Scroll
Reanimated Carver 90,000 9,000 X X X Divine Orb
Labyrinth Theme Scrap II
Lantern Oil
Scholar Scroll
Sanguinarian 45,950 5,000 X X X Labyrinth Theme Scrap II
Scholar Scroll
Shadow Stalker
Avoids Glowing Gruyere
70,000 700 X X X Scholar Scroll
Soul Binder
District Boss
350,000 100,000 X Ancient Relic
Sacred Script
Scholar Scroll
Summoning Scholar 32,500 4,988 X X X Labyrinth Theme Scrap II
Scholar Scroll

Treasury Districts

Each catch and failure to attract of a mouse will reduce the Stealth of the Hunter by 1.
Each failure to catch will reduce the Stealth of the Hunter by a number equal to the Alert Level of the District.

Mouse
Points
Gold
Treasure
Room
-
Alert Level
1
Treasure
Vault
-
Alert Level
2
Loot
Treasury District
Hired Eidolon 44,220 10,000 X X Plate of Fealty
Scholar Scroll
Tech Power Core
Matron of Wealth 82,000 20,000 X X Labyrinth Theme Scrap IV
Plate of Fealty
Scholar Scroll
Tech Power Core
Mimic 57,325 12,890 X X Plate of Fealty
Scholar Scroll
Tech Power Core
Molten Midas 99,000 100,000 X Labyrinth Theme Scrap IV
Unstable Crystal
Reanimated Carver 90,000 9,000 X X Divine Orb
Labyrinth Theme Scrap IV
Lantern Oil
Shadow Stalker
Avoids Glowing Gruyere
70,000 700 X X
Treasure Brawler 72,000 37,250 X Plate of Fealty
Scholar Scroll
Tech Power Core

Farming Districts

Each catch and failure to attract of a mouse will reduce the Stealth of the Hunter by 1.
Each failure to catch will reduce the Stealth of the Hunter by a number equal to the Alert Level of the District.

Mouse
Points
Gold
Farming
Garden
-
Alert Level
1
Overgrown
Farmhouse
-
Alert Level
2
Loot
Farming District
Mush Monster 44,620 5,645 X X Cavern Fungus
Mushroom Harvester 38,640 4,160 X X Cavern Fungus
Nightshade Fungalmancer 80,000 9,000 X Cavern Fungus
Labyrinth Theme Scrap V
Nightshade
Nightshade Nanny 56,800 7,200 X X Cavern Fungus
Labyrinth Theme Scrap V
Nightshade
Reanimated Carver 90,000 9,000 X X Divine Orb
Labyrinth Theme Scrap V
Lantern Oil
Shadow Stalker
Avoids Glowing Gruyere
70,000 700 X X

Minotaur Room

Mouse
Points
Gold
Power
Type

Loot
Decrepit Tentacle Terror 100,000 31,300 Shadow
Forgotten
Reanimated Carver 90,000 9,000 Forgotten Divine Orb
Lantern Oil
Retired Minotaur 1,000,000 1,000,000 Forgotten Ancient Relic
Cavern Fungus
Enigmatic Core
Flawless Orb
Forgotten Charm
Lantern Oil
Plate of Fealty
Really, Really Shiny Precious Gold
Scholar Scroll
Scrap Metal
Simple Orb
Tech Power Core
Ultimate Attraction Charm
Ultimate Luck Charm
Ultimate Lucky Power Charm
Ultimate Power Charm
Ultimate Spore Charm
Unstable Charm

Hunting Strategy

Hunting tips by Larry

Long lost behind the Labyrinth lies the city of Zokor.

Technological advances beyond modern mouseology, mystics and magics that mystify the mind, faculties of oath-sworn fealty, troves of treasure, and a fungal farm more fruitful than the Fungal Cavern! This layered and clustered multiplex metropolis holds many treasures, wonders, secrets and dangers.

Your journey through the Labyrinth has lead you into this glorious city. Once the Labyrinth hallways have shifted, the city is put on high alert, as your entrance has now been made known.

The more clues you find while in the maze, the deeper into the districts you can travel, and the longer you can stay there. However, the deeper you go, the more alerted the mice are, and you must remain discrete to avoid capture. These clues give your compass information on the best hiding spots for your district, which is measured in Stealth. The more Stealth you have, the longer you can hunt in the city before being caught by the guards and forced out.

As you hunt within these districts of Zokor, your accumulated Stealth will drop as the guards become more aware of your presence. Every hunt will make your presence more known, and failing to catch a mouse can cause more Stealth to be lost as the mouse reports back to the city guard. Once you run completely out of Stealth, the guards will boot you back out to the beginning of the Labyrinth.

You made it this far, don't let them stop you now!

Shops

These are the Shops that can be found in the Labyrinth:

Cartographer

Item
Cost
Refund
Requirement
Labyrinth Scroll Case 8 Ancient Relics N/A None

Charm Shoppe

Item
Cost
Per Piece
Refund
Per Piece
Charmbit 25 20
Nightshade Farming Charm 400
5 Cavern Fungus
2 Mineral
60
Super Power Charm 900 270
Super Luck Charm 1,250 375

Cheese Shoppe

Item
Cost
Per Piece
Refund
Per Piece
Swiss Cheese 100 100
Brie Cheese 200 200
Gouda Cheese 600 600

General Store

Item
Cost
Per Piece
Refund
Per Piece
Endless Labyrinth Blueprints 6,980,000 N/A
Event Horizon Trap Blueprints 2,300,000 N/A
Temporal Turbine Trap Blueprints 2,500,000 N/A
Minotaur Base Blueprints 7,900,000 N/A
Labyrinth Theme Scrap VI 900
1 Scholar Scroll
1 Plate of Fealty
1 Tech Power Core
N/A
Curds and Whey 12 3
Ionized Salt 450 150
Living Shard 1,200 1,200
Flawed Orb 2 Scholar Scroll
2 Plate of Fealty
2 Tech Power Core
N/A
Simple Orb 3 Scholar Scroll
3 Plate of Fealty
3 Tech Power Core
N/A
Flawless Orb 5 Scholar Scroll
5 Plate of Fealty
5 Tech Power Core
N/A
Divine Orb 15 Scholar Scroll
15 Plate of Fealty
15 Tech Power Core
N/A
Epic Orb 125,000 125,000
Gold Leaf 26,000 13,000
Umbral Capacitor 500,000 500,000
Hearthstone Base Blueprints 2,500,000 2,500,000

Trapsmith

Bases
Item
Cost
Refund
Requirement
Labyrinth Base 599,000
25 Scholar Scrolls
25 Plate of Fealty
25 Tech Power Cores
107,000 220,000,000
points to equip


Locations
Gnawnia:  • Meadow   • Town of Gnawnia   • Windmill   • Harbour
 • Mountain
Valour:  • King's Arms   • Tournament Hall   • King's Gauntlet
Whisker Woods:  • Calm Clearing   • Great Gnarled Tree   • Lagoon
Burroughs:  • Laboratory   • Mousoleum   • Town of Digby   • Bazaar   • Toxic Spill
Furoma:  • Training Grounds   • Dojo   • Meditation Room   • Pinnacle Chamber
Bristle Woods:  • Catacombs   • Forbidden Grove   • Acolyte Realm
Tribal Isles:  • Cape Clawed   • Elub Shore   • Nerg Plains   • Derr Dunes
 • Jungle of Dread   • Dracano   • Balack's Cove
Varmint Valley:  • Claw Shot City   • Gnawnian Express Station   • Fort Rox
Queso Canyon:  • Queso River   • Prickly Plains   • Cantera Quarry   • Queso Geyser
Rodentia:  • S.S. Huntington IV   • Seasonal Garden   • Zugzwang's Tower   • Crystal Library
 • Slushy Shoreline   • Iceberg   • Sunken City
Sandtail Desert:  • Fiery Warpath   • Muridae Market   • Living Garden   • Twisted Garden
 • Lost City   • Cursed City   • Sand Dunes   • Sand Crypts
Hollow Heights:  • Fungal Cavern   • Labyrinth   • Zokor   • Moussu Picchu   • Floating Islands
Folklore Forest:  • Foreword Farm   • Prologue Pond   • Table of Contents   • Bountiful Beanstalk
Rift Plane:  • Gnawnia Rift   • Burroughs Rift   • Whisker Woods Rift   • Furoma Rift
 • Bristle Woods Rift • Valour Rift
Events:  • Great Winter Hunt: Great Winter Taiga
 • Cinnamon Hill   • Golem Workshop   • Ice Fortress
 • Halloween: Gloomy Greenwood
 • MouseHunt Birthday: The SUPER|brie+ Factory
 • Ronza: Ronza's Traveling Shoppe
 • Historic uses: King's Party Zone   • Festive Comet
Others:  • King's Stockade   • Vacant Lot