Description and Requirements
Zugzwang's Tower Mice
|Technic Pawn||7,200||1,090||Wizard's Pieces|
|Mystic Pawn||8,800||890||Wizard's Pieces|
|Technic Knight||15,590||1,980||Wizard's Pieces|
|Mystic Knight||19,060||1,620||Wizard's Pieces|
|Technic Bishop||33,265||1,100||Wizard's Pieces|
|Mystic Bishop||40,655||900||Wizard's Pieces|
|Technic Rook||59,400||2,785||Wizard's Pieces|
|Mystic Rook||72,600||2,277||Wizard's Pieces|
|Technic Queen||66,240||17,080||Wizard's Pieces|
|Mystic Queen||80,960||13,970||Wizard's Pieces|
|Technic King||80,730||10,470||Wizard's Pieces||Technic Cheese Mould|
|Mystic King||98,670||8,560||Wizard's Pieces|
|Chess Master||119,600||19,000||Wizard's Pieces|
Hunting Tips by Larry
I hope you've got your Tower Amplifier charged, because the mice of Zugzwang's Tower are going to put up a fight unlike any other.
Long ago, the Tower mice became enchanted chess pieces in a game that never ends. The two teams, Technic and Mystic, use a clear strategy when attacking, much like real chess pieces. Catching eight Pawns releases the Knights. Catching two Knights releases the Bishops. Catching two Bishops releases the Rooks. Catching two Rooks releases the Queen, and catching one Queen releases the King.
Did you get all that? Don't worry if you didn't-- when you enter the tower, your Tower Amplifier also comes equipped with a progress bar to let you know how close you are to the King!
Each time you catch a mouse, or fail to attract, your Tower Amplifier's charge decreases. Make sure you don't leave the Tower before you catch a King, or drain your Amplifier. If you do, your progress, and your Amplifier will be set back to zero.
If your strategy is sound, and you capture the King, your progress will be reset and you will be whisked away to the Seasonal Garden. If however, you catch a King using the rare Checkmate Cheese then you shall remain in the tower and a greater adversary will await your challenge.