Difference between revisions of "MouseHunt"

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===Developers===
 
===Developers===
* Bryan Freeman (Executive Producer)
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* Bryan Freeman (Owner & CEO)
* Dave Vanderburg (Web Developer)
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* Giorgio Sintichakis (Technical Director, Game Developer)
* Giorgio Sintichakis (Lead Programmer and System Administrator)
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* Dave Vanderburg (Creative Director, Game Developer)
* Franco D'Auria (Senior Game Designer and Developer)
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* Jacob Johnson (Artist, Game Designer)
* Andrew Stevenson (Frontend Developer)
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* Franco D'Auria (Game Developer, Game Designer)
 +
* Michele Spencer (Community Manager)
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* Andrew Stevenson (Game Developer)
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* Kelly Conley (Artist)
 +
* Lauren Rowlands (Artist)
 
* Parham Taher (Game Developer)
 
* Parham Taher (Game Developer)
* Norman Hussy (Game Developer)
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* Norman Hussey (Game Developer, Game Designer)
 
* Christopher Korolyk (Game Developer)
 
* Christopher Korolyk (Game Developer)
* Kelly Conley
 
* Joshua Silveira (Junior Game Developer)
 
* Michele Spencer (Support and Admin)
 
* Jacob Johnson (Lead Illustrator, Art Director and Game Designer)
 
 
* Elizabeth Sherry (Artist)
 
* Elizabeth Sherry (Artist)
* Lauren Rowlands (Artist)
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* Joshua Silveira (Game Developer)
 
* Sunha Park (UX/UI Designer)
 
* Sunha Park (UX/UI Designer)
  

Latest revision as of 15:30, 25 June 2024

MouseHunt (commonly abrreviated as MH) is a passive browser game developed by the Toronto, Canada based game studio HitGrab Inc..

In MouseHunt, players use a variety of traps, cheeses, items, and more to catch over 900 unique mice. Players travel to numerous locations, including haunted woods, deserts filled with cheese, the depths of the ocean, caverns of diamonds, and islands floating in the sky.

Players can complete a variety of adventures, hunt with friends, and customize their traps.

MouseHunt is available online, as well as on native iOS and Android apps.

History

After receiving praise from 100 beta testers, MouseHunt officially launched on March 7, 2008, as a Facebook game.

On October 6, 2008, version 2.0 was launched with significant improvements in the code and design.

On June 8, 2010, version 3.0 was launched, reworking several aspects of the game's mechanics and interface.

Developers

  • Bryan Freeman (Owner & CEO)
  • Giorgio Sintichakis (Technical Director, Game Developer)
  • Dave Vanderburg (Creative Director, Game Developer)
  • Jacob Johnson (Artist, Game Designer)
  • Franco D'Auria (Game Developer, Game Designer)
  • Michele Spencer (Community Manager)
  • Andrew Stevenson (Game Developer)
  • Kelly Conley (Artist)
  • Lauren Rowlands (Artist)
  • Parham Taher (Game Developer)
  • Norman Hussey (Game Developer, Game Designer)
  • Christopher Korolyk (Game Developer)
  • Elizabeth Sherry (Artist)
  • Joshua Silveira (Game Developer)
  • Sunha Park (UX/UI Designer)

External links