Difference between revisions of "Cheese Effect"

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(removed that SB+ does not turn stale - this is not true it can turn stale should it fail to attract a mouse.)
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''"Anytime a mouse is not attracted to a trap during a hunt there is a chance for the cheese to turn stale. Some components are built using harmful chemicals that increase the odds of spoiling bait. Traps with a positive cheese effect help reduce the likelihood of cheese turning stale."''
 
''"Anytime a mouse is not attracted to a trap during a hunt there is a chance for the cheese to turn stale. Some components are built using harmful chemicals that increase the odds of spoiling bait. Traps with a positive cheese effect help reduce the likelihood of cheese turning stale."''
  
The '''cheese effect''' of [[Traps#Bases|bases]] and [[Traps#Weapons|weapons]] determines the rate at which [[cheese]] stales. The available levels were previously ''very negative'', ''negative'', ''positive'', ''very positive'' or ''no effect'' at all. 
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The '''cheese effect''' of [[Traps#Bases|bases]] and [[Traps#Weapons|weapons]] determines the rate at which [[cheese]] goes stale. Regardless of the cheese effect of the hunter's trap and base combination, there is always a chance for cheese to turn stale.
The combined levels of cheese effect, depending on the particular bases and weapons that are combined, were previously ''extremely negative'', ''very negative'', ''negative'', ''positive'', ''very positive'', ''extremely positive'' or ''no effect'' at all.
 
  
As of version 2.3.1, cheese effects have been changed to variations of "Fresh" and "Stale."  Combinations of these result in cheese effects that include: ''Extremely Stale, Very Stale, Stale, No Effect, Fresh, Very Fresh, Extremely Fresh, Insanely Fresh, Ultimately Fresh, and Über Fresh.''
+
==Current Cheese Effects==
 +
As of version 2.3.1, cheese effects have been changed to variations of "Fresh" and "Stale."  Combinations of these result in cheese effects that include:  
 +
*Extremely Stale
 +
*Very Stale
 +
*Stale
 +
*No Effect
 +
*Fresh
 +
*Very Fresh
 +
*Extremely Fresh
 +
*Insanely Fresh
 +
*Ultimately Fresh
 +
*Über Fresh
  
Regardless of the '''cheese effect''' of the hunter's trap and base combination, there is always a chance for cheese to turn stale.
+
==Previous Cheese Effects==
 +
The available levels, including combinations of effects, were previously
 +
*extremely negative
 +
*very negative
 +
*negative
 +
*no effect
 +
*positive
 +
*very positive
 +
*extremely positive

Revision as of 10:30, 22 December 2008

"Anytime a mouse is not attracted to a trap during a hunt there is a chance for the cheese to turn stale. Some components are built using harmful chemicals that increase the odds of spoiling bait. Traps with a positive cheese effect help reduce the likelihood of cheese turning stale."

The cheese effect of bases and weapons determines the rate at which cheese goes stale. Regardless of the cheese effect of the hunter's trap and base combination, there is always a chance for cheese to turn stale.

Current Cheese Effects

As of version 2.3.1, cheese effects have been changed to variations of "Fresh" and "Stale." Combinations of these result in cheese effects that include:

  • Extremely Stale
  • Very Stale
  • Stale
  • No Effect
  • Fresh
  • Very Fresh
  • Extremely Fresh
  • Insanely Fresh
  • Ultimately Fresh
  • Über Fresh

Previous Cheese Effects

The available levels, including combinations of effects, were previously

  • extremely negative
  • very negative
  • negative
  • no effect
  • positive
  • very positive
  • extremely positive