Difference between revisions of "Mouse Group"
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===Indigenous Mice=== | ===Indigenous Mice=== | ||
− | Known Weaknesses: Physical, Shadow, Tactical, Arcane, Forgotten, Hydro, Draconic, Rift | + | Known Weaknesses: [[Physical]], [[Shadow]], [[Tactical]], [[Arcane]], [[Forgotten]], [[Hydro]], [[Draconic]], [[Rift]] |
''Indigenous mice live in the core hunting areas, such as Gnawnia, The Harbor and The Mountain. Physical traps work best against indigenous mice, and they prefer normal flavours of cheese, such as cheddar, marble, swiss, brie or SUPERIbrie+.'' | ''Indigenous mice live in the core hunting areas, such as Gnawnia, The Harbor and The Mountain. Physical traps work best against indigenous mice, and they prefer normal flavours of cheese, such as cheddar, marble, swiss, brie or SUPERIbrie+.'' | ||
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===Forest Guild=== | ===Forest Guild=== | ||
− | Known Weaknesses: Physical, Shadow, Tactical, Arcane, Hydro | + | Known Weaknesses: [[Physical]], [[Shadow]], [[Tactical]], [[Arcane]], [[Hydro]] |
''Members of the Forest Guild dwell in Whisker Woods, and their traits reflect their green surroundings. Physical and tactical weapons work quite well on members of the Guild, but normal bait may not always work. While weaker Forest Guild members enjoy normal cheese, the powerful Silth mouse will only respond to something. . . extremely gnarly.'' | ''Members of the Forest Guild dwell in Whisker Woods, and their traits reflect their green surroundings. Physical and tactical weapons work quite well on members of the Guild, but normal bait may not always work. While weaker Forest Guild members enjoy normal cheese, the powerful Silth mouse will only respond to something. . . extremely gnarly.'' | ||
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===The Shadow Clan=== | ===The Shadow Clan=== | ||
− | Known Weaknesses: Shadow, Arcane, Forgotten | + | Known Weaknesses: [[Shadow]], [[Arcane]], [[Forgotten]] |
''These spoo-oo-ky mice like to shamble around graveyards and catacombs, looking for their favorite snack, Radioactive Blue Cheese. If you've come to the graveyard in search of the infamous Lycan Mouse, however, Moon Cheese might just make it howl.'' | ''These spoo-oo-ky mice like to shamble around graveyards and catacombs, looking for their favorite snack, Radioactive Blue Cheese. If you've come to the graveyard in search of the infamous Lycan Mouse, however, Moon Cheese might just make it howl.'' | ||
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===Digby Dirt Dwellers=== | ===Digby Dirt Dwellers=== | ||
− | Known Weaknesses: Physical, Shadow, Tactical, Arcane | + | Known Weaknesses: [[Physical]], [[Shadow]], [[Tactical]], [[Arcane]] |
''The Digby Dirt Dwellers all share a love of subterranean life, whether they're building tunnels, hanging out in the sediment, or just picking up shiny stones they find on the ground. They are weak against physical traps, and are only attracted to the subtle vibration of Limelight Cheese.'' | ''The Digby Dirt Dwellers all share a love of subterranean life, whether they're building tunnels, hanging out in the sediment, or just picking up shiny stones they find on the ground. They are weak against physical traps, and are only attracted to the subtle vibration of Limelight Cheese.'' | ||
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===Followers of Furoma=== | ===Followers of Furoma=== | ||
− | Known Weaknesses: Physical, Tactical | + | Known Weaknesses: [[Physical]], [[Tactical]] |
''These martial mice are weak to tactical traps. Most of them are attracted to normal cheese, but if Hunters want to navigate the Dojo, there are some things they should remember. Students will leave their training for Maki cheese any day, but Masters are only attracted to specific cheese made from the tokens dropped by students. As for the Master of the Dojo, Hunters should try hard to make his stomach rumble. Still looking for a challenge after defeating the Master? Bait your trap with the rare Onyx Gorgonzola, and you might meet the Sensei himself.'' | ''These martial mice are weak to tactical traps. Most of them are attracted to normal cheese, but if Hunters want to navigate the Dojo, there are some things they should remember. Students will leave their training for Maki cheese any day, but Masters are only attracted to specific cheese made from the tokens dropped by students. As for the Master of the Dojo, Hunters should try hard to make his stomach rumble. Still looking for a challenge after defeating the Master? Bait your trap with the rare Onyx Gorgonzola, and you might meet the Sensei himself.'' | ||
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===The Forgotten Mice=== | ===The Forgotten Mice=== | ||
− | Known Weaknesses: Shadow, Arcane, Forgotten | + | Known Weaknesses: [[Shadow]], [[Arcane]], [[Forgotten]] |
''Forgotten Mice have served the will of the Acolyte Mouse for untold centuries, working to release him from his prison in the Acolyte Realm. Forgotten minions prefer Radioactive Blue or Ancient Cheese, but the overlords of the Acolyte Realm are only attracted to Runic Cheese.'' | ''Forgotten Mice have served the will of the Acolyte Mouse for untold centuries, working to release him from his prison in the Acolyte Realm. Forgotten minions prefer Radioactive Blue or Ancient Cheese, but the overlords of the Acolyte Realm are only attracted to Runic Cheese.'' | ||
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===Aquatic Order=== | ===Aquatic Order=== | ||
− | Known Weaknesses: Physical, Tactical, Hydro | + | Known Weaknesses: [[Physical]], [[Tactical]], [[Hydro]] |
''The Aquatic Order inhabits the vast blue seas of Rodentia, and a few other related waterways around Gnawnia. Normal cheese will suffice to tempt them out of the deeps, but make sure to equip a Hydro trap, or the Aquatic mouse you're after may well end up being the one that got away.'' | ''The Aquatic Order inhabits the vast blue seas of Rodentia, and a few other related waterways around Gnawnia. Normal cheese will suffice to tempt them out of the deeps, but make sure to equip a Hydro trap, or the Aquatic mouse you're after may well end up being the one that got away.'' | ||
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===The Elub Tribe=== | ===The Elub Tribe=== | ||
− | Known Weaknesses: Hydro | + | Known Weaknesses: [[Hydro]] |
''Notable for their blue garments and love of the seashore, the Elub Tribe can only be caught using Hydro traps. Normal cheese does not interest them, so keep plenty of Gouda or SUPERIbrie+ on hand. The village elders are quite elusive, but rumor has it that Shell Cheese can bring them out of hiding.'' | ''Notable for their blue garments and love of the seashore, the Elub Tribe can only be caught using Hydro traps. Normal cheese does not interest them, so keep plenty of Gouda or SUPERIbrie+ on hand. The village elders are quite elusive, but rumor has it that Shell Cheese can bring them out of hiding.'' | ||
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===The Nerg Tribe=== | ===The Nerg Tribe=== | ||
− | Known Weaknesses: Tactical | + | Known Weaknesses: [[Tactical]] |
''The Nerg tribe are masters of disguise, and only a tactical trap can penetrate their defenses. The younger tribe members prefer Gouda or SUPERIbrie+, but the elders will only pit themselves against your trap if a piece of Gumbo cheese is on the line.'' | ''The Nerg tribe are masters of disguise, and only a tactical trap can penetrate their defenses. The younger tribe members prefer Gouda or SUPERIbrie+, but the elders will only pit themselves against your trap if a piece of Gumbo cheese is on the line.'' | ||
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===The Derr Tribe=== | ===The Derr Tribe=== | ||
− | Known Weaknesses: Physical | + | Known Weaknesses: [[Physical]] |
''The Derr Tribe have managed to survive for centuries in a harsh desert, growing stronger to combat the dry wind and the heat. As a result, only Physical traps can hold them. The tribes-mice of Derr enjoy Gouda or SUPERIbrie+, but Crunchy cheese is required to draw the attention of the tribal elders.'' | ''The Derr Tribe have managed to survive for centuries in a harsh desert, growing stronger to combat the dry wind and the heat. As a result, only Physical traps can hold them. The tribes-mice of Derr enjoy Gouda or SUPERIbrie+, but Crunchy cheese is required to draw the attention of the tribal elders.'' | ||
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===The Dreaded Horde=== | ===The Dreaded Horde=== | ||
− | Known Weaknesses: Shadow | + | Known Weaknesses: [[Shadow]] |
''These monstrous mice live deep in the Jungle of dread. Horde members respond only to Havarti, and each mouse prefers a different spice mixed in with their cheese. The Horde may be a picky bunch, but catching them is well worth the effort, for they are the guardians of the parts to an ancient trap capable of catching mice older than Gnawnia itself!'' | ''These monstrous mice live deep in the Jungle of dread. Horde members respond only to Havarti, and each mouse prefers a different spice mixed in with their cheese. The Horde may be a picky bunch, but catching them is well worth the effort, for they are the guardians of the parts to an ancient trap capable of catching mice older than Gnawnia itself!'' | ||
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===Draconic Brood=== | ===Draconic Brood=== | ||
− | Known Weaknesses: Draconic | + | Known Weaknesses: [[Draconic]] |
''From the depths of the volcanic rock around Dracano spring the Draconic Brood, a rare and dangerous group of mice who share a love for fire and destruction. A Draconic type trap, equipped with insanely spicy Inferno Havarti Cheese, has the best chance of ending a Draconic mouse's rampage.'' | ''From the depths of the volcanic rock around Dracano spring the Draconic Brood, a rare and dangerous group of mice who share a love for fire and destruction. A Draconic type trap, equipped with insanely spicy Inferno Havarti Cheese, has the best chance of ending a Draconic mouse's rampage.'' | ||
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===Balack's Banished=== | ===Balack's Banished=== | ||
− | Known Weaknesses: Shadow, Arcane, Forgotten | + | Known Weaknesses: [[Shadow]], [[Arcane]], [[Forgotten]] |
''These accursed mice have been twisted by the dark enchantment surrounding Balack's Cove. The sweet smell of Vanilla Stilton will draw them in from beyond the grave, but if you seek the Lich Elders, or Balack himself, Vengeful Vanilla Stilton will give your trap extra bite. The Banished can be caught using Shadow, Arcane, or Forgotten traps, but Forgotten traps work best against Balack and his Elder minions.'' | ''These accursed mice have been twisted by the dark enchantment surrounding Balack's Cove. The sweet smell of Vanilla Stilton will draw them in from beyond the grave, but if you seek the Lich Elders, or Balack himself, Vengeful Vanilla Stilton will give your trap extra bite. The Banished can be caught using Shadow, Arcane, or Forgotten traps, but Forgotten traps work best against Balack and his Elder minions.'' | ||
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===Seasonal Soldiers=== | ===Seasonal Soldiers=== | ||
− | Known Weaknesses: Tactical | + | Known Weaknesses: [[Tactical]] |
''From the ever-changing vistas of Zugzwang's garden come the Seasonal Soldiers, a group of mice who have been infused with the magic of the four seasons. If you want to draw these 'seasoned' veterans in, use normal cheeses, such as swiss, brie, gouda or SUPER|brie+ and a tactical trap, but know this: The Hunter seeking true mastery of the Seasonal Soldiers must find the special weaknesses that are unique to each season.'' | ''From the ever-changing vistas of Zugzwang's garden come the Seasonal Soldiers, a group of mice who have been infused with the magic of the four seasons. If you want to draw these 'seasoned' veterans in, use normal cheeses, such as swiss, brie, gouda or SUPER|brie+ and a tactical trap, but know this: The Hunter seeking true mastery of the Seasonal Soldiers must find the special weaknesses that are unique to each season.'' | ||
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===Wizard's Pieces=== | ===Wizard's Pieces=== | ||
− | Known Weaknesses: Tactical | + | Known Weaknesses: [[Tactical]] |
''Fighting a perpetual battle within the enchanted halls of Zugzwang's tower are the Wizard's Pieces, warrior mice who follow a complicated and rigid set of rules in order to achieve victory. On one side is the Technic army, brimming with metalworks and gadgets, and on the other, the Mystic army, who use spells and charms to gain the upper hand. You'll have to defeat the entire chess set to reach the king, so plan your moves carefully!'' | ''Fighting a perpetual battle within the enchanted halls of Zugzwang's tower are the Wizard's Pieces, warrior mice who follow a complicated and rigid set of rules in order to achieve victory. On one side is the Technic army, brimming with metalworks and gadgets, and on the other, the Mystic army, who use spells and charms to gain the upper hand. You'll have to defeat the entire chess set to reach the king, so plan your moves carefully!'' | ||
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===Zurreal's Breed=== | ===Zurreal's Breed=== | ||
− | Known Weaknesses: Physical and Tactical | + | Known Weaknesses: [[Physical]] and [[Tactical]] |
''This group of mice have specifically adapted to infiltrate Zugzwang's Library. Their non-organic mix of magic and technology allow them to pass safely through the library's specialized security where they are keen to tear the almost infinite amount of research to shreds.'' | ''This group of mice have specifically adapted to infiltrate Zugzwang's Library. Their non-organic mix of magic and technology allow them to pass safely through the library's specialized security where they are keen to tear the almost infinite amount of research to shreds.'' | ||
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===The Marching Flame=== | ===The Marching Flame=== | ||
− | Known Weaknesses: Physical, Tactical, Hydro, Draconic and Arcane | + | Known Weaknesses: [[Physical]], [[Tactical]], [[Hydro]], [[Draconic]] and [[Arcane]] |
''All that lies in the path of The Marching Flame is destroyed. This force of mice has marched the desert for years conquering land and destroying settlements.'' | ''All that lies in the path of The Marching Flame is destroyed. This force of mice has marched the desert for years conquering land and destroying settlements.'' | ||
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===Muridae Market Mice=== | ===Muridae Market Mice=== | ||
− | Known Weaknesses: Physical | + | Known Weaknesses: [[Physical]], [[Tactical]], [[Law]] |
''In wake of the Marching Flame's attack, these mice have taken claim on the Muridae Market. Rebuilding damaged shops has proven quite difficult due to these mice continuously stealing building materials as soon as they are delivered.'' | ''In wake of the Marching Flame's attack, these mice have taken claim on the Muridae Market. Rebuilding damaged shops has proven quite difficult due to these mice continuously stealing building materials as soon as they are delivered.'' | ||
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===Icewing's Invasion=== | ===Icewing's Invasion=== | ||
− | Known Weaknesses: Hydro | + | Known Weaknesses: [[Hydro]] |
''Swarming down from the icy north, these mice are pounding on the very walls of Gnawnia's castle! While they're all repulsed by Hydro weapons (who likes being wet when it's cold?), they seems to have a particular weakness to hot Hydro weapons. Arm yourself accordingly and head out, hunters!'' | ''Swarming down from the icy north, these mice are pounding on the very walls of Gnawnia's castle! While they're all repulsed by Hydro weapons (who likes being wet when it's cold?), they seems to have a particular weakness to hot Hydro weapons. Arm yourself accordingly and head out, hunters!'' | ||
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===Living Garden Mice=== | ===Living Garden Mice=== | ||
− | Known Weaknesses: Hydro | + | Known Weaknesses: [[Hydro]] |
''The armies of the Living Garden have really taken advantage of their environment, putting the local flora to use in crafting weapons and armour. But why are they gathering in such numbers?'' | ''The armies of the Living Garden have really taken advantage of their environment, putting the local flora to use in crafting weapons and armour. But why are they gathering in such numbers?'' | ||
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===Lost City Mice=== | ===Lost City Mice=== | ||
− | Known Weaknesses: Arcane | + | Known Weaknesses: [[Arcane]] |
''These mice were subjected to a terrible curse that has affected them all equally and terribly. However, nobody knows where the curse came from or who exactly was responsible and recriminations abound.'' | ''These mice were subjected to a terrible curse that has affected them all equally and terribly. However, nobody knows where the curse came from or who exactly was responsible and recriminations abound.'' | ||
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===Sand Dunes Mice=== | ===Sand Dunes Mice=== | ||
− | Known Weaknesses: Shadow | + | Known Weaknesses: [[Shadow]] |
''Only tough and hardy mice can survive the dunes, but even they are wary and cautious around the ravenous Grubling Mice. A tenuous ecosystem flourishes in the dunes, where predators and prey both seek out food while avoiding dangerous stampedes.'' | ''Only tough and hardy mice can survive the dunes, but even they are wary and cautious around the ravenous Grubling Mice. A tenuous ecosystem flourishes in the dunes, where predators and prey both seek out food while avoiding dangerous stampedes.'' | ||
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===Wild Bunch=== | ===Wild Bunch=== | ||
− | Known Weaknesses: Law | + | Known Weaknesses: [[Law]] |
Hardy and untamed, these varmints of the Claw Shot City have adapted to the harsh conditions of the wild frontier. It takes strong will and independence to survive far from the cozy confines of city life, and these mice have grown accustomed to the freedom from the Law. | Hardy and untamed, these varmints of the Claw Shot City have adapted to the harsh conditions of the wild frontier. It takes strong will and independence to survive far from the cozy confines of city life, and these mice have grown accustomed to the freedom from the Law. | ||
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===Train Robbers=== | ===Train Robbers=== | ||
− | Known Weaknesses: Law | + | Known Weaknesses: [[Law]] |
These mice have one thing on their minds: Raid the supplies on the Gnawnian Express or prevent it from completing its trip. Nothing else matters to these lawless mice and they will fight to sabotage the train at all costs! | These mice have one thing on their minds: Raid the supplies on the Gnawnian Express or prevent it from completing its trip. Nothing else matters to these lawless mice and they will fight to sabotage the train at all costs! | ||
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===The Polluted=== | ===The Polluted=== | ||
− | Known Weaknesses: Hydro | + | Known Weaknesses: [[Hydro]] |
Sticky, Gross, Smelly and Strange. These mice have been exposed to the evils of the Laboratory for far too long and have now developed some interesting side effects! Whether it be from the pollution or the repeated strange experiments they were put through, you wont believe them until you see them! | Sticky, Gross, Smelly and Strange. These mice have been exposed to the evils of the Laboratory for far too long and have now developed some interesting side effects! Whether it be from the pollution or the repeated strange experiments they were put through, you wont believe them until you see them! | ||
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===Rift Walkers=== | ===Rift Walkers=== | ||
− | Known Weaknesses: Rift | + | Known Weaknesses: [[Rift]] |
Located in another dimension, the Gnawnia Rift Walkers are the supreme archetypes of the Gnawnian mice. Surrounded by swirls of Rift energy, they possess power beyond belief. Even the greatest of mouse-hunting technology poses little threat to these magical, mysterious mice. To all MouseHunters seeking to challenge these mice: Steel yourselves, bring your courage, and do not let fear overcome you. | Located in another dimension, the Gnawnia Rift Walkers are the supreme archetypes of the Gnawnian mice. Surrounded by swirls of Rift energy, they possess power beyond belief. Even the greatest of mouse-hunting technology poses little threat to these magical, mysterious mice. To all MouseHunters seeking to challenge these mice: Steel yourselves, bring your courage, and do not let fear overcome you. | ||
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===Event Mice=== | ===Event Mice=== | ||
− | Known Weaknesses: Physical, Shadow, Tactical, Arcane, Forgotten, Hydro, Draconic, Law, Rift. | + | Known Weaknesses: [[Physical]], [[Shadow]], [[Tactical]], [[Arcane]], [[Forgotten]], [[Hydro]], [[Draconic]], [[Law]], [[Rift]]. |
''These mice are released occasionally during various parts of the year. Each is fairly unique, often requiring a specific hunting strategy.'' | ''These mice are released occasionally during various parts of the year. Each is fairly unique, often requiring a specific hunting strategy.'' |
Revision as of 17:13, 25 March 2014
Contents
- 1 Mouse Groups
- 1.1 Indigenous Mice
- 1.2 Gauntlet Gladiators
- 1.3 Forest Guild
- 1.4 The Shadow Clan
- 1.5 Digby Dirt Dwellers
- 1.6 Followers of Furoma
- 1.7 The Forgotten Mice
- 1.8 Aquatic Order
- 1.9 The Elub Tribe
- 1.10 The Nerg Tribe
- 1.11 The Derr Tribe
- 1.12 The Dreaded Horde
- 1.13 Draconic Brood
- 1.14 Balack's Banished
- 1.15 Seasonal Soldiers
- 1.16 Wizard's Pieces
- 1.17 Zurreal's Breed
- 1.18 The Marching Flame
- 1.19 Muridae Market Mice
- 1.20 Icewing's Invasion
- 1.21 Living Garden Mice
- 1.22 Lost City Mice
- 1.23 Sand Dunes Mice
- 1.24 Wild Bunch
- 1.25 Train Robbers
- 1.26 The Polluted
- 1.27 Rift Walkers
- 1.28 Event Mice
- 2 See Also
Mouse Groups are groups of mice which have similar weaknesses or exist in similar locations. No mouse is currently in more than one mouse group, even if that mouse exists in many locations. The mice of each group are listed roughly in order of weakest to strongest.
Please see the Effectiveness page for detailed information on which mice are weak to which trap Power Types, as not all mice in the same group have the exact same weaknesses.
Mouse Groups
Indigenous Mice
Known Weaknesses: Physical, Shadow, Tactical, Arcane, Forgotten, Hydro, Draconic, Rift
Indigenous mice live in the core hunting areas, such as Gnawnia, The Harbor and The Mountain. Physical traps work best against indigenous mice, and they prefer normal flavours of cheese, such as cheddar, marble, swiss, brie or SUPERIbrie+.
A list of Indigenous Mice can be found here.
Gauntlet Gladiators
Known Weaknesses: none officially listed
The legion of mice swarming the King's Gauntlet comes from diverse and untold regions, and therefore their individual taste in cheese, and their power type differs as greatly as their lands of origin. Hunters seeking to take their trapping skills to the next level should look for special potion drops from the mice they are currently hunting. Only then will they possess the proper bait (and the proper knowledge of power types) to reach the top.
A list of Gauntlet Gladiators can be found here. This group is further divided into eight sub-groups, called Tiers: Puppet, Thief, Melee, Bard, Magic, Noble, Dust, and Eclipse.
Forest Guild
Known Weaknesses: Physical, Shadow, Tactical, Arcane, Hydro
Members of the Forest Guild dwell in Whisker Woods, and their traits reflect their green surroundings. Physical and tactical weapons work quite well on members of the Guild, but normal bait may not always work. While weaker Forest Guild members enjoy normal cheese, the powerful Silth mouse will only respond to something. . . extremely gnarly.
A list of Forest Guild mice can be found here.
The Shadow Clan
Known Weaknesses: Shadow, Arcane, Forgotten
These spoo-oo-ky mice like to shamble around graveyards and catacombs, looking for their favorite snack, Radioactive Blue Cheese. If you've come to the graveyard in search of the infamous Lycan Mouse, however, Moon Cheese might just make it howl.
A list of The Shadow Clan mice can be found here.
Digby Dirt Dwellers
Known Weaknesses: Physical, Shadow, Tactical, Arcane
The Digby Dirt Dwellers all share a love of subterranean life, whether they're building tunnels, hanging out in the sediment, or just picking up shiny stones they find on the ground. They are weak against physical traps, and are only attracted to the subtle vibration of Limelight Cheese.
A list of Digby Dirt Dwellers can be found here.
Followers of Furoma
Known Weaknesses: Physical, Tactical
These martial mice are weak to tactical traps. Most of them are attracted to normal cheese, but if Hunters want to navigate the Dojo, there are some things they should remember. Students will leave their training for Maki cheese any day, but Masters are only attracted to specific cheese made from the tokens dropped by students. As for the Master of the Dojo, Hunters should try hard to make his stomach rumble. Still looking for a challenge after defeating the Master? Bait your trap with the rare Onyx Gorgonzola, and you might meet the Sensei himself.
A list of Followers of Furoma can be found here.
The Forgotten Mice
Known Weaknesses: Shadow, Arcane, Forgotten
Forgotten Mice have served the will of the Acolyte Mouse for untold centuries, working to release him from his prison in the Acolyte Realm. Forgotten minions prefer Radioactive Blue or Ancient Cheese, but the overlords of the Acolyte Realm are only attracted to Runic Cheese.
A list of The Forgotten Mice can be found here.
Aquatic Order
Known Weaknesses: Physical, Tactical, Hydro
The Aquatic Order inhabits the vast blue seas of Rodentia, and a few other related waterways around Gnawnia. Normal cheese will suffice to tempt them out of the deeps, but make sure to equip a Hydro trap, or the Aquatic mouse you're after may well end up being the one that got away.
A list of Aquatic Order mice can be found here.
The Elub Tribe
Known Weaknesses: Hydro
Notable for their blue garments and love of the seashore, the Elub Tribe can only be caught using Hydro traps. Normal cheese does not interest them, so keep plenty of Gouda or SUPERIbrie+ on hand. The village elders are quite elusive, but rumor has it that Shell Cheese can bring them out of hiding.
A list of The Elub Tribe mice can be found here.
The Nerg Tribe
Known Weaknesses: Tactical
The Nerg tribe are masters of disguise, and only a tactical trap can penetrate their defenses. The younger tribe members prefer Gouda or SUPERIbrie+, but the elders will only pit themselves against your trap if a piece of Gumbo cheese is on the line.
A list of The Nerg Tribe mice can be found here.
The Derr Tribe
Known Weaknesses: Physical
The Derr Tribe have managed to survive for centuries in a harsh desert, growing stronger to combat the dry wind and the heat. As a result, only Physical traps can hold them. The tribes-mice of Derr enjoy Gouda or SUPERIbrie+, but Crunchy cheese is required to draw the attention of the tribal elders.
A list of The Derr Tribe mice can be found here.
The Dreaded Horde
Known Weaknesses: Shadow
These monstrous mice live deep in the Jungle of dread. Horde members respond only to Havarti, and each mouse prefers a different spice mixed in with their cheese. The Horde may be a picky bunch, but catching them is well worth the effort, for they are the guardians of the parts to an ancient trap capable of catching mice older than Gnawnia itself!
A list of The Dreaded Horde mice can be found here.
Draconic Brood
Known Weaknesses: Draconic
From the depths of the volcanic rock around Dracano spring the Draconic Brood, a rare and dangerous group of mice who share a love for fire and destruction. A Draconic type trap, equipped with insanely spicy Inferno Havarti Cheese, has the best chance of ending a Draconic mouse's rampage.
A list of Draconic Brood mice can be found here.
Balack's Banished
Known Weaknesses: Shadow, Arcane, Forgotten
These accursed mice have been twisted by the dark enchantment surrounding Balack's Cove. The sweet smell of Vanilla Stilton will draw them in from beyond the grave, but if you seek the Lich Elders, or Balack himself, Vengeful Vanilla Stilton will give your trap extra bite. The Banished can be caught using Shadow, Arcane, or Forgotten traps, but Forgotten traps work best against Balack and his Elder minions.
A list of Balack's Banished can be found here.
Seasonal Soldiers
Known Weaknesses: Tactical
From the ever-changing vistas of Zugzwang's garden come the Seasonal Soldiers, a group of mice who have been infused with the magic of the four seasons. If you want to draw these 'seasoned' veterans in, use normal cheeses, such as swiss, brie, gouda or SUPER|brie+ and a tactical trap, but know this: The Hunter seeking true mastery of the Seasonal Soldiers must find the special weaknesses that are unique to each season.
A list of Seasonal Soldiers can be found here. The mice in this group are further categorized into groups: Winter, Spring, Summer,Fall.
Wizard's Pieces
Known Weaknesses: Tactical
Fighting a perpetual battle within the enchanted halls of Zugzwang's tower are the Wizard's Pieces, warrior mice who follow a complicated and rigid set of rules in order to achieve victory. On one side is the Technic army, brimming with metalworks and gadgets, and on the other, the Mystic army, who use spells and charms to gain the upper hand. You'll have to defeat the entire chess set to reach the king, so plan your moves carefully!
A list of Wizard's Pieces can be found here. Twelve of the mice in this group are further categorized into two groups, Mystic and Technic.
Zurreal's Breed
Known Weaknesses: Physical and Tactical
This group of mice have specifically adapted to infiltrate Zugzwang's Library. Their non-organic mix of magic and technology allow them to pass safely through the library's specialized security where they are keen to tear the almost infinite amount of research to shreds.
A list of Zurreal's Breed can be found here.
The Marching Flame
Known Weaknesses: Physical, Tactical, Hydro, Draconic and Arcane
All that lies in the path of The Marching Flame is destroyed. This force of mice has marched the desert for years conquering land and destroying settlements.
A list of The Marching Flame can be found here. Fourteen of the mice in this group are further categorized into groups: Warrior, Scout, Archer, Cavalry, Mage, and Artillery.
Muridae Market Mice
Known Weaknesses: Physical, Tactical, Law
In wake of the Marching Flame's attack, these mice have taken claim on the Muridae Market. Rebuilding damaged shops has proven quite difficult due to these mice continuously stealing building materials as soon as they are delivered.
A list of the Muridae Market Mice can be found here.
Icewing's Invasion
Known Weaknesses: Hydro
Swarming down from the icy north, these mice are pounding on the very walls of Gnawnia's castle! While they're all repulsed by Hydro weapons (who likes being wet when it's cold?), they seems to have a particular weakness to hot Hydro weapons. Arm yourself accordingly and head out, hunters!
A list of Icewing's Invasion can be found here. The mice in this group are further divided into sub-groups:
|
Living Garden Mice
Known Weaknesses: Hydro
The armies of the Living Garden have really taken advantage of their environment, putting the local flora to use in crafting weapons and armour. But why are they gathering in such numbers?
A list of Living Garden mice can be found here.
Lost City Mice
Known Weaknesses: Arcane
These mice were subjected to a terrible curse that has affected them all equally and terribly. However, nobody knows where the curse came from or who exactly was responsible and recriminations abound.
A list of Lost City mice can be found here.
Sand Dunes Mice
Known Weaknesses: Shadow
Only tough and hardy mice can survive the dunes, but even they are wary and cautious around the ravenous Grubling Mice. A tenuous ecosystem flourishes in the dunes, where predators and prey both seek out food while avoiding dangerous stampedes.
A list of Sand Dunes mice can be found here.
Wild Bunch
Known Weaknesses: Law
Hardy and untamed, these varmints of the Claw Shot City have adapted to the harsh conditions of the wild frontier. It takes strong will and independence to survive far from the cozy confines of city life, and these mice have grown accustomed to the freedom from the Law.
A list of Wild Bunch mice can be found here. The mice in this group are further divided into sub-groups:
- Crew
- Ringleaders; and
- Misc
Train Robbers
Known Weaknesses: Law
These mice have one thing on their minds: Raid the supplies on the Gnawnian Express or prevent it from completing its trip. Nothing else matters to these lawless mice and they will fight to sabotage the train at all costs!
A list of Train Robbers mice can be found here. The mice in this group are further divided into sub-groups:
The Polluted
Known Weaknesses: Hydro
Sticky, Gross, Smelly and Strange. These mice have been exposed to the evils of the Laboratory for far too long and have now developed some interesting side effects! Whether it be from the pollution or the repeated strange experiments they were put through, you wont believe them until you see them!
A list of The Polluted mice can be found here.
Rift Walkers
Known Weaknesses: Rift
Located in another dimension, the Gnawnia Rift Walkers are the supreme archetypes of the Gnawnian mice. Surrounded by swirls of Rift energy, they possess power beyond belief. Even the greatest of mouse-hunting technology poses little threat to these magical, mysterious mice. To all MouseHunters seeking to challenge these mice: Steel yourselves, bring your courage, and do not let fear overcome you.
A list of Rift Walkers mice can be found here. At the moment, all mice in this category also belong to the Gnawnia Rift sub-group.
Event Mice
Known Weaknesses: Physical, Shadow, Tactical, Arcane, Forgotten, Hydro, Draconic, Law, Rift.
These mice are released occasionally during various parts of the year. Each is fairly unique, often requiring a specific hunting strategy.
A list of Event Mice can be found here. The mice in this group are further divided into sub-groups:
See Also
- Power Type – Trap power types.
- Effectiveness – How the various trap types fare against the mice types.
- Cheat Sheet – Condensed Effectiveness Chart