Difference between revisions of "MouseHunt"
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− | '''MouseHunt''' (commonly | + | '''MouseHunt''' (commonly abrreviated as '''MH''') is a passive browser game developed by the Toronto, Canada based game studio [[HitGrab Inc.]]. |
+ | |||
+ | In MouseHunt, players use a variety of traps, cheeses, items, and more to catch over 900 unique mice. Players travel to numerous locations, including haunted woods, deserts filled with cheese, the depths of the ocean, caverns of diamonds, and islands floating in the sky. | ||
+ | |||
+ | Players can complete a variety of adventures, hunt with friends, and customize their traps. | ||
+ | |||
+ | MouseHunt is available online, as well as on native iOS and Android apps. | ||
==History== | ==History== | ||
− | MouseHunt | + | After receiving praise from 100 beta testers, MouseHunt officially launched on March 7, 2008, as a [[Facebook]] game. |
+ | |||
+ | On October 6, 2008, version 2.0 was launched with significant improvements in the code and design. | ||
+ | |||
+ | On June 8, 2010, version 3.0 was launched, reworking several aspects of the game's mechanics and interface. | ||
− | ==Developers== | + | ===Developers=== |
− | *Bryan Freeman (Executive Producer) | + | * Bryan Freeman (Executive Producer) |
− | *Dave Vanderburg (Web Developer) | + | * Dave Vanderburg (Web Developer) |
− | *Giorgio Sintichakis (Lead Programmer and System Administrator) | + | * Giorgio Sintichakis (Lead Programmer and System Administrator) |
− | *Franco D'Auria (Senior Game Designer and Developer) | + | * Franco D'Auria (Senior Game Designer and Developer) |
− | *Andrew Stevenson (Frontend Developer) | + | * Andrew Stevenson (Frontend Developer) |
− | *Parham Taher (Game Developer) | + | * Parham Taher (Game Developer) |
− | *Michele Spencer (Support and Admin) | + | * Michele Spencer (Support and Admin) |
− | *Jacob Johnson (Lead Illustrator, Art Director and Game Designer) | + | * Jacob Johnson (Lead Illustrator, Art Director and Game Designer) |
− | *Maxine Veneracion (Artist and UX/UI Designer) | + | * Maxine Veneracion (Artist and UX/UI Designer) |
− | *Lauren Rowlands (Artist) | + | * Lauren Rowlands (Artist) |
==External links== | ==External links== | ||
− | *[http:// | + | * [http://mousehuntgame.com/ MouseHunt Official Site] |
− | *[ | + | * [https://hitgrab.com/ HitGrab, Inc.] |
[[Category:History]] | [[Category:History]] |
Revision as of 20:13, 1 September 2022
MouseHunt (commonly abrreviated as MH) is a passive browser game developed by the Toronto, Canada based game studio HitGrab Inc..
In MouseHunt, players use a variety of traps, cheeses, items, and more to catch over 900 unique mice. Players travel to numerous locations, including haunted woods, deserts filled with cheese, the depths of the ocean, caverns of diamonds, and islands floating in the sky.
Players can complete a variety of adventures, hunt with friends, and customize their traps.
MouseHunt is available online, as well as on native iOS and Android apps.
History
After receiving praise from 100 beta testers, MouseHunt officially launched on March 7, 2008, as a Facebook game.
On October 6, 2008, version 2.0 was launched with significant improvements in the code and design.
On June 8, 2010, version 3.0 was launched, reworking several aspects of the game's mechanics and interface.
Developers
- Bryan Freeman (Executive Producer)
- Dave Vanderburg (Web Developer)
- Giorgio Sintichakis (Lead Programmer and System Administrator)
- Franco D'Auria (Senior Game Designer and Developer)
- Andrew Stevenson (Frontend Developer)
- Parham Taher (Game Developer)
- Michele Spencer (Support and Admin)
- Jacob Johnson (Lead Illustrator, Art Director and Game Designer)
- Maxine Veneracion (Artist and UX/UI Designer)
- Lauren Rowlands (Artist)