Difference between revisions of "Talk:Trap Setup Options for the Catacombs"

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Id like to take a note, that also using dehydration power with slumber trap not only increases luck by 10%, but also changes state from wery fresh, to uber fresh, so those angient cheeses wont go stale
 
Id like to take a note, that also using dehydration power with slumber trap not only increases luck by 10%, but also changes state from wery fresh, to uber fresh, so those angient cheeses wont go stale
 
: I have updated the note to highlight the impact of the cheese effect when selecting a base. -- [[User:Ralphminer|Ralphminer]] 03:51, 14 June 2009 (UTC)
 
: I have updated the note to highlight the impact of the cheese effect when selecting a base. -- [[User:Ralphminer|Ralphminer]] 03:51, 14 June 2009 (UTC)
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Can anyone explain why ACRONYM with Explosive Base is listed as best for Gold-Farming? What about the Stone Base? (since stone base gives higher power for ACRONYM than explosive base)

Revision as of 04:09, 31 August 2009

Id like to take a note, that also using dehydration power with slumber trap not only increases luck by 10%, but also changes state from wery fresh, to uber fresh, so those angient cheeses wont go stale

I have updated the note to highlight the impact of the cheese effect when selecting a base. -- Ralphminer 03:51, 14 June 2009 (UTC)


Can anyone explain why ACRONYM with Explosive Base is listed as best for Gold-Farming? What about the Stone Base? (since stone base gives higher power for ACRONYM than explosive base)