MHWiki:Manual of Style - Maps

From MHWiki

Map Page Sample

  • The following chunk of code within has been directly lifted from Valour Rift Treasure Map (with a few parts condensed for brevity) and is used in this Manual of Style page as an illustration.
  • If you are an Editor looking to make a new Treasure Map page, feel free to copy the code below into the edit box and adjust accordingly.
  • Do remember that you have the Show preview button at your disposal to ensure that your work is as desired.
  • Other pages related to treasure maps in general that should be updated include Scroll Case, Treasure Map and Treasure Chest.
  • Important: some key points that should be noted are listed under Notes below. They should be read before any edits are done.
{{rtoc}}
{{Maps
 | subgroup1   = Adventuring Items
 | subgroup2   = 
 | subgroup3   = 
 | subgroup4   = 
 | hunters     = 5
 | mice        = [[#Treasure Map|20]]
 | rankacquire = [[Archduke]]<br/>and above
 | rankjoin    = [[Archduke]]<br/>and above
 | reward      = [[#Treasure Chest|Valour Rift Treasure Chest]]<br/>[[#Treasure Chest|Rare Valour Rift Treasure Chest]]
 | case        = [[Valour Rift Scroll Case]]
 | source      = [[Valour Rift Cartographer]]
 | cost        = 10 [[Ancient Relic]]
 | mhinfo      = valour_rift_scroll_case_convertible
 | altmhinfo   = 
 | imglink     = {{MHdomain}}/images/items/convertibles/a9ca1b00a24c147e5918e53f3e09d8da.gif
 | altimglink  = 
 | desc        = A scroll case just barely in phase with your current timeline. Carefully open to reveal a list of the various mice found roaming the Rift Gauntlet Tower!
}}

== <span id="Treasure Chest">Items Found in a (Rare) Valour Rift Treasure Chest</span> ==
'''Valour Rift Treasure Chests''' are awarded to Hunters who have completed a '''Valour Rift Treasure Map'''.

Applying a [[Rare Map Dust|<u>Rare</u> Map Dust]] to a '''Valour Rift Treasure Map''' turns it into a '''<u>Rare</u> Valour Rift Treasure Map'''.<br/>
'''<u>Rare</u> Valour Rift Treasure Chests''' are awarded to Hunters who have completed a '''<u>Rare</u> Valour Rift Treasure Map'''.

=== Guaranteed Items ===
Hunters will receive '''all''' of the following items in each '''(Rare) Valour Rift Treasure Chest'''.

{| style="text-align: center; border-collapse: collapse" class="mw-collapsible sortable mw-collapsed"
|+ style="text-align: left"                                   <!--Caption--> | 
|- style="background-color: #eeeeee"
 ! style="border: 1px solid; padding: 5px; text-align: left"  <!--Header-->  | Item
 ! style="border: 1px solid; padding: 5px" class="unsortable" <!--Header-->  | Valour Rift Treasure Chest<br/>Amount
 ! style="border: 1px solid; padding: 5px" class="unsortable" <!--Header-->  | Rare Valour Rift Treasure Chest<br/>Amount
|-
 | style="border: 1px solid; padding: 5px; text-align: left"  <!--Item-->    | [[Gold]]
 | style="border: 1px solid; padding: 5px"                    <!--Common-->  | 32,000
 | style="border: 1px solid; padding: 5px"                    <!--Rare-->    | 64,000
|}

=== Variable Items ===
Hunters will receive '''some''', '''but not all''', of the following items in each '''(Rare) Valour Rift Treasure Chest'''.

{| style="text-align: center; border-collapse: collapse" class="mw-collapsible sortable mw-collapsed"
|+ style="text-align: left;"                                  <!--Caption--> | 
|- style="background-color: #eeeeee"
 ! style="border: 1px solid; padding: 5px; text-align: left"  <!--Header-->  | Item
 ! style="border: 1px solid; padding: 5px" class="unsortable" <!--Header-->  | Valour Rift Treasure Chest<br/>Amount
 ! style="border: 1px solid; padding: 5px" class="unsortable" <!--Header-->  | Rare Valour Rift Treasure Chest<br/>Amount
|-
 | style="border: 1px solid; padding: 5px; text-align: left"  <!--Item-->    | [[Rift Charm]]
 | style="border: 1px solid; padding: 5px"                    <!--Common-->  | 5
 | style="border: 1px solid; padding: 5px"                    <!--Rare-->    | N/A
|}

== <span id="Treasure Map">Mice Found on a Valour Rift Treasure Map</span> ==
Each '''Valour Rift Treasure Map''' contains '''20''' mice found in the [[Valour Rift]] location:
*'''8''' mice are '''Guaranteed''' to appear
*'''12''' mice are '''Selected''' to appear from various '''Mice Selection Groups'''.
The '''(X)''' '''Y''' out of '''Z''' column in the table below can be interpreted as follows:
*'''(X)''' shows the various '''Mice Selection Groups'''.
*'''Y''' mice are '''Selected''' out of '''Z''' to appear in the '''Valour Rift Treasure Map'''.

{| style="text-align: center; border-collapse: collapse" class="mw-collapsible sortable mw-collapsed"
|+ style="text-align: left"                                                  <!--Caption-->              | 
|- style="background-color: #eeeeee"
 ! style="border: 1px solid; padding: 5px; text-align: left"                 <!--Header-->               | Mouse
 ! style="border: 1px solid; padding: 5px"                                   <!--Header-->               | Location(s)<br/>(Sublocation)
 ! style="border: 1px solid; padding: 5px"                                   <!--Header-->               | Mouse Group    
 ! style="border: 1px solid; padding: 5px"                                   <!--Header-->               | Mouse Subgroup    
 ! style="border: 1px solid; padding: 5px"                                   <!--Header-->               | (X) Y out of Z    
|- style="vertical-align: top" <!--MouseSelectionGroup: GuaranteedMouse1-->
 | style="border: 1px solid; padding: 5px; text-align: left"                 <!--Mouse-->                | [[Elixir Maker]]
 | style="border: 1px solid; padding: 5px"                                   <!--Location/Sublocation--> | [[Valour Rift]]<br/>(Outside Tower)
 | style="border: 1px solid; padding: 5px"                                   <!--MouseGroup-->           | [[Rift Stalkers]]
 | style="border: 1px solid; padding: 5px"                                   <!--MouseSubgroup-->        | [[:Category:Rift Stalkers (Valour Rift)|Valour Rift]]
 | style="border: 1px solid; padding: 5px" rowspan="8" data-sort-value="(0)" <!--MouseSelectionGroup-->  | '''Guaranteed'''
|- style="vertical-align: top" <!--MouseSelectionGroup: GuaranteedMouse2-->
 | style="border: 1px solid; padding: 5px; text-align: left"                 <!--Mouse-->                | [[Possessed Armaments]]
 | style="border: 1px solid; padding: 5px"                                   <!--Location/Sublocation--> | [[Valour Rift]]<br/>(All Floors except Eclipse)
 | style="border: 1px solid; padding: 5px"                                   <!--MouseGroup-->           | [[Rift Stalkers]]
 | style="border: 1px solid; padding: 5px"                                   <!--MouseSubgroup-->        | [[:Category:Rift Stalkers (Valour Rift)|Valour Rift]]
|- style="vertical-align: top" <!--MouseSelectionGroup: GuaranteedMouse3-->
 | style="border: 1px solid; padding: 5px; text-align: left"                 <!--Mouse-->                | [[Prestigious Adventurer]]
 | style="border: 1px solid; padding: 5px"                                   <!--Location/Sublocation--> | [[Valour Rift]]<br/>(All Floors except Eclipse)
 | style="border: 1px solid; padding: 5px"                                   <!--MouseGroup-->           | [[Rift Stalkers]]
 | style="border: 1px solid; padding: 5px"                                   <!--MouseSubgroup-->        | [[:Category:Rift Stalkers (Valour Rift)|Valour Rift]]
|- style="vertical-align: top" <!--MouseSelectionGroup: GuaranteedMouse4-->
 | style="border: 1px solid; padding: 5px; text-align: left"                 <!--Mouse-->                | [[Shade of the Eclipse]]
 | style="border: 1px solid; padding: 5px"                                   <!--Location/Sublocation--> | [[Valour Rift]]<br/>(Eclipse)
 | style="border: 1px solid; padding: 5px"                                   <!--MouseGroup-->           | [[Rift Stalkers]]
 | style="border: 1px solid; padding: 5px"                                   <!--MouseSubgroup-->        | [[:Category:Rift Stalkers (Valour Rift)|Valour Rift]]
|- style="vertical-align: top" <!--MouseSelectionGroup: GuaranteedMouse5-->
 | style="border: 1px solid; padding: 5px; text-align: left"                 <!--Mouse-->                | [[Soldier of the Shade]]
 | style="border: 1px solid; padding: 5px"                                   <!--Location/Sublocation--> | [[Valour Rift]]<br/>(All Floors except Eclipse)
 | style="border: 1px solid; padding: 5px"                                   <!--MouseGroup-->           | [[Rift Stalkers]]
 | style="border: 1px solid; padding: 5px"                                   <!--MouseSubgroup-->        | [[:Category:Rift Stalkers (Valour Rift)|Valour Rift]]
|- style="vertical-align: top" <!--MouseSelectionGroup: GuaranteedMouse6-->
 | style="border: 1px solid; padding: 5px; text-align: left"                 <!--Mouse-->                | [[Terrified Adventurer]]
 | style="border: 1px solid; padding: 5px"                                   <!--Location/Sublocation--> | [[Valour Rift]]<br/>(All Floors except Eclipse)
 | style="border: 1px solid; padding: 5px"                                   <!--MouseGroup-->           | [[Rift Stalkers]]
 | style="border: 1px solid; padding: 5px"                                   <!--MouseSubgroup-->        | [[:Category:Rift Stalkers (Valour Rift)|Valour Rift]]
|- style="vertical-align: top" <!--MouseSelectionGroup: GuaranteedMouse7-->
 | style="border: 1px solid; padding: 5px; text-align: left"                 <!--Mouse-->                | [[The Total Eclipse]]
 | style="border: 1px solid; padding: 5px"                                   <!--Location/Sublocation--> | [[Valour Rift]]<br/>(Eclipse)
 | style="border: 1px solid; padding: 5px"                                   <!--MouseGroup-->           | [[Rift Stalkers]]
 | style="border: 1px solid; padding: 5px"                                   <!--MouseSubgroup-->        | [[:Category:Rift Stalkers (Valour Rift)|Valour Rift]]
|- style="vertical-align: top" <!--MouseSelectionGroup: GuaranteedMouse8-->
 | style="border: 1px solid; padding: 5px; text-align: left"                 <!--Mouse-->                | [[Timid Explorer]]
 | style="border: 1px solid; padding: 5px"                                   <!--Location/Sublocation--> | [[Valour Rift]]<br/>(Outside Tower)
 | style="border: 1px solid; padding: 5px"                                   <!--MouseGroup-->           | [[Rift Stalkers]]
 | style="border: 1px solid; padding: 5px"                                   <!--MouseSubgroup-->        | [[:Category:Rift Stalkers (Valour Rift)|Valour Rift]]
|- style="vertical-align: top" <!--MouseSelectionGroup: GroupAMouse1-->
 | style="border: 1px solid; padding: 5px; text-align: left"                 <!--Mouse-->                | [[Berzerker]]
 | style="border: 1px solid; padding: 5px"                                   <!--Location/Sublocation--> | [[Valour Rift]]<br/>(All Floors except Eclipse)
 | style="border: 1px solid; padding: 5px"                                   <!--MouseGroup-->           | [[Rift Stalkers]]
 | style="border: 1px solid; padding: 5px"                                   <!--MouseSubgroup-->        | [[:Category:Rift Stalkers (Valour Rift)|Valour Rift]]
 | style="border: 1px solid; padding: 5px" rowspan="3"                       <!--MouseSelectionGroup-->  | '''(A)''' '''2''' out of '''3'''
|- style="vertical-align: top" <!--MouseSelectionGroup: GroupAMouse2-->
 | style="border: 1px solid; padding: 5px; text-align: left"                 <!--Mouse-->                | [[Lumi-lancer]]
 | style="border: 1px solid; padding: 5px"                                   <!--Location/Sublocation--> | [[Valour Rift]]<br/>(All Floors except Eclipse)
 | style="border: 1px solid; padding: 5px"                                   <!--MouseGroup-->           | [[Rift Stalkers]]
 | style="border: 1px solid; padding: 5px"                                   <!--MouseSubgroup-->        | [[:Category:Rift Stalkers (Valour Rift)|Valour Rift]]
|- style="vertical-align: top" <!--MouseSelectionGroup: GroupAMouse3-->
 | style="border: 1px solid; padding: 5px; text-align: left"                 <!--Mouse-->                | [[Unwavering Adventurer]]
 | style="border: 1px solid; padding: 5px"                                   <!--Location/Sublocation--> | [[Valour Rift]]<br/>(All Floors except Eclipse)
 | style="border: 1px solid; padding: 5px"                                   <!--MouseGroup-->           | [[Rift Stalkers]]
 | style="border: 1px solid; padding: 5px"                                   <!--MouseSubgroup-->        | [[:Category:Rift Stalkers (Valour Rift)|Valour Rift]]
|}

== History and Trivia ==
*'''23 March 2021:''' [[Valour Rift Scroll Case]], [[Valour Rift Treasure Chest]] and [[Rare Valour Rift Treasure Chest]] are released.

== Links and Images ==
*'''Larry's Loot Lexicon'''
:*[{{MHdomain}}/item.php?item_type=treasure_map_message_item Treasure Map]
:*[{{MHdomain}}/item.php?item_type=valour_rift_treasure_chest_convertible Valour Rift Treasure Chest]
:*[{{MHdomain}}/item.php?item_type=rare_valour_rift_treasure_chest_convertible Rare Valour Rift Treasure Chest]
*'''Images'''
:*[{{MHdomain}}/images/items/message_items/0bdc5a27a332e82336f526309e6567aa.jpg Treasure Map]
:*[{{MHdomain}}/images/items/convertibles/5ed09417864c04bd7545d14d6d43d5fe.gif Valour Rift Treasure Chest]
:*[{{MHdomain}}/images/items/convertibles/1fa9a63667395a35e7399a4579e8707c.gif Rare Valour Rift Treasure Chest]
*'''MHCT - Disclaimer: HitGrab, the developers of MouseHunt, does not support or endorse any of the following third-party tools. Use at your own risk.'''
:*[https://agiletravels.com/mapper.php?item=90036 Mapper]: The probability of a particular mouse appearing on the '''Valour Rift Treasure Map'''.
:*[https://agiletravels.com/converter.php?item=3197 Converter]: The expected average quantity and probability of a particular reward from the '''Valour Rift Treasure Chest'''.
:*[https://agiletravels.com/converter.php?item=3194 Converter (Rare)]: The expected average quantity and probability of a particular reward from the '''Rare Valour Rift Treasure Chest'''.
*'''Neb's MH Map Data - Disclaimer: HitGrab, the developers of MouseHunt, does not support or endorse any of the following third-party tools. Use at your own risk.'''
:*[https://docs.google.com/spreadsheets/d/1P43TA-eBM8SBsbxyqY_BVFsvjj7-zm8rL06FYGmenEk/edit#gid=13125784 VRift Occurrence]: The conditional probability of a particular mouse appearing on the '''Valour Rift Treasure Map''' given that another mouse is assumed to appear.

Map Page Sample: Notes

Section 1: {{rtoc}} and the {{Maps}} Template

Final Version

The header of the info box here is "Manual of Style - Maps" as it is coded to follow the title of the page the info box it is on. On the actual page, it is correctly labelled as Valour Rift Treasure Map.
Manual of Style - Maps
Category: Adventuring Items
Map Info
Max Number of Hunters: 5
Number of Mice: 20
Rank to Acquire: Archduke
and above
Rank to Join: Archduke
and above
Reward Chest: Valour Rift Treasure Chest
Rare Valour Rift Treasure Chest
Scroll Case Info
Scroll Case: Valour Rift Scroll Case
Scroll Case Source: Valour Rift Cartographer
Cost: 10 Ancient Relic
Larry's Loot Lexicon: MouseHunt Info Page
Image: External Link
A scroll case just barely in phase with your current timeline. Carefully open to reveal a list of the various mice found roaming the Rift Gauntlet Tower!


Code

{{rtoc}}
{{Maps
 | subgroup1   = Adventuring Items
 | subgroup2   = 
 | subgroup3   = 
 | subgroup4   = 
 | hunters     = 5
 | mice        = [[#Treasure Map|20]]
 | rankacquire = [[Archduke]]<br/>and above
 | rankjoin    = [[Archduke]]<br/>and above
 | reward      = [[#Treasure Chest|Valour Rift Treasure Chest]]<br/>[[#Treasure Chest|Rare Valour Rift Treasure Chest]]
 | case        = [[Valour Rift Scroll Case]]
 | source      = [[Valour Rift Cartographer]]
 | cost        = 10 [[Ancient Relic]]
 | mhinfo      = valour_rift_scroll_case_convertible
 | altmhinfo   = 
 | imglink     = {{MHdomain}}/images/items/convertibles/a9ca1b00a24c147e5918e53f3e09d8da.gif
 | altimglink  = 
 | desc        = A scroll case just barely in phase with your current timeline. Carefully open to reveal a list of the various mice found roaming the Rift Gauntlet Tower!
}}

Section 1 Notes

  • The page starts off with a {{rtoc}} so that readers have a Table of Contents on the right side of the page that gives a quick overview of the page's contents.
  • With regards to the transclusion from {{Maps}}: please refer to Template:Maps for more info.

Section 2: Treasure Chest – Guaranteed and Variable Items

Final Version

1) The section headings here are of a lower level to match the heading consistency on this illustration page. On the actual page, the section heading levels are as per the original code (listed just below).
2) Some table rows in the illustration here have been condensed for brevity: the actual page shows the full table.
3) The width of the "Item" column in the "Guaranteed Items" table has been left unadjusted intentionally to demonstrate a point: the actual page does not have the same issue.
Items Found in a (Rare) Valour Rift Treasure Chest

Valour Rift Treasure Chests are awarded to Hunters who have completed a Valour Rift Treasure Map.

Applying a Rare Map Dust to a Valour Rift Treasure Map turns it into a Rare Valour Rift Treasure Map.
Rare Valour Rift Treasure Chests are awarded to Hunters who have completed a Rare Valour Rift Treasure Map.

Guaranteed Items

Hunters will receive all of the following items in each (Rare) Valour Rift Treasure Chest.

Item Valour Rift Treasure Chest
Amount
Rare Valour Rift Treasure Chest
Amount
Gold 32,000 64,000
Variable Items

Hunters will receive some, but not all, of the following items in each (Rare) Valour Rift Treasure Chest.

Item Valour Rift Treasure Chest
Amount
Rare Valour Rift Treasure Chest
Amount
Rift Charm 5 N/A

Code

== <span id="Treasure Chest">Items Found in a (Rare) Valour Rift Treasure Chest</span> ==
'''Valour Rift Treasure Chests''' are awarded to Hunters who have completed a '''Valour Rift Treasure Map'''.

Applying a [[Rare Map Dust|<u>Rare</u> Map Dust]] to a '''Valour Rift Treasure Map''' turns it into a '''<u>Rare</u> Valour Rift Treasure Map'''.<br/>
'''<u>Rare</u> Valour Rift Treasure Chests''' are awarded to Hunters who have completed a '''<u>Rare</u> Valour Rift Treasure Map'''.

=== Guaranteed Items ===
Hunters will receive '''all''' of the following items in each '''(Rare) Valour Rift Treasure Chest'''.

{| style="text-align: center; border-collapse: collapse" class="mw-collapsible sortable mw-collapsed"
|+ style="text-align: left"                                   <!--Caption--> | 
|- style="background-color: #eeeeee"
 ! style="border: 1px solid; padding: 5px; text-align: left"  <!--Header-->  | Item
 ! style="border: 1px solid; padding: 5px" class="unsortable" <!--Header-->  | Valour Rift Treasure Chest<br/>Amount
 ! style="border: 1px solid; padding: 5px" class="unsortable" <!--Header-->  | Rare Valour Rift Treasure Chest<br/>Amount
|-
 | style="border: 1px solid; padding: 5px; text-align: left"  <!--Item-->    | [[Gold]]
 | style="border: 1px solid; padding: 5px"                    <!--Common-->  | 32,000
 | style="border: 1px solid; padding: 5px"                    <!--Rare-->    | 64,000
|}

=== Variable Items ===
Hunters will receive '''some''', '''but not all''', of the following items in each '''(Rare) Valour Rift Treasure Chest'''.

{| style="text-align: center; border-collapse: collapse" class="mw-collapsible sortable mw-collapsed"
|+ style="text-align: left;"                                  <!--Caption--> | 
|- style="background-color: #eeeeee"
 ! style="border: 1px solid; padding: 5px; text-align: left"  <!--Header-->  | Item
 ! style="border: 1px solid; padding: 5px" class="unsortable" <!--Header-->  | Valour Rift Treasure Chest<br/>Amount
 ! style="border: 1px solid; padding: 5px" class="unsortable" <!--Header-->  | Rare Valour Rift Treasure Chest<br/>Amount
|-
 | style="border: 1px solid; padding: 5px; text-align: left"  <!--Item-->    | [[Rift Charm]]
 | style="border: 1px solid; padding: 5px"                    <!--Common-->  | 5
 | style="border: 1px solid; padding: 5px"                    <!--Rare-->    | N/A
|}

Section 2 Notes

  • The "span id" tag included in the heading is designed to provide an easier way to redirect to the chest reward lists (as opposed to having the copy the whole heading while risking the chance of breaking the redirect if the heading is changed): do note to use [[ABC Treasure Map#Treasure Chest]] in particular if you need to link it on related pages such as Scroll Case, Treasure Map and Treasure Chest.
  • As with all table coding in general, please ensure that you check the spacing such that:
    • CSS properties are always kept distinct from their respective values
    • Attributes (most commonly used ones are "style" and "class") are kept distinct
    • Table rows are clearly demarcated
    • Comments are aligned properly
    • Cell values all begin on the same line
  • For the Guaranteed Items table, please list down Gold, Points and Ancient Charms first followed by the other rewards arranged alphabetically.
  • For the Variable Items table, all rewards should be ordered alphabetically.
  • Currently, items that are guaranteed to appear in the treasure chest but have variable quantities are listed under the Guaranteed Items table.
  • For items that have variable quantities, please note that there are multiple ways of representing the numbers:
    • 1) 1 – 5 (for example): To be used for continuous data
    • 2) 1 or 3 (if only two possibilities, for example): To be used for discrete data
    • 3) 1, 3, or 5 (for more than two possibilities, for example): To be used for discrete data
    • If you are uncertain as to which way should be applied, please feel free to discuss with the other editors.
  • Important: Please be aware that chest reward data should be outlined here in a by-chest manner, that is to say, these numbers are the ones shown when you open the chest in-game. This is different from the by-slot manner in which MHCT records down its min-max ranges in the converter tool!
  • For items that are not found in either the common or rare chests, please place down "N/A" in the cell (do not leave any cells empty).
  • In the case that the sort button overlaps with the header (as can be seen with the "Item" column in the "Guaranteed Items" table), non-breaking spaces should be tagged on after the Header as per needed (usually about 4 of them) to eliminate the overlap and resolve the visual issue. For example:
Item     Valour Rift Treasure Chest
Amount
Rare Valour Rift Treasure Chest
Amount
Gold 32,000 64,000

Section 3: Treasure Map – Guaranteed and Variable Mice

Final Version

1) The section headings here are of a lower level to match the heading consistency on this illustration page. On the actual page, the section heading levels are as per the original code (listed just below).
2) Some table rows in the illustration here have been condensed for brevity: the actual page shows the full table.
3) The width of the "Mouse Group" column (for example) in the table has been left unadjusted intentionally to demonstrate a point: the actual page does not have the same issue.
Mice Found on a Valour Rift Treasure Map

Each Valour Rift Treasure Map contains 20 mice found in the Valour Rift location:

  • 8 mice are Guaranteed to appear
  • 12 mice are Selected to appear from various Mice Selection Groups.

The (X) Y out of Z column in the table below can be interpreted as follows:

  • (X) shows the various Mice Selection Groups.
  • Y mice are Selected out of Z to appear in the Valour Rift Treasure Map.
Mouse Location(s)
(Sublocation)
Mouse Group Mouse Subgroup (X) Y out of Z
Elixir Maker Valour Rift
(Outside Tower)
Rift Stalkers Valour Rift Guaranteed
Possessed Armaments Valour Rift
(All Floors except Eclipse)
Rift Stalkers Valour Rift
Prestigious Adventurer Valour Rift
(All Floors except Eclipse)
Rift Stalkers Valour Rift
Shade of the Eclipse Valour Rift
(Eclipse)
Rift Stalkers Valour Rift
Soldier of the Shade Valour Rift
(All Floors except Eclipse)
Rift Stalkers Valour Rift
Terrified Adventurer Valour Rift
(All Floors except Eclipse)
Rift Stalkers Valour Rift
The Total Eclipse Valour Rift
(Eclipse)
Rift Stalkers Valour Rift
Timid Explorer Valour Rift
(Outside Tower)
Rift Stalkers Valour Rift
Berzerker Valour Rift
(All Floors except Eclipse)
Rift Stalkers Valour Rift (A) 2 out of 3
Lumi-lancer Valour Rift
(All Floors except Eclipse)
Rift Stalkers Valour Rift
Unwavering Adventurer Valour Rift
(All Floors except Eclipse)
Rift Stalkers Valour Rift

Code

== <span id="Treasure Map">Mice Found on a Valour Rift Treasure Map</span> ==
Each '''Valour Rift Treasure Map''' contains '''20''' mice found in the [[Valour Rift]] location:
*'''8''' mice are '''Guaranteed''' to appear
*'''12''' mice are '''Selected''' to appear from various '''Mice Selection Groups'''.
The '''(X)''' '''Y''' out of '''Z''' column in the table below can be interpreted as follows:
*'''(X)''' shows the various '''Mice Selection Groups'''.
*'''Y''' mice are '''Selected''' out of '''Z''' to appear in the '''Valour Rift Treasure Map'''.

{| style="text-align: center; border-collapse: collapse" class="mw-collapsible sortable mw-collapsed"
|+ style="text-align: left"                                                  <!--Caption-->              | 
|- style="background-color: #eeeeee"
 ! style="border: 1px solid; padding: 5px; text-align: left"                 <!--Header-->               | Mouse
 ! style="border: 1px solid; padding: 5px"                                   <!--Header-->               | Location(s)<br/>(Sublocation)
 ! style="border: 1px solid; padding: 5px"                                   <!--Header-->               | Mouse Group    
 ! style="border: 1px solid; padding: 5px"                                   <!--Header-->               | Mouse Subgroup    
 ! style="border: 1px solid; padding: 5px"                                   <!--Header-->               | (X) Y out of Z    
|- style="vertical-align: top" <!--MouseSelectionGroup: GuaranteedMouse1-->
 | style="border: 1px solid; padding: 5px; text-align: left"                 <!--Mouse-->                | [[Elixir Maker]]
 | style="border: 1px solid; padding: 5px"                                   <!--Location/Sublocation--> | [[Valour Rift]]<br/>(Outside Tower)
 | style="border: 1px solid; padding: 5px"                                   <!--MouseGroup-->           | [[Rift Stalkers]]
 | style="border: 1px solid; padding: 5px"                                   <!--MouseSubgroup-->        | [[:Category:Rift Stalkers (Valour Rift)|Valour Rift]]
 | style="border: 1px solid; padding: 5px" rowspan="8" data-sort-value="(0)" <!--MouseSelectionGroup-->  | '''Guaranteed'''
|- style="vertical-align: top" <!--MouseSelectionGroup: GuaranteedMouse2-->
 | style="border: 1px solid; padding: 5px; text-align: left"                 <!--Mouse-->                | [[Possessed Armaments]]
 | style="border: 1px solid; padding: 5px"                                   <!--Location/Sublocation--> | [[Valour Rift]]<br/>(All Floors except Eclipse)
 | style="border: 1px solid; padding: 5px"                                   <!--MouseGroup-->           | [[Rift Stalkers]]
 | style="border: 1px solid; padding: 5px"                                   <!--MouseSubgroup-->        | [[:Category:Rift Stalkers (Valour Rift)|Valour Rift]]
|- style="vertical-align: top" <!--MouseSelectionGroup: GuaranteedMouse3-->
 | style="border: 1px solid; padding: 5px; text-align: left"                 <!--Mouse-->                | [[Prestigious Adventurer]]
 | style="border: 1px solid; padding: 5px"                                   <!--Location/Sublocation--> | [[Valour Rift]]<br/>(All Floors except Eclipse)
 | style="border: 1px solid; padding: 5px"                                   <!--MouseGroup-->           | [[Rift Stalkers]]
 | style="border: 1px solid; padding: 5px"                                   <!--MouseSubgroup-->        | [[:Category:Rift Stalkers (Valour Rift)|Valour Rift]]
|- style="vertical-align: top" <!--MouseSelectionGroup: GuaranteedMouse4-->
 | style="border: 1px solid; padding: 5px; text-align: left"                 <!--Mouse-->                | [[Shade of the Eclipse]]
 | style="border: 1px solid; padding: 5px"                                   <!--Location/Sublocation--> | [[Valour Rift]]<br/>(Eclipse)
 | style="border: 1px solid; padding: 5px"                                   <!--MouseGroup-->           | [[Rift Stalkers]]
 | style="border: 1px solid; padding: 5px"                                   <!--MouseSubgroup-->        | [[:Category:Rift Stalkers (Valour Rift)|Valour Rift]]
|- style="vertical-align: top" <!--MouseSelectionGroup: GuaranteedMouse5-->
 | style="border: 1px solid; padding: 5px; text-align: left"                 <!--Mouse-->                | [[Soldier of the Shade]]
 | style="border: 1px solid; padding: 5px"                                   <!--Location/Sublocation--> | [[Valour Rift]]<br/>(All Floors except Eclipse)
 | style="border: 1px solid; padding: 5px"                                   <!--MouseGroup-->           | [[Rift Stalkers]]
 | style="border: 1px solid; padding: 5px"                                   <!--MouseSubgroup-->        | [[:Category:Rift Stalkers (Valour Rift)|Valour Rift]]
|- style="vertical-align: top" <!--MouseSelectionGroup: GuaranteedMouse6-->
 | style="border: 1px solid; padding: 5px; text-align: left"                 <!--Mouse-->                | [[Terrified Adventurer]]
 | style="border: 1px solid; padding: 5px"                                   <!--Location/Sublocation--> | [[Valour Rift]]<br/>(All Floors except Eclipse)
 | style="border: 1px solid; padding: 5px"                                   <!--MouseGroup-->           | [[Rift Stalkers]]
 | style="border: 1px solid; padding: 5px"                                   <!--MouseSubgroup-->        | [[:Category:Rift Stalkers (Valour Rift)|Valour Rift]]
|- style="vertical-align: top" <!--MouseSelectionGroup: GuaranteedMouse7-->
 | style="border: 1px solid; padding: 5px; text-align: left"                 <!--Mouse-->                | [[The Total Eclipse]]
 | style="border: 1px solid; padding: 5px"                                   <!--Location/Sublocation--> | [[Valour Rift]]<br/>(Eclipse)
 | style="border: 1px solid; padding: 5px"                                   <!--MouseGroup-->           | [[Rift Stalkers]]
 | style="border: 1px solid; padding: 5px"                                   <!--MouseSubgroup-->        | [[:Category:Rift Stalkers (Valour Rift)|Valour Rift]]
|- style="vertical-align: top" <!--MouseSelectionGroup: GuaranteedMouse8-->
 | style="border: 1px solid; padding: 5px; text-align: left"                 <!--Mouse-->                | [[Timid Explorer]]
 | style="border: 1px solid; padding: 5px"                                   <!--Location/Sublocation--> | [[Valour Rift]]<br/>(Outside Tower)
 | style="border: 1px solid; padding: 5px"                                   <!--MouseGroup-->           | [[Rift Stalkers]]
 | style="border: 1px solid; padding: 5px"                                   <!--MouseSubgroup-->        | [[:Category:Rift Stalkers (Valour Rift)|Valour Rift]]
|- style="vertical-align: top" <!--MouseSelectionGroup: GroupAMouse1-->
 | style="border: 1px solid; padding: 5px; text-align: left"                 <!--Mouse-->                | [[Berzerker]]
 | style="border: 1px solid; padding: 5px"                                   <!--Location/Sublocation--> | [[Valour Rift]]<br/>(All Floors except Eclipse)
 | style="border: 1px solid; padding: 5px"                                   <!--MouseGroup-->           | [[Rift Stalkers]]
 | style="border: 1px solid; padding: 5px"                                   <!--MouseSubgroup-->        | [[:Category:Rift Stalkers (Valour Rift)|Valour Rift]]
 | style="border: 1px solid; padding: 5px" rowspan="3"                       <!--MouseSelectionGroup-->  | '''(A)''' '''2''' out of '''3'''
|- style="vertical-align: top" <!--MouseSelectionGroup: GroupAMouse2-->
 | style="border: 1px solid; padding: 5px; text-align: left"                 <!--Mouse-->                | [[Lumi-lancer]]
 | style="border: 1px solid; padding: 5px"                                   <!--Location/Sublocation--> | [[Valour Rift]]<br/>(All Floors except Eclipse)
 | style="border: 1px solid; padding: 5px"                                   <!--MouseGroup-->           | [[Rift Stalkers]]
 | style="border: 1px solid; padding: 5px"                                   <!--MouseSubgroup-->        | [[:Category:Rift Stalkers (Valour Rift)|Valour Rift]]
|- style="vertical-align: top" <!--MouseSelectionGroup: GroupAMouse3-->
 | style="border: 1px solid; padding: 5px; text-align: left"                 <!--Mouse-->                | [[Unwavering Adventurer]]
 | style="border: 1px solid; padding: 5px"                                   <!--Location/Sublocation--> | [[Valour Rift]]<br/>(All Floors except Eclipse)
 | style="border: 1px solid; padding: 5px"                                   <!--MouseGroup-->           | [[Rift Stalkers]]
 | style="border: 1px solid; padding: 5px"                                   <!--MouseSubgroup-->        | [[:Category:Rift Stalkers (Valour Rift)|Valour Rift]]
|}

Section 3 Notes

  • The "span id" tag included in the heading is designed to provide an easier way to redirect to the map mice lists (as opposed to having the copy the whole heading while risking the chance of breaking the redirect if the heading is changed): do note to use [[ABC Treasure Map#Treasure Map]] in particular if you need to link it on related pages such as Scroll Case, Treasure Map and Treasure Chest.
  • As with all table coding in general, please ensure that you check the spacing such that:
    • CSS properties are always kept distinct from their respective values
    • Attributes (most commonly used ones are "style" and "class") are kept distinct
    • Table rows are clearly demarcated
    • Comments are aligned properly
    • Cell values all begin on the same line
  • The ordering of the mice should adhere to the following guidelines below:
    • First, mice that are Guaranteed to appear should be listed first in alphabetical order.
    • Next, the numbers in the (X) Y out of Z column should be considered:
      • The lowest Y shall be listed directly below the Guaranteed mice, with mice in the corresponding Mice Selection Group arranged in alphabetical order. This is then followed by the 2nd lowest Y and so on and so forth.
      • If the Y value between any Mice Selection Groups is the same, use the Z value as a tie-breaker.
      • If both Y and Z values between any Mice Selection Groups is the same, arrange the mice in the groups in alphabetical order, then use the first mouse in each group as a tie-breaker (alphabetical order).
  • Do note the following for the cell values:
    • Mouse: Make sure to double check the internal link, some mice have a "Mouse" after the name, some don't.
    • Location/Sublocation: The location should have an internal link, followed by a break row (<br/>) and then the sublocation in brackets. The sublocation need not be one that is outright stated in-game: check the location page and determine based on your own discretion to see whether there is one (discuss with the other editors if unsure).
    • MouseGroup: Again, make sure to double check the internal link!
    • MouseSubGroup: Do be aware to include a colon (:) before the Category as per the sample code above, as not doing so will cause the internal link to fail. See Colon trick.
    • MouseSelectionGroup:
      • This should only be should be placed on the row with the first mouse in the Mice Selection Group. Please be careful with the "rowspan" attribute: it is listed by itself!
      • Each row should have a comment that lists down which Mice Selection Group the mouse is in as well as the corresponding number to help editors who are editing the base code see where exactly each Mice Selection Group begins and ends.
      • For Guaranteed mice, the value is pretty self explanatory but the point to note here is the "data-sort-value" attribute: it is there to help users find back the original sorting of the table should they wish to, given that "(0)" will be sorted in front of any of the Mice Selection Groups (which are in letters)
      • For non-guaranteed mice, the value follows the (X) Y out of Z convention: the Mice Selection Group right below the Guaranteed mice is Group A (the X value is thus A), next one being Group B and so on and so forth.
  • In the case that the sort button overlaps with the header (as can be seen with the "Mouse Group" column in the table), non-breaking spaces should be tagged on after the Header as per needed (usually about 4 of them) to eliminate the overlap and resolve the visual issue. For example:
Mouse Location(s)    
(Sublocation)    
Mouse Group     Mouse Subgroup     (X) Y out of Z    
Elixir Maker Valour Rift
(Outside Tower)
Rift Stalkers Valour Rift Guaranteed

Section 4: History and Trivia, Links and Images

Final Version

The section headings here are of a lower level to match the heading consistency on this illustration page. On the actual page, the section heading levels are as per the original code (listed just below).
History and Trivia
Links and Images
  • Larry's Loot Lexicon
  • Images
  • MHCT - Disclaimer: HitGrab, the developers of MouseHunt, does not support or endorse any of the following third-party tools. Use at your own risk.
  • Mapper: The probability of a particular mouse appearing on the Valour Rift Treasure Map.
  • Converter: The expected average quantity and probability of a particular reward from the Valour Rift Treasure Chest.
  • Converter (Rare): The expected average quantity and probability of a particular reward from the Rare Valour Rift Treasure Chest.
  • Neb's MH Map Data - Disclaimer: HitGrab, the developers of MouseHunt, does not support or endorse any of the following third-party tools. Use at your own risk.
  • VRift Occurrence: The conditional probability of a particular mouse appearing on the Valour Rift Treasure Map given that another mouse is assumed to appear.

Code

== History and Trivia ==
*'''23 March 2021:''' [[Valour Rift Scroll Case]], [[Valour Rift Treasure Chest]] and [[Rare Valour Rift Treasure Chest]] are released.

== Links and Images ==
*'''Larry's Loot Lexicon'''
:*[{{MHdomain}}/item.php?item_type=treasure_map_message_item Treasure Map]
:*[{{MHdomain}}/item.php?item_type=valour_rift_treasure_chest_convertible Valour Rift Treasure Chest]
:*[{{MHdomain}}/item.php?item_type=rare_valour_rift_treasure_chest_convertible Rare Valour Rift Treasure Chest]
*'''Images'''
:*[{{MHdomain}}/images/items/message_items/0bdc5a27a332e82336f526309e6567aa.jpg Treasure Map]
:*[{{MHdomain}}/images/items/convertibles/5ed09417864c04bd7545d14d6d43d5fe.gif Valour Rift Treasure Chest]
:*[{{MHdomain}}/images/items/convertibles/1fa9a63667395a35e7399a4579e8707c.gif Rare Valour Rift Treasure Chest]
*'''MHCT - Disclaimer: HitGrab, the developers of MouseHunt, does not support or endorse any of the following third-party tools. Use at your own risk.'''
:*[https://agiletravels.com/mapper.php?item=90036 Mapper]: The probability of a particular mouse appearing on the '''Valour Rift Treasure Map'''.
:*[https://agiletravels.com/converter.php?item=3197 Converter]: The expected average quantity and probability of a particular reward from the '''Valour Rift Treasure Chest'''.
:*[https://agiletravels.com/converter.php?item=3194 Converter (Rare)]: The expected average quantity and probability of a particular reward from the '''Rare Valour Rift Treasure Chest'''.
*'''Neb's MH Map Data - Disclaimer: HitGrab, the developers of MouseHunt, does not support or endorse any of the following third-party tools. Use at your own risk.'''
:*[https://docs.google.com/spreadsheets/d/1P43TA-eBM8SBsbxyqY_BVFsvjj7-zm8rL06FYGmenEk/edit#gid=13125784 VRift Occurrence]: The conditional probability of a particular mouse appearing on the '''Valour Rift Treasure Map''' given that another mouse is assumed to appear.

Section 4 Notes

  • History and Trivia:
    • Each treasure map page should at least have one entry: the release date of the scroll case and treasure chests.
    • The date is always in the following format: '''DD Month YYYY:''' (the month is spelled out in full!). Avoid using {{DATE}} as it will introduce an unwanted line break.
    • Information should be listed in chronological order: for any pieces of info without a specific date, they are generally listed at the top as they represent random trivia that will remain relevant over time (discuss with other editors if unsure).
    • Any information about the map that doesn't fit in any of the sections above should most likely either be placed here (discuss with other editors if unsure).
  • Links and Images:
    • Please use {{MHdomain}} for both LLL and Image links.
    • There is no need to include the LLL and image links for the scroll case as they have already been mentioned in the info box.
    • For Image links, please remove the "?cv=number" at the end of the links (the links should end with the file format, usually gif/png/jpg).
    • VERY Important: With regards to third-party tools, it is a MUST to include the following disclaimer by request of the MH devs:
      • Disclaimer: HitGrab, the developers of MouseHunt, does not support or endorse any of the following third-party tools. Use at your own risk.
    • The following MHCT terms are fixed (they should not be changed without consulting Jack on Discord):
      • Mapper: The probability of a particular mouse appearing on the ABC Treasure Map.
      • Converter: The expected average quantity and probability of a particular reward from the ABC Treasure Chest.
      • Converter (Rare): The expected average quantity and probability of a particular reward from the Rare ABC Treasure Chest.
    • The following Neb's MH Map Data term is fixed (it should not be changed without consulting Neb on Discord):
      • ABC Occurrence: The conditional probability of a particular mouse appearing on the ABC Treasure Map given that another mouse is assumed to appear.
    • Should there be other non third-party links, please list them below Images and above MHCT. Links to third-party tools must be listed at the bottom. Consult the other editors regarding the order of the links (same applies if another third-party tool is added).