Difference between revisions of "Attraction Bonus"

From MHWiki
(another way to get 65% attraction)
m (Added dev comment + numerical example regarding attraction bonus)
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
:''"Attraction" redirects here. For other uses, see [[Attraction (disambiguation)]].''
 
:''"Attraction" redirects here. For other uses, see [[Attraction (disambiguation)]].''
  
''The attraction bonus boosts the attraction power of the bait being used increasing the odds of a mouse approaching a hunter’s trap.''
+
''The attraction bonus boosts the attraction power of the bait being used decreasing the odds of failure to attract a mouse.''
  
An '''attraction bonus''' on certain [[bases]], [[weapons]], and [[charms]] grants a hunter's [[Traps|trap]] a better probability of attracting [[mice]]. The attraction bonus serves as a modifier boosting the base [[Attraction Rate]] of the current baited [[cheese]]. The higher the bonus, the more likely a mouse will be attracted. Pairing the [[Soiled]] base with [[Growth]] or [[Wild Growth]] charms results in additional attraction bonus. Currently, the possible bonus ranges from 0% to a maximum of 85% ([[Wooden Base with Target]] or [[Cheesecake Base]] for 20%, [[Tacky Glue Trap]] for 40%, and a [[Valentine Charm]] for 25%).  Without the use of an Event-specific charm, the maximum is 65%, using an [[Attraction Charm]] for 5% instead of a Valentine Charm; or by mixing [[Soiled]] and [[Wild Growth]] for 25% attraction bonus atop the Tacky Glue Trap.
+
An '''Attraction Bonus''' on certain [[bases]], [[weapons]], and [[charms]] grants a hunter's [[Traps|trap]] a better probability of attracting [[mice]]. The attraction bonus serves as a modifier boosting the base [[Attraction Rate]] of the current baited [[cheese]]. The higher the bonus, the more likely a mouse will be attracted.<br/>
 +
Note that a 10% '''Attraction Bonus''' reduces the odds of failure to attract a mouse by 10%. It does not increase the attraction rate by 10%. [https://www.reddit.com/r/mousehunt/comments/4pcksv/constantly_getting_did_not_attracts_with_gouda_35/d4jywe1/ See comment by dev].
 +
 
 +
A numerical example to illustrate this:<br/>
 +
*Assume for instance that the base [[Attraction Rate]] granted by the [[cheese]] is 60%.<br/>
 +
*If there is an '''Attraction Bonus''' of 20%, the overall [[Attraction Rate]] is boosted to 68% and '''not''' 80%.<br/>
 +
*68% is obtained through the addition of two things:
 +
:*1) The base [[Attraction Rate]], which is 60%
 +
:*2) The product of the remaining available attraction (in this case, 100% - 60% = 40%) and the '''Attraction Bonus''' (20%), which is 40% x 20% = 8%
 +
:*Hence, 60% + 8% = 68%
  
 
==See also==
 
==See also==

Latest revision as of 01:14, 28 May 2021

"Attraction" redirects here. For other uses, see Attraction (disambiguation).

The attraction bonus boosts the attraction power of the bait being used decreasing the odds of failure to attract a mouse.

An Attraction Bonus on certain bases, weapons, and charms grants a hunter's trap a better probability of attracting mice. The attraction bonus serves as a modifier boosting the base Attraction Rate of the current baited cheese. The higher the bonus, the more likely a mouse will be attracted.
Note that a 10% Attraction Bonus reduces the odds of failure to attract a mouse by 10%. It does not increase the attraction rate by 10%. See comment by dev.

A numerical example to illustrate this:

  • Assume for instance that the base Attraction Rate granted by the cheese is 60%.
  • If there is an Attraction Bonus of 20%, the overall Attraction Rate is boosted to 68% and not 80%.
  • 68% is obtained through the addition of two things:
  • 1) The base Attraction Rate, which is 60%
  • 2) The product of the remaining available attraction (in this case, 100% - 60% = 40%) and the Attraction Bonus (20%), which is 40% x 20% = 8%
  • Hence, 60% + 8% = 68%

See also