Difference between revisions of "MouseHunt"

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'''MouseHunt''' (commonly abbreviated as '''MH''') is a [[Facebook]] gaming application developed by [[HitGrab Inc.]]
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'''MouseHunt''' (commonly abrreviated as '''MH''') is a passive browser game developed by the Toronto, Canada based game studio [[HitGrab Inc.]].
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In MouseHunt, players use a variety of traps, cheeses, items, and more to catch over 900 unique mice. Players travel to numerous locations, including haunted woods, deserts filled with cheese, the depths of the ocean, caverns of diamonds, and islands floating in the sky.
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Players can complete a variety of adventures, hunt with friends, and customize their traps.
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MouseHunt is available online, as well as on native iOS and Android apps.
  
 
==History==
 
==History==
MouseHunt was officially launched on 7 March 2008 after praised responses from 100 beta testers. It is a passive game, intended to be played while surfing the Web. The original MouseHunt was upgraded to version 2.0 on 6 October 2008, boasting significantly improved coding and design. MouseHunt version 3.0 was launched on 8 June 2010, reworking several aspects of the game's mechanics and interface.
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After receiving praise from 100 beta testers, MouseHunt officially launched on March 7, 2008, as a [[Facebook]] game.
 
 
==Developers==
 
*Bryan Freeman (Executive Producer)
 
  
*Dave Vanderburg (Web Developer)
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On October 6, 2008, version 2.0 was launched with significant improvements in the code and design.
*Giorgio Sintichakis (Lead Programmer and System Administrator)
 
*Franco D'Auria (Senior Game Designer and Developer)
 
*Andrew Stevenson (Frontend Developer)
 
*Parham Taher (Game Developer)
 
  
*Michele Spencer (Support and Admin)
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On June 8, 2010, version 3.0 was launched, reworking several aspects of the game's mechanics and interface.
  
*Jacob Johnson (Lead Illustrator, Art Director and Game Designer)
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===Developers===
*Maxine Veneracion (Artist and UX/UI Designer)
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* Bryan Freeman (Owner & CEO)
*Lauren Rowlands (Artist)
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* Giorgio Sintichakis (Technical Director, Game Developer)
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* Dave Vanderburg (Creative Director, Game Developer)
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* Jacob Johnson (Artist, Game Designer)
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* Franco D'Auria (Game Developer, Game Designer)
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* Michele Spencer (Community Manager)
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* Andrew Stevenson (Game Developer)
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* Kelly Conley (Artist)
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* Lauren Rowlands (Artist)
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* Parham Taher (Game Developer)
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* Norman Hussey (Game Developer, Game Designer)
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* Christopher Korolyk (Game Developer)
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* Elizabeth Sherry (Artist)
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* Joshua Silveira (Game Developer)
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* Sunha Park (UX/UI Designer)
  
 
==External links==
 
==External links==
*[http://apps.facebook.com/mousehunt/ Application page]
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* [http://mousehuntgame.com/ MouseHunt Official Site]
*[http://www.facebook.com/pages/MouseHunt/273678496019476 Community page]
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* [https://hitgrab.com/ HitGrab, Inc.]
  
 
[[Category:History]]
 
[[Category:History]]

Latest revision as of 15:30, 25 June 2024

MouseHunt (commonly abrreviated as MH) is a passive browser game developed by the Toronto, Canada based game studio HitGrab Inc..

In MouseHunt, players use a variety of traps, cheeses, items, and more to catch over 900 unique mice. Players travel to numerous locations, including haunted woods, deserts filled with cheese, the depths of the ocean, caverns of diamonds, and islands floating in the sky.

Players can complete a variety of adventures, hunt with friends, and customize their traps.

MouseHunt is available online, as well as on native iOS and Android apps.

History

After receiving praise from 100 beta testers, MouseHunt officially launched on March 7, 2008, as a Facebook game.

On October 6, 2008, version 2.0 was launched with significant improvements in the code and design.

On June 8, 2010, version 3.0 was launched, reworking several aspects of the game's mechanics and interface.

Developers

  • Bryan Freeman (Owner & CEO)
  • Giorgio Sintichakis (Technical Director, Game Developer)
  • Dave Vanderburg (Creative Director, Game Developer)
  • Jacob Johnson (Artist, Game Designer)
  • Franco D'Auria (Game Developer, Game Designer)
  • Michele Spencer (Community Manager)
  • Andrew Stevenson (Game Developer)
  • Kelly Conley (Artist)
  • Lauren Rowlands (Artist)
  • Parham Taher (Game Developer)
  • Norman Hussey (Game Developer, Game Designer)
  • Christopher Korolyk (Game Developer)
  • Elizabeth Sherry (Artist)
  • Joshua Silveira (Game Developer)
  • Sunha Park (UX/UI Designer)

External links