Difference between revisions of "User:Twentypence"
Twentypence (talk | contribs) (New page: == Mouse Difficulties Theory ==) |
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== Mouse Difficulties Theory == | == Mouse Difficulties Theory == | ||
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| + | The Mice page contains a value for the difficulty of catching each mouse, this changes as the hunter changes their trap setup. | ||
| + | |||
| + | Going through and recording these values I noticed that there is a relationship between the different difficulty ratings. | ||
| + | |||
| + | Using the following formula: Trap Power / (Trap Power + number at which mouse difficulty becomes challenging); I've come up with the following boundaries. | ||
| + | |||
| + | {| width="300" cellpadding="5" border="1" style="text-align:left; border-collapse:collapse; margin:0 20px 0 20px;" | ||
| + | ! Difficulty Rating !! Min !! Max | ||
| + | |- | ||
| + | | Near Impossible || 0.32% || 0.36% | ||
| + | |- | ||
| + | | Overpowering || 7.89% || 8.19% | ||
| + | |- | ||
| + | | Very Difficult || 34.88% || 35.30% | ||
| + | |- | ||
| + | | Challenging || 50.00% || 50.00% | ||
| + | |- | ||
| + | | Moderate || 64.84% || 65.31% | ||
| + | |- | ||
| + | | Easy || 89.78% || 90.25% | ||
| + | |- | ||
| + | | Effortless || 94.80% || 95.20% | ||
| + | |} | ||
| + | |||
| + | Following on from this, and after testing the numbers I believe that the difficulties represent the probability of catching the mouse (excluding the effect of hunter's title and the luck of the trap, so this is purely based on power). | ||
| + | |||
| + | {| width="300" cellpadding="5" border="1" style="text-align:left; border-collapse:collapse; margin:0 20px 0 20px;" | ||
| + | ! Difficulty Rating !! Probability | ||
| + | |- | ||
| + | | Overawing || 0% to 1/3% | ||
| + | |- | ||
| + | | Near Impossible || 1/3% to 8% | ||
| + | |- | ||
| + | | Overpowering || 8% to 35% | ||
| + | |- | ||
| + | | Very Difficult || 35% to 50% | ||
| + | |- | ||
| + | | Challenging || 50% to 65% | ||
| + | |- | ||
| + | | Moderate || 65% to 90% | ||
| + | |- | ||
| + | | Easy || 90% to 95% | ||
| + | |- | ||
| + | | Effortless || 95% to 100% | ||
| + | |} | ||
| + | |||
| + | The results of my work can be found easily here: http://mousehunt.thetoxiczone.com/mousehunt_difficulty_generator.html | ||
Revision as of 09:16, 14 March 2009
Mouse Difficulties Theory
The Mice page contains a value for the difficulty of catching each mouse, this changes as the hunter changes their trap setup.
Going through and recording these values I noticed that there is a relationship between the different difficulty ratings.
Using the following formula: Trap Power / (Trap Power + number at which mouse difficulty becomes challenging); I've come up with the following boundaries.
| Difficulty Rating | Min | Max |
|---|---|---|
| Near Impossible | 0.32% | 0.36% |
| Overpowering | 7.89% | 8.19% |
| Very Difficult | 34.88% | 35.30% |
| Challenging | 50.00% | 50.00% |
| Moderate | 64.84% | 65.31% |
| Easy | 89.78% | 90.25% |
| Effortless | 94.80% | 95.20% |
Following on from this, and after testing the numbers I believe that the difficulties represent the probability of catching the mouse (excluding the effect of hunter's title and the luck of the trap, so this is purely based on power).
| Difficulty Rating | Probability |
|---|---|
| Overawing | 0% to 1/3% |
| Near Impossible | 1/3% to 8% |
| Overpowering | 8% to 35% |
| Very Difficult | 35% to 50% |
| Challenging | 50% to 65% |
| Moderate | 65% to 90% |
| Easy | 90% to 95% |
| Effortless | 95% to 100% |
The results of my work can be found easily here: http://mousehunt.thetoxiczone.com/mousehunt_difficulty_generator.html