Difference between revisions of "Attraction Bonus"
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− | ''" | + | :''"Attraction" redirects here. For other uses, see [[Attraction (disambiguation)]].'' |
− | An ''' | + | ''The attraction bonus boosts the attraction power of the bait being used decreasing the odds of failure to attract a mouse.'' |
+ | |||
+ | An '''Attraction Bonus''' on certain [[bases]], [[weapons]], and [[charms]] grants a hunter's [[Traps|trap]] a better probability of attracting [[mice]]. The attraction bonus serves as a modifier boosting the base [[Attraction Rate]] of the current baited [[cheese]]. The higher the bonus, the more likely a mouse will be attracted.<br/> | ||
+ | Note that a 10% '''Attraction Bonus''' reduces the odds of failure to attract a mouse by 10%. It does not increase the attraction rate by 10%. [https://www.reddit.com/r/mousehunt/comments/4pcksv/constantly_getting_did_not_attracts_with_gouda_35/d4jywe1/ See comment by dev]. | ||
+ | |||
+ | A numerical example to illustrate this:<br/> | ||
+ | *Assume for instance that the base [[Attraction Rate]] granted by the [[cheese]] is 60%.<br/> | ||
+ | *If there is an '''Attraction Bonus''' of 20%, the overall [[Attraction Rate]] is boosted to 68% and '''not''' 80%.<br/> | ||
+ | *68% is obtained through the addition of two things: | ||
+ | :*1) The base [[Attraction Rate]], which is 60% | ||
+ | :*2) The product of the remaining available attraction (in this case, 100% - 60% = 40%) and the '''Attraction Bonus''' (20%), which is 40% x 20% = 8% | ||
+ | :*Hence, 60% + 8% = 68% | ||
==See also== | ==See also== |
Latest revision as of 01:14, 28 May 2021
- "Attraction" redirects here. For other uses, see Attraction (disambiguation).
The attraction bonus boosts the attraction power of the bait being used decreasing the odds of failure to attract a mouse.
An Attraction Bonus on certain bases, weapons, and charms grants a hunter's trap a better probability of attracting mice. The attraction bonus serves as a modifier boosting the base Attraction Rate of the current baited cheese. The higher the bonus, the more likely a mouse will be attracted.
Note that a 10% Attraction Bonus reduces the odds of failure to attract a mouse by 10%. It does not increase the attraction rate by 10%. See comment by dev.
A numerical example to illustrate this:
- Assume for instance that the base Attraction Rate granted by the cheese is 60%.
- If there is an Attraction Bonus of 20%, the overall Attraction Rate is boosted to 68% and not 80%.
- 68% is obtained through the addition of two things:
- 1) The base Attraction Rate, which is 60%
- 2) The product of the remaining available attraction (in this case, 100% - 60% = 40%) and the Attraction Bonus (20%), which is 40% x 20% = 8%
- Hence, 60% + 8% = 68%
See also
- Attraction Rate – How often a mouse is attracted.
- Power Bonus – Another important trap attribute.