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− | {{rtoc}} | + | {{ Mouse |
| + | | id = |
| + | | maxpoints = |
| + | | mingold = |
| + | | mgroup = The Shadow Clan |
| + | | subgroup = |
| + | | habitat = |
| + | | loot = |
| + | | traptype = |
| + | | bait = |
| + | | charm = None |
| + | | other = None |
| + | | mhinfo = |
| + | | image = |
| + | | desc = |
| + | }} |
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− | ==Overview== | + | ==Cheese and Charm Preference== |
− | The '''Labyrinth''' is located in the [[Hollow Heights]] region requiring a minimum rank of [[Hunter's Title|Duke or Duchess]] and the [[Labyrinth Key]] to enter.<br/> | + | ===Cheese=== |
− | The [[Labyrinth Key]] can be purchased at the [[Fungal Cavern Cartographer]] in exchange for 30,000 gold and 1 [[Crystal Crucible]].<br/>
| + | The '''{{PAGENAME}}''' is attracted mainly to [[Standard Cheese]]. |
− | Hunters must navigate the [[Labyrinth]] to enter [[Zokor]]. While in [[Zokor]] Hunters are unable to access the [[Labyrinth]].<br/>
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− | Leaving the [[Labyrinth]] (or [[Zokor]]) will '''not''' reset a Hunter's progress.<br/>
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− | Hunters navigate '''Intersections''' and '''Hallways''' collecting clues from the mice found in the [[Labyrinth]]. Mice can drop '''Dead End''', '''Farming''', '''Fealty''', '''Scholar''', '''Treasury''', and '''Tech''' clues, depending on which '''Hallway''' they inhabit.
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− | ===Entering the Labyrinth===
| + | In the [[Calm Clearing]] location, the '''{{PAGENAME}}''' will also be attracted when hunting with [[Cherry Cheese]].<br/> |
− | When Hunters first enter the labyrinth they encounter an '''Intersection''' which offers the choice of three doors, 1 each of a '''Short Plain Fealty Hallway''', a '''Short Plain Scholar Hallway''', and a '''Short Plain Tech Hallway'''. Hunters must choose one of these '''Hallways''' to begin collecting clues.
| + | In the [[Calm Clearing]] location, the '''{{PAGENAME}}''' will not be attracted when hunting with [[Gnarled Cheese]]. |
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− | ===Clues=== | + | ===Charm=== |
− | Only mice found in '''Hallways''' will provide clues to Hunters.
| + | No [[Charm]]s are required to attract the '''{{PAGENAME}}'''. |
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− | *'''Fealty Clues''' are found only in '''Fealty Hallways'''
| + | ==[[Power Type]] Weaknesses== |
− | *'''Scholar Clues''' are found only in '''Scholar Hallways'''
| + | {| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; font-size:100%; text-align:center; border-collapse:collapse;" class="unsortable" |
− | *'''Tech Clues''' are found only in '''Tech Hallways'''
| + | |- bgcolor="#dddddd" |
− | *'''Farming Clues''' are found only in '''Farming Hallways'''
| + | ! width="110px" align="center" | <br/>'''Very<br/>'''Effective'' |
− | *'''Treasury Clues''' are found in '''Treasury Hallways'''
| + | ! width="110px" align="center" | <br/>'''Effective'''<br/> |
− | *'''Dead End Clues''' are found in '''all Hallways''' and are the result of a '''Failure To Catch''' a mouse.
| + | ! width="110px" align="center" | <br/>'''Less'''<br/>''' Effective'''<br/> |
− | *A '''Failure to Attract''' a mouse will not affect the Hunter's progress in any way.
| + | |- |
| + | | <!--Very Effective-->[[Tactical]] |
| + | | <!--Effective-->[[Physical]]<br/>[[Shadow]]<br/>[[Arcane]]<br/>[[Hydro]]<br/>[[Law]] |
| + | | <!--Less Effective-->None |
| + | |- |
| + | |} |
| + | {{-}} |
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− | On the '''HUD''', '''clues''' are represented as follows:
| + | ==Locations== |
− | *'''District clues''' are shown in green with dots showing the number of clues found
| + | Hunters can encounter the '''{{PAGENAME}}''' in the |
− | *'''Dead End clues''' are shown in brown.
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− | *The plain grey squares represent progress where no clue was found for a hunt.
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− | When Hunters have accumulated 100 or more total clues the next intersection they encounter will offer a choice of '''District Doorways''' that allow entry to [[Zokor]]. The number of clues Hunters have of each type will determine which '''District Doors''' are available, their '''quality''', and the amount of '''Stealth''' that Hunters will have while hunting in the '''District''' they enter.
| + | ==Loot== |
| + | The '''{{PAGENAME}}''' drops |
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− | ===Intersections=== | + | ==Event Participation== |
− | Hunters encounter an intersection with 3 doors when they first enter the [[Labyrinth]]. When Hunters finish navigating a '''Hallway''' they will be presented with another intersection that will offer from 1 to 3 new doorways allowing access to new '''Hallways'''. Hunters can hunt in '''Intersections''' without selecting a new door, but they will not collect any clues from the mice found there.
| + | Attraction info and special event loot drops for the '''{{PAGENAME}}''' can be found at the individual event location pages. |
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− | ===Hallways=== | + | == History and Trivia == |
− | There are 5 types of '''Hallways''' with 3 possible '''lengths''' and up to 3 levels of '''quality'''. It is possible to find each type and quality of '''Hallway''' in all 3 lengths.
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− | *'''Hallway Type'''
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− | :*'''Fealty''' - Hunters are offered the choice of a '''Fealty Hallway''' when they first enter the [[Labyrinth]]. Mice in these '''Hallways''' drop '''Fealty''' clues.
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− | :*'''Scholar''' - Hunters are offered the choice of a '''Scholar Hallway''' when they first enter the [[Labyrinth]]. Mice in these '''Hallways''' drop '''Scholar''' clues.
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− | :*'''Tech''' - Hunters are offered the choice of a '''Tech Hallway''' when they first enter the [[Labyrinth]]. Mice in these '''Hallways''' drop '''Tech''' clues.
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− | :*'''Farming''' - Hunters will begin to encounter '''Farming Hallways''' after navigating their first '''Hallway'''. Mice in these '''Hallways''' drop '''Farming''' clues.
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− | :*'''Treasury''' - Hunters will begin to encounter '''Treasury Hallways''' after navigating their first '''Hallway''' and collecting 15 total clues. Mice in these '''Hallways''' drop '''Treasury''' clues.
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− | *'''Hallway Length'''
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− | :*When Hunters first enter the Labyrinth they are presented with three '''short Hallways'''. After Hunters complete their first '''Hallway'''' the '''Hallway length''' they encounter will be random. These '''Hallways''' can be of any '''quality''', if the appropriate number of clues have been found.
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− | :*'''Short Hallways''' are 10 steps long.
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− | :*'''Medium Hallways''' are 15 steps long.
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− | :*'''Long Hallways''' are 25 steps long.
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− | *'''Hallway Quality'''
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− | :*The '''quality''' of the '''Hallways''' encountered by Hunters is determined by the number of specific clues they have accumulated. These '''Hallways''' can be of any length.
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− | :*'''Plain Hallways''' are the default quality and can be encountered when Hunters first enter the [[Labyrinth]].
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− | :*'''Superior Hallways''' will begin to appear after Hunters have accumulated 15 clues of a specific type.
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− | :*'''Epic Hallways''' will begin to appear after Hunters have accumulated 50 clues of a specific type. There are no '''Epic Treasury''' or '''Farming Hallways'''.
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− | :*'''EXAMPLE:''' To encounter '''Superior Fealty Hallways''', Hunters must collect 15 '''Fealty''' clues. To encounter '''Epic Fealty Hallways''', Hunters must collect 50 '''Fealty''' clues.
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− | ===Navigating the Labyrinth===
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− | Hunters must choose Hallways and collect clues in the [[Labyrinth]] to be able to enter [[Zokor]].
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− | Each '''Intersection''' offers Hunters the choice of up to 3 '''Hallways'''. Navigating these '''Hallways''' allows Hunters to collect clues. The number of clues collected will determine the quality of '''Hallways''' encountered and the type and quality of '''District Doors''' found after successfully navigating the [[Labyrinth]].
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− | There are a number of items that can help Hunters navigate the [[Labyrinth]].
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− | *[[Lantern Oil]]
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− | :*'''Effect:''' Catching a mouse that carries a '''clue''' will result in 1 additional '''clue''' being awarded.
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− | :*Hunters must purchase a [[Labyrinth Lantern]] to use [[Lantern Oil]].
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− | :*[[Lantern Oil]] is consumed on each hunt while the [[Labyrinth Lantern]] is active.
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− | :*When entering an '''Intersection''' [[Lantern Oil]] is automatically disarmed. It must be rearmed when entering a new '''Hallway'''.
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− | :*[[Lantern Oil]] can be looted from some mice or purchased in the [[Labyrinth General Store]].
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− | *[[Shuffler's Cube]]
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− | :*'''Effect:''' Will change the selection of '''Hallways''' at an '''Intersection'''.
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− | :*Using a [[Shuffler's Cube]] will always result in 3 doors appearing in the '''Intersection'''.
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− | :*[[Shuffler's Cube]]s cannot be used to change the selection of '''Hallways''' in the '''Intersection''' at the beginning of the [[Labyrinth]].
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− | :*[[Shuffler's Cube]]s can be purchased in the [[Labyrinth General Store]].
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− | *[[Compass Magnet]]
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− | :*'''Effect:''' Will remove 3 of each type of '''clue''' from a Hunter's '''Compass'''.
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− | :*The [[Compass Magnet]] is reduced to 20 [[Mineral]]s when used.
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− | :*[[Compass Magnet]]s can be purchased in the [[Labyrinth General Store]].
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− | *'''Retreat Button'''
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− | :*Found on the '''HUD''', the '''retreat button''' allows Hunters to abandon their current progress in the [[Labyrinth]].
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− | :*Using the '''retreat button''' returns the Hunter to the beginning of the [[Labyrinth]] and removes all clues found on the abandoned run.
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− | *The [[Labyrinth Base]] and [[Minotaur Base]]
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− | :*Using either base in the [[Labyrinth]] reduces the chance that a failure to catch a mouse will result in a '''Dead End clue'''.
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− | ==The Heads-Up Display==
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− | The Heads-up Display for the area shows the progress in the hallway the Hunter is currently in along with three doors that can be accessed once the intersection at the end of the hallway is reached. The hunter also has the option to light/extinguish their lantern along with the option to use a [[Shuffler's Cube]] while at an intersection. Along the bottom are the materials that can be obtained in the city at the end of the Labyrinth, [[Zokor]].
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