Difference between revisions of "User talk:TW George"

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m (Clue Benchmarks: Removed)
m
 
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{{rtoc}}
+
{{ Mouse
{{current}}
+
| id =  
{{rtoc}}
+
| maxpoints =  
{| align="left" cellpadding="5" width="350" style="border:2px solid #8B0000; border-top:25px solid #8B0000; border-spacing:0; margin-left:20px; margin-bottom:20px; padding:5px;"
+
| mingold =  
  |-
+
  | mgroup = The Shadow Clan
! colspan="2" style="font-size:150%;" | {{PAGENAME}}
+
  | subgroup =  
  |-
+
  | habitat =  
! colspan="2" width="350" |
+
  | loot =  
  |-
+
  | traptype =  
! colspan="2" width="350" style="border-style: solid; font-size:125%; border-width: 2px 2px 2px 2px;" bgcolor=#E9967A | Region: [[Hollow Heights]]
+
  | bait =  
  |-
+
  | charm = None
  | nowrap align="left" style="border-style: solid; border-width:  0 0 0px 2px" | '''Minimum Rank:'''
+
  | other = None
  | nowrap align="right" style="border-style: solid; border-width: 0 2px 0px 0" | [[Duke|Duke/Duchess]]
+
  | mhinfo =  
  |-
+
  | image =  
  | nowrap align="left" style="border-style: solid; border-width:  0 0 0 2px" | '''Travel Requirement:'''
+
  | desc =  
  | nowrap align="right" style="border-style: solid; border-width: 0 2px 0 0" | [[Labyrinth Key]]<br/>'''Navigate the''' [[Labyrinth]]
+
}}
  |-
 
  | nowrap align="left" style="border-style: solid; border-width:  0 0 0 2px" | '''Recommended''' [[Power Type]]s
 
  | nowrap align="right" style="border-style: solid; border-width: 0 2px 0 0" | [[Arcane]]<br/>[[Forgotten]]<br/>[[Shadow]]
 
  |-
 
  | nowrap align="left" style="border-style: solid; border-width:  0 0 0 2px" | '''Recommended''' [[Cheese]]
 
  | nowrap align="right" style="border-style: solid; border-width: 0 2px 0 0" | [[Glowing Gruyere]]
 
  |-
 
  | nowrap align="left" style="border-style: solid; border-width:  0 0 0 2px" |  '''Number of Mice:'''
 
  | nowrap align="right" style="border-style: solid; border-width: 0 2px 0 0" | '''37'''
 
  |-
 
  | nowrap align="left" style="border-style: solid; border-width:  2px 0 2px 2px" | '''Shops:'''
 
  | nowrap align="right" style="border-style: solid; border-width: 2px 2px 2px 0" | [[Zokor Cartographer|Cartographer]]<br/>[[Zokor Charm Shoppe|Charm Shoppe]]<br/>[[Zokor Cheese Shoppe|Cheese Shoppe]]<br/>[[Zokor General Store|General Store]]<br/>[[Zokor Trapsmith|Trapsmith]]
 
  |-
 
  | nowrap align="left" style="border-style: solid; border-width:  0 0 0 2px" | '''Lose Gold:'''
 
  | nowrap align="right" style="border-style: solid; border-width: 0 2px 0 0" | '''Yes'''
 
  |-
 
  | nowrap align="left" style="border-style: solid; border-width:  0 0 0 2px" | '''Lose Points:'''
 
  | nowrap align="right" style="border-style: solid; border-width: 0 2px 0 0" | '''Yes'''
 
  |-
 
  | nowrap align="left" style="border-style: solid; border-width:  0 0 0 2px" | '''Lose Cheese:'''
 
  | nowrap align="right" style="border-style: solid; border-width: 0 2px 0 0" | '''Yes'''
 
  |-
 
  | nowrap align="left" style="border-style: solid; border-width:  2px 0 2px 2px" | '''Release Date:'''
 
  | nowrap align="right" style="border-style: solid; border-width: 2px 2px 2px 0" | '''9 September 2015'''
 
  |-
 
  | colspan="2" align="center" style="font-size:110%; padding:10px;" | Built upon the ancient ruins of Mousu Picchu, this technologically-advanced superstructure of a city lies behind the endless, twisting corridors of the Labyrinth. Hunters must brave the mind-bending maze before entering this city in order to discover the secrets behind its multi-faceted society.
 
|}
 
{{-}}
 
 
 
==Overview==
 
[[Zokor]] is located in the [[Hollow Heights]] region requiring a minimum rank of [[Hunter's Title|Duke or Duchess]], the [[Labyrinth Key]], and navigating the [[Labyrinth]] to enter.<br/>The [[Labyrinth Key]] can be purchased at the [[Fungal Cavern Cartographer]] in exchange for 30,000 gold and 1 [[Crystal Crucible]].<br/>
 
Hunters '''must''' navigate the [[Labyrinth]] to enter [[Zokor]].  While in [[Zokor]] Hunters are unable to access the [[Labyrinth]].<br/>
 
Leaving [[Zokor]] (or the [[Labyrinth]]) will '''not''' reset a Hunter's progress.<br/>
 
The '''District''' open to Hunters in [[Zokor]] is dependent on the number and type of '''clues''' they have collected while navigating the [[Labyrinth]].
 
 
 
===Entering [[Zokor]]===
 
Once Hunters have accumulated '''100''' (or more) total clues in the [[Labyrinth]], they will be presented with '''District Doorways''' at the end of their current '''Hallway'''. The '''District Doorways''' encountered are dependent upon the number of each type of clue found while hunting in the [[Labyrinth]].
 
 
 
*'''Fealty Districts'''
 
:The '''Outer Fealty Shrine''' is encountered when Hunters have collected '''15 to 49''' '''Fealty''' clues.
 
:The '''Inner Fealty Temple''' is encountered when Hunters have collected '''50 to 79''' '''Fealty''' clues.
 
:The '''Templar's Sanctum''' is encountered when Hunters have collected '''80''' or more '''Fealty''' clues.
 
 
 
*'''Scholar Districts'''
 
:The '''Neophyte Scholar Study''' is encountered when Hunters have collected '''15 to 49''' '''Scholar''' clues.
 
:The '''Master Scholar Auditorium''' is encountered when Hunters have collected '''50 to 79''' '''Scholar''' clues.
 
:The '''Dark Library''' is encountered when Hunters have collected '''80''' or more '''Scholar''' clues.
 
 
 
*'''Tech Districts'''
 
:The '''Tech Foundry Outskirts''' is encountered when Hunters have collected '''15 to 49''' '''Tech''' clues.
 
:The '''Tech Research Centre''' is encountered when Hunters have collected '''50 to 79''' '''Tech''' clues.
 
:The '''Manaforge''' is encountered when Hunters have collected '''80''' or more '''Tech''' clues.
 
 
 
*'''Treasury Districts'''
 
:The '''Treasure Room''' is encountered when Hunters have collected '''15 to 49''' '''Treasury''' clues.
 
:The '''Treasure Vault''' is encountered when Hunters have collected '''50''' or more '''Treasury''' clues.
 
 
 
*'''Farming Districts'''
 
:The '''Farming Garden''' will be available to Hunters, even if they have collected '''zero''' '''Farming''' clues. The default '''Stealth''' in the '''Farming Garden''' is '''10'''. Collecting more that '''10''' '''Farming''' clues will increase '''Stealth''' accordingly.
 
:The '''Overgrown Farmhouse''' is encountered when Hunters have collected '''50''' or more '''Farming''' clues.
 
 
 
*'''Minotaur Room'''
 
:To '''encounter''' a '''Minotaur Room''', Hunters must have a minimum of '''30''' each of '''Fealty, Scholar, and Tech''' clues.
 
:To '''enter''' a '''Minotaur Room''', Hunters must craft a [[Minotaur Key]].  This '''key''' is consumed upon entry.
 
  
===Stealth and Alert Levels===
+
==Cheese and Charm Preference==
Once Hunters have entered [[Zokor]], the number of the clues found for that '''District''' provide the same amount of '''Stealth'''.
+
===Cheese===
 +
The '''{{PAGENAME}}''' is attracted mainly to [[Standard Cheese]].
  
'''Stealth''' is decreased by 1 for each successful catch or failure to attract of a mouse.
+
In the [[Calm Clearing]] location, the '''{{PAGENAME}}''' will also be attracted when hunting with [[Cherry Cheese]].<br/>
 +
In the [[Calm Clearing]] location, the '''{{PAGENAME}}''' will not be attracted when hunting with [[Gnarled Cheese]].
  
A '''failure to catch''' will result in a loss of '''Stealth''' equal to the '''Alert Level''' of the district.
+
===Charm===
 +
No [[Charm]]s are required to attract the '''{{PAGENAME}}'''.
  
When '''Stealth''' reaches zero Hunters are returned to the beginning of the [[Labyrinth]].
+
==[[Power Type]] Weaknesses==
 
+
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; font-size:100%; text-align:center; border-collapse:collapse;" class="unsortable"
*'''Alert Level 1 Districts'''
+
|- bgcolor="#dddddd"
:*Farming Garden
+
! width="110px" align="center" | <br/>'''Very<br/>'''Effective''
:*Outer Fealty Shrine
+
! width="110px" align="center" | <br/>'''Effective'''<br/>
:*Neophyte Scholar Study
+
! width="110px" align="center" | <br/>'''Less'''<br/>''' Effective'''<br/>
:*Tech Foundry Outskirts
 
:*Treasure Room
 
*'''Alert Level 2 Districts'''
 
:*Inner Fealty Temple
 
:*Master Scholar Auditorium
 
:*Overgrown Farmhouse
 
:*Tech Research Centre
 
:*Treasure Vault
 
*'''Alert Level 3 Districts'''
 
:*Dark Library
 
:*Manaforge
 
:*Templar's Sanctum
 
 
 
===Clue Benchmarks===
 
The number of '''clues''' collected will equal the amount of '''Stealth''' available to the Hunter while in a '''District'''.<br/>
 
Once '''Stealth''' is exhausted Hunters will be returned to the beginning of the [[Labyrinth]].<br/>
 
'''Stealth''' is not used in the '''Minotaur Room''' and Hunters can remain there until successfully capturing the [[Retired Minotaur]].
 
{| cellpadding="8" cellspacing="0" class="unsortable" border="1" style="border-collapse:collapse; text-align:center; margin-bottom:2em"
 
 
|-  
 
|-  
  ! rowspan="2" align="left" width="125" bgcolor="#bbbbbb"| '''Area'''<br/>
+
  | <!--Very Effective-->[[Tactical]]
! colspan="7" width="100" bgcolor="#bbbbbb" |Clues Found in the [[Labyrinth]]<br/>
+
  | <!--Effective-->[[Physical]]<br/>[[Shadow]]<br/>[[Arcane]]<br/>[[Hydro]]<br/>[[Law]]
|-
+
  | <!--Less Effective-->None
  ! width="100" bgcolor="whitesmoke" | '''0'''<br/>'''Total Clues'''<br/>
 
! width="100" bgcolor="whitesmoke"| '''15'''<br/>'''Total Clues'''<br/>
 
! width="150" bgcolor="whitesmoke"| '''15'''<br/>'''District-Specific Clues'''<br/>
 
! width="110" bgcolor="whitesmoke"| '''30 Fealty Clues'''<br/>'''and'''<br/>'''30 Scholar Clues'''<br/>'''and'''<br/>'''30 Tech Clues'''<br/>
 
! width="165" bgcolor="whitesmoke"| '''50'''<br/>'''District-Specific Clues'''<br/>
 
! width="110" bgcolor="whitesmoke"| '''80'''<br/>'''District-Specific Clues'''<br/>
 
! width="100" bgcolor="whitesmoke"|'''100'''<br/>'''District-Specific Clues'''<br/>
 
|-valign="top"
 
| align="left" bgcolor="whitesmoke"| [[Zokor]]<br/>'''Districts Unlocked'''
 
| align="left" | '''Farming Garden'''
 
| '''N/A'''
 
| align="left" | '''Outer Fealty Shrine'''<br/>'''Neophyte Scholar Study'''<br/>'''Tech Foundry Outskirts'''<br/>'''Treasure Room'''
 
| align="left" | '''Minotaur Room'''
 
| align="left" | '''Inner Fealty Temple'''<br/>'''Master Scholar Auditorium'''<br/>'''Overgrown Farmhouse'''<br/>'''Tech Research Centre'''<br/>'''Treasure Vault'''
 
| align="left" | '''Dark Library'''<br/>'''Manaforge'''<br/>'''Templar's Sanctum'''<br/>
 
| align="left" | '''Mice drop [[Labyrinth Theme]] scraps'''
 
|}
 
 
 
===District Leaders===
 
'''District Leaders''' are only found in '''Alert Level 3''' '''Fealty''', '''Scholar''', and '''Tech Districts'''.  '''District Leaders''' are guarded and Hunters must capture 20 mice before the '''Leaders''' reveal themselves. '''District Leaders''' can only be caught '''once per visit''' to their '''District'''.
 
 
 
The '''Dark Library''' is a '''Level 3 Scholar District''' and is home to the [[Soul Binder]] which drops the [[Sacred Script]].
 
 
 
The  '''Manaforge''' is a '''Level 3 Tech District''' and is home to the [[Manaforge Smith]] which drops the [[Manaforge Hammer]].
 
 
 
The '''Templar's Sanctum''' is a '''Level 3 Fealty District''' and is home to the [[Paladin Weapon Master]] which drops the [[Infused Plate]].
 
 
 
The three '''District Leader''' loots are required to craft the [[Minotaur Key]].  Without the [[Minotaur Key]], Hunters are not able to enter the '''Minotaur Room'''.  The [[Minotaur Key]] is consumed upon entering the '''Minotaur Room''' and each additional visit will require a new '''key'''.
 
 
 
===The [[Retired Minotaur]]===
 
'''Stealth''' is not used in the '''Minotaur Room'''.  Instead, Hunters are able to hunt there until they successfully capture the [[Retired Minotaur]].
 
 
 
To enter the '''Minotaur Room''', hunters must craft the [[Minotaur Key]] which is consumed when entering.  Each visit to the '''Minotaur Room''' requires a new [[Minotaur Key]].
 
 
 
 
 
== The Heads-Up Display ==
 
The Heads-up Display for the area shows the amount of stealthy hunts left in the city. Along the bottom it lists the materials that can be obtained throughout the entire city. Once the hunter runs out of stealth, he/she will be promptly returned to the entrance of the Labyrinth to start the whole process over again.
 
 
 
==Labyrinth Mice==
 
 
 
===Fealty Districts===
 
Each catch and '''failure to attract''' of a mouse will reduce the '''Stealth''' of the Hunter by 1.<br/>
 
Each '''failure to catch''' will reduce the '''Stealth''' of the Hunter by a number equal to the '''Alert Level''' of the '''District'''.
 
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class=" sortable"
 
|- bgcolor="#bbbbbb"
 
! rowspan="2"  width="175px" align="left" class=" sortable" | '''Mouse'''<br/>
 
! rowspan="2" width="50px"| '''Points'''<br/>
 
! rowspan="2" width="50px"| '''Gold'''<br/>
 
  ! bgcolor="#eeeeee" width="75px"| '''Outer'''<br/>'''Fealty'''<br/>'''Shrine'''<br/>'''-'''<br/>'''Alert Level'''<br/>'''1'''<br/>
 
! bgcolor="#cccccc" width="75px"| '''Inner'''<br/>'''Fealty'''<br/>'''Temple'''<br/>'''-'''<br/>'''Alert Level'''<br/>'''2'''<br/>
 
! bgcolor="#eeeeee" width="75px"| '''Templar's'''<br/>'''Sanctum'''<br/>'''-'''<br/>'''Alert Level'''<br/>'''3'''<br/>
 
! rowspan="2" width="200px" align="left" class="unsortable" | '''Loot'''
 
 
|-  
 
|-  
! colspan="3" bgcolor="#bbbbbb"| '''Fealty District'''
 
|- valign="top" class="sortbottom"
 
| align="left" | <!--Mouse-->[[Battle Cleric]]
 
| <!--Points-->50,000
 
| <!--Gold-->8,760
 
| bgcolor="#eeeeee" | <!--Shrine-->'''X'''
 
| bgcolor="#cccccc" | <!--Temple-->'''X'''
 
| bgcolor="#eeeeee" | <!--Sanctum-->'''X'''
 
| align="left" | <!--Loot-->[[Labyrinth Theme Scrap III]]<br/>[[Plate of Fealty]]
 
|- valign="top" class="sortbottom"
 
| align="left" | <!--Mouse-->[[Dark Templar]]
 
| <!--Points-->80,800
 
| <!--Gold-->12,750
 
| bgcolor="#eeeeee" | <!--Shrine-->
 
| bgcolor="#cccccc" | <!--Temple-->
 
| bgcolor="#eeeeee" | <!--Sanctum-->'''X'''
 
| align="left" | <!--Loot-->[[Labyrinth Theme Scrap III]]<br/>[[Plate of Fealty]]
 
|- valign="top" class="sortbottom"
 
| align="left" | <!--Mouse-->[[Drudge]]
 
| <!--Points-->
 
| <!--Gold-->
 
| bgcolor="#eeeeee" | <!--Shrine-->'''X'''
 
| bgcolor="#cccccc" | <!--Temple-->'''X'''
 
| bgcolor="#eeeeee" | <!--Sanctum-->'''X'''
 
| align="left" | <!--Loot-->[[Plate of Fealty]]
 
|- valign="top" class="sortbottom"
 
| align="left" | <!--Mouse-->[[Masked Pikeman]]
 
| <!--Points-->32,500
 
| <!--Gold-->4,988
 
| bgcolor="#eeeeee" | <!--Shrine-->'''X'''
 
| bgcolor="#cccccc" | <!--Temple-->'''X'''
 
| bgcolor="#eeeeee" | <!--Sanctum-->'''X'''
 
| align="left" | <!--Loot-->[[Plate of Fealty]]
 
|- valign="top" class="sortbottom"
 
| align="left" | <!--Mouse-->[[Mind Tearer]]
 
| <!--Points-->60,000
 
| <!--Gold-->10,000
 
| bgcolor="#eeeeee" | <!--Shrine-->
 
| bgcolor="#cccccc" | <!--Temple-->'''X'''
 
| bgcolor="#eeeeee" | <!--Sanctum-->'''X'''
 
| align="left" | <!--Loot-->[[Labyrinth Theme Scrap III]]<br/>[[Plate of Fealty]]
 
|- valign="top" class="sortbottom"
 
| align="left" | <!--Mouse-->[[Paladin Weapon Master]]<br/>'''District Boss'''
 
| <!--Points-->350,000
 
| <!--Gold-->100,000
 
| bgcolor="#eeeeee" | <!--Shrine-->
 
| bgcolor="#cccccc" | <!--Temple-->
 
| bgcolor="#eeeeee" | <!--Sanctum-->'''X'''
 
| align="left" | <!--Loot-->[[Ancient Relic]]<br/>[[Infused Plate]]<br/>[[Plate of Fealty]]
 
|- valign="top" class="sortbottom"
 
| align="left" | <!--Mouse-->[[Reanimated Carver]]
 
| <!--Points-->90,000
 
| <!--Gold-->9,000
 
| bgcolor="#eeeeee" | <!--Shrine-->'''X'''
 
| bgcolor="#cccccc" | <!--Temple-->'''X'''
 
| bgcolor="#eeeeee" | <!--Sanctum-->'''X'''
 
| align="left" | <!--Loot-->[[Divine Orb]]<br/>[[Labyrinth Theme Scrap III]]<br/>[[Lantern Oil]]<br/>[[Plate of Fealty]]
 
|- valign="top" class="sortbottom"
 
| align="left" | <!--Mouse-->[[Shadow Stalker]]<br/>'''Avoids [[Glowing Gruyere]]'''
 
| <!--Points-->70,000
 
| <!--Gold-->700
 
| bgcolor="#eeeeee" | <!--Shrine-->'''X'''
 
| bgcolor="#cccccc" | <!--Temple-->'''X'''
 
| bgcolor="#eeeeee" | <!--Sanctum-->'''X'''
 
| align="left" | <!--Loot-->[[Plate of Fealty]]
 
|- valign="top" class="sortbottom"
 
| align="left" | <!--Mouse-->[[Sir Fleekio]]
 
| <!--Points-->90,000
 
| <!--Gold-->70,000
 
| bgcolor="#eeeeee" | <!--Shrine-->
 
| bgcolor="#cccccc" | <!--Temple-->'''X'''
 
| bgcolor="#eeeeee" | <!--Sanctum-->'''X'''
 
| align="left" | <!--Loot-->[[Divine Orb]]<br/>[[Flawed Orb]]<br/>[[Flawless Orb]]<br/>[[Labyrinth Theme Scrap III]]<br/>[[Plate of Fealty]]<br/>[[Simple Orb]]
 
|- valign="top" class="sortbottom"
 
| align="left" | <!--Mouse-->[[Solemn Soldier]]
 
| <!--Points-->40,000
 
| <!--Gold-->7,700
 
| bgcolor="#eeeeee" | <!--Shrine-->
 
| bgcolor="#cccccc" | <!--Temple-->'''X'''
 
| bgcolor="#eeeeee" | <!--Sanctum-->'''X'''
 
| align="left" | <!--Loot-->[[Labyrinth Theme Scrap III]]<br/>[[Plate of Fealty]]
 
 
|}
 
|}
 +
{{-}}
  
===Tech Districts===
+
==Locations==
Each catch and '''failure to attract''' of a mouse will reduce the '''Stealth''' of the Hunter by 1.<br/>
+
Hunters can encounter the '''{{PAGENAME}}''' in the  
Each '''failure to catch''' will reduce the '''Stealth''' of the Hunter by a number equal to the '''Alert Level''' of the '''District'''.
 
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class=" sortable"
 
|- bgcolor="#bbbbbb"
 
! rowspan="2"  width="175px" align="left" class=" sortable" | '''Mouse'''<br/>
 
! rowspan="2" width="50px"|  '''Points'''<br/>
 
! rowspan="2" width="50px"| '''Gold'''<br/>
 
  ! bgcolor="#eeeeee" width="75px"| '''Tech'''<br/>'''Foundry'''<br/>'''Outskirts'''<br/>'''-'''<br/>'''Alert Level'''<br/>'''1'''<br/>
 
! bgcolor="#cccccc" width="75px"| '''Tech'''<br/>'''Research'''<br/>'''Center'''<br/>'''-'''<br/>'''Alert Level'''<br/>'''2'''<br/>
 
! bgcolor="#eeeeee" width="75px"| '''Manaforge'''<br/>'''-'''<br/>'''Alert Level'''<br/>'''3'''<br/>
 
! rowspan="2" width="200px" align="left" class="unsortable" | '''Loot'''
 
|-
 
! colspan="3" bgcolor="#bbbbbb"| '''Tech District'''
 
|- valign="top" class="sortbottom"
 
| align="left" | <!--Mouse-->[[Ash Golem]]
 
| <!--Points-->45,950
 
| <!--Gold-->5,000
 
| bgcolor="#eeeeee" | <!--Outskirts-->'''X'''
 
| bgcolor="#cccccc" | <!--Center-->'''X'''
 
| bgcolor="#eeeeee" | <!--Manaforge-->'''X'''
 
| align="left" | <!--Loot-->[[Labyrinth Theme Scrap I]]<br/>[[Tech Power Core]]
 
|- valign="top" class="sortbottom"
 
| align="left" | <!--Mouse-->[[Automated Stone Sentry]]
 
| <!--Points-->60,000
 
| <!--Gold-->10,000
 
| bgcolor="#eeeeee" | <!--Outskirts-->
 
| bgcolor="#cccccc" | <!--Center-->'''X'''
 
| bgcolor="#eeeeee" | <!--Manaforge-->'''X'''
 
| align="left" | <!--Loot-->[[Labyrinth Theme Scrap I]]<br/>[[Tech Power Core]]
 
|- valign="top" class="sortbottom"
 
| align="left" | <!--Mouse-->[[Exo-Tech]]
 
| <!--Points-->50,000
 
| <!--Gold-->8,760
 
| bgcolor="#eeeeee" | <!--Outskirts-->'''X'''
 
| bgcolor="#cccccc" | <!--Center-->'''X'''
 
| bgcolor="#eeeeee" | <!--Manaforge-->'''X'''
 
| align="left" | <!--Loot-->[[Labyrinth Theme Scrap I]]<br/>[[Tech Power Core]]
 
|- valign="top" class="sortbottom"
 
| align="left" | <!--Mouse-->[[Fungal Technomorph]]
 
| <!--Points-->80,800
 
| <!--Gold-->12,750
 
| bgcolor="#eeeeee" | <!--Outskirts-->
 
| bgcolor="#cccccc" | <!--Center-->
 
| bgcolor="#eeeeee" | <!--Manaforge-->'''X'''
 
| align="left" | <!--Loot-->[[Labyrinth Theme Scrap I]]<br/>[[Tech Power Core]]
 
|- valign="top" class="sortbottom"
 
| align="left" | <!--Mouse-->[[Manaforge Smith]]<br/>'''District Boss'''
 
| <!--Points-->350,000
 
| <!--Gold-->100,000
 
| bgcolor="#eeeeee" | <!--Outskirts-->
 
| bgcolor="#cccccc" | <!--Center-->
 
| bgcolor="#eeeeee" | <!--Manaforge-->'''X'''
 
| align="left" | <!--Loot-->[[Ancient Relic]]<br/>[[Manaforge Hammer]]<br/>[[Tech Power Core]]
 
|- valign="top" class="sortbottom"
 
| align="left" | <!--Mouse-->[[Matron of Machinery]]
 
| <!--Points-->90,000
 
| <!--Gold-->27,000
 
| bgcolor="#eeeeee" | <!--Outskirts-->
 
| bgcolor="#cccccc" | <!--Center-->'''X'''
 
| bgcolor="#eeeeee" | <!--Manaforge-->'''X'''
 
| align="left" | <!--Loot-->[[Divine Orb]]<br/>[[Flawed Orb]]<br/>[[Flawless Orb]]<br/>[[Labyrinth Theme Scrap I]]<br/>[[Simple Orb]]<br/>[[Tech Power Core]]
 
|- valign="top" class="sortbottom"
 
| align="left" | <!--Mouse-->[[Reanimated Carver]]
 
| <!--Points-->90,000
 
| <!--Gold-->9,000
 
| bgcolor="#eeeeee" | <!--Outskirts-->'''X'''
 
| bgcolor="#cccccc" | <!--Center-->'''X'''
 
| bgcolor="#eeeeee" | <!--Manaforge-->'''X'''
 
| align="left" | <!--Loot-->[[Divine Orb]]<br/>[[Labyrinth Theme Scrap I]]<br/>[[Lantern Oil]]<br/>[[Tech Power Core]]
 
|- valign="top" class="sortbottom"
 
| align="left" | <!--Mouse-->[[RR-8]]
 
| <!--Points-->32,500
 
| <!--Gold-->4,988
 
| bgcolor="#eeeeee" | <!--Outskirts-->'''X'''
 
| bgcolor="#cccccc" | <!--Center-->'''X'''
 
| bgcolor="#eeeeee" | <!--Manaforge-->'''X'''
 
| align="left" | <!--Loot-->[[Labyrinth Theme Scrap I]]<br/>[[Tech Power Core]]
 
|- valign="top" class="sortbottom"
 
| align="left" | <!--Mouse-->[[Shadow Stalker]]<br/>'''Avoids [[Glowing Gruyere]]'''
 
| <!--Points-->70,000
 
| <!--Gold-->700
 
| bgcolor="#eeeeee" | <!--Outskirts-->'''X'''
 
| bgcolor="#cccccc" | <!--Center-->'''X'''
 
| bgcolor="#eeeeee" | <!--Manaforge-->'''X'''
 
| align="left" | <!--Loot-->[[Tech Power Core]]
 
|- valign="top" class="sortbottom"
 
| align="left" | <!--Mouse-->[[Tech Golem]]
 
| <!--Points-->40,000
 
| <!--Gold-->7,700
 
| bgcolor="#eeeeee" | <!--Outskirts-->
 
| bgcolor="#cccccc" | <!--Center-->'''X'''
 
| bgcolor="#eeeeee" | <!--Manaforge-->'''X'''
 
| align="left" | <!--Loot-->[[Labyrinth Theme Scrap I]]<br/>[[Tech Power Core]]
 
|}
 
  
===Scholar Districts===
+
==Loot==
Each catch and '''failure to attract''' of a mouse will reduce the '''Stealth''' of the Hunter by 1.<br/>
+
The '''{{PAGENAME}}''' drops
Each '''failure to catch''' will reduce the '''Stealth''' of the Hunter by a number equal to the '''Alert Level''' of the '''District'''.
 
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class=" sortable"
 
|- bgcolor="#bbbbbb"
 
! rowspan="2"  width="175px" align="left" class=" sortable" | '''Mouse'''<br/>
 
! rowspan="2" width="50px"|  '''Points'''<br/>
 
! rowspan="2" width="50px"| '''Gold'''<br/>
 
  ! bgcolor="#eeeeee" width="75px"| '''Neophyte'''<br/>'''Scholar'''<br/>'''Study'''<br/>'''-'''<br/>'''Alert Level'''<br/>'''1'''<br/>
 
! bgcolor="#cccccc" width="75px"| '''Master'''<br/>'''Scholar'''<br/>'''Auditorium'''<br/>'''-'''<br/>'''Alert Level'''<br/>'''2'''<br/>
 
! bgcolor="#eeeeee" width="75px"| '''Dark'''<br/>'''Library'''<br/>'''-'''<br/>'''Alert Level'''<br/>'''3'''<br/>
 
! rowspan="2" width="200px" align="left" class="unsortable" | '''Loot'''
 
|-
 
! colspan="3" bgcolor="#bbbbbb"| '''Scholar District'''
 
|- valign="top" class="sortbottom"
 
|- valign="top" class="sortbottom"
 
| align="left" | <!--Mouse-->[[Ancient Scribe]]
 
| <!--Points-->90,000
 
| <!--Gold-->27,000
 
| bgcolor="#eeeeee" | <!--Study-->
 
| bgcolor="#cccccc" | <!--Auditorium-->'''X'''
 
| bgcolor="#eeeeee" | <!--Library-->'''X'''
 
| align="left" | <!--Loot-->[[Divine Orb]]<br/>[[Flawed Orb]]<br/>[[Flawless Orb]]<br/>[[Labyrinth Theme Scrap II]]<br/>[[Scholar Scroll]]<br/>[[Simple Orb]]
 
|- valign="top" class="sortbottom"
 
| align="left" | <!--Mouse-->[[Ethereal Guardian]]
 
| <!--Points-->50,000
 
| <!--Gold-->8,760
 
| bgcolor="#eeeeee" | <!--Study-->'''X'''
 
| bgcolor="#cccccc" | <!--Auditorium-->'''X'''
 
| bgcolor="#eeeeee" | <!--Library-->'''X'''
 
| align="left" | <!--Loot-->[[Labyrinth Theme Scrap II]]<br/>[[Scholar Scroll]]
 
|- valign="top" class="sortbottom"
 
| align="left" | <!--Mouse-->[[Mystic Guardian]]
 
| <!--Points-->40,000
 
| <!--Gold-->7,700
 
| bgcolor="#eeeeee" | <!--Study-->
 
| bgcolor="#cccccc" | <!--Auditorium-->'''X'''
 
| bgcolor="#eeeeee" | <!--Library-->'''X'''
 
| align="left" | <!--Loot-->[[Labyrinth Theme Scrap II]]<br/>[[Scholar Scroll]]
 
|- valign="top" class="sortbottom"
 
| align="left" | <!--Mouse-->[[Mystic Herald]]
 
| <!--Points-->60,000
 
| <!--Gold-->10,000
 
| bgcolor="#eeeeee" | <!--Study-->
 
| bgcolor="#cccccc" | <!--Auditorium-->'''X'''
 
| bgcolor="#eeeeee" | <!--Library-->'''X'''
 
| align="left" | <!--Loot-->[[Labyrinth Theme Scrap II]]<br/>[[Scholar Scroll]]
 
|- valign="top" class="sortbottom"
 
| align="left" | <!--Mouse-->[[Mystic Scholar]]
 
| <!--Points-->80,800
 
| <!--Gold-->12,750
 
| bgcolor="#eeeeee" | <!--Study-->
 
| bgcolor="#cccccc" | <!--Auditorium-->
 
| bgcolor="#eeeeee" | <!--Library-->'''X'''
 
| align="left" | <!--Loot-->[[Labyrinth Theme Scrap II]]<br/>[[Scholar Scroll]]
 
|- valign="top" class="sortbottom"
 
| align="left" | <!--Mouse-->[[Reanimated Carver]]
 
| <!--Points-->90,000
 
| <!--Gold-->9,000
 
| bgcolor="#eeeeee" | <!--Study-->'''X'''
 
| bgcolor="#cccccc" | <!--Auditorium-->'''X'''
 
| bgcolor="#eeeeee" | <!--Library-->'''X'''
 
| align="left" | <!--Loot-->[[Divine Orb]]<br/>[[Labyrinth Theme Scrap II]]<br/>[[Lantern Oil]]<br/>[[Scholar Scroll]]
 
|- valign="top" class="sortbottom"
 
| align="left" | <!--Mouse-->[[Sanguinarian]]
 
| <!--Points-->45,950
 
| <!--Gold-->5,000
 
| bgcolor="#eeeeee" | <!--Study-->'''X'''
 
| bgcolor="#cccccc" | <!--Auditorium-->'''X'''
 
| bgcolor="#eeeeee" | <!--Library-->'''X'''
 
| align="left" | <!--Loot-->[[Labyrinth Theme Scrap II]]<br/>[[Scholar Scroll]]
 
|- valign="top" class="sortbottom"
 
| align="left" | <!--Mouse-->[[Shadow Stalker]]<br/>'''Avoids [[Glowing Gruyere]]'''
 
| <!--Points-->70,000
 
| <!--Gold-->700
 
| bgcolor="#eeeeee" | <!--Study-->'''X'''
 
| bgcolor="#cccccc" | <!--Auditorium-->'''X'''
 
| bgcolor="#eeeeee" | <!--Library-->'''X'''
 
| align="left" | <!--Loot-->[[Scholar Scroll]]
 
|- valign="top" class="sortbottom"
 
| align="left" | <!--Mouse-->[[Soul Binder]]<br/>'''District Boss'''
 
| <!--Points-->350,000
 
| <!--Gold-->100,000
 
| bgcolor="#eeeeee" | <!--Study-->
 
| bgcolor="#cccccc" | <!--Auditorium-->
 
| bgcolor="#eeeeee" | <!--Library-->'''X'''
 
| align="left" | <!--Loot-->[[Ancient Relic]]<br/>[[Sacred Script]]<br/>[[Scholar Scroll]]
 
|- valign="top" class="sortbottom"
 
| align="left" | <!--Mouse-->[[Summoning Scholar]]
 
| <!--Points-->32,500
 
| <!--Gold-->4,988
 
| bgcolor="#eeeeee" | <!--Study-->'''X'''
 
| bgcolor="#cccccc" | <!--Auditorium-->'''X'''
 
| bgcolor="#eeeeee" | <!--Library-->'''X'''
 
| align="left" | <!--Loot-->[[Labyrinth Theme Scrap II]]<br/>[[Scholar Scroll]]
 
|}
 
 
 
===Treasury Districts===
 
Each catch and '''failure to attract''' of a mouse will reduce the '''Stealth''' of the Hunter by 1.<br/>
 
Each '''failure to catch''' will reduce the '''Stealth''' of the Hunter by a number equal to the '''Alert Level''' of the '''District'''.
 
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class=" sortable"
 
|- bgcolor="#bbbbbb"
 
! rowspan="2"  width="175px" align="left" class=" sortable" | '''Mouse'''<br/>
 
! rowspan="2" width="50px"|  '''Points'''<br/>
 
! rowspan="2" width="50px"| '''Gold'''<br/>
 
  ! bgcolor="#eeeeee" width="75px"| '''Treasure'''<br/>'''Room'''<br/>'''-'''<br/>'''Alert Level'''<br/>'''1'''<br/>
 
! bgcolor="#cccccc" width="75px"| '''Treasure'''<br/>'''Vault'''<br/>'''-'''<br/>'''Alert Level'''<br/>'''2'''<br/>
 
! rowspan="2" width="200px" align="left" class="unsortable" | '''Loot'''
 
|-
 
! colspan="2" bgcolor="#bbbbbb"| '''Treasury District'''
 
|- valign="top" class="sortbottom"
 
|- valign="top" class="sortbottom"
 
| align="left" | <!--Mouse-->[[Hired Eidolon]]
 
| <!--Points-->44,220
 
| <!--Gold-->10,000
 
| bgcolor="#eeeeee" | <!--Room-->'''X'''
 
| bgcolor="#cccccc" | <!--Vault-->'''X'''
 
| align="left" | <!--Loot-->[[Plate of Fealty]]<br/>[[Scholar Scroll]]<br/>[[Tech Power Core]]
 
|- valign="top" class="sortbottom"
 
| align="left" | <!--Mouse-->[[Matron of Wealth]]
 
| <!--Points-->82,000
 
| <!--Gold-->20,000
 
| bgcolor="#eeeeee" | <!--Room-->'''X'''
 
| bgcolor="#cccccc" | <!--Vault-->'''X'''
 
| align="left" | <!--Loot-->[[Labyrinth Theme Scrap IV]]<br/>[[Plate of Fealty]]<br/>[[Scholar Scroll]]<br/>[[Tech Power Core]]
 
|- valign="top" class="sortbottom"
 
| align="left" | <!--Mouse-->[[Mimic]]
 
| <!--Points-->57,325
 
| <!--Gold-->12,890
 
| bgcolor="#eeeeee" | <!--Room-->'''X'''
 
| bgcolor="#cccccc" | <!--Vault-->'''X'''
 
| align="left" | <!--Loot-->[[Plate of Fealty]]<br/>[[Scholar Scroll]]<br/>[[Tech Power Core]]
 
|- valign="top" class="sortbottom"
 
| align="left" | <!--Mouse-->[[Molten Midas]]
 
| <!--Points-->99,000
 
| <!--Gold-->100,000
 
| bgcolor="#eeeeee" | <!--Room-->
 
| bgcolor="#cccccc" | <!--Vault-->'''X'''
 
| align="left" | <!--Loot-->[[Labyrinth Theme Scrap IV]]<br/>[[Unstable Crystal]]
 
|- valign="top" class="sortbottom"
 
| align="left" | <!--Mouse-->[[Reanimated Carver]]
 
| <!--Points-->90,000
 
| <!--Gold-->9,000
 
| bgcolor="#eeeeee" | <!--Room-->'''X'''
 
| bgcolor="#cccccc" | <!--Vault-->'''X'''
 
| align="left" | <!--Loot-->[[Divine Orb]]<br/>[[Labyrinth Theme Scrap IV]]<br/>[[Lantern Oil]]
 
|- valign="top" class="sortbottom"
 
| align="left" | <!--Mouse-->[[Shadow Stalker]]<br/>'''Avoids [[Glowing Gruyere]]'''
 
| <!--Points-->70,000
 
| <!--Gold-->700
 
| bgcolor="#eeeeee" | <!--Room-->'''X'''
 
| bgcolor="#cccccc" | <!--Vault-->'''X'''
 
| align="left" | <!--Loot-->
 
|- valign="top" class="sortbottom"
 
| align="left" | <!--Mouse-->[[Treasure Brawler]]
 
| <!--Points-->72,000
 
| <!--Gold-->37,250
 
| bgcolor="#eeeeee" | <!--Room-->
 
| bgcolor="#cccccc" | <!--Vault-->'''X'''
 
| align="left" | <!--Loot-->[[Plate of Fealty]]<br/>[[Scholar Scroll]]<br/>[[Tech Power Core]]
 
|}
 
 
 
===Farming Districts===
 
Each catch and '''failure to attract''' of a mouse will reduce the '''Stealth''' of the Hunter by 1.<br/>
 
Each '''failure to catch''' will reduce the '''Stealth''' of the Hunter by a number equal to the '''Alert Level''' of the '''District'''.
 
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class=" sortable"
 
|- bgcolor="#bbbbbb"
 
! rowspan="2"  width="175px" align="left" class=" sortable" | '''Mouse'''<br/>
 
! rowspan="2" width="50px"|  '''Points'''<br/>
 
! rowspan="2" width="50px"| '''Gold'''<br/>
 
  ! bgcolor="#eeeeee" width="75px"| '''Farming'''<br/>'''Garden'''<br/>'''-'''<br/>'''Alert Level'''<br/>'''1'''<br/>
 
! bgcolor="#cccccc" width="75px"| '''Overgrown'''<br/>'''Farmhouse'''<br/>'''-'''<br/>'''Alert Level'''<br/>'''2'''<br/>
 
! rowspan="2" width="200px" align="left" class="unsortable" | '''Loot'''
 
|-
 
! colspan="2" bgcolor="#bbbbbb"| '''Farming District'''
 
|- valign="top" class="sortbottom"
 
|- valign="top" class="sortbottom"
 
| align="left" | <!--Mouse-->[[Mush Monster]]
 
| <!--Points-->44,620
 
| <!--Gold-->5,645
 
| bgcolor="#eeeeee" | <!--Garden-->'''X'''
 
| bgcolor="#cccccc" | <!--Farmhouse-->'''X'''
 
| align="left" | <!--Loot-->[[Cavern Fungus]]
 
|- valign="top" class="sortbottom"
 
| align="left" | <!--Mouse-->[[Mushroom Harvester]]
 
| <!--Points-->38,640
 
| <!--Gold-->4,160
 
| bgcolor="#eeeeee" | <!--Garden-->'''X'''
 
| bgcolor="#cccccc" | <!--Farmhouse-->'''X'''
 
| align="left" | <!--Loot-->[[Cavern Fungus]]
 
|- valign="top" class="sortbottom"
 
| align="left" | <!--Mouse-->[[Nightshade Fungalmancer]]
 
| <!--Points-->80,000
 
| <!--Gold-->9,000
 
| bgcolor="#eeeeee" | <!--Garden-->
 
| bgcolor="#cccccc" | <!--Farmhouse-->'''X'''
 
| align="left" | <!--Loot-->[[Cavern Fungus]]<br/>[[Labyrinth Theme Scrap V]]<br/>[[Nightshade]]
 
|- valign="top" class="sortbottom"
 
| align="left" | <!--Mouse-->[[Nightshade Nanny]]
 
| <!--Points-->56,800
 
| <!--Gold-->7,200
 
| bgcolor="#eeeeee" | <!--Garden-->'''X'''
 
| bgcolor="#cccccc" | <!--Farmhouse-->'''X'''
 
| align="left" | <!--Loot-->[[Cavern Fungus]]<br/>[[Labyrinth Theme Scrap V]]<br/>[[Nightshade]]
 
|- valign="top" class="sortbottom"
 
| align="left" | <!--Mouse-->[[Reanimated Carver]]
 
| <!--Points-->90,000
 
| <!--Gold-->9,000
 
| bgcolor="#eeeeee" | <!--Garden-->'''X'''
 
| bgcolor="#cccccc" | <!--Farmhouse-->'''X'''
 
| align="left" | <!--Loot-->[[Divine Orb]]<br/>[[Labyrinth Theme Scrap V]]<br/>[[Lantern Oil]]
 
|- valign="top" class="sortbottom"
 
| align="left" | <!--Mouse-->[[Shadow Stalker]]<br/>'''Avoids [[Glowing Gruyere]]'''
 
| <!--Points-->70,000
 
| <!--Gold-->700
 
| bgcolor="#eeeeee" | <!--Garden-->'''X'''
 
| bgcolor="#cccccc" | <!--Farmhouse-->'''X'''
 
| align="left" | <!--Loot-->
 
|}
 
 
 
===Minotaur Room===
 
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class=" sortable"
 
|- bgcolor="#bbbbbb"
 
! width="175px" align="left" class=" sortable" | '''Mouse'''<br/>
 
! width="50px"|  '''Points'''<br/>
 
! width="50px"| '''Gold'''<br/>
 
! width="75px"| [[Power Type|'''Power'''<br/>'''Type''']]<br/>
 
! width="200px" align="left" class="unsortable" | '''Loot'''
 
|- valign="top" class="sortbottom"
 
| align="left" | <!--Mouse--> <!--Mouse-->[[Decrepit Tentacle Terror]]
 
| <!--Points-->100,000
 
| <!--Gold-->31,300
 
| <!--Power Type-->[[Shadow]]<br/>[[Forgotten]]
 
| align="left" | <!--Loot-->
 
|- valign="top" class="sortbottom"
 
| align="left" | <!--Mouse-->[[Reanimated Carver]]
 
| <!--Points-->90,000
 
| <!--Gold-->9,000
 
| <!--Power Type-->[[Forgotten]]
 
| align="left" | <!--Loot-->[[Divine Orb]]<br/>[[Lantern Oil]]
 
|- valign="top" class="sortbottom"
 
| align="left" | <!--Mouse-->[[Retired Minotaur]]
 
| <!--Points-->1,000,000
 
| <!--Gold-->1,000,000
 
| <!--Power Type-->[[Forgotten]]
 
| align="left" | <!--Loot-->[[Ancient Relic]]<br/>[[Cavern Fungus]]<br/>[[Enigmatic Core]]<br/>[[Flawless Orb]]<br/>[[Forgotten Charm]]<br/>[[Lantern Oil]]<br/>[[Plate of Fealty]]<br/>[[Really, Really Shiny Precious Gold]]<br/>[[Scholar Scroll]]<br/>[[Scrap Metal]]<br/>[[Simple Orb]]<br/>[[Tech Power Core]]<br/>[[Ultimate Attraction Charm]]<br/>[[Ultimate Luck Charm]]<br/>[[Ultimate Lucky Power Charm]]<br/>[[Ultimate Power Charm]]<br/>[[Ultimate Spore Charm]]<br/>[[Unstable Charm]]
 
|}
 
 
 
== Hunting Strategy ==
 
===Hunting tips by [[Larry]]===
 
Long lost behind the Labyrinth lies the city of Zokor.
 
 
 
Technological advances beyond modern mouseology, mystics and magics that mystify the mind, faculties of oath-sworn fealty, troves of treasure, and a fungal farm more fruitful than the Fungal Cavern! This layered and clustered multiplex metropolis holds many treasures, wonders, secrets and dangers.
 
 
 
Your journey through the Labyrinth has lead you into this glorious city. Once the Labyrinth hallways have shifted, the city is put on high alert, as your entrance has now been made known.
 
 
 
The more clues you find while in the maze, the deeper into the districts you can travel, and the longer you can stay there. However, the deeper you go, the more alerted the mice are, and you must remain discrete to avoid capture. These clues give your compass information on the best hiding spots for your district, which is measured in Stealth. The more Stealth you have, the longer you can hunt in the city before being caught by the guards and forced out.
 
 
 
As you hunt within these districts of Zokor, your accumulated Stealth will drop as the guards become more aware of your presence. Every hunt will make your presence more known, and failing to catch a mouse can cause more Stealth to be lost as the mouse reports back to the city guard. Once you run completely out of Stealth, the guards will boot you back out to the beginning of the Labyrinth.
 
 
 
You made it this far, don't let them stop you now!
 
  
== Shops ==
+
==Event Participation==
These are the [[Shops]] that can be found in the [[Labyrinth]]:
+
Attraction info and special event loot drops for the '''{{PAGENAME}}''' can be found at the individual event location pages.
 
 
===Cartographer===
 
{| cellpadding="8" cellspacing="0" class="sortable" border="1" style="border-collapse:collapse; text-align:center; margin-bottom:2em"
 
|- style="background:whitesmoke"
 
! align="left" width="200" | Item<br/>
 
! width="75" | Cost<br/>
 
! width="75" | Refund<br/>
 
! width="100" |Requirement<br/>
 
|-valign="top"
 
| align="left" | [[Labyrinth Scroll Case]]
 
| 8 [[Ancient Relic]]s
 
| N/A
 
| None
 
|}
 
 
 
===Charm Shoppe ===
 
{| cellpadding="8" cellspacing="0" class="sortable" border="1" style="border-collapse:collapse; text-align:center; margin-bottom:2em"
 
|- style="background:whitesmoke"
 
! align="left" width="200" | Item<br/>
 
! width="75" | Cost <br/>Per Piece<br/>
 
! width="75" | Refund<br/>Per Piece<br/>
 
|-valign="top"
 
| align="left" | [[Charmbit]]
 
| 25
 
| 20
 
|-valign="top"
 
| align="left" | [[Nightshade Farming Charm]]
 
| 400<br/>5 [[Cavern Fungus]]<br/>2 [[Mineral]]
 
| 60
 
|-valign="top"
 
| align="left" | [[Super Power Charm]]
 
| 900
 
| 270
 
|-valign="top"
 
| align="left" | [[Super Luck Charm]]
 
| 1,250
 
| 375
 
|}
 
 
 
===Cheese Shoppe===
 
{| cellpadding="8" cellspacing="0" class="sortable" border="1" style="border-collapse:collapse; text-align:center; margin-bottom:2em"
 
|- style="background:whitesmoke"
 
! align="left" width="200" | Item<br/>
 
! width="75" | Cost <br/>Per Piece<br/>
 
! width="75" | Refund<br/>Per Piece<br/>
 
|- valign="top"
 
| align="left" | [[Swiss Cheese]]
 
| 100
 
| 100
 
|- valign="top"
 
| align="left" | [[Brie Cheese]]
 
| 200
 
| 200
 
|- valign="top"
 
| align="left" | [[Gouda Cheese]]
 
| 600
 
| 600
 
|}
 
 
 
===General Store===
 
{| cellpadding="8" cellspacing="0" class="sortable" border="1" style="border-collapse:collapse; text-align:center; margin-bottom:2em"
 
|- style="background:whitesmoke"
 
! align="left" width="200" | Item<br/>
 
! width="100" | Cost <br/>Per Piece<br/>
 
! width="75" | Refund<br/>Per Piece<br/>
 
|- valign="top"
 
| align="left" | [[Endless Labyrinth Blueprints]]
 
| 6,980,000
 
| N/A
 
|- valign="top"
 
| align="left" | [[Event Horizon Trap Blueprints]]
 
| 2,300,000
 
| N/A
 
|- valign="top"
 
| align="left" | [[Temporal Turbine Trap Blueprints]]
 
| 2,500,000
 
| N/A
 
|- valign="top"
 
| align="left" | [[Minotaur Base Blueprints]]
 
| 7,900,000
 
| N/A
 
|- valign="top"
 
| align="left" | [[Labyrinth Theme Scrap VI]]
 
| 900<br/>1 [[Scholar Scroll]]<br/>1 [[Plate of Fealty]]<br/>1 [[Tech Power Core]]
 
| N/A
 
|- valign="top"
 
| align="left" | [[Curds and Whey]]
 
| 12
 
| 3
 
|- valign="top"
 
| align="left" | [[Ionized Salt]]
 
| 450
 
| 150
 
|- valign="top"
 
| align="left" nowrap | [[Living Shard]]
 
| 1,200
 
| 1,200
 
|- valign="top"
 
| align="left" nowrap | [[Flawed Orb]]
 
| 2 [[Scholar Scroll]]<br/>2 [[Plate of Fealty]]<br/>2 [[Tech Power Core]]
 
| N/A
 
|- valign="top"
 
| align="left" nowrap | [[Simple Orb]]
 
| 3 [[Scholar Scroll]]<br/>3 [[Plate of Fealty]]<br/>3 [[Tech Power Core]]
 
| N/A
 
|- valign="top"
 
| align="left" nowrap | [[Flawless Orb]]
 
| 5 [[Scholar Scroll]]<br/>5 [[Plate of Fealty]]<br/>5 [[Tech Power Core]]
 
| N/A
 
|- valign="top"
 
| align="left" nowrap | [[Divine Orb]]
 
| 15 [[Scholar Scroll]]<br/>15 [[Plate of Fealty]]<br/>15 [[Tech Power Core]]
 
| N/A
 
|- valign="top"
 
| align="left" nowrap | [[Epic Orb]]
 
| 125,000
 
| 125,000
 
|- valign="top"
 
| align="left" nowrap | [[Gold Leaf]]
 
| 26,000
 
| 13,000
 
|- valign="top"
 
| align="left" nowrap | [[Umbral Capacitor]]
 
| 500,000
 
| 500,000
 
|- valign="top"
 
| align="left" | [[Hearthstone Base Blueprints ]]
 
| 2,500,000
 
| 2,500,000
 
|}
 
 
 
===Trapsmith===
 
{| cellpadding="8" cellspacing="0" class="sortable" border="1" style="border-collapse:collapse; text-align:center; margin-bottom:2em"
 
|+ '''Bases'''
 
|- style="background:whitesmoke"
 
! align="left" width="200" | Item<br/>
 
! width="100" | Cost<br/>
 
! width="100" | Refund<br/>
 
! width="100" | Requirement<br/>
 
|-valign="top"
 
| align="left" | [[Labyrinth Base]]
 
| 599,000<br />25 [[Scholar Scroll]]s<br />25 [[Plate of Fealty]]<br />25 [[Tech Power Core]]s
 
| 107,000
 
| 220,000,000<br/>'''points to equip'''
 
|}
 
  
{{location}}
+
== History and Trivia ==

Latest revision as of 02:31, 22 February 2018


TW George
Mouse Group: The Shadow Clan
Mouse Statistics
Points: Gold:
Location & Attraction Info
Required Power Types: Other Requirements: None
Cheese: Charm: None
Locations: Loot:
Links
Larry's Loot Lexicon: Image:
Mouse ID#:



Cheese and Charm Preference

Cheese

The TW George is attracted mainly to Standard Cheese.

In the Calm Clearing location, the TW George will also be attracted when hunting with Cherry Cheese.
In the Calm Clearing location, the TW George will not be attracted when hunting with Gnarled Cheese.

Charm

No Charms are required to attract the TW George.

Power Type Weaknesses


Very
Effective

Effective

Less
Effective
Tactical Physical
Shadow
Arcane
Hydro
Law
None

Locations

Hunters can encounter the TW George in the

Loot

The TW George drops

Event Participation

Attraction info and special event loot drops for the TW George can be found at the individual event location pages.

History and Trivia