Difference between revisions of "Inventory"

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* [[Convertibles]]
 
* [[Convertibles]]
 
* [[Crafting]]
 
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* [[Donations]]
 
* [[General Store]]
 
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* [[Festive Gift Shoppe]]
 
* [[Festive Gift Shoppe]]
 
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* [[Nannybot]]
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* [[Prize Shoppe]]
 
* [[Ronza's Traveling Shoppe]]
 
* [[Ronza's Traveling Shoppe]]
 
* [[Tiger Heart Chest]]
 
* [[Tiger Heart Chest]]
 
* [[Trick-or-Treating]]
 
* [[Trick-or-Treating]]
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* [[Wishing Well]]
  
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Revision as of 18:51, 13 November 2010

A large part of the gameplay in MouseHunt involves managing Inventory. As Hunters progress through the game, they unlock the ability to travel to more locations and catch more difficult mice, which in turn can result in better Loot and improved Crafting abilities.

Listing Inventory

A hunter's inventory is spread over several screens each reached from the main Heads-up Display. Most screens can be found underneath the Inventory tab, with the exception of Map Pieces located under the Travel tab.

The inventory categories are:

Additionally, the Hunter's Profile includes a list of Weapons, Bases, Maps, and Collectibles, giving a partial inventory view to all other hunters.

Gold and Points are related to inventory, since some Loot drops increase these values, but they are tracked directly on the heads-up display rather than on any inventory screen.

Obtaining Inventory

There are several ways to gain inventory:

Sometimes, an Event provides an additional way to obtain inventory, sometimes by exchanging other collected items at a special page. Items obtained in this manner are usually marked as Limited Edition, and are not available after the Event ends.