Difference between revisions of "MouseHunt"
From MHWiki
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==Developers== | ==Developers== | ||
*Bryan Freeman (Executive Producer) | *Bryan Freeman (Executive Producer) | ||
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*Dave Vanderburg (Web Developer) | *Dave Vanderburg (Web Developer) | ||
*Giorgio Sintichakis (Lead Programmer and System Administrator) | *Giorgio Sintichakis (Lead Programmer and System Administrator) | ||
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*Andrew Stevenson (Frontend Developer) | *Andrew Stevenson (Frontend Developer) | ||
*Parham Taher (Game Developer) | *Parham Taher (Game Developer) | ||
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*Michele Spencer (Support and Admin) | *Michele Spencer (Support and Admin) | ||
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*Jacob Johnson (Lead Illustrator, Art Director and Game Designer) | *Jacob Johnson (Lead Illustrator, Art Director and Game Designer) | ||
*Maxine Veneracion (Artist and UX/UI Designer) | *Maxine Veneracion (Artist and UX/UI Designer) |
Revision as of 16:07, 17 April 2020
MouseHunt (commonly abbreviated as MH) is a Facebook gaming application developed by HitGrab Inc.
History
MouseHunt was officially launched on 7 March 2008 after praised responses from 100 beta testers. It is a passive game, intended to be played while surfing the Web. The original MouseHunt was upgraded to version 2.0 on 6 October 2008, boasting significantly improved coding and design. MouseHunt version 3.0 was launched on 8 June 2010, reworking several aspects of the game's mechanics and interface.
Developers
- Bryan Freeman (Executive Producer)
- Dave Vanderburg (Web Developer)
- Giorgio Sintichakis (Lead Programmer and System Administrator)
- Franco D'Auria (Senior Game Designer and Developer)
- Andrew Stevenson (Frontend Developer)
- Parham Taher (Game Developer)
- Michele Spencer (Support and Admin)
- Jacob Johnson (Lead Illustrator, Art Director and Game Designer)
- Maxine Veneracion (Artist and UX/UI Designer)
- Lauren Rowlands (Artist)