Difference between revisions of "Prize Mice"
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*Outside of a giveaway, the global cooldown is 1-17 hours. | *Outside of a giveaway, the global cooldown is 1-17 hours. | ||
*There is a personal cooldown for the [[Mobster]] and [[Leprechaun]], once a hunter has caught one of these mice. they can not encounter another one for 90 days. | *There is a personal cooldown for the [[Mobster]] and [[Leprechaun]], once a hunter has caught one of these mice. they can not encounter another one for 90 days. | ||
+ | *There is no personal cooldown for the [[Tresurer]], [[Snooty]] and [[High Roller]]. | ||
*The [[Treasurer]] is most common, through to the [[Leprechaun]] which is least common. | *The [[Treasurer]] is most common, through to the [[Leprechaun]] which is least common. | ||
Revision as of 17:57, 4 August 2020
Contents
Prize Mice, Encounter,Selection and Catching
Prize Mice
The prize mice are Treasurer, Snooty, High Roller, Mobster and Leprechaun.
The prize mice use the bonus hunt system, so like the Relic Hunter, the prize mice do not consume cheese or charms when attracted or caught.
Encounting a Prize Mouse
- The Hunter must be Recruit or higher and have finished the tutorial.
- The Hunter needs to encounter a regular mouse (Catch or Failure to Catch) to have a chance of a prize mouse encounter.
- During a giveaway the chance to encounter a prize mouse is ~15%.
- Outside of a giveaway the chance to encounter a prize mouse is ~0.067%.
Selecting a Prize Mouse
- The Treasurer, Snooty and High Roller are always added to the prize mouse population.
- The Mobster and Leprechaun are added to the population if they are not on their global cooldown.
- The global cooldown is, once a Mobster or Leprechaun are caught by a hunter, no other hunter in the game can encounter one until the cooldown period has passed.If a hunter attracts and misses a Mobster or Leprechaun, that mouse is still available and the cooldown does not apply.
- During a giveaway, the global cooldown is 1-3 minutes.
- Outside of a giveaway, the global cooldown is 1-17 hours.
- There is a personal cooldown for the Mobster and Leprechaun, once a hunter has caught one of these mice. they can not encounter another one for 90 days.
- There is no personal cooldown for the Tresurer, Snooty and High Roller.
- The Treasurer is most common, through to the Leprechaun which is least common.
Catching a Prize Mouse
- The normal hunt routine is followed.
- The Treasurer is the easiest to catch, the Leprechaun is the hardest to catch.
- Catching a Prize Mouse creates a bonus hunt entry in the Hunter's Journal:
- [Time] - [Location]
- Lucky me, a prize mouse wandered by and fell for my trap!
- I caught a [weight] [mouse name] before it could even touch my cheese!
- The mouse dropped the following prize:
- [Loot Item]
- Missing one creates the following entry:
- [Time] - [Location]
- Shoot! A prize mouse was nearby but didn't set off my trap!
- The [mouse name] scampered off without coming near my cheese.
Notes
- The encounter rates and cooldown times are from the FeedBack Friday on 24 July 2020, there were different encounter rates and cooldown times in the past.
- Prize mice and other "bonus" encounters work slightly differently than a normal encounter to avoid these mice interfering with normal area progression. For example: Bonus encounters do not propel your submarine in the Sunken City, break streaks in the Warpath, affect positioning in the Valour Rift Gauntlet Tower, etc. Prize mice and bonus encounters being exempt from area-specific gameplay also causes them to be exempt from area-specific or other "special" trap bonuses and effects. As a rule of thumb, any trap bonus you see under "special" in the Camp page trap selector will not apply during a bonus encounter with a prize mouse.