Difference between revisions of "User:Twentypence"

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(New page: == Mouse Difficulties Theory ==)
 
(Mouse Difficulties Theory)
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== Mouse Difficulties Theory ==
 
== Mouse Difficulties Theory ==
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The Mice page contains a value for the difficulty of catching each mouse, this changes as the hunter changes their trap setup.
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Going through and recording these values I noticed that there is a relationship between the different difficulty ratings.
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Using the following formula: Trap Power / (Trap Power + number at which mouse difficulty becomes challenging); I've come up with the following boundaries.
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{| width="300" cellpadding="5" border="1" style="text-align:left; border-collapse:collapse; margin:0 20px 0 20px;"
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! Difficulty Rating !! Min !! Max
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|-
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| Near Impossible || 0.32% || 0.36%
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|-
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| Overpowering || 7.89% || 8.19%
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|-
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| Very Difficult || 34.88% || 35.30%
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|-
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| Challenging || 50.00% || 50.00%
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|-
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| Moderate || 64.84% || 65.31%
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|-
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| Easy || 89.78% || 90.25%
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|-
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| Effortless || 94.80% || 95.20%
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|}
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Following on from this, and after testing the numbers I believe that the difficulties represent the probability of catching the mouse (excluding the effect of hunter's title and the luck of the trap, so this is purely based on power).
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{| width="300" cellpadding="5" border="1" style="text-align:left; border-collapse:collapse; margin:0 20px 0 20px;"
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! Difficulty Rating !! Probability
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|-
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| Overawing || 0% to 1/3%
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|-
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| Near Impossible || 1/3% to 8%
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|-
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| Overpowering || 8% to 35%
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|-
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| Very Difficult || 35% to 50%
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|-
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| Challenging || 50% to 65%
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|-
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| Moderate || 65% to 90%
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|-
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| Easy || 90% to 95%
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|-
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| Effortless || 95% to 100%
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|}
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The results of my work can be found easily here: http://mousehunt.thetoxiczone.com/mousehunt_difficulty_generator.html

Revision as of 09:16, 14 March 2009

Mouse Difficulties Theory

The Mice page contains a value for the difficulty of catching each mouse, this changes as the hunter changes their trap setup.

Going through and recording these values I noticed that there is a relationship between the different difficulty ratings.

Using the following formula: Trap Power / (Trap Power + number at which mouse difficulty becomes challenging); I've come up with the following boundaries.

Difficulty Rating Min Max
Near Impossible 0.32% 0.36%
Overpowering 7.89% 8.19%
Very Difficult 34.88% 35.30%
Challenging 50.00% 50.00%
Moderate 64.84% 65.31%
Easy 89.78% 90.25%
Effortless 94.80% 95.20%

Following on from this, and after testing the numbers I believe that the difficulties represent the probability of catching the mouse (excluding the effect of hunter's title and the luck of the trap, so this is purely based on power).

Difficulty Rating Probability
Overawing 0% to 1/3%
Near Impossible 1/3% to 8%
Overpowering 8% to 35%
Very Difficult 35% to 50%
Challenging 50% to 65%
Moderate 65% to 90%
Easy 90% to 95%
Effortless 95% to 100%

The results of my work can be found easily here: http://mousehunt.thetoxiczone.com/mousehunt_difficulty_generator.html