Difference between revisions of "Talk:Traps"
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== Freshness Chart == | == Freshness Chart == | ||
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:That's a reasonable solution, although possibly a bit hard to follow for non Mathematically inclined editors, but as long as this section is here, it should be fine. How hard can copy and paste be ;) -- [[User:Grexx|Grexx]] 15:59, 10 September 2009 (UTC) | :That's a reasonable solution, although possibly a bit hard to follow for non Mathematically inclined editors, but as long as this section is here, it should be fine. How hard can copy and paste be ;) -- [[User:Grexx|Grexx]] 15:59, 10 September 2009 (UTC) | ||
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==Trap Attributes== | ==Trap Attributes== |
Revision as of 16:14, 10 September 2009
Archives: Archive 1, Archive 2
Contents
High resolution images
When, or if, we're permitted to upload files, it'd be good to have each image properly prepared. For the sake of formality, we should save base images with the Tacky Glue Trap, weapon images with the Wooden Base, and all images without baited cheese. Keeping them as original PNG files would be nice, too. Here's a checklist; links are ones I've already saved. Revengeance 20:19, 18 December 2008 (UTC)
Bases
- Wooden Base
- Wooden Base with Target
- Stone Base
- Polar Base
- Dehydration Base
- Explosive Base
- Birthday Cake Base
Weapons
- Tacky Glue Trap
- High Tension Spring
- 500 Pound Spiked Crusher
- Mouse Mary O'Nette
- Mouse Trebuchet
- Mouse Rocketine
- Ambrosial Portal
- Sinister Portal
- Swiss Army Mouse Trap
- Snow Barrage
- Bottomless Grave
- Obelisk of Slumber
- Obelisk of Incineration
- Zugzwang's Last Move
- NVMRC Forcefield Trap
- Mouse DeathBot
- DeathBot (Chrome Edition)
- Ambush
- Digby DrillBot
- Arcane Capturing Rod Of Never Yielding Mystery
- HitGrab Horsey
- PartyBot
Freshness Chart
Please feel free to edit the code below directly if it can be further improved.
Quick list of freshness span tags below:
- <span style="display:none;">-5</span>Ultimately Stale
- <span style="display:none;">-6</span>Insanely Stale
- <span style="display:none;">-7</span>Extremely Stale
- <span style="display:none;">-8</span>Very Stale
- <span style="display:none;">-9</span>Stale
- <span style="display:none;">0</span>No Effect
- <span style="display:none;">1</span>Fresh
- <span style="display:none;">2</span>Very Fresh
- <span style="display:none;">3</span>Extremely Fresh
- <span style="display:none;">4</span>Insanely Fresh
- <span style="display:none;">5</span>Ultimately Fresh
- <span style="display:none;">6</span>Über Fresh
Staleness levels are ranked with most stale as -1, since wiki reads the '-' as just another character rather than minus. Current starting value of -5 is to allow for future addition if any more staleness levels are added in-game.
-- Grexx 18:10, 13 February 2009 (UTC)
- Just an additional note, if you're sorting just numbers, a '-' sign should sort properly. As the numbers for the freshness chart is mixed with text, it is read as text, thus necessitating the reversal of negative numbering. -- Grexx 16:51, 26 February 2009 (UTC)
I went ahead and changed it so that this page matches the values found in the individual weapon and base pages. Ultimately Stale to Über Fresh is -5 to 6. Then take that number, multiply by 3, and add 48. I think this was done to handle weapon/base combinations that exceed Über Fresh, but can be applied here as well. Probably more complicated than it needs to be, but it is consistent and deals with the minus sign issue. In short,
- <span style="display:none;">33</span>Ultimately Stale
- <span style="display:none;">36</span>Insanely Stale
- <span style="display:none;">39</span>Extremely Stale
- <span style="display:none;">42</span>Very Stale
- <span style="display:none;">45</span>Stale
- <span style="display:none;">48</span>No Effect
- <span style="display:none;">51</span>Fresh
- <span style="display:none;">54</span>Very Fresh
- <span style="display:none;">57</span>Extremely Fresh
- <span style="display:none;">60</span>Insanely Fresh
- <span style="display:none;">63</span>Ultimately Fresh
- <span style="display:none;">66</span>Über Fresh
--Hyperchao 22:22, 27 August 2009 (UTC)
- That's a reasonable solution, although possibly a bit hard to follow for non Mathematically inclined editors, but as long as this section is here, it should be fine. How hard can copy and paste be ;) -- Grexx 15:59, 10 September 2009 (UTC)
Trap Attributes
The information here is lifted almost directly from the in-game text. However I've noticed that it has been slightly touched up over time. In this case some of the changes are quite important, namely:
- a change from "accuracy bonus to attraction bonus" under Attraction Bonus
- changing "positive" cheese effect to "fresh" cheese effect
- the addition of "very" effective to Shadow description
These are changes which the developers have missed out or did not make clear enough. Normally we would revert all changes back to the in-game description, but seeing that it is a section talking about a very important aspect of MH game play, I think it should be left as is, since the changes serve to clarify the terms.
I also plan to compile a list of incorrect game descriptions that the developers can refer to easily. -- Grexx 15:14, 24 February 2009 (UTC)
Trap Ranking
Regarding the short 1 or 2 liners at the introduction of a number of trap/base pages ranking the various trap attributes, I think it is wholly unnecessary since the Trap page contains the full list for comparison, and the individual base and weapon pages also contain further information for those interested in the full picture. The ranking by itself serves no purpose due to the adjustments based on different combinations, and add work in maintaining accuracy each time a new base/weapon is introduced, so I'll be putting it up as a task in MHWiki:Articles needing attention. -- Grexx 07:46, 2 September 2009 (UTC)