Difference between revisions of "Talk:Traps"

From MHWiki
(Freshness Chart: reply)
(Archiving: Trap Order, Weapons Table, Trap Effectiveness)
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[http://mhwiki.hitgrab.com/wiki/index.php?title=Talk:Traps&oldid=76838 Archive 1] of old discussions.
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Archives: [http://mhwiki.hitgrab.com/wiki/index.php?title=Talk:Traps&oldid=76838 Archive 1], [http://mhwiki.hitgrab.com/wiki/index.php?title=Talk:Traps&oldid=86582 Archive 2]
 
 
==Trap Order==
 
 
 
I think the traps should be in order of power type, so it is easier to compare traps which you might make a purchase decision between. Noone is deciding whether to buy the ZLM or a portal. Therefore, would be better if they had all the shadow traps together for example. Can anyone do this? Fishwick
 
 
 
:It's already possible to do that. The table itself is sortable. Just click on that little box below each of the headers such as power type, and it's all done for you :) -- [[User:Grexx|Grexx]] 14:42, 8 March 2009 (UTC)
 
 
 
Thanks, realised that soon after. But I think it would be better if that was default. Were a few posts on the forums and people didn't know that was an option. Fishwick
 
 
 
:Alphabetical order is ideal for a long list of items for easy searching. It's not possible to cater to every need in the default table, so the best way is to point out the sorting feature. It is also a commonly used feature all over the MH Wiki, so it's best that they learn. -- [[User:Grexx|Grexx]] 17:24, 8 March 2009 (UTC)
 
::''Give a man a fish and you feed him for a day. Teach a man to fish and you feed him for a lifetime.'' ;)
 
 
 
:I've added quick 1 liners to explain the sorting mechanism. Let me know if it can be further clarified :) -- [[User:Grexx|Grexx]] 20:18, 8 March 2009 (UTC)
 
  
 
==High resolution images==
 
==High resolution images==
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*HitGrab Horsey
 
*HitGrab Horsey
 
*PartyBot
 
*PartyBot
 
== Weapons Table ==
 
Since we have these neat and handy sortable tables for Bases and Weapons ... wouldn't it be better to have all weapons incorporated into one single table so you can compare them all... I understand that a lot of peeps out there don't have the [[DeathBot (Chrome Edition)|Chrome]] or [[Snow Barrage|Frosty]] but some do and I'm sure they'd like to use the sorting options of the Wiki :D ____[[User:M.|_m.]] 21:36, 8 February 2009 (UTC)
 
 
:I've incorporated this change into some other significant changes on the page. Namely, in an attempt to keep everyone happy (if not overjoyed) I added back basic pricing information, leaving out refund amount (which I don't think plays a big role in purchasing decisions) and specific trapsmith info (again, I don't think this is a significant factor in deciding whether or not to buy a particular weapon). I don't see any reasonable way in which the table can be everything for everyone, but I hope this is a good compromise. --&nbsp;[[User:Brossow|B.Rossow]]&nbsp;<sup style='margin-right:-11px'>[[User_talk:Brossow|talk]]</sup><sub>[[Special:Contributions/Brossow|contr]]</sub> 15:12, 9 February 2009 (UTC)
 
 
::A quick note on the alternate-row highlighting I just added to the tables ... when you sort the tables, it obviously messes up the row highlighting. If anyone thinks this display issue outweighs the benefits of looking nice and being easy to read on first page load, feel free to revert. No easy solution to this one AFAIK. --&nbsp;[[User:Brossow|B.Rossow]]&nbsp;<sup style='margin-right:-11px'>[[User_talk:Brossow|talk]]</sup><sub>[[Special:Contributions/Brossow|contr]]</sub> 15:29, 9 February 2009 (UTC)
 
 
:::Thank you! *overjoyed* xD ____[[User:M.|_m.]] 21:11, 9 February 2009 (UTC)
 
  
 
== Freshness Chart ==
 
== Freshness Chart ==
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:That's a reasonable solution, although possibly a bit hard to follow for non Mathematically inclined editors, but as long as this section is here, it should be fine. How hard can copy and paste be ;) -- [[User:Grexx|Grexx]] 15:59, 10 September 2009 (UTC)
 
:That's a reasonable solution, although possibly a bit hard to follow for non Mathematically inclined editors, but as long as this section is here, it should be fine. How hard can copy and paste be ;) -- [[User:Grexx|Grexx]] 15:59, 10 September 2009 (UTC)
 
== Weapon Tables ==
 
Now that we have all those sortable tables on each page of the Bases I think it would also be very nice and handy to do the same for the Weapons. Example [[User:M./sandbox|here]]. <br> What do you think? ____[[User:M.|_m.]] 20:38, 14 February 2009 (UTC)
 
 
:Doesn't even need discussion. Go for it!  Just make a note on the associated talk pages including the "conversion" chart as above.  :-) --&nbsp;[[User:Brossow|B.Rossow]]&nbsp;<sup style='margin-right:-11px'>[[User_talk:Brossow|talk]]</sup><sub>[[Special:Contributions/Brossow|contr]]</sub> 22:00, 14 February 2009 (UTC)
 
 
==Trap Effectiveness==
 
Going to need some feedback on this. Firstly please see [[User:Grexx/Sandbox#Trap_Effectiveness_Chart]]. All trap effectiveness information has been confirmed (not completely reflected in the table yet, but is on the forum thread). Basically I need suggestions on where best to put the information and how to organize it. Some candidates:
 
# [[Traps]] Page
 
# [[Mice]] Page
 
# [[Power Type]] Page
 
# '''Trap Effectiveness''' Page, new page specially to discuss the specifics of effectiveness messages.
 
# [[Physical]], [[Shadow]], [[Tactical]], [[Arcane]]/[[Forgotten]] Pages. Basically split up.
 
 
Suggestions and ideas please. And some help too if you have the time :D
 
Some of the things that need to be done:
 
# Clearer writeup on the various power pages: Physical Shadow Tactical Arcane
 
# Clearer writeup on the various trap pages and a simple mention back to effectiveness (where ever it is going to be located)
 
# Clearer writeup on the mice page regarding power types.
 
 
Open to more ideas as usual. Please give feedback thanks. -- [[User:Grexx|Grexx]] 14:52, 22 February 2009 (UTC)
 
 
Have made a compact, shortened version of the effectiveness chart [[User:Grexx/Sandbox#Compact_effectiveness_chart|here]]. -- [[User:Grexx|Grexx]] 18:35, 22 February 2009 (UTC)
 
::I vote putting it either on [[Power Type]] or '''Trap Effectiveness'''. I like the smaller table, although I wonder how it would look if you used words, rather than symbols, just for the sake of accessibility. [[User:Camomiletea|Camomiletea]] 23:03, 22 February 2009 (UTC)
 
:::I've switched it over to words now, was quickly doing up a sample table last night before I went offline :)
 
 
:::I'm leaning towards a long table in '''Trap Effectiveness''' page, plus links from the various weapon pages and mice page. I believe the smaller table can go into the [[Cheat Sheet]]. I'll probably start working on it in a few hours time if no one else has any further suggestions. -- [[User:Grexx|Grexx]] 11:24, 23 February 2009 (UTC)
 
 
:::I've added the [[Effectiveness]] Page rather than Trap Effectiveness since there's a number of pages that talk about effectiveness and it'll be easier to link that way. Have also added a condensed version onto the Cheat Sheet. Planning to tidy up the Power Type, Physical, Shadow, Tactical, Arcane/Forgotten Pages to reflect the new page if no one else does it in the meantime -- [[User:Grexx|Grexx]] 18:15, 23 February 2009 (UTC)
 
  
 
==Trap Attributes==
 
==Trap Attributes==

Revision as of 16:14, 10 September 2009

Archives: Archive 1, Archive 2

High resolution images

When, or if, we're permitted to upload files, it'd be good to have each image properly prepared. For the sake of formality, we should save base images with the Tacky Glue Trap, weapon images with the Wooden Base, and all images without baited cheese. Keeping them as original PNG files would be nice, too. Here's a checklist; links are ones I've already saved. Revengeance 20:19, 18 December 2008 (UTC)

Bases

Weapons

Freshness Chart

Please feel free to edit the code below directly if it can be further improved.
Quick list of freshness span tags below:

  • <span style="display:none;">-5</span>Ultimately Stale
  • <span style="display:none;">-6</span>Insanely Stale
  • <span style="display:none;">-7</span>Extremely Stale
  • <span style="display:none;">-8</span>Very Stale
  • <span style="display:none;">-9</span>Stale
  • <span style="display:none;">0</span>No Effect
  • <span style="display:none;">1</span>Fresh
  • <span style="display:none;">2</span>Very Fresh
  • <span style="display:none;">3</span>Extremely Fresh
  • <span style="display:none;">4</span>Insanely Fresh
  • <span style="display:none;">5</span>Ultimately Fresh
  • <span style="display:none;">6</span>Über Fresh

Staleness levels are ranked with most stale as -1, since wiki reads the '-' as just another character rather than minus. Current starting value of -5 is to allow for future addition if any more staleness levels are added in-game.
-- Grexx 18:10, 13 February 2009 (UTC)

Just an additional note, if you're sorting just numbers, a '-' sign should sort properly. As the numbers for the freshness chart is mixed with text, it is read as text, thus necessitating the reversal of negative numbering. -- Grexx 16:51, 26 February 2009 (UTC)
Sorting negative number in string is ambiguous. Please check here. Pus 04:11, 9 June 2009 (UTC)


I went ahead and changed it so that this page matches the values found in the individual weapon and base pages. Ultimately Stale to Über Fresh is -5 to 6. Then take that number, multiply by 3, and add 48. I think this was done to handle weapon/base combinations that exceed Über Fresh, but can be applied here as well. Probably more complicated than it needs to be, but it is consistent and deals with the minus sign issue. In short,

  • <span style="display:none;">33</span>Ultimately Stale
  • <span style="display:none;">36</span>Insanely Stale
  • <span style="display:none;">39</span>Extremely Stale
  • <span style="display:none;">42</span>Very Stale
  • <span style="display:none;">45</span>Stale
  • <span style="display:none;">48</span>No Effect
  • <span style="display:none;">51</span>Fresh
  • <span style="display:none;">54</span>Very Fresh
  • <span style="display:none;">57</span>Extremely Fresh
  • <span style="display:none;">60</span>Insanely Fresh
  • <span style="display:none;">63</span>Ultimately Fresh
  • <span style="display:none;">66</span>Über Fresh

--Hyperchao 22:22, 27 August 2009 (UTC)

That's a reasonable solution, although possibly a bit hard to follow for non Mathematically inclined editors, but as long as this section is here, it should be fine. How hard can copy and paste be ;) -- Grexx 15:59, 10 September 2009 (UTC)

Trap Attributes

The information here is lifted almost directly from the in-game text. However I've noticed that it has been slightly touched up over time. In this case some of the changes are quite important, namely:

  • a change from "accuracy bonus to attraction bonus" under Attraction Bonus
  • changing "positive" cheese effect to "fresh" cheese effect
  • the addition of "very" effective to Shadow description

These are changes which the developers have missed out or did not make clear enough. Normally we would revert all changes back to the in-game description, but seeing that it is a section talking about a very important aspect of MH game play, I think it should be left as is, since the changes serve to clarify the terms.

I also plan to compile a list of incorrect game descriptions that the developers can refer to easily. -- Grexx 15:14, 24 February 2009 (UTC)

Trap Ranking

Regarding the short 1 or 2 liners at the introduction of a number of trap/base pages ranking the various trap attributes, I think it is wholly unnecessary since the Trap page contains the full list for comparison, and the individual base and weapon pages also contain further information for those interested in the full picture. The ranking by itself serves no purpose due to the adjustments based on different combinations, and add work in maintaining accuracy each time a new base/weapon is introduced, so I'll be putting it up as a task in MHWiki:Articles needing attention. -- Grexx 07:46, 2 September 2009 (UTC)