Difference between revisions of "MHWiki:Current events"

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=== Change to Balack's Cove ===
 
=== Change to Balack's Cove ===
 
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Revision as of 19:58, 4 June 2010

Let's Put Dev Updates and Everything Else Here (up to one month, archive anything older). We'll include the newest update into the main page, and we can exclude the others using the NOINCLUDE Tag.

For older updates, visit the Archive.

Notes for Editors

  • Please always put the newest news post first (if there are two from the same day, use the timestamp).
  • Keep dates in DD Month YYYY format; this is an internationally recognized date format.
  • The MHP Template is god-like.
  • Use Template:Date so that if we ever change the date format, it'll auto-update.

Template

=== News Title ===
''{{date|DAY|MONTH|YEAR}}''
<blockquote>
<p>Paragraph 1</p>
<p>Paragraph 2</p>
<p>Paragraph 3</p>
-- {{MHP|ID_OF_POSTER|Name o'Poster}}
</blockquote>

News

Welcome to the facebook event page of the release of MouseHunt 3.0 - Longtail

8 June 2010

Opening of the King's Gauntlet!

This many-storied tower is the King's personal chalange to MouseHunters everywhere: anyone who can reach the top is among the kingdom's elite. The King's Gauntlet works on a tier syste, with Hunters advancing to the next floor by hunting with cheese that they collect on the current floor. The Gauntlet is meant as a chalange for hunters of all skill levels, but in order to ascend to the very top, a Hero's rank will come in handy.

Here's what to expect from this MAJOR update.

A NEW BACKBONE FOR A BETTER FUTURE

New User Interface

More creative/Robust features

Able to support more mousehunters (to help the king)

Better traveling

Faster more regular content

and much more...


Original message


Change to Balack's Cove

24 May 2010

We always endeavor to include the feedback of players when deciding on adding to, or modifying existing features. Based on a Friday feedback session we decided to try this approach with the release of new content as well.

Since the release of Balack’s Cove, we have been listening carefully to constructive criticism from the MouseHunt community, trying to gauge if there are any elements that we might need to tweak in order to make the game more fun and challenging. In addition to reading feedback we have been carefully analyzing how players have been tackling the new content. Looking at things such as how quickly they can acquire resources, catch mice, earn points/gold, etc.

We've decided, with the help of the MouseHunt community, to raise the amount of Vanilla Bean needed to craft Vanilla Stilton when using magic essence from one to five. We think that this tweak will make crafting Vanilla Stilton more challenging, and thus make the end result more satisfying to the majority of MouseHunt players. Although this may not be a welcome change for some players, we made the decision with the help of the community, and we feel that it will be beneficial to the majority of players.

This change has now come into effect.

We are still gauging whether or not releasing content earlier than usual and using feedback from players to help put the final adjustments and finishing touches on areas is a useful exercise. We welcome players to discuss this matter in a constructive way via the discussion boards. The passion of hunters is what helps ensure everything about MouseHunt is as fun as possible!

Thanks for playing, and good luck on the hunt!

-- Dave Vanderburg

Balack the Banished

17 May 2010

Once, the three tribes, Nerg, Derr and Elub, were one, united under a ruler so cruel and merciless that the tribes-mice lived in constant fear of his whims. The Elders formulated a plan to banish Balack’s spirit to a remote cove near the Jungle of Dread, but he had other plans. He allowed the Elders to banish him, but he corrupted their enchantment along the way, pulling his attackers into the cove with him to be his servants for the rest of eternity.

Forever banished to the dark caverns under Dracano, Balack now takes his revenge out on any hunter who dares to enter his cove. Balack's Cove is a unique environment with unpredictable tides that keep the dark caverns constantly soaked, and that can easily wash unsuspecting Hunters out to sea. To navigate in the dark and damp, no ordinary torch or lantern will do.

The general store in Cape Clawed offers a clue on how to gain access to the cove -- an Antique Lantern rumoured to once be held by Balack himself. The lantern has long lost the power of Balack's Magic, which was capable to keeping it alight in almost any situation. If you plan on using the lantern to navigate the cove, you'll need the intense flame of three dragon embers, rumoured to be scattered around Dracano. Any other flame is instantly extinguished by the damp, humid air in the cove.

But finding the cove is only the beginning! The ghostly mice that dwell in the area have very unique taste in cheese. They crave the pungent flavour of Vanilla Stilton cheese made from Vanilla Beans harvested from the Jungle of Dread and another ingredient native to the island, Coconut Milk. Combine 15 Vanilla Beans, Coconut Milk, Salt, Curds and Whey to produce 15 ill-flavoured pieces of Vanilla Stilton. Crafters have found that the flavour of Vanilla Beans can be amplified with Magic Essence! You may use a single Vanilla Bean and 15 Magic Essence as a substitute for all 15 beans.

Vanilla Stilton has an awful taste, but an even more... sinister flavour can be made by collecting the anger of the Tribes’ Lich mice that are trapped in the cove. By combining each of the Tribal Lichs' unique ingredients with just a little Coconut Milk, Ionized Salt, Curds, a single Vanilla Bean and an optional dash of Magic Essence, Hunters can make a truly "vengeful" cheese. Be warned that such an angry cheese is sure to draw even more Tribal Lich mice to your trap, and perhaps even a rare sighting of Balack himself.

Knights entering Balack’s Cove should consider a variety of hunting strategies and trap options. What will your strategy be?

-- Dave Vanderburg

Display and FB Credits Errors Resolved

11 May 2010

The recent display errors (most apparent on hunter profile pages) have now been resolved. Pages that appeared to have wonky layouts should now appear normal.

We have also resolved a problem causing an error message to appear when donating with Facebook Credits. You can now use Facebook Credits to donate and obtain SUPER|brie+ on the donate page.

Thanks for you patience while these problems were being corrected.

Happy Hunting and good luck in your hunts!

-- Dave Vanderburg

Recent Page Display Errors

4 May 2010

Earlier today the layout of pages appeared broken as Facebook's CSS and JavaScript cache servers stopped serving content.

We have implemented a work-around until Facebook's servers are back up and running. This should fix the majority of display problems.

Sorry for any inconvenience and good luck in the hunt!

-- Dave Vanderburg


Mermaid mouse painting video!

29 April 2010

Hello MouseHunters!

Jacob Johnson here.
It has been some time since I've uploaded a painting video, unfortunately, the last time I attempted to render out one of these videos my computer actually caught on fire, no jokes.

My computer is much healthier and I am only struggling with trying to find some good open source music to use for the videos. I should be getting these videos out much more frequently if I can find some good music, so look forward to them!

You can check out the mermaid painting video HERE

as well, if you haven't seen them yet, check out these other MouseHunt painting videos:

Harpy mouse
Centaur mouse
Keeper's Assistant mouse
Keeper mouse
Golem mouse

Take care and enjoy!

-- Jacob Johnson

Updated - Now 8 T-Shirt Design winners

2 April 2010

Hello MH Communitaaaaay,

The response to our competition was overwhelming and we got way more designs than anticipated. We thought it impossible to just choose 3 designs and after much debate the team here settled on 6 designs. I then pulled rank and added two more I thought had to be included. It is obviously not easy choosing the eventual winners as it meant 8 winners but over 1700 people who lost out.

In no particular order, the following designs were selected;

Winning Entry 962
Winning Entry 694
Winning Entry 723
Winning Entry 689
Winning Entry 117
Winning Entry 227
Winning Entry 1603
Winning Entry 1706

Congratulations to our winners! The T-Shirts with these designs will be available for purchase through our Cafe Press store early next week.

We ran the competition through 99designs and they will have to do something on their side to formally set the winners and pay the prize money, we expect that to be resolved early next week as well.

All the best to you and yours this weekend,

-- Bryan Freeman

What's Coming this Month

1 April 2010

Hey there, MouseHunters!

New stuff will be coming your way soon, and so we wanted to share some of the awesome new features that you can expect this month!

Today, we have a sneak peek at two new areas that will be coming out shortly. Each area will have tons of mice, and lots of new things to do!

First, get your horse and plow and mosey on down to Gnawville, the King's own farming grounds, full of beloved vegetable mice such as the Carrot mouse, Cabbage mouse, the Spud mouse and of course, our old friend Cow, who will frequently get lost and moo for help from your friends page. While hunting in this area, the Hunter's Horn will be replaced by the Harvester Horn, for extra farm-time fun!


Some (very) observant MouseHunters might have noticed that our second new area has been visible on the map for a few months now. Just northwest of the Lagoon lies the Albino Plains, an area with very unique properties. This area will be filled with all new mice and traps, and the mysterious new power type: Invisible.

Here are some spoiler images!

Invis-o-trap of DOOOOM:
Invis-o-trap of DOOOOM
Stealth Mouse:
Stealth Mouse


Along with all of the cool new areas we’re adding to MouseHunt, this month will also introduce handy new features such as the Omni-trap tool. If you’re tired of switching between different power types in order to catch mice, this tool is for you. With the Omni-trap, there will be no more need to switch between traps for the correct power type. You can simply combine all of your owned traps into one super powerful trap, and keep hunting! With the Omni-trap tool at your side, you’ll never miss a mouse again!


But wait. . . there’s more. This month, we will introduce a new way to create unlimited MouseHunt content while negating any need for the art department! Along with the Omni-trap, we will be releasing another new feature: the random mouse generator. Taking hundreds of individual drawings of mouse parts, the system will be able to generate several thousand new unique mice for you all to explore and capture!

Here are some examples of our favorites

Example 1
Example 2


Well, that’s enough spoilers for today. If we give out all the sweetness now, we’ll spoil your dinner! Stay tuned, though, MouseHunters, because we’ve got a lots more exciting stuff coming your way!

-- Dave Vanderburg