User:Twentypence
Mouse Difficulties Theory
The Mice page contains a value for the difficulty of catching each mouse, this changes as the hunter changes their trap setup.
Going through and recording these values I noticed that there is a relationship between the different difficulty ratings.
Using the following formula: Trap Power / (Trap Power + number at which mouse difficulty becomes challenging); I've come up with the following boundaries.
Difficulty Rating | Min | Max |
---|---|---|
Near Impossible | 0.32% | 0.36% |
Overpowering | 7.89% | 8.19% |
Very Difficult | 34.88% | 35.30% |
Challenging | 50.00% | 50.00% |
Moderate | 64.84% | 65.31% |
Easy | 89.78% | 90.25% |
Effortless | 94.80% | 95.20% |
Following on from this, and after testing the numbers I believe that the difficulties represent the probability of catching the mouse (excluding the effect of hunter's title and the luck of the trap, so this is purely based on power).
Difficulty Rating | Probability |
---|---|
Overawing | 0% to 1/3% |
Near Impossible | 1/3% to 8% |
Overpowering | 8% to 35% |
Very Difficult | 35% to 50% |
Challenging | 50% to 65% |
Moderate | 65% to 90% |
Easy | 90% to 95% |
Effortless | 95% to 100% |
The results of my work can be found easily here: http://mousehunt.thetoxiczone.com/mousehunt_difficulty_generator.html
Trap Effectiveness
Based upon the above difficulties there may be a relationship between the power types of traps compared to the power types of mice.