User:Twentypence
Mouse Difficulties Theory
The Mice page contains a value for the difficulty of catching each mouse, this changes as the hunter changes their trap setup.
Going through and recording these values I noticed that there is a relationship between the different difficulty ratings.
Using the following formula: Trap Power / (Trap Power + number at which mouse difficulty becomes challenging); I've come up with the following boundaries.
| Difficulty Rating | Min | Max |
|---|---|---|
| Near Impossible | 0.32% | 0.36% |
| Overpowering | 7.89% | 8.19% |
| Very Difficult | 34.88% | 35.30% |
| Challenging | 50.00% | 50.00% |
| Moderate | 64.84% | 65.31% |
| Easy | 89.78% | 90.25% |
| Effortless | 94.80% | 95.20% |
Following on from this, and after testing the numbers I believe that the difficulties represent the probability of catching the mouse (excluding the effect of hunter's title and the luck of the trap, so this is purely based on power).
| Difficulty Rating | Probability |
|---|---|
| Overawing | 0% to 1/3% |
| Near Impossible | 1/3% to 8% |
| Overpowering | 8% to 35% |
| Very Difficult | 35% to 50% |
| Challenging | 50% to 65% |
| Moderate | 65% to 90% |
| Easy | 90% to 95% |
| Effortless | 95% to 100% |
The results of my work can be found easily here: http://mousehunt.thetoxiczone.com/mousehunt_difficulty_generator.html
Trap Effectiveness
Based upon the above difficulties there may be a relationship between the power types of traps compared to the power types of mice.