Talk:Effectiveness
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Grexx, I saw your edit summary. If the mice you're thinking of were "old" tactical (dwarf, ninja or pirate), they don't resist physical damage (in the same way the vampire, mummy and friends don't resist arcane). I'm sure you know this, but seemed worth double checking. It does make sense that less effective wouldn't show up on a hit though. We all know that very effective doesn't show on misses. -- Pakaran 17:04, 28 February 2009 (UTC)
- Nope it was a thread I saw here and went to look at the player's profile. He caught a Student with Rocketine + Explosive while farming for stale cheese. And yup I know about the old and new tactical mice, I was playing the game before they were even tactical :P As for the messages info, it's there mostly to preempt some of the odd questions and things that people somehow end up doing, like going to the Moz with Brie, or entering the Lab with a Trebuchet, or asking what power type is the Monster :D
- Oh and you'll be surprised, but old Tactical mice do resist physical damage in the Dojo. It was mentioned by the developers themselves in the mice talk page if I recall correctly. But to reduce confusion, I intentionally left that out since it's unlikely anyone would want to use a physical trap in Furoma anyways. -- Grexx 17:27, 28 February 2009 (UTC)
- Regarding old Tactical resisting physical damage in Furoma - I've also seen a dev commenting on it, and I think it's important information to include in the Wiki. Camomiletea 18:34, 28 February 2009 (UTC)
- Well I've added a short 1 liner about it. It's bound to send some players off trying to see if they can prove the chart information wrong :p -- Grexx 19:35, 28 February 2009 (UTC)
- I know a lot of people who tried using their DDB in Furoma upon first getting there to avoid having to buy the (then-) new ZLM trap, with success on the physical mice there.
- Also, I noticed the point about "less effective" *not* showing up on a catch -- I've had the message show up several times back when I was experimenting with different setups in places. If the way it's stated here is correct (i.e. message shows on a miss but not on a catch), would it be useful to have a notation so that hunters who've been around a while don't get confused between memory and Wiki information? Thanks! -- JasonTheHunter