Difference between revisions of "Cheese Effect"

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m (Possible Variations: avg reader has no idea what +6 and +7 mean; it's not discussed anywhere)
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''"Anytime a mouse is not attracted to a trap during a hunt there is a chance for the cheese to turn stale. Some components are built using harmful chemicals that increase the odds of spoiling bait. Traps with a positive cheese effect help reduce the likelihood of cheese turning stale."''
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''"Anytime a mouse is not [[Attraction Rate|attracted]] to a trap during a hunt there is a chance for the cheese to turn stale. Some components are built using harmful chemicals that increase the odds of spoiling bait. Traps with a positive cheese effect help reduce the likelihood of cheese turning stale."''
  
The '''cheese effect''' of [[Traps#Bases|bases]] and [[Traps#Weapons|weapons]] determines the rate at which [[cheese]] goes stale. Regardless of the cheese effect of the hunter's trap and base combination, there is always a chance for cheese to turn stale.
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The '''cheese effect''' of [[Traps#Bases|bases]] and [[Traps#Weapons|weapons]] determines the rate at which baited [[cheese]] goes stale. The cheese effect is calculated by adding the effect of both the base and weapon together. For example, pairing a [[Stone Base]] (Fresh Effect), with a [[Mouse DeathBot]] (Stale Effect), results in a cheese effect of "No Effect".
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A baited cheese has a chance of [http://i409.photobucket.com/albums/pp176/grexx_cabal/StaleMessage.jpg turning stale] whenever it fails to attract a [[mouse]], regardless of the cheese effect. Only the currently baited cheese is under the cheese effect. All other cheese in your inventory is not affected. Thus the time since you purchased the cheese also has no bearing on when it will go stale.
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A by-product of cheese going stale is [[Stale Cheese]], a [[crafting]] item. Players can pick up different kinds of stale cheese, depending on the type of cheese that has gone stale.
  
 
==Possible Variations==
 
==Possible Variations==
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Über Fresh is currently the maximum freshness level a trap combination can reach, even with an [[Obelisk of Slumber]] (Extremely Fresh) paired with [[Polar Base]] (Insanely Fresh).
 
Über Fresh is currently the maximum freshness level a trap combination can reach, even with an [[Obelisk of Slumber]] (Extremely Fresh) paired with [[Polar Base]] (Insanely Fresh).
  
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==See Also==
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* [[Attraction Rate]] – A failed attraction will trigger the cheese effect.
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* [[Stale Cheese]] – Crafting item created when cheese turns stale.
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* [[Traps#Bases|Traps]] – List of traps and their cheese effect.
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==External Links==
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* [http://apps.facebook.com/mousehunt/inventory.php?tab=invTraps Current Trap] – Link to user's trap. Cheese effect can be found under trap attributes.
  
 
[[Category:Terminology]]
 
[[Category:Terminology]]

Revision as of 18:17, 26 February 2009

"Anytime a mouse is not attracted to a trap during a hunt there is a chance for the cheese to turn stale. Some components are built using harmful chemicals that increase the odds of spoiling bait. Traps with a positive cheese effect help reduce the likelihood of cheese turning stale."

The cheese effect of bases and weapons determines the rate at which baited cheese goes stale. The cheese effect is calculated by adding the effect of both the base and weapon together. For example, pairing a Stone Base (Fresh Effect), with a Mouse DeathBot (Stale Effect), results in a cheese effect of "No Effect".

A baited cheese has a chance of turning stale whenever it fails to attract a mouse, regardless of the cheese effect. Only the currently baited cheese is under the cheese effect. All other cheese in your inventory is not affected. Thus the time since you purchased the cheese also has no bearing on when it will go stale.

A by-product of cheese going stale is Stale Cheese, a crafting item. Players can pick up different kinds of stale cheese, depending on the type of cheese that has gone stale.

Possible Variations

As of version 2.3.1, cheese effects have been changed to variations of "Fresh" and "Stale". Combinations of these result in cheese effects that include:

  • Ultimately Stale
  • Insanely Stale
  • Extremely Stale
  • Very Stale
  • Stale
  • No Effect
  • Fresh
  • Very Fresh
  • Extremely Fresh
  • Insanely Fresh
  • Ultimately Fresh
  • Über Fresh

Über Fresh is currently the maximum freshness level a trap combination can reach, even with an Obelisk of Slumber (Extremely Fresh) paired with Polar Base (Insanely Fresh).

See Also

  • Attraction Rate – A failed attraction will trigger the cheese effect.
  • Stale Cheese – Crafting item created when cheese turns stale.
  • Traps – List of traps and their cheese effect.

External Links

  • Current Trap – Link to user's trap. Cheese effect can be found under trap attributes.