Patch Notes/Archive/2019/October

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Patch Notes

28 October 2019

Patch Notes for October 28, 2019

Valour Rift Updates and Fixes

  • Can once again retreat from the Rift Gauntlet Tower
  • Gold cache values are now relative to steps taken and increase at higher floors
  • Maximum gold cache value increased from 7,137,000 gold to 13,147,000 gold on Floor 200 (doubled if Ultimate Umbra is active)
  • Tower Sigils now reach their maximum cache value of 500 on Floor 64 instead of Floor 72
  • Tower Secret cache values are now relative to steps taken, reducing *Tower Secrets on lower floors while increasing them on higher floors
  • Tower Secrets now reach their maximum cache value of 300 on Floor 80 instead of 400 on Floor 200
  • Soldier of the Shade Mouse now drops up to three Tower Secrets
  • Prestigious Adventurer Mouse now has a chance of dropping an additional Tower Secret
  • Possessed Armaments Mouse now has a chance of dropping an additional Tower Secret
  • All champion mice now have a chance of dropping an additional Tower Secret
  • Increased Fragments/Cores dropped by the Shade/Total Eclipse on higher floors
  • Fragments/Cores dropped increase by 2 per catch until Floor 80
  • Fragments/Cores dropped increase by 3 per catch starting on Floor 88 and higher
  • Fragments/Cores reach their maximum at 64 on Floor 200
  • Drop quantities: 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 22, 25, 28, 31, 34, 37, 40, 43, 46, 49, 52, 55, 58, 61, 64
  • Cost of Ultimate Umbra increased from 50 to 75 Fragments of the *Eclipse to accommodate much higher drop rate of Fragments
  • Level 4 Speed now costs 25 fewer Tower Secrets (75 instead of 100)
  • Level 4 Sync now costs 25 fewer Tower Secrets (75 instead of 100)
  • Level 3 Siphon now costs 25 fewer Tower Secrets (75 instead of 100)
  • Level 6 Speed now costs 50 fewer Tower Secrets (250 instead of 300)
  • Level 6 Sync now costs 50 fewer Tower Secrets (250 instead of 300)
  • Note: The change in upgrade costs will be in order to keep roughly the same timeframe for unlocking upgrades. If you've already made these upgrades, you've done so while being able to collect a greater quantity of Tower Secrets on lower floors. Going forward, hunters new to the area will collect fewer Tower Secrets on lower floors which is why the cost is now lower and hunters that already upgraded did so in a way that is relative to the time it will take new hunters.
  • Added "Unstable Rift Core" to Valour General Store
  • Requires a completed Codex of Valour
  • Costs 3 Cores of the Eclipse
  • When "poked", unstable cores each reward Champion's Fire (up to 12), various Rift Power Charms, various Essences (Aleth, Ber, or Magic Essence), and between 10,000 to 1,000,000 Gold
  • Updated Codex of Valour description to mention its 5% Power Bonus while having a Rift trap equipped

-- Dave Vanderburg


23 October 2019

Patch Notes for October 23, 2019

  • Added Limited Edition tag to Pearly Gate Grappler Trap Skin
  • Rift Spooky Charms now drop inside the Rift Gauntlet Tower while firing cannonballs
  • Bring Down the Grand Ghostship adventure goal for claiming 3 rewards now works properly
  • Set maximum inventory quantity for Happy Halloween and Admiral's Ship journal themes
  • Hunter ID now appears on mobile hunter profiles
  • Mobile Halloween HUD now updates when arming/disarming cannonballs
  • Browser Halloween HUD "wooden boards" background behind Boosted Shots restored
  • Fix for hunters being unable to load game while using non-Rift traps in the Valour Rift without bait armed
  • Removed Mousoleum and added Valour Rift to Halloween tourneys

-- Giorgio Sintichakis


22 October 2019

Patch Notes for October 22, 2019

  • Fixed bug where changing team name would sometimes not update on a Hunter's Profile
  • The lovely developer art from Dev Giorgio for Cursed Gold has been replaced by an artist's asset. May Giorgio's stunning creation forever keep a special place in our Halloween Hearts.

-- Dave Vanderburg


16 October 2019

Patch Notes for October 16, 2019

  • Can now retreat on floor one of the Rift Gauntlet Tower

Ongoing Valour Rift Patch Work We disabled retreat upon noticing an oversight with how the reward structure is setup while using Champion's Fire that would greatly reduce the time taken to earn rewards and create monotonous and repetitive gameplay.

If left unaddressed, as hunters upgrade their speed in the Valour Rift they'll eventually always retreat on floor 9 after a handful of hunts. This is not particularly interesting and creates an extremely repetitive and active style of gameplay where each tower "run" is more or less exactly the same repeated hundreds of times.

We disabled retreating so that early players of the area would not have such a significant advantage in how quickly they can earn rewards while we worked on the problem. We've been working on a fix and are now in the process of testing things out with a group of players.

The three biggest changes we're testing are:

  • Exponentially increasing fragments/cores looted on higher floors
  • Increasing Tower Secret rewards on higher floors up to a maximum cap
  • Slightly increasing Tower Secrets dropped by mice on higher floors

If these three changes prove successful we'll also need to adjust the cost of some upgrades, augmentations, and area rewards, such as:

  • Increasing the cost of upgrades which use Tower Secrets, Fragments, or Cores
  • Increasing the cost of Ultimate Umbra
  • Increasing the cost of String Stepping and potentially Elixir Rain
  • Increasing the core cost of the Celestial Dissonance and Codex Pages

These increases will be relative to the increase in earning potential, meaning they should take roughly the same number of hunts to complete as they do now, but the numbers will all be larger. Leaving retreat active would mean hunters in the area now could earn these rewards much quicker than intended.

The ability to retreat will come back and as intended, hunters may find it advantageous to retreat when doing shorter runs to then setup a longer run. Unfortunately our oversight with how fragments were setup meant there wasn't a reason to do a longer run, creating the repetitive gameplay issue.

We want to make sure we take the time to properly test these changes and get things right. Although we don't have an estimated release date at this time, we'll keep hunters in the loop during the testing process.

Thanks for your patience while we work on correcting the oversight.

-- Dave Vanderburg


15 October 2019

Patch Notes for October 15, 2019

  • Fixed typo in Valour Rift adventure "floor floor"
  • Fixed various typos in Valour Rift heads-up display
  • Added Rift Curds to Valour Rift General Store
  • Corrected missing Golden Shield time when purchasing a favourite trap setup unlock in the mobile app
  • Removed team scoreboards from navigation bar while we work on scoreboard restoration and improvements
  • Temporarily disabled retreating from the Valour Rift Gauntlet Tower while we correct a balancing issue

-- Dave Vanderburg



9 October 2019

Patch Notes for October 9, 2019

Infrastructure updates

  • Upgraded scoreboard server infrastructure as part of today's scheduled maintenance

Corrected an oversight in the balance for the first handful of floors in Valour Rift.

  • Reduced Valour Rift Tower Sigil Cache rewards for floors: 2, 3, 4, 5, and 16
  • Increased Valour Rift Tower Sigil Cache rewards for floors: 6, 7, 8, 9, 10, 11, 12, 13, 14, and 15
  • Reduced cost of Speed Level 2 and Sync Level 2 from 40 Tower Sigils to 30 Tower Sigils

-- Dave Vanderburg


8 October 2019

Patch Notes for October 8, 2019

  • Various minor tweaks to news post layout, and look and feel
  • Fixed issue in Queso Geyser mobile app HUD where an incorrect power type warning would be displayed when using Bland Queso
  • Fixed issue where claiming a tournament reward would get stuck on "loading"
  • Adjusted positioning of Wildfire Queso ingredients in the various Queso Canyon desktop app HUDs so as to not overlap with cork quantities
  • Medium Spice Leaf can now be purchased using King's Credits at the King's Arms / King's Cart

Patch notes for mobile app update v1.84.0

  • Fixed inconsistent total mice count by removing prize mice from the total
  • Changed size of mouse thumbnail images in the mouse section
  • Fixed issue where King's Crowns were not scrollable within the mouse section
  • Updated King's Crown "toaster" popup for Platinum and Diamond Crowns
  • Fixed issue where viewing a mouse you've never encountered would freeze the app for 30 seconds
  • Shortened last online time to prevent text overflow
  • Added ability to "unfavourite" mice from the popup
  • Spaced out some cork board UI to make things more comfortable to tap
  • Tapping a cork board message will now open the cork board

-- Dave Vanderburg


2 October 2019

Patch Notes for October 2, 2019

  • Glitchpaw mice are no longer attracted to Galleon Gouda on the S.S. Huntington
  • Glitchpaw mice can no longer be found within the Acolyte Chamber in the Bristle Woods Rift
  • Glitchpaw mice will no longer be available on Friday, October 4 at 14:00 UTC

-- Dave Vanderburg