Difference between revisions of "Talk:Traps"

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m (Trap vs. Weapon: other weapons officially called "traps")
(Something that's bugging me...(Information))
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We really need to sort this out. As far as I've understood, a weapon isn't a trap, it's a weapon. A trap is the result of combining a base with a weapon, which is why Trap Power refers to the combination of base and weapon power. The weapon articles begin by referring to them as traps, which will need changing. But first, discuss! [[User:Revengeance|Revengeance]] 18:46, 29 December 2008 (UTC)
 
We really need to sort this out. As far as I've understood, a weapon isn't a trap, it's a weapon. A trap is the result of combining a base with a weapon, which is why Trap Power refers to the combination of base and weapon power. The weapon articles begin by referring to them as traps, which will need changing. But first, discuss! [[User:Revengeance|Revengeance]] 18:46, 29 December 2008 (UTC)
 
* I've wrestled with this, too, and the real problem is that the developers aren't consistent so it's impossible for us to be.  Unless the devs make up their minds, there's no way for us to sort it out.  For example, to craft the Ambush (which is clearly a weapon), you need to have the Ambush Trap Blueprints.  WTF, man?  That's just one example.  No solution that I can see except making sure every actual weapon that is not otherwise "officially" named as Such-And-Such Trap is referred to as a weapon.  I've been making the change as best I can when I edit a weapon-related page, but in the case of those like the Ambush, that's virtually impossible without being inaccurate with regard to what it's called in-game. See also: [[Tacky Glue Trap]], [[Swiss Army Mouse Trap]], [[NVMRC Forcefield Trap]] --&nbsp;[[User:Brossow|B.Rossow]]&nbsp;<sup style='margin-right:-11px'>[[User_talk:Brossow|talk]]</sup><sub>[[Special:Contributions/Brossow|contr]]</sub> 19:03, 29 December 2008 (UTC)
 
* I've wrestled with this, too, and the real problem is that the developers aren't consistent so it's impossible for us to be.  Unless the devs make up their minds, there's no way for us to sort it out.  For example, to craft the Ambush (which is clearly a weapon), you need to have the Ambush Trap Blueprints.  WTF, man?  That's just one example.  No solution that I can see except making sure every actual weapon that is not otherwise "officially" named as Such-And-Such Trap is referred to as a weapon.  I've been making the change as best I can when I edit a weapon-related page, but in the case of those like the Ambush, that's virtually impossible without being inaccurate with regard to what it's called in-game. See also: [[Tacky Glue Trap]], [[Swiss Army Mouse Trap]], [[NVMRC Forcefield Trap]] --&nbsp;[[User:Brossow|B.Rossow]]&nbsp;<sup style='margin-right:-11px'>[[User_talk:Brossow|talk]]</sup><sub>[[Special:Contributions/Brossow|contr]]</sub> 19:03, 29 December 2008 (UTC)
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== Information ==
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The place named "base" doesn't really describe what a base is, it just shows different types of bases and it is linked to the "Starting out" page.  Though most of us are very familiar with these concepts, beginning players probably want to know what a base is and does rather than a chart of them... Am I alone in thinking this? --[[User:Justin.craig09|Justin.craig09]] 23:50, 29 December 2008 (UTC)

Revision as of 23:50, 29 December 2008

Weapon Template

FYI, I have created a Weapon template to add consistency (and yes, a tiny bit of flash) to weapon info pages. Comments are welcome. --Brossow 17:35, 16 December 2008 (UTC)

  • Much better. Can we have another header at the bottom of the box for the official descriptions? Users keep insisting on having them in the articles, but sticking them at the top in italics doesn't seem very professional to me. Also, can we color-code each title box to reflect Power Types? Maybe keep the current color for Physical, white text on black or a green color for Shadow, and a red color for Tactical (best I could think of from looking at each symbol). Revengeance 15:51, 18 December 2008 (UTC)
    • If we move the description to the infobox, then (1) the box will be huge for some weapons and, more importantly, (2) for some weapons it will leave virtually no page content. IMHO. -- B.Rossow talkcontr 17:08, 18 December 2008 (UTC)
      • Is there a more presentable style of formatting we can apply to them, then? Or a separate box altogether? Revengeance 20:00, 18 December 2008 (UTC)
        • More presentable? And what "them" are we talking about? On wikis, boxes are for at-a-glance reference and the main body of the article is for details, including things like the description (in the base of trap components). What isn't "presentable" to you? Just curious, not being snotty. -- B.Rossow talkcontr 20:42, 18 December 2008 (UTC)
          • A block of italic text at the top which has been copy/pasted from MH. We don't need it on mice articles because we can link to mouse pages, but we're stuck with it for traps. Is there a "quote box" or something we can use instead of just throwing it in there? Even if it's at the bottom of the article... I'm just bugged by the fact the articles aren't beginning with their introductory sentences (The Something is a...). Revengeance 05:29, 19 December 2008 (UTC)
            • I understand your concern. My concern at this point in time is that moving the text to a box would leave some of the pages with virtually no content (for example, see Sinister Portal). If people are willing to flesh out the pages with accurate and articulate narrative about each trap, I think it's reasonable to move the MH description somewhere else, perhaps in a section of its own. But until that happens, my personal opinion is that it would be a big mistake to put it into a box when on some pages it's the only text content to speak of. -- B.Rossow talkcontr 05:47, 19 December 2008 (UTC)
              • I see you've added the descriptions to the boxes... looks much better. :) Revengeance 10:00, 21 December 2008 (UTC)

Power Type

Should have information not just on the types it is effective against, but very effective and not very effective writeup too. Could possibly list down the mice, or link to the mice page? -- Grexx 18:37, 30 November 2008 (UTC)

  • No problem if there's some empirical data to support it. As of right now the only official "not very effective" info I've seen is in non-shadow traps against shadow-type mice. But I've been holed up in Furoma for a long time now, so I may have missed something. -- B.Rossow talkcontr 17:08, 18 December 2008 (UTC)

High resolution images

When, or if, we're permitted to upload files, it'd be good to have each image properly prepared. For the sake of formality, we should save base images with the Tacky Glue Trap, weapon images with the Wooden Base, and all images without baited cheese. Keeping them as original PNG files would be nice, too. Here's a checklist; links are ones I've already saved. Revengeance 20:19, 18 December 2008 (UTC)

Bases

Weapons

New Link Added

could anyone please check out the third link on the traps page? i created the chart, and i need some feedback on it... thanks for your time =] Elrenacimiento 17:20, 22 December 2008 (UTC)

  • Wow, great breakdown of the combination bonuses... nice work. By the way, don't forget to sign your posts with four tildes (~~~~). Revengeance 09:36, 22 December 2008 (UTC)
    • thank you for your input =] Elrenacimiento 17:20, 22 December 2008 (UTC)
      • Just to clarify, only sign your entries on Discussion (Talk) pages like this one, not changes you make to actual subject pages. :-) -- B.Rossow talkcontr 17:33, 22 December 2008 (UTC)
        • haha cool =p i'm new to Wiki, so i have a lot to get used to XP thanks for the heads-up guys =D Elrenacimiento 17:59, 22 December 2008 (UTC)

Update: i've updated the chart to include the new Polar Base. Happy Hunting and Merry Christmas! =] Elrenacimiento 07:37, 25 December 2008 (UTC)

¡Gracias! -- B.Rossow talkcontr 07:38, 25 December 2008 (UTC)

Update: i've made a second sheet for those who want specific traps, but are unsure with the proper base =]

Trap vs. Weapon

We really need to sort this out. As far as I've understood, a weapon isn't a trap, it's a weapon. A trap is the result of combining a base with a weapon, which is why Trap Power refers to the combination of base and weapon power. The weapon articles begin by referring to them as traps, which will need changing. But first, discuss! Revengeance 18:46, 29 December 2008 (UTC)

  • I've wrestled with this, too, and the real problem is that the developers aren't consistent so it's impossible for us to be. Unless the devs make up their minds, there's no way for us to sort it out. For example, to craft the Ambush (which is clearly a weapon), you need to have the Ambush Trap Blueprints. WTF, man? That's just one example. No solution that I can see except making sure every actual weapon that is not otherwise "officially" named as Such-And-Such Trap is referred to as a weapon. I've been making the change as best I can when I edit a weapon-related page, but in the case of those like the Ambush, that's virtually impossible without being inaccurate with regard to what it's called in-game. See also: Tacky Glue Trap, Swiss Army Mouse Trap, NVMRC Forcefield Trap -- B.Rossow talkcontr 19:03, 29 December 2008 (UTC)

Information

The place named "base" doesn't really describe what a base is, it just shows different types of bases and it is linked to the "Starting out" page. Though most of us are very familiar with these concepts, beginning players probably want to know what a base is and does rather than a chart of them... Am I alone in thinking this? --Justin.craig09 23:50, 29 December 2008 (UTC)